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Dark Souls Board Game Mini Boss Guide: Titanite Demon

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"Although it is but your first journey, the path of the Chosen Undead is a most treacherous one, by no means simple. It will take you through the ruined streets and haunted watchtowers of the Undead Burg, over the old stone bridge to Sen’s Fortress, and finally to the magnificent city of Anor Londo, seat of Gwyn, Lord of Sunlight." — excerpt from Dark Souls: The Board Game Core Rulebook

Dark Souls: The Board Game

Dark Souls: The Board Game is a dungeon-crawler that uses dice, AI behavior cards, and node-based movement to simulate the tense atmosphere, solid combat, and overall difficulty of the video game franchise that it is based on.

When you set the board up for your initial exploration, you will choose a mini boss to face at the end of your exploration. Once the mini boss is defeated, you will set the board up again for your next exploration and choose a main boss to face at the end of your next exploration. There are different game modes where you can face multiple mini bosses before you face your main boss, but the typical way to play is just one mini boss and one main boss.

In the base game, there are four mini bosses: Gargoyle, Titanite Demon, Winged Knight, and the Boreal Outrider Knight. There are also two main bosses: Dancer of the Boreal Valley, and Ornstein & Smough. In this guide, I will only be covering the Titanite Demon and the rewards given to players once defeated.

Other Boss Guides

The Titanite Demon's data card

The Titanite Demon's data card

The Titanite Demon

The Titanite Demon is one of the toughest mini bosses due to a combination of his defenses and his ability. It has three physical defense, and two magical defense meaning that ideally you will want to attack it using magic attacks.

It starts with 22 health which is the lowest health total of all the mini bosses. When you eventually manage to reduce its health to 10 or below, it will "heat up" but more on that later.

The Titanite Demon also has an ability, Titanite Construct, and it is sure to make your fight against it particularly annoying. This ability is active from the very start of the fight, and makes it so that it can reduce the damage it takes if it suffers three or more damage from a attack roll.

The Behavior Cards

All of the behavior cards for mini bosses and main bosses will have a movement phase and an attack phase, but not necessarily in that order. There will be times that the movement phase is also the attacking phase as well, and the boss will deal damage as it moves across the board.

When you finally make it to the boss you will separate the behavior cards from the heat up cards. You will shuffle the behavior cards and draw the appropriate amount for the boss indicated on their data cards - for the Titanite Demon it is four. This will be the "behavior deck".

If you managed to find any gravestones through your previous encounters then you may reveal a behavior card for each gravestone.

Once you start the boss encounter you will draw from the behavior deck, and follow what the behavior card says in order to control the boss on its turn. Once you have gone through the deck you will flip it back over without changing the order of the cards. This way you can memorize the boss's attack pattern and have a better chance of survival.

When looking at the boss's behavior cards, an important thing to watch out for is where their weak point is located. A weak point is an area on the boss that when attacked will give you an extra black die to roll when doing damage. The weak point changes from attack to attack, and you can see where it is by looking on the behavior card below their attack. The red portion of the boss's attack arc is their weak point. Always try to position yourself to take advantage of that extra black die as any additional benefit during a boss fight can be the difference between life and death.

Another mechanic to keep in mind is the "pushing" mechanic. Any time a boss moves to a node they will push any character on that node to an adjacent node that is further from the boss. If there are multiple nodes that fit this description then the player controlling that character can choose where their character gets pushed. Occasionally some attacks will also cause the characters to be pushed, so be on the lookout for the little shield icon above the boss's attack. One final note is that bosses cannot be pushed by players, and can only be pushed if another boss happens to move on to their node.

There are five normal behavior cards for the Titanite Demon:

  • Lightning Bolt
  • Grab & Smash
  • Vicious Swing
  • Tail Whip
  • Double Swing
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The Titanite Demon's normal behavior cards

The Titanite Demon's normal behavior cards

Lightning Bolt

The Titanite Demon will move back one node. It will then target the character with the Aggro token and deal five magical damage. This attack leaves the mini boss with no weak points.

This attack has an infinite range, and you will need to have two successful dodge rolls in order to evade this attack.

Grab & Smash

The Titanite Demon will not move any nodes, but will turn to face the nearest character. It will then attack that character for six physical damage as well as pushing it back one node. This attack will leave the Titanite Demon weak on its right side.

This attack has a range of one node, and you will need one successful dodge roll to evade the attack.

Vicious Swing

This behavior card will have the Titanite Demon turn around 180 degrees without moving any nodes. It will then attack all nodes within range to its front, right, and back for five physical damage. After this attack its weak point will be its left side.

This attack has a range of one node, and you will need one successful dodge roll to evade the attack.

Tail Whip

This attack will have the Titanite Demon move forward two nodes towards the nearest character. It will then attack all nodes within range to the left, right, and behind it for four physical damage. It will also push any characters hit by this attack. The weak point after this attack will be in front of the Titanite Demon.

This attack has a range of one node, and you will need two successful dodge rolls to evade the attack.

Double Swing

This attack is potentially the Titanite Demon's most deadly attack out of the normal behavior cards. It will move forward one node towards the nearest character. It will then attack all nodes within range in front of it for four physical damage. After it moves and attacks it will repeat everything once more. First moving, and then attacking.

This attack has a range of one node, and you will need one successful dodge roll to evade the attack.

The Heat Up Cards

When you reduce the boss's health to its "heat up" point - this is 10 for the Titanite Demon - you will add one random heat up card to the behavior deck. You will shuffle the deck and continue on as normal. You will need to relearn the boss's attack pattern, so proceed with caution once you reach this point in the fight.

Some bosses have abilities that activate at this point in the fight, so be mindful of the boss's data card.

There are three heat up cards for the Titanite Demon:

  • Vaulting Slam
  • Double Pole Crush
  • Sweeping Strike
The Titanite Demon's heat up behavior cards

The Titanite Demon's heat up behavior cards

Vaulting Slam

This is an interesting attack. The Titanite Demon will leap up into the air and land on the node with the character with the Aggro token. It will deal six physical damage to that character as well as pushing them back a node. The demon will then turn to face that character once it has been pushed off the node.

This attack has infinite range, so it can leap from one end of the board to the other. It also requires two successful dodge rolls to evade.

Double Pole Crush

This is another potentially devastating attack. The Titanite Demon starts by attacking all nodes within range directly in front of it for five physical damage. It then moves back one node. It will then repeat everyone once. First attacking again, and then moving.

This attack has a range of two node, and you will need two successful dodge rolls to evade the attack.

Sweeping Strike

The Titanite Demon will move back two nodes. It will then attack all nodes within range to its left, right and in front of it for six physical damage. After the demon attacks its weak point will be behind it.

This attack has a range of two nodes, and you will need one successful dodge roll to evade the attack.

Rewards

There are two rewards for defeating the Titanite Demon:

  • Titanite Catch Pole
  • Titanite
The rewards for defeating the Titanite Demon

The rewards for defeating the Titanite Demon

Titanite Catch Pole

This weapon requires 28 Strength, 22 Dexterity, and both hand slots in order to equip. It has a range of one node, and none of its attacks can be used against an enemy that shares the same node as the wielder.

Its first attack costs one stamina and uses one black and one blue die for damage. Its second attack costs four stamina, uses two blue dice for damage, and is an area-of-effect (AOE) attack. Its third attack also costs four stamina and uses two blue dice for damage, but allows you to move one node at the start of the attack. All three attacks deal magical damage.

This might be a good weapon for the Herald as it fits with his strategy of staying behind his allies to be able to readily support them. However, the high stamina costs attacks are hard to overlook.

Titanite

This is an upgrade for any weapon that has an upgrade slot available. It makes it so that your weapon deal an addition one point of damage.

This reward is a little lackluster as there are plenty of Titanite Shards in the treasure deck. However, if you are having a hard time finding one in the treasure deck this is a way to guarantee you get one.

Character Guides

Good Luck!

Hopefully this has helped give you a better idea on what to expect when fighting against the Titanite Demon mini boss. Feel free to comment below if I have missed something, or if you have any questions!

"You may be remembered either as Lords of Cinder yourselves, forever joining the Soul of Cinder, or as Ashen Ones, ushering in an Age of Humanity where the curse of undeath is at last lifted—but chaos will ultimately consume all." — excerpt from Dark Souls: The Board Game Core Rulebook

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