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Top 10 Strongest Blue-Eyes Monsters for Your Yu-Gi-Oh Deck

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Blue-Eyes White Dragon in Yu-Gi-Oh

Used by rival Seto Kaiba in the original anime, Blue-Eyes White Dragon was the dominant normal monster of its day and age, bearing the highest ATK/DEF combo of 3000/2500. Blue-Eyes demands the substantial price of two tributes thanks to its level of 8, which slowed its usage back then. While this remains true today, learning how to summon Blue-Eyes White Dragon is much easier now thanks to a myriad of powerful Blue-Eyes supports that can gimmick it to the field.

But more than supporters, Blue-Eyes has since gained its own archetype, evolving into several powerful upgrades ready to annihilate your opponents with some of the highest ATK stats in dueling. However, with dozens of cards and utilities, which new Blue-Eyes monsters are worth your time?

These are the ten best Blue-Eyes dragons in Yu-Gi-Oh!

  1. Blue-Eyes Ultimate Dragon
  2. Blue-Eyes White Dragon
  3. Blue-Eyes Alternative White Dragon
  4. Blue-Eyes Solid Dragon
  5. Blue-Eyes Twin Burst Dragon
  6. Blue-Eyes Spirit Dragon
  7. Dragon Spirit of White
  8. Neo Blue-Eyes Ultimate Dragon
  9. Blue-Eyes Chaos Dragon
  10. Blue-Eyes Chaos MAX Dragon


Blue-Eyes Ultimate Dragon

Blue-Eyes Ultimate Dragon

10. Blue-Eyes Ultimate Dragon

ATK: 4500
DEF: 3800

Like just about any Blue-Eyes, Ultimate Dragon matches his inspiration's light attribute and dragon type, but this fusion monster exceeds his namesake's already-impressive stats with a monstrous 4500 ATK and 3800 DEF. The catch is that Ultimate Dragon requires three material monsters, and they're all a specific card: Blue-Eyes White Dragon. Shocker, I know.

Still, cards like Future Fusion can help gimmick Ultimate to the field without having to search out all duplicate Blue-Eyes, and (like all extra deck cards), Ultimate is available throughout the match without having to be drawn. This three-headed dragon long stood as the strongest Yu-Gi-Oh monster, but his lack of effects and costly summon hampered his overall usage. Luckily, Ultimate Dragon later received a modernized upgrade—but more on that later.

9. Blue-Eyes White Dragon

ATK: 3000
DEF: 2500

Rivaled only by Yugi's Dark Magician for most prominent Yu-Gi-Oh monster, Blue-Eyes White Dragon was initially second to no other main deck creature (until the Egyptian Gods hit) in terms of battle stats. While other level 8 cards such as Super Conductor Tyranno would eventually eclipse its ATK, 3000 remains a daunting strength that to this day few combatants can overcome.

A lack of effects renders White Dragon vulnerable to common removals (particularly Mirror Force and Man-Eater Bug back in the day), but also qualifies Blue-Eyes for normal monster supports like Heart of the Underdog and Phantasm Spiral Wave. More than that, an impressive archetype designed around our cerulean dragon helps easily summon or search for it using cards like The White Stone of Legend and The Melody of Awakening Dragon, so you'll easily find your ace within the first couple turns of the game.

Blue-Eyes Alternative White Dragon

Blue-Eyes Alternative White Dragon

8. Blue-Eyes Alternative White Dragon

ATK: 3000
DEF: 2500

Alternative White Dragon copies its predecessor's battle stats and even changes its name while in the field or graveyard to Blue-Eyes White Dragon, letting you use it as material for corresponding fusion monsters. While Alternative cannot be normal summoned (which would cost two tributes anyway), you can once per turn special summon it from your hand by revealing Blue-Eyes White Dragon from your hand, a much-easier casting method that also saves your normal summon for the turn.

Finally, while fielded, Alternative can (once per turn) target and destroy an opposing monster, though it forfeits its attack for the turn when it does so. This eliminates pesky immune-to-battle cards like Marshmallon, and since you can use the trait in your main phase, it's helpful to eradicate opposing monsters when you suspect your assault would fail anyways (likely because of a face-down trap).

Blue-Eyes Solid Dragon

Blue-Eyes Solid Dragon

7. Blue-Eyes Solid Dragon

ATK: 2500
DEF: 2000

While Blue-Eyes Solid Dragon takes a slight hit to its ATK and DEF, it still wields respectable scores and harnesses a great entrance effect: when either normal or special summoned, Solid can target a face-up opposing monster and (permanently) negate its effects. Thus, even if Blue-Eyes is immediately destroyed with Bottomless Trap Hole or the like, it doesn't go down without a fight and indefinitely shuts down an opposing unit's effect.

Additionally, when your opponent activates a card or effect, you can respond by shuffling Solid into your deck to special summon Blue-Eyes White Dragon from your deck. This ability activates at spell speed 2 as a quick-play effect, letting you use it on either turn and making Solid annoyingly difficult to remove; if your opponent tries, you can just bury it within your deck while fielding an even-stronger dragon.

Blue-Eyes Twin Burst Dragon

Blue-Eyes Twin Burst Dragon

6. Blue-Eyes Twin Burst Dragon

ATK: 3000
DEF: 2500

Twin Burst Dragon doesn't match Ultimate Dragon in power, but it's easier to play since it only needs two Blue-Eyes White Dragons as material. Additionally, you can either fusion summon it normally or send its materials from your field to the graveyard (called "contact fusion"), preventing you from having to spend a fusion spell! Remember, cards like Alternative Dragon will change their name to let you access Twin Burst using monsters other than your vanilla Blue-Eyes.

Twin Burst cannot be destroyed in battle, a nice shield in case it faces an even stronger titan, and it can make up to two attacks on monsters in each battle phase, rapidly wiping out your foe's blockers. Plus, at the end of the battle step, if Twin Burst attacked but its victim wasn't destroyed, Twin Burst can banish that card. This grants Twin Burst amazing removal power since it can eliminate even battle-immune creatures and monsters stronger than itself. Remember, Twin Burst won't be destroyed by battle, so in the latter's case, you'll forfeit life points equal to the difference in ATK but get to exile your adversary's best monsters, a fair trade-off that removes your biggest threats from the game.

5. Blue-Eyes Spirit Dragon

ATK: 2500
DEF: 3000

Reversing Blue-Eyes's stats, Spirit Dragon actually prefers defense position. It's a synchro monster that stays in your extra deck until needed; luckily, Blue-Eyes accesses several useful level one tuners to blend with their level 8 brethren, like The White Stone of Ancients or Sage with Eyes of Blue. You can use any tuner to synchro summon Spirit, but you need one or more Blue-Eyes nontuners. Spirit offers three unique effects to fortify your army:

  • Neither player can special summon more than two monsters at once (a useful guard against mass-pendulum summons)
  • Once per turn, on either player's turn, you can negate the activation of a card in the graveyard
  • On either player's turn, you can tribute this synchro summoned card to special summon a light-attribute dragon-type synchro monster (other than another Spirit) from your extra deck in defense position, but it'll be destroyed during the end phase


Spirit's first two effects guard against swarming and common graveyard tricks while its last lets it exit before being destroyed while fielding another powerful extra deck monster. This can summon Azure-Eyes Silver Dragon, always an incredible Blue-Eyes support, Stardust Spark Dragon, who can prevent its own effect destruction at the end step to remain indefinitely on the field, or other appropriate synchro dragons.

Dragon Spirit of White

Dragon Spirit of White

4. Dragon Spirit of White

ATK: 2500
DEF: 2000

Although its name doesn't contain "Blue-Eyes", Dragon Spirit's first effect treats it as a Blue-Eyes member in all zones, so it's basically an honorary member. He's also treated as a normal monster while in the hand or graveyard, again accessing normal-dependent effects.

Dragon Spirit suffers the same 500 ATK/DEF decrease that Solid does, but when normal or special summoned, you can target and banish an opposing spell/trap, offering a much-needed spell/trap removal to the archetype that helpfully prevents graveyard-activating effects. Finally, during either player's turn, if your opponent controls a monster, you can tribute Dragon Spirit to special summon Blue-Eyes White Dragon from your hand, an instant-speed effect that fields your boss monster. Just like Solid, since Dragon Spirit's effects activate even when special summoned, it's a great candidate for graveyard revivals like the spells Return of the Dragon Lords or the now-unbanned Monster Reborn.

Neo Blue-Eyes Ultimate Dragon

Neo Blue-Eyes Ultimate Dragon

3. Neo Blue-Eyes Ultimate Dragon

ATK: 4500
DEF: 3800

Ultimate Dragon's new and improved Neo form ties his original for being the strongest (in raw ATK) Blue-Eyes yet. He takes the same three standard Blue-Eyes White Dragons as material, but this time, Ultimate Dragon is packing some impressive effects. At the end of the damage step where this fusion summoned monster attacked and is the only face-up card you control, you can send a Blue-Eyes fusion monster from your extra deck to your graveyard to let Neo attack again. You can even do this up to twice per turn; good luck surviving three strikes from a behemoth this powerful.

Even if Neo is countered or otherwise vanquishes and sent to the graveyard, you can banish it during either player's turn to negate and destroy a card or effect that targeted a Blue-Eyes monster you control, a superb shield that lets Neo guard its kin even once defeated. In addition to Future Fusion, Dragon's Mirror or the default Polymerization are good fusions options to access Neo Blue-Eyes.

2. Blue-Eyes Chaos Dragon

ATK: 3000
DEF: 0

A blue-backgrounded ritual monster, Blue-Eyes Chaos Dragon relies on the ritual spell Chaos Form to ritual summon from your hand, and it cannot be special summoned with other methods. Luckily, Chaos Form is an excellent ritual spell that can tribute monsters from your hand/field as usual but may also banish Dark Magician and Blue-Eyes cards from your graveyard. Once fielded, Chaos Dragon cannot be targeted or destroyed by your opponent's card effects, a superior shield that renders it vulnerable to only rare removals that do neither (like the trap Drowning Mirror Force).

Even better, when Chaos declares an attack after being ritual summoned using Blue-Eyes White Dragon as material, you can change the battle positions of opposing monsters, alter the ATK/DEF of those changed to 0, and inflict piercing battle damage to defense position monsters that Chaos attacks this turn. While link monsters can't be shifted to defense position and are thus immune to this effect, the terrifying ability instantly (and permanently) alters all other monster types to 0 ATK/DEF pipsqueaks. Thanks to their non-existent battle stats and Chaos's pierce damage, any impacted monsters you attack with not only be destroyed but also suffer 3000 battle damage, a massive blow that often outright wins you the duel. Impressive, but Chaos enjoys an even stronger form...

Blue-Eyes Chaos MAX Dragon

Blue-Eyes Chaos MAX Dragon

1. Blue-Eyes Chaos MAX Dragon

ATK: 4000
DEF: 0

Because Blue-Eyes Chaos MAX Dragon shares its partner's ritual spell (Chaos Form), it's easy to combine both into your decklist. Like regular Chaos, Chaos MAX can only be ritual summoned, wields 0 DEF, and can't be targeted/destroyed by opposing card effects, but this gargantuan packs a deadly 4000 ATK. In addition, he not only inflicts piercing damage in battle (regardless of whether Blue-Eyes was his ritual material or not), Chaos MAX actually doubles his piercing damage. If you combine this with the position change and 0 DEF ability from Chaos's default form, Chaos MAX can wipe out your opponent's starting 8000 life points in a single attack.

Chaos MAX isn't the cheapest card in the game, but it's far from the most expensive, and you can buy your own copy for less than six dollars. As an ultra-rare single, it has considerable collector's potential, and it's simply an absolutely crucial keystone to any Blue-Eyes deck that's won me several duels and I can't recommend enough. Use its fierce powers to end duels on your first or second turn while disregarding most counters thanks to its built-in shields.

Blue-Eyes Support Options

Today we've listed the best Blue-Eyes beatsticks in the game, but remember, we only browsed actual members; don't forget to check out utility supports like Maiden with Eyes of Blue and Deep-Eyes White Dragon. Even Red-Eyes cards like Darkness Metal Dragon can offer some appreciated twists to your blend, and Blue-Eyes remains a plush and popular strategy for any dragon-loving duelist.

Kaiba theme packs and the "Saga of Blue-Eyes White Dragon" structure deck provide many of the Blue-Eyes cards you'll want, but you can also purchase the individual singles or test your luck with bulk card lots. However you choose to obtain your winged reptiles, Blue-Eyes monsters will serve you well thanks to their formidable ATK scores, fearsome upgrades, and numerous utilities. But as we eagerly await Konami's next batch of Blue-Eyes creatures, vote for your favorite series member and I'll see you at our next Yu-Gi-Oh countdown!

Questions & Answers

Question: What makes Blue-Eyes White Dragon good?

Answer: On his own, not much, since he doesn't have effects. However, his battle stats are strong, and he has an entire archetype built around him, making him easy to search and field thanks to numerous supports.

Question: Why is there no Dragon Master Knight Yu-Gi-Oh card in this list? It uses Blue-Eyes as fusion material.

Answer: First, remember that it's not technically a Blue-Eyes member, just something that's fusion summoned from one (Blue-Eyes Ultimate Dragon alongside Black Luster Solider).

Knight's also just not worth its difficult summoning condition. Sure, it's got high ATK, but one of its own materials is itself a fusion monster needing three materials, and Knight doesn't bear any defenses to protect itself, so even if you *do* manage to play it, it's easily removed.

© 2018 Jeremy Gill