Top 10 Kuriboh Cards in Yu-Gi-Oh
Kuribohs in Yu-Gi-Oh
Puny little Kuriboh monster cards are weak in battle but offer a variety of protective tricks to add a blend of defense into any Yu-Gi-Oh deck. Used to great effect in the original anime by Yugi Moto, many heroic protagonists have unleashed a new version of the classic fiend, and he's received several impressive upgrades throughout the years.
But with many minuscule monsters running amok, which pint-sized creatures reign supreme? These are the ten best Kuriboh cards in Yu-Gi-Oh!
10. Winged Kuriboh
Jaden Yuki's duel spirit in Yu-Gi-Oh GX actually activates when destroyed on the field rather than the classic hand-trigger. When destroyed by battle and sent to the graveyard, any further battle damage you take that turn becomes 0. While this helpfully eliminates all future battle damage for the turn, not just one blow, the fact that it only applies upon battle (not effect) destruction puts a chink in your armor. Plus, since Winged Kuriboh must first be fielded, he's easier for your opponent to predict than his peers.
If Winged Kuriboh has a redeeming quality, it's that he's a necessary component for the Transcendent Wings spell combo we'll soon see.
The original fiend-typed "hand trap", you can discard Kuriboh when you take battle damage to reduce that damage to 0. Additionally, his low battle stats and dark attribute qualify him for many supporting searches or effects, like Sangan and Allure of Darkness.
Kuriboh's a nice way to foil an incoming direct attack without using your turn's normal summon as his airborne counterpart does, but since he doesn't bear any graveyard activations like his modernized brethren, he can't quite stand up to them.
Yusei Fudo's Junk series received its own Kuriboh member, Junkuriboh. During either player's turn, you can send it from the hand or the field to the graveyard to negate and destroy a card or effect that would have inflicted damage to you.
Basically the opposite of regular Kuriboh (who guards against battle damage), Junkuriboh defends against effect pain. I'm not sure why you would want to field him, but it's nice that if for some reason that's where he ends up, you can still use his barricade while in play. Lastly, note that his machine type and earth attribute help him blend in with his Junk counterparts.
7. Winged Kuriboh LV10
As a level 10 light-attribute fairy who can't be normal summoned/set or special summoned without a specific spell, Winged Kuriboh LV10 certainly deviates from his brethren. While his battle stats are as weak as ever, Winged Kuriboh can tribute himself during your opponent's battle phase to destroy all opposing attack position monsters your opponent controls and inflict damage to your foe equal to their combined ATK! This mass-wipe devastates both your opponent's field and life points, often winning you the duel.
However, Transcendent Wings is a costly magic card, requiring you to send Winged Kuriboh (the regular one) from your field to the graveyard as well as discard two cards from your hand, but it can pull LV10 from your hand or deck and activates at quick-play speed, easily catching your opponent off-guard. All-in-all, LV10 isn't perfect, but is definitely one of
6. Sphere Kuriboh
Back to the dark fiend standard qualities, Sphere Kuriboh wields an initial effect similar to his default form: when an opposing monster declares an attack, you can send him from your hand to the graveyard to shift the attacking monster into defense position, essentially preventing the attack from occurring. Additionally, when you ritual summon a monster, you can banish this card from your graveyard as one of the needed tributes. Although this only adds a single level to your quota, one level can make all the difference and change a dead hand to a brimming cesspool of ritual power.
Overall, a useful card that improves upon his namesake by adding a nifty graveyard effect, but note that since link monsters don't have DEF scores and can't switch to defense mode, Sphere Kuriboh won't be able to block them. Speaking of which...
Link Rating: 1
A cyberse-type unit, Linkuriboh accepts any level 1 monster (even tokens) to link summon from your extra deck. He's still got the negligible 300 ATK, but Linkuriboh can tribute himself when an opposing monster attacks to change that monster's ATK to 0 for the turn, a great counter that not only protects your life points/monsters but also damages your adversary if the attack was declared on a monster (assuming your monster has more than 0 ATK/DEF, at least).
Additionally, you can (once per turn) revive Linkuriboh from your graveyard by tributing any level 1 monster you control, a reusable revival that's especially handy since it activates at quick-play speed on any phase or turn.
A pun on the classic Monster Reborn spell, Kuribohrn mimics its inspiration's ability to breathe new life into fallen monsters. First, at the end of a battle phase where a monster you control was destroyed by battle and sent to the graveyard, you can send Kuribohrn from your hand to the graveyard to revive that monster, an awesome regeneration that prepares you for a comeback.
Additionally, when an opponent's monster declares an attack, you can banish Kuribohrn to special summon any number of other Kuriboh cards in your graveyard as possible, an astounding defense that can really save your bacon by casting multiple blockers.
3. Clear Kuriboh
Note that Clear Kuriboh bears the light attribute and fairy type, qualifying for a different set of support effects than its classic form. You can discard it on either turn to negate (but not destroy) an opponent's monster effect that would have inflicted indirect damage to you. This is a nice barrier against common burn damage, but it doesn't destroy the activated card and only works on monsters, limiting its usefulness.
Thankfully, Clear wields an awesome graveyard trigger. When your opponent's monster declares a direct attack, you can banish Clear to draw a card and special summon that card if it's a monster, changing the attack target to it! Even if the drawn card isn't a monster or you choose not to play it, you still get to keep your revealed unit, neatly setting you up for a turnaround if you survive the turn.
Relinkuriboh simply brandishes two easy and useful abilities. First, when tributed (regardless of whether for a tribute summon, ritual summon, or other effect), you get to draw one card, automatically replenishing your hand and comboing great with the Virus Control theme deck.
Additionally, he can banish himself from your graveyard to prevent the battle destruction of one of your monsters, letting you keep a crucial keystone around long enough to turn the tide of a messy duel.
1. Rainbow Kuriboh
For some reason, Konami decided to make Rainbow Kuriboh even weaker than its family with just 100 ATK and DEF. Luckily, it should never matter—when your opponent's monster declares an attack, you can equip Rainbow to it (from your hand) to prevent the foe from attacking. As long as Kuriboh remains attached, this not only disables the initial strike but also prevents future attacks, a rare multi-turn Kuriboh defense.
Additionally, when any opposing monster declares a direct attack, you can special summon Rainbow from your graveyard, but you must banish it when it leaves the field. This useful trait simply creates a wall to block the direct blow that might have otherwise obliterated your life points.
I often use Rainbow Kuriboh for that extra dose of defense in any build, and he's particularly handy for stalling with Exodia deck lists. but despite his prowess, you can obtain Rainbow Kuriboh for surprisingly low prices under three dollars!
Which card do you prefer?
Future of Kuriboh Monsters
With a plethora of unique shielding effects, Kuribohs combo well with just about any deck, and since they're all level 1 (except LV10) and can be revived with Kuribohrn, they're a surprisingly good series for summoning one of the game's most feared monsters, Dystopia the Despondent.
Thanks to its classic mascot status and link monster transformation, Kuriboh remains a prominent figure in dueling that we'll undoubtedly see more of in the future. But for now, as we eagerly await Konami's next expansion of barricading minions, vote for your favorite Kuriboh and I'll see you at our next Yu-Gi-Oh countdown!
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© 2018 Jeremy Gill