Sam Little is an experienced Yu-Gi-Oh tournament enthusiast.
Old Yu-Gi-Oh! Cards Are Not Useless
Yu-Gi-Oh! is always evolving and changing. Adapting to the meta is the equivalent of surviving an earthquake. Too often, players feel that the only way to stay competitive and relevant is to acquire new cards. While this is most definitely the easiest way to accomplish that task, it is not always a plausible one. That is where we need to look at older cards, particularly staples that have seen play in former formats and meta action.
These cards may or may not have retained monetary value, but their in-game ability has stayed just as valuable as it has always been. These cards are a budget way of dealing with the overwhelming power of today's meta. Again, there are going to be more expensive cards available that are easier to use, but when it comes down to it, these old cards can still get the job done.
5. Dark Bribe
Card Power: Negate the activation and effect of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card.
Dark Bribe was once the backbone of every deck and served to allow a player to counter a spell or trap. Now it does not see the game play it once enjoyed but it is just as effective today as it was 10 years ago. With cards like Infinite Impermanence, and Dogmatika Punishment a thing Dark Bribe is a super easy and affordable way to shut those cards down as soon as they are turned.
Granted there is one negative to the use of this trap card and that is the fact it gives your opponent the ability to draw a card. Having your opponent go plus one is a bad thing but considering what could be shut down by bribe it may be a small consequence to deal with.
I have been seeing Dark Bribe a lot in reason tournaments have been playing in and it is creeping back into deck builds online as well.
4. Breakthrough Skill
Let's start by looking at the card text on this one.
Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
Basically let's say your opponent hits the field with a beastly creature that negates your cards. You flip this little brute and now that card is not negating anything. Than the next turn you have you can use the same effect again by banishing this card from the graveyard. It's a two for one your opponent will not soon forget.
I use Breakthrough Skill in almost every side deck I build. Nine times out of ten, it goes in game two and usually is a huge benefactor to the outcome of the game. Having the ability to shut a monster down without costing you life points like skill drain does is a great way to get you into the winner's zone and away from the dreaded shadow realm.
The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
You simply set this little cutie face down and wait. The moment the opponent swings in they get tagged with a grand of damage. The card also cannot be destroyed by battle so you put it in defense and just sit on it until your foe can find a way to get around it. This card is still a huge staple in burn style decks and even sees some play in Exodia builds. Most people sitting on high attack monsters will swing into a defense face down with no care in the world. Marshmallon makes them pay for it.
2. Change of Heart
Select and control 1 opposing monster (regardless of position) on the Field until the end of your turn.
Banned for 17 years, this card was once considered the most broken card in the game. As a result, it seemed to dominate bulk boxes. Now the card is back in play and changing the game. Imagine having the ability to take an opponent's card and use it against them. You could also use this to take a card and link summon off it.
Change of Heart is a true game changer to say the least. For me I use it to get myself a fifth card to make Five Headed Link Dragon and swing for 5000 damage.
1. Magic Cylinder
Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
My favorite card of all time and one that was in my decks 10 years ago and is still in my decks today. Your foe attacks with a 3K Blue Eyes and you flip this little puppy and now that huge damage is reflected right back on them. I have seen so many games won by magic cylinder that it is possibly one of the biggest game enders out there.
The card does not affect cards that cannot be targeted but for most monsters this is a super effective card to get your opponent thinking twice before they go swinging in on you.
Video: How to Use Cylinder to Get a Win
Try One of These Evergreen Cards in Your Next Duel
So there you have it. Five cards that are just as effective today as they were when they first came out. Enjoy and happy dueling.