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How to Build a Blue-Eyes White Dragon Deck in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Building a Blue-Eyes White Dragon Deck

You've likely seen Seto Kaiba wield his infamous Blue-Eyes White Dragon, the strongest original normal monster, in the anime. Many duelists want to experience the power of a Blue-Eyes deck for themselves. Luckily, thanks to a myriad of awesome support cards and upgraded forms, Blue-Eyes remains a viable option even today.

But with hundreds of dragons and supports available, it's not always easy learning how to build an ultimate Blue-Eyes deck. To aid in this endeavor, today we'll review some of the best options from each card type to help you construct your optimized and customized Blue-Eyes deck list!

  • Nontuner Support Monsters
  • Tuner Support Monsters
  • Main Deck Boss Monsters
  • Extra Deck Boss Monsters
  • Search/Draw Spells
  • Fusion Spells
  • Ritual Spells
  • ATK-Boosting Spells
  • Graveyard-Revival Spells
  • Spell/Trap Destruction Spells
  • Traps

Nontuner Support Monsters

  • Blue-Eyes Alternative White Dragon
  • Deep-Eyes White Dragon
  • Blue-Eyes Solid Dragon
  • Dragon Spirit of White
  • Keeper of the Shrine
  • Totem Dragon
  • Honest

For time's sake, we'll be brief with each card.

  • Blue-Eyes Alternative White Dragon changes its name to match its namesake while in the field or graveyard, useful for the Blue-Eyes fusion monsters that demand specific materials.
  • Deep-Eyes is a great hand trap that special summons itself when a Blue-Eyes you control is destroyed, inflicting some sweet burn damage along the way.
  • Solid Dragon offers some useful monster negation while Dragon Spirit provides much-needed spell/trap removal.
  • Keeper of the Shrine and Totem Dragon can both count as two tributes for the normal summon of a dragon, useful for normal summoning high-level Blue-Eyes members, and can potentially revive themselves from your graveyard.
  • Lastly, Honest is a renowned hand trap that adds ATK to your battling light monster equal to its foe's on either player's turn; just note that if you're using pure-dragon builds for the continuous spell Solidarity (more on that later), you'll want to exclude Honest considering its fairy type.

Tuner Support Monsters

  • The White Stone of Ancients
  • The White Stone of Legend
  • Rider of the Storm Winds
  • Maiden with Eyes of Blue
  • Sage with Eyes of Blue
  • Master with Eyes of Blue

As we'll soon see, Blue-Eyes contains several powerful synchro monsters, and if you use them, you'll want level 1 tuners to help synchro summon from your extra deck.

  • Both of the White Stone cards and Rider of the Storm Winds are dragons, perfect for a pure-dragon Solidarity Blue-Eyes build. White Stone of Ancient is particularly recommended when you're using Future Fusion; sending Legend to the graveyard, even from the deck, lets you add Blue-Eyes to your hand equal to the number of Legends that were sent.
  • If you don't mind intermixing other monster types, the Eyes of Blue series can search and protect each other and Blue-Eyes. Maiden is a particularly useful stall tactic since she can negate attacks directed at her, simultaneously special summoning Blue-Eyes White Dragon from your deck.

Whether dragon or spellcaster, all these tuners are light-attributed and combine well with the field spell Mausoleum of White, which we'll soon discover lets you normal summon a level 1 light tuner each turn in addition to your regular normal summon/set.

Main Deck Boss Monsters

  • Blue-Eyes Chaos MAX Dragon
  • Blue-Eyes Chaos Dragon
  • Blue-Eyes White Dragon
  • Red-Eyes Darkness Metal Dragon
  • Divine Dragon Lord Felgrand
  • Arkbrave Dragon
  • Both Chaos MAX and Chaos are ritual monsters who thankfully use the same ritual spell, Chaos Form, to summon from your hand. With their awesome ATK scores and piercing damage to defense position monsters (double piercing pain in MAX's case), these are highly-recommended game-winning combatants.
  • Rival archetype Red-Eyes lends Darkness Metal Dragon even to Blue-Eyes builds thanks to its generic dragon revivals, and its dark attribute is helpful if you're shooting for a light-dark Chaos blend.
  • Dragon Lord Felgrand and Arkbrave Dragon both activate imposing remove-from-play effects when revived from the graveyard; the former banishes an opposing monster and gains ATK based on its level/rank, while the latter banishes as many face-up spells/traps your opponent controls as possible and gains 200 ATK and DEF for each. Luckily, both Felgrand and Arkbrave share the Blue-Eyes family's light attribute, easily fitting in with light supports such as Honest.

Extra Deck Boss Monsters


  • Neo Blue-Eyes Ultimate Dragon
  • Blue-Eyes Twin Burst Dragon
  • Five-Headed Dragon
  • First of the Dragons

Fusion monsters have always been Blue-Eyes's specialty, and with the unbanning of Future Fusion, they're back and better than ever. Neo Blue-Eyes (with 4500 ATK!) and Twin Burst both need Blue-Eyes White Dragons specifically as material, but Five-Headed Dragon accepts any five dragon materials and First of the Dragons accepts normal monsters of any type! Neo and Twin Burst both excel in attacking multiple times per turn, eradicating unprepared opponents.


  • Blue-Eyes Spirit Dragon
  • Azure-Eyes Silver Dragon
  • Stardust Spark Dragon

Put the bountiful tuners designed for the archetype to good use with these powerful synchro monsters. Spirit Dragon blocks mass-pendulum summons and graveyard abilities while Azure-Eyes temporarily shields all your dragon monsters from being targeted or destroyed by card effects, rendering them nearly invincible. Spirit Dragon can also tribute itself to summon any other light dragon synchro in defense mode, destroying it at the end phase; pick Stardust Spark to use its own ability and prevent its death.


  • Number 38: Hope Harbinger Dragon Titanic Galaxy
  • Hieratic Sun Dragon Overlord of Heliopolis
  • Thunder End Dragon

Rank 8 xyz monsters make good use of Blue-Eyes's level 8 status. Hope Harbinger Dragon defends against spells and can change attack targets to itself, while Hieratic Sun Dragon can tribute as many monsters as you need from your hand and field to destroy a corresponding number of cards on the field of any type(s). Thunder End Dragon can detach a material to mass-nuke all other monsters on the field.

  • Firewall Dragon
  • Decode Talker
  • Borreload Dragon

Link monsters are mainly included to let you access multiple extra deck zones at once. Firewall Dragon is your best bet since it shares the dragon type and accepts both normal and effect monsters as material, but this section probably has the most leeway of today's strategies. Any link monsters you prefer that give you the extra space you'll want will do.

Search/Draw Spells

  • The Melody of Awakening Dragon
  • Trade-In
  • Cards of Consonance
  • Dragon Shrine
  • The Melody of Awakening Dragon is an absolutely crucial spell that discards a card to add two dragons with 3000+ ATK and 2500- DEF from your deck to your hand.
  • Similarly, Trade-In discards a level 8 monster (which nearly all Blue-Eyes are) to draw two cards, and Cards of Consonance discards a dragon tuner with 1000 or less ATK to also draw two cards. These are all powerful effects that let you fill your graveyard with fodder for revivals or activations while replenishing your hand and quickly cycling through your deck.
  • Dragon Shrine is a bit different, letting you send any dragon from your deck to your graveyard. If that monster was a normal monster like Blue-Eyes, you can then send another dragon to your graveyard, a useful way to first bury a Blue-Eyes, then prepare a graveyard-activating dragon like Felgrand, Arkbrave, Keeper, or Totem.

Fusion Spells

  • Future Fusion
  • Dragon's Mirror
  • Polymerization

Odds are strong you'll want to wield the fierce Blue-Eyes fusion monsters, and except for the contact fusion ability of Blue-Eyes Twin Burst, you'll need a fusion spell to do it.

  • Future Fusion works wonders at putting five dragons in your graveyard from your deck (for Five-Headed Dragon's summon). The monster you select with it won't be summoned for two turns, but stocking your graveyard is equally if not more beneficial, regardless of whether Future Fusion survives long enough to cast its target.
  • Dragon's Mirror puts your vanquished dragons to good use by banishing dragon materials from your field/graveyard, negating the costly hand disadvantage of most fusion spells.
  • The standard Polymerization is always an option if you're running any generic Polymerization supports.

Ritual Spells

  • Chaos Form
  • Advanced Ritual Art
  • Contract with the Abyss

If you opt not to employ the two Chaos members or other ritual monsters, you can skip this section, but their daunting powers justify the effort.

  • Chaos Form will summon either Chaos ritual monster plus any Black Luster Soldier ritual member. It can pull tributes from your hand and field like most ritual spells, but adds the benefit of also potentially banishing Dark Magicians and Blue-Eyes White Dragons from your graveyard. Just note the tributed monsters must exactly equal (and not exceed) the levels of the summoned ritual monster.
  • Advanced Ritual Art likewise demands its tributes exactly equal the level of the summoned monster, and it feeds off normal monsters from your deck as tributes, perfect if you haven't yet searched out all your Blue-Eyes.
  • Contract with the Abyss is a final option that can ritual summon other dark monsters in addition to the Chaos pair (like Demise, Supreme King of Armageddon) in case you're crafting a dark ritual-specialty deck. Remember, mixing in dark cards also helps wield light/dark-dependent monsters such as Black Luster Soldier—Envoy of the Beginning, making it an underutilized but potentially-devastating format.

If you're using rituals, you may also want to include the monster Manju of the Ten Thousand Hands, who can add any ritual monster or spell from your deck to your hand upon normal or flip summon. He's not a dragon, but he is light-attributed, sharing several supports with the Blue-Eyes clan.

ATK-Boosting Spells

  • Mausoleum of White
  • Sorcerous Spell Wall
  • Solidarity

Two field spells and one continuous spell stand out for Blue-Eyes decks.

  • If you're using the abundant level 1 light tuners, I recommend Mausoleum of White, which lets you normal summon an additional level 1 light tuner per turn and send normal monsters from your hand/deck to increase the ATK/DEF of a face-up monster you control by 100 for each level of that card (800 in Blue-Eye's case) until the end of the turn.
  • If you're not using the tuners, or simply prefer a more generalized arena, Sorcerous Spell Wall boosts the ATK of all monsters you control by 300 during your turn and their DEF by 300 during your opponent's.
  • Continuous spell Solidarity helps pure-dragon decks by empowering the ATK of all monsters you control of a type by an impressive 800 as long as only that monster type exists in your graveyard. With this, you would have to cut out your spellcaster tuners or risk negating your effect, but that still leaves the dragon tuners from above, and 800 per Solidarity is a tempting bargain.

Graveyard-Revival Spells

  • Return of the Dragon Lords
  • Monster Reborn
  • Silver's Cry

When your monstrous Blue-Eyes titans inevitably fall to opposing counters, you'll want ways to recover them from the graveyard.

  • Normal spell Return of the Dragon Lords can revive any level 7 or 8 monster from the graveyard (again, remember Felgrand and Arkbrave), then can banish itself from the graveyard to prevent the battle/effect destruction of a dragon you control.
  • Recently unbanned Monster Reborn simply special summons a monster from either graveyard.
  • Silver's Cry rejuvenates a normal dragon at quick-play speed on either turn.

Monster revivals are particularly useful if you're running Felgrand and/or Arkbrave, but remember that some monsters (like the Chaos Blue-Eyes pair) can't be special summoned beyond their default entrance method. Other archetype members like Neo Blue-Eyes Ultimate Dragon can be resummoned, but lose access to some of their effects when played this way.