How to Build a Competitive Yu-Gi-Oh Dragon Deck

Updated on May 4, 2019
Just another day at the beach.  You duelists know what I'm talking about.
Just another day at the beach. You duelists know what I'm talking about. | Source

Out of all the deck strategy requests the writer has received, none remain as requested for as Dragons. Seriously, the writer is starting to think dragon owning is an unfulfilled fetish some psychiatric board should look into. Okay, in all serious-seriousness, even the writer can’t ignore the allure of these mythical monsters, even though he prefers wings attached to feathers over wings attached to scales. Unfortunately, until another mad scientist in He Jiankui's name creates a chimera of crocodile and eagle in a forgotten lab somewhere, us Yu-Gi-Oh card enthusiasts will just have to settle for the paper form of these guys.

The key to making a competitive dragon deck isn’t throwing together a bunch high attack dragons along with some staples with the words, “If you control a Dragon monster…” tacked on, for there are enough high-powered Dragons to make a beat-down duelist’s mouth drool, and even more support than that to put one in card-shock. The first thing to ask yourself: What type of Dragon deck do you want to run? A deck that wins, right?

Well, okay… Do you want to remember the plays, ins, and outs of a top-tier deck to achieve victory, do you want the deck to coast you along like a car ride on a highway, or are you looking for a fun strategy unique to you? It’s a simple question with a complex answer. But this is the writer you’re talking to, not a jargon-fueled, red-eyed “pro” who enjoys eating the dreams of hopeful players for breakfast. He’s here to guide you, to simplify matters, to place you on the right path to creating your idea, competitive dragon deck.

Three Different Types of Dragon Decks

After traveling with Seigfried with Natsu riding shotgun in the movie Dragon Wars, the writer discovered three main types of Dragon strategies: Swarm, Beatdown, and Technical. Each strategy has decks working best under it, but remember, some of these decks can fly into another strategy’s territory, depending on what you merge it with. Below I describe the primary strategies of Dragon decks as well as the members.

Swarm: Hell Hath No Fury…

Like an army of pissed Dragons. What did you think the writer was going to say? Swarm Dragon decks are relatively new, yet the strongest Dragon deck you’ll want to play. As the namesake describes, Swarm strategies imply you unleashing an army of monsters to overwhelm one’s opponent. In Yu-Gi-Oh, the implied meaning transformed from gaining massive field advantage to transforming the field advantage into a few, high tier monsters capable of stopping one’s opponent from making any plays. As such, Swarm Dragon decks often have a few humans or other weaker, less intelligent lifeforms scattered within to support their Dragon overlords. They also tend to live or die by the Extra deck, as opposed to more traditional Dragon decks, and have the highest learning curve, requiring the memorization of key plays to make one’s turn effective. Members of the Dragon FBLA team include Galaxy-Eyes, Guardragons, and Odd-Eyes.

Beatdown: Dragon Bullies Are the Best

When one imagines a Dragon deck, they’re usually imagining this brand of strategy: one including a 3000 attack scaled monster, pounding his fist into his hand in the hallway, commanding you to surrender your lunch money. No deck also reinforces the term “Autoplay” more than Beatdown Dragon. The strategy is simple yet effective: Summon a team of bloated lizards sporting wings able to inflict 8000 points of pain, wipe out the opponent's field, then swing. The Hand Trap state of the game (Meaning cards able to activate directly from hand during your opponent’s turn, like every member of the Loli-Zombie Empire) make Beatdown Dragon decks more vulnerable, but still the best option for one wanting a Dragon deck without much thought. Members of the Dragon varsity football team include Chaos Dragon, Hieratics, and Blue-Eyes White Dragon.

Technical: The Neverending Story Variant

Technical Dragon decks may take more thought to play than Beatdown, yet they’re sadly the lowest tier Dragon decks. Best described as “Rogue” decks, Technical Dragons usually include set skeletons (A.k.a a list of necessary cards needed to run effectively) and a theme-inclusive playstyle one would find difficult to stray from. For those wanting to challenge themselves by making technical decks higher-tier, or those wanting a feel for “Old-School” Yu-Gi-Oh without a mess of cards mixed into their deck salad, Technical Dragon decks are the way to go. Members of the Dragon chess club include Red-Eyes, Amorphage, Dracoslayer, Dragunity, and Rokket.

The challenge is real, but as the picture implies, not impossible.
The challenge is real, but as the picture implies, not impossible.

I know what I want to run. Now what?

Knowing what type of Dragon deck you want to run is only the first phase; knowing how to run the deck effectively and what cards you should use is the second.

1. Swarm Club:

Odd-Eyes: The weird eye club focuses on the Pendulum method of hitting the field. The bad news is this once top-tier troupe faced a similar fate to most Pendulum decks by Links creating a limp to their strategy, the good news is Heavymetalfoes Electrum acts as a Link monster for Pendulums and a small draw engine for the summoning method. As long as he can rock the field, you’re guaranteed a swarm of access to the large variety of powerful Odd-Eyes Extra Deck monsters.

Skeleton:

Monsters

  • Odd-Eyes Arc Pendulum Dragon (It’s rain heterocromia-eyed dragons… from the sky!)
  • Performapal Odd-Eyes Dissolver (A walking Poly… among other things)
  • Odd-Eyes Phantom Dragon (An OTK machine. Ghosts be scary)
  • Odd-Eyes Persona Dragon
  • Odd-Eyes Mirage Dragon
  • Nobledragon Magician
  • Performapal Odd-Eyes Synchron
  • Chronograph Sorcerer (Because Stargazing…)
  • Timegazer Magician (Is for p*****)

Spells

  • Sky Iris (If you’re not running this card in an Odd-Eyes deck… You should be running this card in your Odd-Eyes deck)

  • Spiral Flame Strike
  • Terraforming
  • Dragon Shrine
  • Return of the Dragon Lord (Specials a level 8 Dragon from the grave and defends them from destruction? You should sign up. Oh, never mind, you’ve been drafted)
  • Allure of Darkness (So many evil Dragons… so little time)
  • Duelist Alliance

Extra Deck

  • Odd-Eyes Vortex Dragon (From the great Negator’s Club)
  • Odd-Eyes Absolute Dragon (Essentially any other Odd-Eyes in the Extra Deck, but you know he has a bromance with Vortex.)
  • Odd-Eyes Rebellion Dragon (Another OTK machine… and Duke Nukem if your opponent runs leveled monsters)
  • Performapal Gatling Ghoul (The Gagaga Cowboy from American Horror Story’s circus)

ABSOLUTELY any other Odd-Eyes Dragon in your Extra Deck simply by Xyzing.  Yup.  What if a Link monster could do this?
ABSOLUTELY any other Odd-Eyes Dragon in your Extra Deck simply by Xyzing. Yup. What if a Link monster could do this? | Source

Galaxy-Eyes: Never a top-tier deck, but one given great attention thanks to fan-favorite character Kite, the Galaxy-Eyes make up for the weirdest eye-gimmick by being a formidable deck nonetheless. Before the Zoodiacs turned Xyz summoning into a blasphemous act, the Galaxy-Eyes were doing it in style, making Chaos Xyzing (The Xyz equivalent of “screwing the rules” by summoning a monster for no reason) without support assistance the deck’s primary strategy. When mastering Galaxy-Eyes, you’ll need to remember what Rank 8 Eldritch horrors can stack on to another to effectively continue your plays.

Skeleton:

Monsters

  • Galaxy Eyes Photon Dragon (You could run the deck without him, but then you could also run a Dark Magician deck without the Dark Magician too… Oh wait, no you can’t, run this card.)
  • Galaxy Knight
  • Galaxy Brave
  • Galaxy Soldier (You know the play: Cheapest Cyber Infinity ever)
  • Photon Orbital (He looks silly, but he’s your searcher that boosts attack)
  • Photon Vanisher
  • Photon Thrasher
  • Galaxy Wizard (A potential level 8 who also acts as a searcher. Hey, if your opponent gives you a funny look, you can always say, "A wizard did it.")
  • Galaxy Cleric (Free material and draw and recycle power? Never underestimate a cleric)

Spells

  • Galaxy Expedition (Special a monster I need for no reason? LOL, yeah okay.)
  • Photon Sanctuary (Get a Link monster for free? LOL, yeah okay.)
  • Trade In (It’s so heavy in here, you might want to lighten the load… just not with Lighten the Load)
  • Galaxy Trance
  • Galaxy Zero
  • Reinforcement of the Army

Traps

  • Tachyion Transmigration (Watch your opponent build a chain, then bring the whole thang down. Triple it against Thunder Dragons for extra credit)

Extra Deck

  • Galaxy-Eyes Solflare Dragon
  • Starliege Photon Blast Dragon (The Galaxy protector, hatin’ Inzector, anti-Mekk inspector)
  • Constellar Pleidades (Your opponent running a slow deck? Summon this and watch ‘im cry)
  • Divine Dragon Knight Felgrand
  • Number 107: Galaxy Eyes Tachyion Dragon (You have to play your Counter Trap somehow, right?)
  • Number 38… I’m-not-putting-the-full-name-here-Dragon
  • Galaxy Eyes Full Armor Double ZZ Photon Dragon… Nah, I’m playin’: Galaxy Eyes Full Armor Photon Dragon
  • Number 62: Galaxy Eyes Prime Photon Dragon (A monsta busta, but just make sure it has a Galaxy-Eyes Photon Dragon underneath it)
  • Galaxy Eyes Cipher Blade Dragon
  • Galaxy Eyes Cipher Dragon
  • Number 90: Galaxy Eyes Photon Lord (If you don’t know what to do, summon this card. That’s the reason he exists.)

So these monsters have entire galaxies in their eyes... Does this remind anyone else of the ending of Men In Black?  Imagine our galaxy is in the eye of a Yugioh monster...
So these monsters have entire galaxies in their eyes... Does this remind anyone else of the ending of Men In Black? Imagine our galaxy is in the eye of a Yugioh monster...

Guardragons: The current King of Dragons, Guardragons are a link archetype capable of summoning Dragons from the deck, graveyard, banish zone, or Extra Deck if two of them point to the same monster zone. The feat can be pulled off in a Pure build, yet it becomes easier when mixed with the “We-all-wunna-be-king” Crusadias. The Guardragons can OTK, but primarily depend on the OTL (One-Turn-Lock) of summoning powerful Extra deck monsters to prevent the opponent from making key plays. Remember what combos lead to your best boards and you’ll easily guard your opponent from victory.

Skeleton:

Monsters

  • Black Dragon Collapserpent (Part of Chaos Cult, but works well when you need a level 4 Dragon)
  • White dragon Wyverburster (Same)
  • Amorphage Goliath (Guy’s so big he blocks everything from the extra deck, but just make sure he’s summoned last in your lock, for obvious reasons)
  • Crusadia Maximus
  • Crusadia Arboria
  • Crusadia Draco (One of the most important Crusadia’s you’ll run, for obvious reasons)
  • Crusadia Reclusia
  • Crusadia Leonus
  • World Legacy - World Crown
  • Destrudo: The Lost Dragon’s Frisson (Until he gets banned, spam him like he's a Metaphys with Soul Absorption on the field)
  • Red-Eyes Darkness Metal Dragon (Until he gets banned, spam him like he has a teleporter attached to his back)

Spells

  • World Legacy Guardragon (Bring back a level 4 or lower Dragon from the Grave and lets you move your Dragons in case you don’t summon a Crusadia)
  • Called By the Grave
  • Foolish Burial
  • World Legacy Succession (More Monster Reborns. ‘Nough said)

Extra Deck

  • Crusadia Magius
  • Crusadia Spartha (Once thought one of the more useless Crusadia, this gal will be crucial to getting your Guardragons poppin’. Protect her like she’s your second wife.)
  • Crusadia Equimax (The last card your opponent will see before they piss themselves… screaming. Year of the Sagittarius indeed. And he’s a Link 3 Cyberse? Get the f*** outta here.)
  • Guardragon Pisty (Can’t run Guardragons without this guy…)
  • Guardragon Elpy (Or this one…)
  • Guardragon Agarpain (Or that one)
  • Borreload Savage Dragon (A 3000+ attack, level 8 Synchro, once per turn negator with no special summoning conditions? Does Konami want us to hate them?)
  • Borrelsword Dragon (Not even going into this one...)
  • Number 38… I’m-not-putting-the-full-name-here-Dragon
  • Saryuja Skull Dread (I want that drawwwww... POWWWAAAA!!!)
  • Hot Red Dragon Archfiend Abyss (Just another negator for your Yu-Gi-Oh: Solitaire Edition)
  • F.A. Dawn Dragster (A car for your Dragons to ride in. Negates stuff, too.)
  • Crystal Wing Synchro Dragon

KAHAHAHAAAAA!!! Did Konami actually think players would use this card to make the deck run?
KAHAHAHAAAAA!!! Did Konami actually think players would use this card to make the deck run?

2. Beatdown Club

Chaos Dragon: An oldie, yet a goodie, Chaos Dragon is for those seeking a deck strategy not easily handicapped by the times, or for those with perpetually finicky personalities who love growing old in mazes. Your basic strategy is as follows: Summon Judgment Dragon, detonate the field with Judgment’s beam of “righteousness,” summon Lightpulsar Dragon and Red-Eyes Darkness Metal, then go in swingin’. The question isn’t what you want to summon, but how do you want to summon it. Add some Dark monsters, some Light monsters, with a sprinkle of Lightsworns, and hope for the best. Just keep in mind your endgame may be simple, but it’s also predictable.

Skeleton:

Monsters

  • Red-Eyes Darkness Metal Dragon (You’ll be seeing this guy a lot in this article)
  • Black Luster Soldier – Envoy of the Beginning (It’s a Chaos deck, so why not?)
  • Destrudo: The Lost Dragon’s Frisson
  • Lightpulsar Dragon (Meet Thing 1 and…)
  • Darkflare Dragon (Thing .001)
  • Chaos Sorcerer (Oh, there’s Thing 2)
  • Wulf, Lightsworn Beast (Just pray you don’t draw him unless you have Lumina on the field)
  • Raiden, Hand of Lightsworn
  • Lumina, Lightsworn Summoner
  • Eclipse Wyvern (The way this deck runs, he’s essentially your Dragon searcher)
  • White Dragon Wyverburster (Link or Synch him out, search his twin brother. Not a bad deal.)
  • Black Dragon Collapserpent (Who else wants “A Rival Appears!” card with these two on it?)
  • Judgment Dragon (Mister King of the Crusades himself, ready to purge all nonbelievers with his Justice Beam of Goodness.)

Spells

  • Solar Recharge (The best draw card in the game, in the writer’s opinion, so yeah, run it.)
  • Charge of the Light Brigade
  • Reasoning (So many different levels, so many ways to get a free summon from one’s opponent)
  • Reinforcement of the Army
  • Monster Gate
  • Foolish Burial

Extra Deck

  • Curious, the Lightsworn Dominion (It’s the Pope of the Lightsworn Hall! Don’t run him and Judgment Dragon will maw your right hand)
  • Norito, The Moral Leader (In case you’re running multiple Chaos Sorcerers)
  • Gauntlet Launcher (Same, but instead of being proactive your reactive)
  • Minerva: The Exalted Lightsworn (Forget the girl, I want her owl as a Lightsworn monster. How does Hoot-Hoot, The Wisdom of Lightsworn sound?)
  • Abyss Dweller (Stops Dangers, Shaddolls, Dark Worlds, and other things that go bump in the night)
  • Leviair the Sea Dragon (Special Summon back an Eclipse Wyvern = Profit.)
  • Trishula, Dragon of the Ice Barrier
  • Michael, The Arch-Lightsworn

Why Judgment Dragon will always be a good card.
Why Judgment Dragon will always be a good card. | Source

Blue-Eyes White Dragon: An old joke in the Yu-Gi-Oh community, from non-players to duelists, would go something like this: “Hey man, you guys’ decks suck; I can kill all your monsters with my Blue-Eyes White Dragons.” Unfortunately, instead of taunting the non-player by challenging him to “bring out your deck then,” we now have to earnestly ask: “What type of Blue-Eyes are we talking about?” A deck full of 3000+ attack monsters make Blue-Eyes White Dragon the trope codifier for Beatdown decks, and with archetype specific members capable of spot removal and protection, a little more speed would make Blue-Eyes a top-tier contender among its ancient lizard peers.

Skeleton:

Monsters

  • Blue Eyes Chaos MAX Dragon (Your Big Boss with double piercing damage. Give them one of your Impcantation monsters and attack to ace the test)
  • Blue Eyes Chaos Dragon
  • Blue Eyes Alternate White Dragon
  • Blue Eyes White Dragon (Duh)
  • Manju of the Ten Thousand Hands (Just because he has so many hands, which is cool. No other reason to run this. Seriously :P)
  • Impcantation Chalislime (Welcome to the Impancantion Engine, which will be abused by every Ritual Deck until the Egyptian god cards’ Kingdom Come… which will never happen)
  • Impcantation Candle
  • Impcantation Talismandra
  • Impcantation Penciplume
  • Impcantation Bookstone (Saves you from Spell-lock lockdowns)

Spells

  • Pot of Extravagance or Trade-In (Matters whether you’re Batman or Brokeman)
  • The Melody of Awakening Dragon (Because only Lord of D. playing a guitar is awesome enough to bring Two Blue-Eyes White Dragons to your hand)
  • Bingo Machine Go!!! (It’s a good search card but… just… why?)
  • Chaos Form
  • Advanced Ritual Art
  • Impcantation Inception
  • Preparation of Rites (You’ll use this to get a Chalislime, which will essentially get you anything else you need for your unholy ceremony)
  • Twin Twisters (Because backrow is for b****)
  • Book of Eclipse
  • Creature Swap (More of a tech choice, but can easily end games when you trade an Impcantation)

Extra Deck

  • Any Level 8 Xyzs that tickle your fancy, but especially:
  • Number 90: Galaxy Eyes Photon Lord
  • Number 38… I’m-not-putting-the-full-name-here-Dragon

The writer understands this isn't a "recommended" card for the deck, but just the fact that something like this exists for an archetype is... ridiculous.
The writer understands this isn't a "recommended" card for the deck, but just the fact that something like this exists for an archetype is... ridiculous.

Hieratics: Get your altars and ceremonial blades out, because the Sacrifice Dragons are back from your neighborhood church house. Even though they’ve lost popularity due to Link monsters having to approve all sacrifices before they reach the altar, Hieratics can still pound you with holy-ray goodness, and, considering Heliopolis will soon grace them with their own Link, the time when they’ll be gracing your doorstop with recruitment pamphlets may not be too far away. The key to a successful Hieratic service is in filling one’s hand with many Light-lizard spheres, tributing those Hieratics with Heliopolis, then in Xyzing or Linking into high level monsters to attack for game.

Skeleton:

Monsters

  • Hieratic Dragon of Tefnuit (A free special summon, which is essential in a deck of bloated, flying lizards)
  • Hieratic Dragon of Eset (Hieratics are an Xyz deck after all, and he’s one of your normal summons. Don’t let his size fool you.)
  • Hieratic Dragon of Nebthet
  • Hieratic Dragon of Su
  • Labradorite Dragon (A level 6 tuner, essential for your level 6 Xyz and level 10 and 11 Synchro plays.)
  • Wattaildragon (Just remember to treat this guy like a Digimon, not a Pokemon, or you’ll be imprisoned for 2500 heliocycles)
  • Galaxy Serpent (For all that Level 8 Synchro goodness)
  • Curse of Dragon (Got some level 5 Xyzs sitting in the back of your binder? Run this guy.)
  • Dragard (See Labradorite Dragon)
  • Red-Eyes Darkness Metal Dragon
  • Gorz the Emissary of Darkness (A Chaos target that will save you when you brick)
  • Black Luster Soldier – Envoy of the Beginning (Modern Hieratics are essentially a poor man’s Chaos deck, so… yeah)

Spells

  • Celestial Observatory (Hieratics don’t have a good, modern draw engine. This card kind of fixes that. Kind of…)
  • Heiratic Seal of Convocation
  • A Wingbeat of Giant Dragon (For backrow hate. Use on Tefnuit = Profit.)
  • Twin Twisters (Seriously, screw the backrow. For all the Solemns, Phantom Knight trash Traps, Breakthroughs and Lost Winds. Screw all that crap.)
  • Monster Reborn
  • Downbeat (Free Eset you say?)

Traps

  • Hieratic Seal of Reflection (Kind of slow in the modern game, but it stops all card effects and you get a free Monster if used properly.)

Extra Deck

  • Gaia Dragon Thunder Charger (Turns your Atum into a penetrating beat stick, no pun intended)
  • Hieratic Dragon King of Atum (What you’ll use to whip out your Red-Eyes… until it gets banned)
  • Constellar Ptolemy M7 (Just remember, he’s part of the “Fair” era of Xyz summoning, before Wonder Glove Kids came and put graffiti on everything, meaning you won’t get to use his awesome powers the turn he’s summoned.)
  • Constellar Pleiades
  • Tiras, Keeper of Genesis
  • Number 39: Utopia Beyond (Turns all your opponent’s beatsticks into crying monster-babies)
  • Bounzer Strike Bounzer
  • Crystal Wing Synchro Dragon
  • Ultimaya Tzolkin
  • Number 38… I’m-not-putting-the-full-name-here-Dragon
  • Summon Sorceress
  • Hieratic Seal of Heavenly Spheres (This collection of marbles’ quick effect to tribute-to-bounce and its ability to Special any Dragon from your deck makes it an ideal replacement for Atum)
  • Number 61: Volcasaurus (Your game-ender, depending on what your opponent’s running)
  • Saryuja Skull Dread

So... what's this guy going to get when Red-Eyes Darkness Metal gets banned?  Any guesses?
So... what's this guy going to get when Red-Eyes Darkness Metal gets banned? Any guesses?

3. Technical Club

Red-Eyes: After playing with us dignified nerds often enough, Joey Wheeler left the bully club to join the TCG club, and his signature, red-eyed dragon with a thousand hats reflects that. Red-Eyes decks have many tricks, from Fusion to Ritual variants to turning monsters into equip cards, but no strategy will get more lifepoint bang for your buck than the burn damage capability of the deck, meaning its ability to do lifepoint hurt sans battle damage.

Skeleton:

Monsters

  • Red-Eyes Metal Knight Gearfried (Combined with Black Metal Dragon, a great way to search and destroy your opponent’s backrow, all in one move)
  • Black Metal Dragon (A searcher and attack booster? Heck yeah!)
  • The Black Stone of Legend
  • Kinka-byo (Basically a free Beast-Eyes Pendulum Dragon, and who doesn’t like to summon a 3000 attack beater?)
  • Red-Eyes Black Dragon (Can’t exactly run a Red-Eyes deck without Red-Eyes. And no, this isn't a typo. It's a fix.)
  • Summoned Skull
  • Red-Eyes Black Flare Dragon (Don’t underestimate this charcoaled dragon from hell: As long as he’s summoned twice, whenever he does battle with your opponent, he or she burns)
  • Meteor Dragon Red-Eyes Impact (Summoning him twice grants your Red-Eyes God Mode. I like God Mode. Do you like God Mode?)
  • Red-Eyes Darkness Metal Dragon
  • Carboneddon (Banish him from your Grave, Special Summon a Red-Eyes. Not a bad trade, eh?)

Spells

  • Reinforcement of the Army (You actually thought you were going to run a Joey-based deck without this card?)
  • One For One
  • Foolish Burial
  • Ruins of the Divine Dragon Lords
  • Return of the Dragon Lords
  • Cards of Red Stone (A “meh” draw card. Would be better if the cost was to send any Red-Eyes card to the Graveyard. Run 1 for good luck.)
  • Red-Eyes Insight (One of the best search cards in the game… If only Red-Eyes Fusion wasn’t handicapped)
  • Red-Eyes Fusion (The only deck with a Summon Limit built within the archetype. *Sigh.*)
  • Allure of Darkness (The cards here are darker than a black cloak on a moonless night in the Shadow Realm, so yes, run Allure)

Traps

  • Return of the Red-Eyes (Traps aren’t vogue in this Yu-Gi-Oh format, but this card is two Special Summons in one purple package)
  • Red-Eyes Fang with Chain (This one is boss. You can either A. Turn your Red-Eyes Fusion into Monster-mashing machine or B. Turn an opponent’s Monster into an Equip Card. Joey Wheeler would be pleased.)

Extra Deck

  • Linkuriboh
  • Wee Witch’s Apprentice (For all the Dark monster hommies)
  • Twin Triangle Dragon
  • Triple Burst Dragon
  • Beast Eyes Pendulum Dragon (I’m sure you can figure this out)
  • Archfiend Black Skull Dragon (Burn baby, burn…)
  • Meteor Black Comet Dragon (Disco inferno!)
  • Red-Eyes Slash Dragon
  • Red-Eyes Flare Metal Dragon (Your Gagaga Cowboy)
  • Odd-Eyes Rebellion Dragon
  • Number 89: Diablosis the Mind Hacker (Said your opponent likes to run Pot of Desires and Indulgence, eh?)
  • Number 11: Big Eye

The writer seriously doubts Red-Eyes would be tier-0 if this card didn't have a summon limit, yet here we are.
The writer seriously doubts Red-Eyes would be tier-0 if this card didn't have a summon limit, yet here we are.

Amorphage: A personal favorite of the writer, the Infection Dragons were given much hype during their debut that quickly died down once everyone realized the true price of playing with a deck made out of glass. A difficult breed of dragon to tame, the Amorphages can be tailored to lock your opponent from advancing their strategy, whether it casts Spells like a magician, sets Traps like a troll, or hammers away with Monster effects like a circus ringmaster. Just keep in mind you’re going to have limited Spell/Trap space, and you’ll probably lose a few more matches than you win.

Skeleton:

Monsters

  • Amorphage Goliath (Your endgame. Blocks your opponent from all Extra deck plays, which is good)
  • Amorphage Envy
  • Amorphage Lechery (Say bye-bye to Spell Striker gadgets, Spellbook tomes, Witchcrafter trinkets, and all Pendulums swingin’. No one wants to see Pendulum monsters swingin’.)
  • Amorphage Gluttony (So hungry no other Monster effects can happen at his buddies’ banquet table.)
  • Amorphage Wrath (Just a beater really)
  • Amorphage Sloth (Careful: Sloth makes it so you can’t search too, a good option when ripping your hair out ‘cause you can’t draw Infection)
  • Amorphage Greed
  • Amorphage Pride (For Trickstar players and those thinking Greed OTK is still cool)

Spells

  • Amorphous Persona
  • Terraforming
  • Pendulum Paradox (You’re only running two scales in the deck, and your definitely going to lose your scale once a match)
  • Amorphage Infection
  • Monster Reborn (Yes, they're Pendulums, but your opponent knows this too, and will try to send one of your Sin Dragons to the grave)
  • Scapegoat (Save an Amorphage, Sack a Goat)
  • Fires of Doomsday (…or a Fire of Doomsday)

Traps

  • Echo Oscillation (If you’re going to lose your scale anyway, pop one to get a free draw)
  • Amorphage Lysis
  • Skill Drain (Who needs monster effects anyway? Your opponent does, that’s who)
  • Pendulum Switch (This + Sloth = Profit)

Extra Deck

  • Link Spider
  • Linkuriboh
  • Proxy Dragon
  • Heavymetalfoes Electrum (With all that Pendulum poppin’, you better have this guy come a knockin’)
  • Missus Radiant
  • Twin Triangle Dragon
  • Knightmare Phoenix
  • Knightmare Cerberus
  • Summon Sorceress
  • Borreload Dragon

Look at all those eyes on his body.  Remember:  An Amorphage is created when some kind of virus causes a dragon to sprout from a person's body.  The world of Yugioh is a dark place...
Look at all those eyes on his body. Remember: An Amorphage is created when some kind of virus causes a dragon to sprout from a person's body. The world of Yugioh is a dark place...

Dragunity: Never a pure Dragon deck, the Dragunities still deserve a mention due to all their boss monsters being Dragons, and they all having Dragun in their name, which is close enough to dragon to be an honorary member of the club. The Dragunities specialize in one thing only: summoning level 8 synchro Dragons. What you plan to do with that, the writer will leave to your transgression, but he suggests trying to summon Dragunity Knight – Ascalon, a 3200 beatstick capable of banishing every monster on your opponent’s side of the field, considering you have enough Dragunities in the Graveyard. And then just keep doing that.

Skeleton:

Monsters

  • Dragunity Arma Leyvaten
  • Arkbrave Dragon
  • Dragunity Arma Mystletain
  • Dragunity Dux (Remember: A Dux and Mystletain in the hand is worth a butt-kicking in the bush)
  • Dragunity Senatus
  • Dragunity Couse (The easiest way you’ll make Ascalon and Barcha without climbing the Empire State Building of monster levels)
  • Dragunity Phalanx (You’ll use Couse to make your high level Dragunities, but Phalanx to make everything else, including your level 8 Synchro Dragons)
  • Dragunity Brandistock (Seems useless at first, but he makes good bedfellows with Ascalon and the Divine Lance)
  • Dragunity Aklys (If you’re facing a Troll deck, you’re going to have a rough time without Aklys. Keep him in the Side if you must)
  • Red-Eyes Darkness Metal Dragon
  • Baby Rock (To extend your plays with Gae Dearg)
  • Black Wing – Zephros the Elite (Him + Red-Eyes Darkness Metal = Profit)

Spells

  • Cards of Consonance (Pitch those weaker Dragons for some draw power. Trust the writer, they like it down there.)
  • Dragunity Divine Lance (Watch your opponent Hand Trap your plays like scared, under-decked puppies, then laugh at them)
  • Dragon Ravine (This card has been limited, it’s been banned, but now it’s ripe for you to spam)
  • Terraforming
  • Foolish Burial

Traps

  • Dragunity Legion (In two turns, Monster Reborns any Dragunity in your Grave, as long as you have one of the field, so why not?)

Extra Deck

  • Dragunity Knight – Harloon (Seems useless at first, but leads to Ascalon immortality with a Legion in play)
  • Dragunity Knight – Vajrayana (Your road to Crystal Wing, Scrap Dragon, and any other level 8 Dragons)
  • Dragunity Knight – Gae Dearg (Once thought the reject of the Ride-or-Die Gang, you’ll now have to pinch your wallet to get a Gae, and you better pinch hard)
  • Scrap Dragon (Just another boss level 8 Dragon)
  • Crystal Wing Synchro Dragon (THE boss level 8 Synchro Dragon)
  • Dragunity Knight – Barcha
  • Dragunity Knight – Ascalon (The Leader of the Ride-or-Die, complete with greased pompadour, a field-wiping effect, and the ability to rise again after a beating)
  • Hieratic Dragon King of Atum (The mascot of the troupe, until his Darkness Metal flag gets burned)
  • Greatfly

Despite all the high level Synchro options, Dux is the true star of the deck.  Thank him and his commanding flail of pain for all the Dragons he tames for your dueling joy.
Despite all the high level Synchro options, Dux is the true star of the deck. Thank him and his commanding flail of pain for all the Dragons he tames for your dueling joy.
Sing it with me:  "Waiting for the reprints... Whooohooo!  Waiting for the reprints..."
Sing it with me: "Waiting for the reprints... Whooohooo! Waiting for the reprints..."

Rokket: If you thought the Crystal Beasts or Pendulums had a problem with staying dead, you’ve never met the Rokkets. All Rokkets, other than the Link monsters, have three things in common: They get effects when targeted by card effects, get so excited from the stimulation they explode, then call in a buddy to join the fun. Throw in the best swarming Field Spell ever, along with remembering the entire Borrel Dragon club (You know, the alternative boss monsters to every Link deck) are members of their family, and any aspiring duelist will wonder why more players don’t take these guys more seriously. Oh, strategy, right… Summon a Link 4 Borrel Dragon with Savage as backup. That’s it.

Skeleton:

Monsters

  • Magnarokket Dragon (Non-targeting monster removal, and you don’t even have to summon 5 times to get it)
  • Metalrokket Dragon (The Column Wrecker. Play against Mekk-Knights for extra credit)
  • Autorokket Dragon (There’s an urban legend in the Citadel of Endymion that if you say “Autorokket” in a mirror 3 times, he will appear behind you)
  • Shelrokket Dragon (Shotguns always good for crowd control)
  • Anesthrokket Dragon
  • Rokket Synchron (The tuner of the deck, for making those… Savage plays. Many duelists think he’s dating Speedburst Dragon, but he’s actually got a secret hotel suite with Fantastical Dragon Phantazmay)
  • Speedburst Dragon (Your only searcher in the deck that shouldn’t be too hard to summon, considering his smaller hommies are always crying for help)
  • Gateway Dragon
  • Hibernation Dragon
  • Fantastical Dragon Phantazmay (A negator and mini-draw engine against Link-happy opponents)

Spells

  • Quick Launch
  • Squib Draw
  • Boot Sector Launch (Just incredible, either shoot two from the hand or reload from the Grave depending on how outgunned you are on the field.)
  • Borrel Regenerator (Your Monster Reborn for the deck, so yes, it’s important. I think.)
  • Allure of Darkness (So many Dark decks, so much hate for Wind)
  • Foolish Burial

Traps

  • Tactical Chamber

Extra Deck

  • Miniborrel Dragon (Just here to make your Link 4 plays easier)
  • Booster Dragon (Your Lil’ Peacemaker, one of the most reliable ways to get your bullet dragons’ effects off)
  • Twin Triangle Dragon (Do ye say there shall be Dragons?!)
  • Wee Witch’s Apprentice (And creatures clad with cloaks of darkness?!)
  • Triple Burst Dragon
  • Topologic Trisbaena (You’re playing fair with no Traps up your sleeve, so why should your opponent? Oh, Pendulums are cheating too.)
  • Borreload Dragon (Hope you got some money…)
  • Borrelsword Dragon (And your wallet's as fat as your tummy…)
  • Borrelguard Dragon (‘Cause you’ll need it hunny)
  • Topologic Bomber Dragon
  • Borreload Savage Dragon (Hey look! A level 8 generic Synchro monster that negates and gets an attack boost! He’s so awesome and flexible. I can easily play him too right? Right?!)

Happy Hunting fellow duelists, and farewell until next time.
Happy Hunting fellow duelists, and farewell until next time.

Which Dragon deck roars louder than the rest?

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    © 2019 Zeron87

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