I consider myself a gaming enthusiast, from chess and checkers to Yu-Gi-Oh TCG, console gaming, and beyond.
Everybody hates losing. Failing once can humble us, failing twice makes us examine ourselves. Failing consecutively can break the spirit and make us lose our enjoyment of something we care about. In the worst-case scenario, it causes us to surrender, to quit, to bow our heads in shame from that thing we once cherished. But often, what we need for success is something so simple. It could be luck, it could be in finding a way to defeat the opponent. But what if it's something even simpler than that?
What if the key to victory lies in the cards we hold, in rearranging those cards and developing the habits to gain the cards we need? Knowing how to manage the decks you already have and the methods to accurately gather the cards you need will help you create more competitive Yu-Gi-Oh decks.
Rule 1: Remember the Basics of Construction
All instruction books that accompany starter decks explain the basics. A Yugioh deck contains more than 40 cards. 20 of those slots belong to Monsters, 10 to Spells, 10 to Trap cards, and any beyond 40 should maintain the 2:1:1 ratio. Often neglected is the importance of keeping your deck at or around 40 cards. As an old friend once explained to me, imagine you're playing a card game where one golden card can guarantee you victory. Wouldn't you want to draw that golden card every time to achieve that instant victory and satisfaction?
Unfortunately for you, 39 cards must stand between you and that golden card. Now, taking into account this scenario, why would you want to decrease your chances of drawing that golden card by adding more obstacles? Each card you add beyond the 40 minimum takes you one card away from drawing that boss card you need to emerge triumphant. If you can afford to add cards that give you more draws, that will be even better since it'll bring you even closer to the golden card. Your 40 card deck which includes draw cards such as Jar of Greed, Cardcar D, or Allure of Darkness turns it more into a 38 or 39 card deck, bringing you even closer to the cards you need.
Rule 2: Eliminate What Doesn't Work
Let's say you're running with a Harpie Deck because you want to take advantage of their new support released in the Lord of Tachyon Booster, or you love birds, or you have a fetish for bird women. Whatever the case, there's this new card you've got, Simorgh, Bird of Ancestry, and the card looks so awesome and has such cool effects that you can't help but place it in your deck.
There's just one problem, each time you draw this perfect card, it stays in your hand. You fail to special summon it with Monster Reborn, you never get the tributes established to summon it, and when you do it falls into a Bottomless Traphole or faces a Solemn Warning. Either way, it never makes an impact on your game.
If such is the case with any card, ditch it and replace it with something else. The card may fit your theme and make your deck look cooler but if you're getting tired of obnoxious know-it-alls or that weeks dueling comedian giving you deck tips, I suggest you eliminate what makes you feel good for what produces results. With that said, pretentiously throwing away a card you added after one match is the equivalent of throwing your deck across the room.
Experienced duelists can tell after 3 matches if a card works, inexperienced duelists should test a card for 5 matches. If you love a card so much, surround it with platinum and sport it as a necklace. Do not, under any circumstances, let that card drag down your strategy if you desire victory.
Rule 3: Avoid Situational Cards
A similar circumstance arises with Spell and Trap cards. Most duelists find it difficult to choose between Stamping Destruction and Mystical Space Typhoon (MST) in a Dragon deck. The former destroys a Spell or Trap Card if you have a Dragon Monster fighting for you and inflicts 500 damage to the opponent. The latter is a Quick-Play Spell that destroys a Spell or Trap Card.
If you want to remain competitive, MST should win every time. When looking at two cards with similar effects, ask yourself, "What functions would these two cards have in my deck?" Then ask yourself, “Which card achieves that function the most efficiently?” Needless to say, more proficiency lies in possessing the option to destroy a Spell or Trap Card regardless of what type of monster is on the field.
The same remains true for cards competing with Call of the Haunted. Always choose Call of the Haunted over reviving traps that bring back only one type of monster, such as Glorious Illusion, Dragon's Rebirth, Limit Reverse, or Amazoness Willpower. Remember, the fewer restrictions to activate powerful effects, the better.
Rule 4: When in Doubt, Go to Staples
For those unfamiliar with the term, staples are cards which one can... staple into any deck to make them better. Whether a Spell, Trap, or Monster Card, staples transcend deck themes and will strengthen your strategy until you find the cards necessary to abet what you're running.
Below is a small list of Monsters, Traps, and Spells considered staples for any deck type. Of course, new ones will be released as the game develops, and there exists staples for specific deck strategies. Future Ban/Limited lists may affect this list; afterall, who knew the Tour Guide from the Underworld would ever lose her lover, Sangan?
|Type of Card||Card Name||What it Does|
Perform a Kaio-ken to summon your monsters from the Grave, even if the pain burns you and prevents an attack afterwards.
Sucks all Monsters laughing at your losing streak into eternal darkness.
Mystical Space Typhoon
What else can destroy a Spell or Trap but a magical tornado from space?
A cute maiden dances with a lance, the Monster watching lowering its guard while so distracted it's unaffected by Spell and Traps.
Call of the Haunted
Brings back one of your old friends to terrorize your opponent, but more often for you to hide behind when cornered.
Allows you to laugh at your opponent's pretentious move while their Monster falls into an endless abyss.
Stops all self-Summons and Spells and Trap Cards. Don't be afraid of losing those lifepoints.
Judgment won't stop a Monster revived by a Spell or Trap Card or Monster Card effect. This card will.
Ryko, Lightsworn Hunter
Doggy mauls any card when disturbed from sleeping and destroys three of your favorite shoes, speeding up your deck. Buy him; leave the leash at home.
Performs a funny dance while dying, distracting your opponent's monster from using an effect during their turn.
When your opponent attacks, he flies from your hand; you both try to figure out what the world he is. Your opponent's about to say something, but by then the Battle Phase's over.
Gorz the Emissary of Darkness
You get beat-up, then this guy jumps down with his high attack and stupid expression and says, “What happened?” He apologizes by creating another Monster who represents the anguish you endured.
Rule 5: Know Your Card's Rulings
It's always embarrassing to use a great card you've been using well forever only for your opponent to say, “You can't do that.” Even worse, he gets the judge in on it too, who also declares, “You can't do that.” The ruling ruins your entire plan; your deck never feels the same again.
Before you decide to invest in a card, make sure its rulings don't make the card more of an impediment than a benefit. Make sure you either research your cards' effects or ask a veteran or judge if you're ever confused about the card text. Even little squabbles you encounter with your friends should be addressed by an outside, more experienced party, even after your group comes to a consensus that makes sense.
Remember, Colossal Fighter can continually revive itself after getting destroyed in battle, yet Spear Cretin must have a target first before it hits the grave, even though both effects activate in the Graveyard. “It makes sense,” is never a good argument for a ruling, because rulings can change with the seasons to balance the game against new techniques and cards released.
Rule 6: Research! Research! Research!
In order to get better and develop your talents, you must fill yourself with knowledge that works. You must research decks similar to yours, talk to people running similar decks, and ask advice from veterans in the game. Your goal isn't to copy someone's work but to take aspects from other strategies to improve your own.
The most enjoyable spice of the Yu-Gi-Oh TCG is everyone bringing his or her individual strategy to the table and asking others how to enhance their skill in a game you all love. Also, the twist you create in your deck may be that one winning element missing in others. By doing more research, you'll improve your knowledge of the game, be able to identify when other players perform illegal moves, and probably make some friends along the way.
Reap Rewards That Well Outshine the Risks
The Yu-Gi-Oh Trading Card Game is a popular, world-wide phenomenon which managed to produce comparable popularity to Magic: The Gathering, another widely celebrated TCG, in such a short time. With the dynamics of different card types interacting with each other, the recording of life points, card rulings, new card types released (Synchro, Xyz), new sets exemplifying old card types, and a ban/limited list to keep the game balanced, Yugioh can be a challenging endeavor for a newcomer.
Playing the game for fun, making new friends, traveling to new places to meet others with similar interests, and simply challenging oneself make these obstacles worthwhile. It takes a good risk/reward system to give any game presence and replay value. A few risks associated with bullies, jerks, and loquacious pricks always exists. Yet with this game, if one is willing to proceed on the journey of self-improvement, you can reap rewards that well outshine the risks, just as the Sun outshines the Moon.
Once you've mastered the tips in this article, I suggest advancing your game by reading: How to Build a Competitive Yu-Gi-Oh Deck (Advanced), which covers determining your deck's theme, net advantage, and improving the probability of drawing the cards you need, among other things.
Wallelujah on December 26, 2019:
Where is ash blossom and joyous spring? It's a hand trap that literally serves solemn judgment but for free!
Zeron87 (author) on July 01, 2019:
Grayson Adkins: Thanks, man! And you're even more awesome for posting your appreciation.
Ryan Johnson: What type of combo deck are you looking for? Do you have any preference? As a matter of fact... LULZ... You just gave me an article idea.
Ryan JOHNSON on July 01, 2019:
Could you help me build a combo yugioh deck
Grayson Adkins on June 20, 2019:
You are awesome
Zeron87 (author) on February 24, 2019:
Atlantian Darkmagician master: Thanks for commenting! About your deck... It looks a little "heavy," as in you have too many high level monsters. I suggest you either go the Blue Eyes White Dragon route, the Dark Magician route, or specialize in one of legendary knights (all three is also... kind of heavy and will prove to be too situational of a deck). You can also choose to predominately go with a Blue Eyes or Dark Magician deck but use the Legendary Knights (one mind you) as a tech.
I'll jump right to the heart now instead of skipping around the bend and say: You need to narrow down the theme of your deck. You can find out more about deck themes in my Part 2 of this hub.
Hope my comment helped, buddy, and happy hunting out there!
Zeron87 (author) on February 24, 2019:
se7enstring: Thanks for the comment, man! If you're trying to build friends in the Yu-Gi-Oh TCG, I'd definitely say it's just as viable now as it used to be, even more so since playing online brings more people together than before. If you're ever in the neighborhood of YGO Percy, hit me up via my email. I'd love to play a game ^_^
OddEyesHeroDragon: Sounds like a hub topic. I'll definitely look into it :).
jmithporter: And thank you for your support. Keep shuffling those decks.
Atlantian Darkmagician master on February 13, 2019:
Here’s my deck
My main deck:
Divine Serpent Geh
Blue eyes white dragon x3
Dark magician x3
Magicians rod x2
Legendary knight timaeus
Legendary knight hermos
Legendary knight critias
Dark magician girl
Absolute crusader x2
Sorcerer of dark magic
Magicians robe x2
Dark magic attack
Dark magic circle
The eye of timaeus
The claw of hermos
The fang of critias
Legend of heart
Crush card virus
Compulsory evacuation device
Doom virus dragon
Mirror force dragon #op card I recommend, is summoned by using fang of critias on mirror force.
Rocket hermos Cannon
Red eyes black dragon sword
Time magic hammer
Dark magician the dragon knight
Dark magician girl the dragon knight
Ebon high magician
Blue eyes twin burst dragon
And finally, blue eyes ultimate dragon.
se7enstring on February 05, 2019:
Great job, thank you for continuing to support the game. I have a soft place in my heart for YGO TCG; cherished fragment of childhood. I even used to craft my own trading cards for my brother and I to play. I want to seriously get back into this hobby and work my way up to playing competitively. I realized, besides playing guitar and or socializing with other already-CLOSE fellow musician friends, I have no social life. I am a college full-time student out here in the south east coast USA. Anyone want to link up and duel for fun, please hit me up. (currently I play virtually via Duel Links)
OddEyesHeroDragon on December 27, 2018:
hello. thank you for the article that you posted. I was wondering if you could give some insight on how to build a good Galaxy Eyes dragon deck.
jmithporter on August 13, 2018:
Great Article..Well done.
Zeron87 (author) on June 17, 2018:
Travis: Of course, following the tips in my How to Build a Competitive Yu-Gi-Oh deck series will help you build a Dragon deck, but you also have to ask yourself what type of Dragon deck are you trying to make? Are you going the route to make a deck that takes advantage of a Dragon deck's mechanics, or is there a certain style of play you have in mind? Remember: most Dragon decks are all about overpowering your opponent with their overpowering attack, but most Dragon themselves lack protection from Spells and Traps. The key will be your balance between your high level monsters, your means to bring them to the field, and your Spell and Trap support for protection. For more contemporary, competitive builds, I suggest looking at Red Dragon Archfiend, Hieratics (They have a Link coming, but right now are a little meh), Red-Eyes, or Blue-Eyes. The Dragunities (Half a dragon deck) also have some support coming, Felgrands (Half Dragon/half warrior) can do some damage too if you play them right.
SmoothHumor: Ditto on what I mentioned above to Travis. Take two of my Competitive Deck series and call me in the morning ^_^. But seriously, a lone structure deck probably won't do you much good :(. Big Blue is a pretty heavy monster, so you'll want to use the smaller monsters in his family to help you summon him quicker. If you don't have them (or enough in your structure deck), you'll want to look into getting Maiden with Eyes of Blue, B.E. Alternative Dragon, Sage With Eyes of Blue, White Stone of the Ancients, and Blue Eyes Chaos Max Dragon. Another good combo I recommend is the Blue Eyes Spirit Dragon to Azure Eyes Silver Dragon combo for protection (for that one big weakness of Blue-Eyes decks).
On another note: Jeremy Gill, another hubber on here, has hubs covering what cards you should use for specific decks, and I think he's covered Blue-Eyes.
Hope these tips helped!
SmoothHumor on June 13, 2018:
Hey man, I recently got back into yugioh after many years. I just bought a saga of blue eyes white dragon structure deck and I've been getting my ass kicked every time I play. I honestly it's making me not wanna play anymore. Idk if you have any suggestions on what cards to switch out or to add. Or maybe a different deck to buy. Anything would be helpful thanks.
Travis on June 11, 2018:
How do I build a great dragon deck
Card Creator on March 27, 2018:
Thanks again for your help a while back for getting me up to speed with my Toon Deck!
Zeron87 (author) on March 17, 2018:
L-Dubb: Recently, no. The most recent Blackwing support I remember are the Assault Blackwings, which were primarily a group of new Synchros to the club that specialized in destruction and bringing back their buddies from the Grave. If you don't already know about them, I'd try looking them up. Unfortunately, the best new Blackwing, Gofu the Vague Shadow, was banned thanks to Link-abuse. Hope this tip helped ^_^!
L-Dubb on March 15, 2018:
Hey I run a blackwing deck is there any new cards
Zeron87 (author) on February 12, 2018:
AsianNerd: Take a look at How to Build a Competitive Yu-Gi-Oh Deck, Part 2, bru. The link is at the end of this article, right above the comments section. I touch on probability concerning drawing the cards you need in that article.
AsianNerd on February 04, 2018:
How to proportion my deck so I have a percentage probability of getting the base cards I need to complete my combo.
Zeron87 (author) on January 16, 2018:
Yugi Moto: No, Jar of Greed isn't. It's a Trap card that lets you draw 1 card from your deck. You must be thinking of Pot of Greed, that staple Spell everyone would use like a hammer at a construction site if it wasn't banned that lets you draw two cards for no cost.
Yugi Moto on January 15, 2018:
Isn’t jar of greed banned
Zeron87 (author) on January 01, 2018:
Bugattilover16: Thanks for commenting! Unfortunately, I would need to know a little more information to give you a suggestion. It all depends on your play style in general. Do you simply want to play for fun? Are you very competitive? Do you gravitate towards themes that showcase your personality? Do you enjoy working for your victory, or just want to create a strategy not requiring much thought? There are many different archetypes to fit these playstyles, which is one of the things that makes this game so great.
I mostly play Wind monsters and stuff that's bird-themed. Why? The strongest monster I had when I first created a Yu-Gi-Oh deck was Empress Mantis and I had the Rising Air Current as a Field Spell, and I just kept growing cards to fit that theme since. Go to your local comic store, buy yourself a starter deck, and see where things go from there. Build upon that, and you'll discover your playstyle, and consequently the deck you should run.
I will give you THIS recommendation though: Understand Links, the newest Yu-Gi-Oh mechanic. You don't need to play a Link deck, but understanding them will help you with the current state of the game. You'll get your hands on a rulebook with a starter deck too, which will explain all the different summoning methods (In a very beginner-friendly way. I've seen it.), so yeah.
Welcome to the jungle, bugattilover16! Hope to see you around ^_^.
bugattilover16 on January 01, 2018:
hey im new to yugioh and i was wondering if u could give me a few suggestions on decks i should run.
Zeron87 (author) on December 29, 2017:
slender kid: If you're goal is to reduce your deck number, it CAN be a good card (If you want to run 39-37 card deck). However, using the card nets you +0, meaning you don't really gain anything using it, because you would have drawn the next card in your deck instead of the Jar. I would recommend using draw cards at least giving you a +1 (Allure of Darkness, Cards from the Sky, etc.). Upstart Goblin would also be a better choice, because even though you're still netting 0, it's still faster than a Trap.
KeZzA287: Ah, the ole' Red-Eyes Deck. Remember, unlike a Blue-Eyes Deck, with Red-Eyes you're trading speed and power for burning your opponent (the trademark card of the deck, Red-Eyes Fusion, restricts you to that fusion summon and no others that turn.) Getting the Xyz, Red-Eyes Flare Metal Dragon, is a good opening move to burn let your opponent burn, then just be ready to back him up or protect him. Also remember, Archfiend Blackskull Dragon can burn JUST by battling (granted you have Red-Eyes in grave), and Meteor Black Comet Dragon burns just by its summon.
Cards you should always run:
Red Eyes Insight, Return of the Red-Eyes, Black Metal Dragon, Red-Eyes Fusion, Red-Eyes Darkness Metal Dragon
Cards to never run:
Black Dragon's Chick, Inferno Fire Blast, B. Skull Dragon, Meteor B. Dragon
Hope these tips help, and thanks for your comments!
slender kid on December 27, 2017:
hey should I use a jar of greed that lets me draw a card or is it bad?
KeZzA287 on December 26, 2017:
Trying to build a red-eyes deck do you have any tips or must have cards?
Zeron87 (author) on December 22, 2017:
Preston: You're welcome, Preston ^_^. I'll be sure to keep the tips coming. I hope my advice helps you get your groove back.
Preston on December 16, 2017:
Cool thanks I am really competitive and have recently been loseing many this will help they seem like really good tips. So thanks
Zeron87 (author) on December 02, 2017:
CHAOS419: If you're including BLS: Envoy of the Beginning, then I'm assuming you're trying to make a chaos level 1 deck? Most of your Kuribohs are Light monsters so you wouldn't need help there... To balance out the Dark side of the deck, try adding in some Ghostricks, Kinka-Byo (revives your level 1s from the grave), Battle Faders, and Jester Confit. Mystic Piper would also help your deck (draw power). Naturally, you'll want to us Where Arf Thou? and One for One for Spell support.
Something else to think about: I'm a little prejudice here (Wind monsters FTW) but the Lyrical Luscinias are an archetype Level 1 Wind/Wing Beast monsters that Xyz summon, so you might want to take a peek at them, too. Hope these tips help, and thanks for commenting!
CHAOS419 on December 02, 2017:
Hey there, you mind if you help me out with something? I'm trying to build a sort of hybrid deck of level 1 monsters, mostly kuribohs. The only high level monsters I would add would be Black Luster Soldier - Envoy of The Beggining, Dystopia the Despondent and Winged Kuriboh Lv 10. I was wondering if you have any specific cards that could support this deck concept. Thanks.
BEWARE DANGER on November 08, 2017:
Fascinating article man, good job.
BEWARE DANGER on November 05, 2017:
You could use spell-shattering arrow, the only probelm with that is it doen't work on traps
Zeron87 (author) on November 01, 2017:
Hello, Julian Collazo, and thanks for commenting on my article! Sounds like you just gave me a hub idea ;). But to answer your question now: What type of win condition best fits your style? Do you get pleasure from overpowering your opponent with strong monsters? Do you hate direct confrontation so prefer sniping them effect damage? Or are you like me: a control freak who loves their opponent asking them do anything (Why I love Apex Lock and Ritual Beasts). Whichever style of interaction you prefer when dueling, you should find decks playing in that manner.
Hope I answered your question, Julian, and happy hunting out there!
Julian Collazo on October 26, 2017:
Does anyone know what to search up for tips and best theme for you not videos either just reading I can’t watch videos
skullz0013 on June 28, 2017:
Play six samurai after march rules change, they will be broken, easy to use, and consistent
jeff2099 on June 05, 2017:
thanks for this as I have had these problems before
Zeron87 (author) on May 21, 2017:
General legomaster: Pot of the Forbidden? The best deck I can think of for that to work in consistently is the Prediction Princesses. They're a Ritual deck that specializes in using flip-effect monsters. I personally wouldn't use the card in any other deck, considering its high level and it needing to be flipped makes it an easy target for card effects (Maybe a tech in Ghostrick, Subterrors, or Flip effect burn, maybe :\?). A Prediction Princess deck can flip it itself, then flip it back facedown, constantly. You'll have a once per turn Raigeki/Giant Trunade/Pot of Greed. Hope these tips help, and thanks for the comment ^_^.
General legomaster on May 15, 2017:
I'm a young duelist who has been playing for as long as I can remember and I was wondering if you had tips on the monster card "Pot of the Forbidden"?
Zeron87 (author) on May 13, 2017:
Card Creator: You're in luck, for there is a lot of Toon support that has been released since the good ole' days. The field spell, Toon Kingdom, will effectively protect them from destruction, then Toon Dark Magician and Toon Red-Eyes are great for swarming the field. And then, of course, the Toon Table of Contents can search for any Toon Card in the deck, and Comic Hand is a Snatch Steal if you have Toon World on the field, which the new Field Spell is treated as. Don't forget the old trick with Toon Monsters too: If you remove Toon World from the field without it being destroyed, your Toon monsters won't die when it leaves. Hope these tips help, and thanks for the comment!
CardCreator on April 20, 2017:
So, I'm an old school YuGiOh player getting back into the game, and I have an old Toon World deck that I'd like to update. I have a few ideas of what I'd like to add in, but was wondering if you had any suggestions.
Chili on April 05, 2017:
You forgot the most important part... You have to believe in the heart of the cards
PrinceMLG on April 01, 2017:
Awesome article bro #longliveyugioh
Zeron87 (author) on March 24, 2017:
The Darkness Within: YOU MONSTER! LOL, just playin'. But seriously, it goes without saying that your focus in the deck should be summoning Frightfur Tiger, then Wolf for the OTK. From what I've seen, using Sheep and Kraken are good choices too (If you can't start 2nd or with a weak hand), but never use Frightbear, Chimera, or Lion.
As for the monsters in the deck... I'd recommend Fluffal Dog, Bear, Owl, and Wings for the good guys, Edge Imp Sabres and Chain for the bad guys. Your draw engine is going to be a combination of Fluffal Wings and the Spell Toy Vendor. And, naturally, you're going to need Frightfur Fusion and Polymerization, even if you have guys in the deck that can do it themselves.
A final note: I know it's tempting, but don't use Fluffal Mouse. Despite his effect, general consensus is he's terrible. You can mill/draw/set-up your grave for the OTK just fine without him. You can find more information about that OTK from my hub here: https://hubpages.com/card-games/The-Best-Yugioh-OT... Also, you'll want cards to protect yourself from effect negation and summon negation effects (the biggest problems you'll run against in this deck). So I'd personally recommend a Dark Bribe or Solemn Strike or two (Or Solemn's cheaper cousin: Divine Wrath).
Hope this helps, and thanks for commenting!
The Darkness Within on March 24, 2017:
I'm going to attempt to make a Fluffal / Frightfur deck (hence the name lmao). Have any recommendations I might find useful in such a deck?
Zeron87 (author) on February 21, 2017:
Lmao: Thanks for the comment, and the compliment ^_^. Let's see... If you want to make Black Rose Dragon deck that takes advantage of all its abilities (its ability to blow the field and reduce an opponent's monster's attack to zero), then the archetypes I recommend are Naturia and classic Quickdraw-Plant Synchro. Naturia have more stun, anti-meta options and greatly surprise your opponent if you use Antjaw currently (Naturia turbo is one of my favorite rogue decks), while Quickdraw-Plant Synchro as access to Quasar Dragon easily and Turbo-Junk extra deck options, even though in this age of dueling you'll lose resources quickly... Both can easily synch for 7 though so it's your choice buddy.
As for monsters... Unfortunately, the era of Monster staples for all deck types is kind of over. It all depends on what archetype you choose, but if you want to make a dedicated Black Rose Deck, then Glow-up Bulb, Spore, Dandylion, Spore, and Mathematician are going to be needed whether you go the Naturia or Plant-Synchro route.
As for Synchro monsters (Extra deck options period), that's an entirely different story ^_^. T.G. Hyper Librarian, Formula Synchron (If your deck can handle him); Armades, Keeper of Boundaries; Scrap Dragon, Stardust Dragon, and Beezle of Diabolical Dragons (the best wall, like ever) are all Synchro staples. If you have a deck with Earth monsters that synchro summon (like the one you'll basically be making), then the Naturia Synchro monsters are also staples (All of them. They all gangsta). Hope I answered your questions, buddy, and thanks again!
Lmao on February 14, 2017:
Hey! I want to build a synchro deck, but I really don't know where to start. I know mostly which spells and traps I possibly need, but I'm kind of stuck on the monsters. I kind of want to build a deck around Black Rose Dragon because it's my favorite synchro monster! Also is there any synchro monsters/monsters that is just generally good in any deck? Great article by the way!
Zeron87 (author) on February 04, 2017:
@MusicMaster: Thanks for commenting! And all very interesting questions ^_^. When I think of Dragon machines, the first thing that came to mind was the Chimeratech archetype. They recently received a lot of good support, can OTK out of nowhere, but are actually machines that look like dragons... If you're looking for a competitive archetype that blends machines and dragons seamlessly, your best bet are the Speedroids. All of the little monsters are machines, but their boss monsters are synchro dragons (forms of Clear Wing Synchro Dragon to be precise.)
Warriors/Machines? Again: Machines that look like warriors: Superheavy Samurai. Warriors and Machines together... is a bit harder. You might have to invent that one buddy ;). The best thing I can think of is a level 4 deck, maybe a mix of Geargia and level 4 warriors? I could even see you making an Earth-themed Warrior/Machine deck.
As for cards based around the arts and music, there are plenty, especially since the release of Arc V (the protagonist and his friends are dueltainers, meaning they're performers with Yugioh monsters instead of hardcore duelists). The Abyss Actors (actors), Symphonics (musical instruments), Performapal (circus animals), Performage (stage magicians), Melodious (singing), Aquaactress (Spongebob's acting troupe, but seriously, acting), and probably more I can't think of now. Hope I answered your questions. Best of luck, buddy!
MusicMaster on February 04, 2017:
What would you suggest for someone that's trying to create a Dragon/Machine or Machine/Warrior deck? Also, are there any cards based around music, acting, or "the arts" in general?
Zeron87 (author) on December 25, 2016:
@frostygiants: You mean YOU have the habit of getting your cards sent to the graveyard? In that case, I'd suggest a deck that gets stronger the more cards you have in the grave: Lightsworns or Wight Zombies. Lightsworns appear to be timeless, as Konami keeps releasing support for them. Wight Zombies are older, but the more Skull Servants you have in the graveyard (or cards with the Skull Servant name), the stronger King of the Skull Servants becomes, and it's easy get one with 4000 or 5000 attack in that deck. Basically, both decks will have you laughing as your opponent destroys your cards, because it'll only fuel your strategy.
On a more modern note, if you're not scared of the Synchro mechanic, and for a more competitive route, I'd recommend Yang-Zing. And if you feel MORE ambitious (maniacal laugh): Yang-Zing-Metalfoes (Synchro-Pendulums). The Yang-Zing are more complicated, but whenever they're destroyed, they special each other from the deck, and the Metalfoes destroy cards you control to gather their support Spells and Traps from the deck (to make a long story short...). In my part four of how to Defeat Annoying, Popular Decks, I cover the Yang-Zing. You should check it out ;). Hope this helps, and thanks for commenting!
frostygiants on December 20, 2016:
Hi! I recently got back into Yugioh and I was wondering, if any, what would be the best deck type for someone whos got a knack for getting her cards sent directly to the graveyard?
Zeron87 (author) on May 17, 2016:
Elemental Hero decks, unfortunately, don't have the bite they once did to keep-up with the current meta. If you're going the fusion route, you're better off trying Fluffals to be competitive, but if you just love ya Heroes, the anti-meta route is where most people are cashing their cards. A Masked Hero Deck with Elemental Hero (EH) Shadow Mist, Dark Law, and Acid (and of course, Mask Change), devastate the worst decks you'll fight these days (Dark Law devastates Graveyard reliant decks/ Masked Hero Acid hurts Pendulums).
If you insist on using Elemental Heroes though, I'd personally try to focus around Absolute Zero. He's one of those darned if you touch him/darn if you don't cards (Unless, of course, Pendulums @_@).
Good luck buddy. Hope I answered your question, and thanks for the comment.
Hilly Bobby on May 14, 2016:
How do you build a good elemental hero deck
Zeron87 (author) on February 11, 2016:
Thank you for taking an interest in my hub :). Unfortunately, Zombies aren't what they used to be, but I can promise you there are still some archetypes that'll give your opponent a migraine with a brick on top. Vampire Zombies can snatch opponent's monsters and bring themselves back if destroyed; if you're into low level monsters, the Wights gain attack for every Skull Servant in the Graveyard and special themselves from the graveyard by banishing each other; the Onis (Blue-Blooded, Red-Headed, Yellow-Bellied) would work great if your going for an Xyz build. However, I think the most competitive Zombies now are the new Shiranui Zombies, who banish each other for effects and to bring themselves back from the Grave.
The biggest problem with Zombies now is their once proud skill, the ability to keep popping their heads from the Grave, is now a stapled game mechanic for the Pendulums (Just replace the Graveyard with the Extra deck...)! However, that doesn't mean the archetype is dead (no pun intended).
Metalian on October 30, 2015:
Hi! I play Yugioh since the beginning with some breaks among all those years, but i never stopped loving this game. Now i play online, because due to lack of time i cant go to nearby shops for tournaments etc. I still have a zombie deck in real, but most of times all of those years i was playing relinquished deck. I tried to build a new one but it doesnt work as i would like especially after the new ban list (one Tour Guide, one Preparation etc etc). Would you suggest any ideas please? Τhanks in advance!
Zeron87 (author) on September 10, 2014:
Sure buddy ^_^. Evilswarm, in my opinion, is one of the best stun archetypes, but I'd love to see a Bujin vs Evilswarm matchup one day. Since I run Hieratics, you guys cause a lot of problems for me :P, lol. If you could, go to Pojo forums and message Mist87. http://www.pojo.biz/board/forumdisplay.php?s=41e52...
I'll take a look at your deck there.
Alex on September 09, 2014:
Yea i live in Cali n wanted to see if you would critique my deck. But if you are interested my email is firstname.lastname@example.org
My theme is evilswarm and i play every sat. Want to see if you can give a prediction on my avergage.
Zeron87 (author) on July 11, 2014:
Thanks buddy ^_^. If you need dueling tips, techniques, or more laughs, be sure to check out my others.
omniknight on July 05, 2014:
Great article, well-written and entertaining