How to Build a Competitive Yu-Gi-Oh Deck

Updated on May 31, 2017
These cards want YOU...to win.
These cards want YOU...to win.

Everybody hates losing. Failing once can humble us, failing twice makes us examine ourselves. Failing consecutively can break the spirit and make us lose our enjoyment of something we care about. In the worst case scenario, it causes us to surrender, to quit, to bow our heads in shame from that thing we once cherished. But often, what we need for success is something so simple. It could be luck, it could be in finding a way to defeat the opponent. But what if it's something even simpler than that? What if the key to victory lies in the cards we hold, in rearranging those cards and developing the habits to gain the cards we need? Knowing how to manage the decks you already have and the methods to accurately gather the cards you need will help you create more competitive Yugioh decks.

Rule #1: Remember the Basics of Construction

All instruction books that accompany starter decks explain the basics. A Yugioh deck contains more than 40 cards. 20 of those slots belong to Monsters, 10 to Spells, 10 to Trap cards, and any beyond 40 should maintain the 2:1:1 ratio. Often neglected is the importance of keeping your deck at or around 40 cards. As an old friend once explained to me, imagine you're playing a card game where one golden card can guarantee you victory. Wouldn't you want to draw that golden card every time to achieve that instant victory and satisfaction? Unfortunately for you, 39 cards must stand between you and that golden card. Now, taking into account this scenario, why would you want to decrease your chances of drawing that golden card by adding more obstacles? Each card you add beyond the 40 minimum takes you one card away from drawing that boss card you need to emerge triumphant. If you can afford to add cards that give you more draws, that will be even better since it'll bring you even closer to the golden card. Your 40 card deck which includes draw cards such as Jar of Greed, Cardcar D, or Allure of Darkness turns it more into a 38 or 39 card deck, bringing you even closer to the cards you need.

I, myself, have a fetish for bird women.  You should see how my girlfriend cosplays for Valentine's Day ^_^.
I, myself, have a fetish for bird women. You should see how my girlfriend cosplays for Valentine's Day ^_^.

Rule #2: Eliminate What Doesn't Work

Let's say you're running with a Harpie Deck because you want to take advantage of their new support released in the Lord of Tachyon Booster, or you love birds, or you have a fetish for bird women. Whatever the case, there's this new card you've got, Simorgh, Bird of Ancestry, and the card looks so awesome and has such cool effects that you can't help but place it in your deck. There's just one problem, each time you draw this perfect card, it stays in your hand. You fail to special summon it with Monster Reborn, you never get the tributes established to summon it, and when you do it falls into a Bottomless Traphole or faces a Solemn Warning. Either way, it never makes an impact on your game. If such is the case with any card, ditch it and replace it with something else. The card may fit your theme and make your deck look cooler but if you're getting tired of obnoxious know-it-alls or that weeks dueling comedian giving you deck tips, I suggest you eliminate what makes you feel good for what produces results. With that said, pretentiously throwing away a card you added after one match is the equivalent of throwing your deck across the room. Experienced duelists can tell after 3 matches if a card works, inexperienced duelists should test a card for 5 matches. If you love a card so much, surround it with platinum and sport it as a necklace. Do not, under any circumstances, let that card drag down your strategy if you desire victory.

Rule #3: Avoid Situational Cards

A similar circumstance arises with Spell and Trap cards. Most duelists find it difficult to choose between Stamping Destruction and Mystical Space Typhoon (MST) in a Dragon deck. The former destroys a Spell or Trap Card if you have a Dragon Monster fighting for you and inflicts 500 damage to the opponent. The latter is a Quick-Play Spell that destroys a Spell or Trap Card. If you want to remain competitive, MST should win every time. When looking at two cards with similar effects, ask yourself, "What functions would these two cards have in my deck?" Then ask yourself, “Which card achieves that function the most efficiently?” Needless to say, more proficiency lies in possessing the option to destroy a Spell or Trap Card regardless of what type of monster is on the field. The same remains true for cards competing with Call of the Haunted. Always choose Call of the Haunted over reviving traps that bring back only one type of monster, such as Glorious Illusion, Dragon's Rebirth, Limit Reverse, or Amazoness Willpower. Remember, the fewer restrictions to activate powerful effects, the better.

Remember kids:  Always say "No" to Stamping Destruction, especially after you lose a Duel.
Remember kids: Always say "No" to Stamping Destruction, especially after you lose a Duel.

Rule #4: When in Doubt, Go to Staples

For those unfamiliar with the term, staples are cards which one can... staple into any deck to make them better. Whether a Spell, Trap, or Monster Card, staples transcend deck themes and will strengthen your strategy until you find the cards necessary to abet what you're running. Below is a small list of Monsters, Traps, and Spells considered staples for any deck type. Of course, new ones will be released as the game develops, and there exists staples for specific deck strategies. Future Ban/Limited lists may affect this list; afterall, who knew the Tour Guide from the Underworld would ever lose her lover, Sangan?

Type of Card
Card Name
What it Does
Spell
Soul Charge
Perform a Kaio-ken to summon your monsters from the Grave, even if the pain burns you and prevents an attack afterwards.
Spell
Dark Hole
Sucks all Monsters laughing at your losing streak into eternal darkness.
Quick-Play Spell
Mystical Space Typhoon
What else can destroy a Spell or Trap but a magical tornado from space?
Quick-Play Spell
Forbidden Lance
A cute maiden dances with a lance, the Monster watching lowering its guard while so distracted it's unaffected by Spell and Traps.
Trap
Call of the Haunted
Brings back one of your old friends to terrorize your opponent, but more often for you to hide behind when cornered.
Trap
Bottomless Traphole
Allows you to laugh at your opponent's pretentious move while their Monster falls into an endless abyss.
Counter-Trap
Solemn Judgment
Stops all self-Summons and Spells and Trap Cards. Don't be afraid of losing those lifepoints.
Counter-Trap
Solemn Warning
Judgment won't stop a Monster revived by a Spell or Trap Card or Monster Card effect. This card will.
Monster
Ryko, Lightsworn Hunter
Doggy mauls any card when disturbed from sleeping and destroys three of your favorite shoes, speeding up your deck. Buy him; leave the leash at home.
Monster
Effect Veiler
Performs a funny dance while dying, distracting your opponent's monster from using an effect during their turn.
Monster
Battle Fader
When your opponent attacks, he flies from your hand; you both try to figure out what the world he is. Your opponent's about to say something, but by then the Battle Phase's over.
Monster
Gorz the Emissary of Darkness
You get beat-up, then this guy jumps down with his high attack and stupid expression and says, “What happened?” He apologizes by creating another Monster who represents the anguish you endured.

Rule #5: Know Your Card's Rulings

It's always embarrassing to use a great card you've been using well forever only for your opponent to say, “You can't do that.” Even worse, he gets the judge in on it too, who also declares, “You can't do that.” The ruling ruins your entire plan; your deck never feels the same again. Before you decide to invest in a card, make sure its rulings don't make the card more of an impediment than a benefit. Make sure you either research your cards' effects or ask a veteran or judge if you're ever confused about the card text. Even little squabbles you encounter with your friends should be addressed by an outside, more experienced party, even after your group comes to a consensus that makes sense. Remember, Colossal Fighter can continually revive itself after getting destroyed in battle, yet Spear Cretin must have a target first before it hits the grave, even though both effects activate in the Graveyard. “It makes sense,” is never a good argument for a ruling, because rulings can change with the seasons to balance the game against new techniques and cards released.

Rule #6: Research! Research! Research!

In order to get better and develop your talents, you must fill yourself with knowledge that works. You must research decks similar to yours, talk to people running similar decks, and ask advice from veterans in the game. Your goal isn't to copy someone's work but to take aspects from other strategies to improve your own. The most enjoyable spice of the Yu-Gi-Oh TCG is everyone bringing his or her individual strategy to the table and asking others how to enhance their skill in a game you all love. Also, the twist you create in your deck may be that one winning element missing in others. By doing more research, you'll improve your knowledge of the game, be able to identity when other players perform illegal moves, and probably make some friends along the way.

Final Word

The Yu-Gi-Oh Trading Card Game is a popular, world-wide phenomenon which managed to produce comparable popularity to Magic: The Gathering, another widely celebrated TCG, in such a short time. With the dynamics of different card types interacting with each other, the recording of life points, card rulings, new card types released (Synchro, Xyz), new sets exemplifying old card types, and a ban/limited list to keep the game balanced, Yugioh can be a challenging endeavor for a newcomer. Playing the game for fun, making new friends, traveling to new places to meet others with similar interests, and simply challenging oneself make these obstacles worthwhile. It takes a good risk/reward system to give any game presence and replay value. A few risks associated with bullies, jerks, and loquacious pricks always exists. Yet with this game, if one is willing to proceed on the journey of self-improvement, you can reap rewards that well outshine the risks, just as the Sun outshines the Moon.

Good Luck, Ladies and Gentlemen, and Happy Hunting out there.
Good Luck, Ladies and Gentlemen, and Happy Hunting out there.

Which rule do you consider the most important?

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Are you Ready for Part 2?

Once you've mastered the tips in this hub, the writer suggests advancing your game by reading the sequel: How to Build a Competitive Yu-Gi-Oh Deck, Part 2, which covers determining your deck's theme, net advantage, and improving the probability of drawing the cards you need, among other things.

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    • profile image

      jmithporter 

      25 hours ago

      Great Article..Well done.

    • Zeron87 profile imageAUTHOR

      Zeron87 

      8 weeks ago

      Travis: Of course, following the tips in my How to Build a Competitive Yu-Gi-Oh deck series will help you build a Dragon deck, but you also have to ask yourself what type of Dragon deck are you trying to make? Are you going the route to make a deck that takes advantage of a Dragon deck's mechanics, or is there a certain style of play you have in mind? Remember: most Dragon decks are all about overpowering your opponent with their overpowering attack, but most Dragon themselves lack protection from Spells and Traps. The key will be your balance between your high level monsters, your means to bring them to the field, and your Spell and Trap support for protection. For more contemporary, competitive builds, I suggest looking at Red Dragon Archfiend, Hieratics (They have a Link coming, but right now are a little meh), Red-Eyes, or Blue-Eyes. The Dragunities (Half a dragon deck) also have some support coming, Felgrands (Half Dragon/half warrior) can do some damage too if you play them right.

      SmoothHumor: Ditto on what I mentioned above to Travis. Take two of my Competitive Deck series and call me in the morning ^_^. But seriously, a lone structure deck probably won't do you much good :(. Big Blue is a pretty heavy monster, so you'll want to use the smaller monsters in his family to help you summon him quicker. If you don't have them (or enough in your structure deck), you'll want to look into getting Maiden with Eyes of Blue, B.E. Alternative Dragon, Sage With Eyes of Blue, White Stone of the Ancients, and Blue Eyes Chaos Max Dragon. Another good combo I recommend is the Blue Eyes Spirit Dragon to Azure Eyes Silver Dragon combo for protection (for that one big weakness of Blue-Eyes decks).

      On another note: Jeremy Gill, another hubber on here, has hubs covering what cards you should use for specific decks, and I think he's covered Blue-Eyes.

      Hope these tips helped!

    • profile image

      SmoothHumor 

      2 months ago

      Hey man, I recently got back into yugioh after many years. I just bought a saga of blue eyes white dragon structure deck and I've been getting my ass kicked every time I play. I honestly it's making me not wanna play anymore. Idk if you have any suggestions on what cards to switch out or to add. Or maybe a different deck to buy. Anything would be helpful thanks.

    • profile image

      Travis 

      2 months ago

      How do I build a great dragon deck

    • profile image

      Card Creator 

      4 months ago

      Thanks again for your help a while back for getting me up to speed with my Toon Deck!

    • Zeron87 profile imageAUTHOR

      Zeron87 

      4 months ago

      L-Dubb: Recently, no. The most recent Blackwing support I remember are the Assault Blackwings, which were primarily a group of new Synchros to the club that specialized in destruction and bringing back their buddies from the Grave. If you don't already know about them, I'd try looking them up. Unfortunately, the best new Blackwing, Gofu the Vague Shadow, was banned thanks to Link-abuse. Hope this tip helped ^_^!

    • profile image

      L-Dubb 

      5 months ago

      Hey I run a blackwing deck is there any new cards

    • Zeron87 profile imageAUTHOR

      Zeron87 

      6 months ago

      AsianNerd: Take a look at How to Build a Competitive Yu-Gi-Oh Deck, Part 2, bru. The link is at the end of this article, right above the comments section. I touch on probability concerning drawing the cards you need in that article.

    • profile image

      AsianNerd 

      6 months ago

      How to proportion my deck so I have a percentage probability of getting the base cards I need to complete my combo.

    • Zeron87 profile imageAUTHOR

      Zeron87 

      6 months ago

      Yugi Moto: No, Jar of Greed isn't. It's a Trap card that lets you draw 1 card from your deck. You must be thinking of Pot of Greed, that staple Spell everyone would use like a hammer at a construction site if it wasn't banned that lets you draw two cards for no cost.

    • profile image

      Yugi Moto 

      7 months ago

      Isn’t jar of greed banned

    • Zeron87 profile imageAUTHOR

      Zeron87 

      7 months ago

      Bugattilover16: Thanks for commenting! Unfortunately, I would need to know a little more information to give you a suggestion. It all depends on your play style in general. Do you simply want to play for fun? Are you very competitive? Do you gravitate towards themes that showcase your personality? Do you enjoy working for your victory, or just want to create a strategy not requiring much thought? There are many different archetypes to fit these playstyles, which is one of the things that makes this game so great.

      I mostly play Wind monsters and stuff that's bird-themed. Why? The strongest monster I had when I first created a Yu-Gi-Oh deck was Empress Mantis and I had the Rising Air Current as a Field Spell, and I just kept growing cards to fit that theme since. Go to your local comic store, buy yourself a starter deck, and see where things go from there. Build upon that, and you'll discover your playstyle, and consequently the deck you should run.

      I will give you THIS recommendation though: Understand Links, the newest Yu-Gi-Oh mechanic. You don't need to play a Link deck, but understanding them will help you with the current state of the game. You'll get your hands on a rulebook with a starter deck too, which will explain all the different summoning methods (In a very beginner-friendly way. I've seen it.), so yeah.

      Welcome to the jungle, bugattilover16! Hope to see you around ^_^.

    • profile image

      bugattilover16 

      7 months ago

      hey im new to yugioh and i was wondering if u could give me a few suggestions on decks i should run.

    • Zeron87 profile imageAUTHOR

      Zeron87 

      7 months ago

      slender kid: If you're goal is to reduce your deck number, it CAN be a good card (If you want to run 39-37 card deck). However, using the card nets you +0, meaning you don't really gain anything using it, because you would have drawn the next card in your deck instead of the Jar. I would recommend using draw cards at least giving you a +1 (Allure of Darkness, Cards from the Sky, etc.). Upstart Goblin would also be a better choice, because even though you're still netting 0, it's still faster than a Trap.

      KeZzA287: Ah, the ole' Red-Eyes Deck. Remember, unlike a Blue-Eyes Deck, with Red-Eyes you're trading speed and power for burning your opponent (the trademark card of the deck, Red-Eyes Fusion, restricts you to that fusion summon and no others that turn.) Getting the Xyz, Red-Eyes Flare Metal Dragon, is a good opening move to burn let your opponent burn, then just be ready to back him up or protect him. Also remember, Archfiend Blackskull Dragon can burn JUST by battling (granted you have Red-Eyes in grave), and Meteor Black Comet Dragon burns just by its summon.

      Cards you should always run:

      Red Eyes Insight, Return of the Red-Eyes, Black Metal Dragon, Red-Eyes Fusion, Red-Eyes Darkness Metal Dragon

      Cards to never run:

      Black Dragon's Chick, Inferno Fire Blast, B. Skull Dragon, Meteor B. Dragon

      Hope these tips help, and thanks for your comments!

    • profile image

      slender kid 

      7 months ago

      hey should I use a jar of greed that lets me draw a card or is it bad?

    • profile image

      KeZzA287 

      7 months ago

      Trying to build a red-eyes deck do you have any tips or must have cards?

    • Zeron87 profile imageAUTHOR

      Zeron87 

      7 months ago

      Preston: You're welcome, Preston ^_^. I'll be sure to keep the tips coming. I hope my advice helps you get your groove back.

    • profile image

      Preston 

      8 months ago

      Cool thanks I am really competitive and have recently been loseing many this will help they seem like really good tips. So thanks

    • Zeron87 profile imageAUTHOR

      Zeron87 

      8 months ago

      CHAOS419: If you're including BLS: Envoy of the Beginning, then I'm assuming you're trying to make a chaos level 1 deck? Most of your Kuribohs are Light monsters so you wouldn't need help there... To balance out the Dark side of the deck, try adding in some Ghostricks, Kinka-Byo (revives your level 1s from the grave), Battle Faders, and Jester Confit. Mystic Piper would also help your deck (draw power). Naturally, you'll want to us Where Arf Thou? and One for One for Spell support.

      Something else to think about: I'm a little prejudice here (Wind monsters FTW) but the Lyrical Luscinias are an archetype Level 1 Wind/Wing Beast monsters that Xyz summon, so you might want to take a peek at them, too. Hope these tips help, and thanks for commenting!

    • profile image

      CHAOS419 

      8 months ago

      Hey there, you mind if you help me out with something? I'm trying to build a sort of hybrid deck of level 1 monsters, mostly kuribohs. The only high level monsters I would add would be Black Luster Soldier - Envoy of The Beggining, Dystopia the Despondent and Winged Kuriboh Lv 10. I was wondering if you have any specific cards that could support this deck concept. Thanks.

    • ultimatedefense profile image

      ultimatedefense 

      9 months ago

      Fascinating article man, good job.

    • ultimatedefense profile image

      ultimatedefense 

      9 months ago

      You could use spell-shattering arrow, the only probelm with that is it doen't work on traps

    • Zeron87 profile imageAUTHOR

      Zeron87 

      9 months ago

      Hello, Julian Collazo, and thanks for commenting on my article! Sounds like you just gave me a hub idea ;). But to answer your question now: What type of win condition best fits your style? Do you get pleasure from overpowering your opponent with strong monsters? Do you hate direct confrontation so prefer sniping them effect damage? Or are you like me: a control freak who loves their opponent asking them do anything (Why I love Apex Lock and Ritual Beasts). Whichever style of interaction you prefer when dueling, you should find decks playing in that manner.

      Hope I answered your question, Julian, and happy hunting out there!

    • profile image

      Julian Collazo 

      9 months ago

      Does anyone know what to search up for tips and best theme for you not videos either just reading I can’t watch videos

    • profile image

      skullz0013 

      13 months ago

      Play six samurai after march rules change, they will be broken, easy to use, and consistent

    • profile image

      jeff2099 

      14 months ago

      thanks for this as I have had these problems before

    • Zeron87 profile imageAUTHOR

      Zeron87 

      15 months ago

      General legomaster: Pot of the Forbidden? The best deck I can think of for that to work in consistently is the Prediction Princesses. They're a Ritual deck that specializes in using flip-effect monsters. I personally wouldn't use the card in any other deck, considering its high level and it needing to be flipped makes it an easy target for card effects (Maybe a tech in Ghostrick, Subterrors, or Flip effect burn, maybe :\?). A Prediction Princess deck can flip it itself, then flip it back facedown, constantly. You'll have a once per turn Raigeki/Giant Trunade/Pot of Greed. Hope these tips help, and thanks for the comment ^_^.

    • profile image

      General legomaster 

      15 months ago

      I'm a young duelist who has been playing for as long as I can remember and I was wondering if you had tips on the monster card "Pot of the Forbidden"?

    • Zeron87 profile imageAUTHOR

      Zeron87 

      15 months ago

      Card Creator: You're in luck, for there is a lot of Toon support that has been released since the good ole' days. The field spell, Toon Kingdom, will effectively protect them from destruction, then Toon Dark Magician and Toon Red-Eyes are great for swarming the field. And then, of course, the Toon Table of Contents can search for any Toon Card in the deck, and Comic Hand is a Snatch Steal if you have Toon World on the field, which the new Field Spell is treated as. Don't forget the old trick with Toon Monsters too: If you remove Toon World from the field without it being destroyed, your Toon monsters won't die when it leaves. Hope these tips help, and thanks for the comment!

    • profile image

      CardCreator 

      16 months ago

      So, I'm an old school YuGiOh player getting back into the game, and I have an old Toon World deck that I'd like to update. I have a few ideas of what I'd like to add in, but was wondering if you had any suggestions.

    • profile image

      Chili 

      16 months ago

      You forgot the most important part... You have to believe in the heart of the cards

    • profile image

      PrinceMLG 

      16 months ago

      Awesome article bro #longliveyugioh

    • Zeron87 profile imageAUTHOR

      Zeron87 

      16 months ago

      The Darkness Within: YOU MONSTER! LOL, just playin'. But seriously, it goes without saying that your focus in the deck should be summoning Frightfur Tiger, then Wolf for the OTK. From what I've seen, using Sheep and Kraken are good choices too (If you can't start 2nd or with a weak hand), but never use Frightbear, Chimera, or Lion.

      As for the monsters in the deck... I'd recommend Fluffal Dog, Bear, Owl, and Wings for the good guys, Edge Imp Sabres and Chain for the bad guys. Your draw engine is going to be a combination of Fluffal Wings and the Spell Toy Vendor. And, naturally, you're going to need Frightfur Fusion and Polymerization, even if you have guys in the deck that can do it themselves.

      A final note: I know it's tempting, but don't use Fluffal Mouse. Despite his effect, general consensus is he's terrible. You can mill/draw/set-up your grave for the OTK just fine without him. You can find more information about that OTK from my hub here: http://hubpages.com/card-games/The-Best-Yugioh-OTK... Also, you'll want cards to protect yourself from effect negation and summon negation effects (the biggest problems you'll run against in this deck). So I'd personally recommend a Dark Bribe or Solemn Strike or two (Or Solemn's cheaper cousin: Divine Wrath).

      Hope this helps, and thanks for commenting!

    • profile image

      The Darkness Within 

      16 months ago

      I'm going to attempt to make a Fluffal / Frightfur deck (hence the name lmao). Have any recommendations I might find useful in such a deck?

    • Zeron87 profile imageAUTHOR

      Zeron87 

      17 months ago

      Lmao: Thanks for the comment, and the compliment ^_^. Let's see... If you want to make Black Rose Dragon deck that takes advantage of all its abilities (its ability to blow the field and reduce an opponent's monster's attack to zero), then the archetypes I recommend are Naturia and classic Quickdraw-Plant Synchro. Naturia have more stun, anti-meta options and greatly surprise your opponent if you use Antjaw currently (Naturia turbo is one of my favorite rogue decks), while Quickdraw-Plant Synchro as access to Quasar Dragon easily and Turbo-Junk extra deck options, even though in this age of dueling you'll lose resources quickly... Both can easily synch for 7 though so it's your choice buddy.

      As for monsters... Unfortunately, the era of Monster staples for all deck types is kind of over. It all depends on what archetype you choose, but if you want to make a dedicated Black Rose Deck, then Glow-up Bulb, Spore, Dandylion, Spore, and Mathematician are going to be needed whether you go the Naturia or Plant-Synchro route.

      As for Synchro monsters (Extra deck options period), that's an entirely different story ^_^. T.G. Hyper Librarian, Formula Synchron (If your deck can handle him); Armades, Keeper of Boundaries; Scrap Dragon, Stardust Dragon, and Beezle of Diabolical Dragons (the best wall, like ever) are all Synchro staples. If you have a deck with Earth monsters that synchro summon (like the one you'll basically be making), then the Naturia Synchro monsters are also staples (All of them. They all gangsta). Hope I answered your questions, buddy, and thanks again!

    • profile image

      Lmao 

      18 months ago

      Hey! I want to build a synchro deck, but I really don't know where to start. I know mostly which spells and traps I possibly need, but I'm kind of stuck on the monsters. I kind of want to build a deck around Black Rose Dragon because it's my favorite synchro monster! Also is there any synchro monsters/monsters that is just generally good in any deck? Great article by the way!

    • Zeron87 profile imageAUTHOR

      Zeron87 

      18 months ago

      @MusicMaster: Thanks for commenting! And all very interesting questions ^_^. When I think of Dragon machines, the first thing that came to mind was the Chimeratech archetype. They recently received a lot of good support, can OTK out of nowhere, but are actually machines that look like dragons... If you're looking for a competitive archetype that blends machines and dragons seamlessly, your best bet are the Speedroids. All of the little monsters are machines, but their boss monsters are synchro dragons (forms of Clear Wing Synchro Dragon to be precise.)

      Warriors/Machines? Again: Machines that look like warriors: Superheavy Samurai. Warriors and Machines together... is a bit harder. You might have to invent that one buddy ;). The best thing I can think of is a level 4 deck, maybe a mix of Geargia and level 4 warriors? I could even see you making an Earth-themed Warrior/Machine deck.

      As for cards based around the arts and music, there are plenty, especially since the release of Arc V (the protagonist and his friends are dueltainers, meaning they're performers with Yugioh monsters instead of hardcore duelists). The Abyss Actors (actors), Symphonics (musical instruments), Performapal (circus animals), Performage (stage magicians), Melodious (singing), Aquaactress (Spongebob's acting troupe, but seriously, acting), and probably more I can't think of now. Hope I answered your questions. Best of luck, buddy!

    • profile image

      MusicMaster 

      18 months ago

      What would you suggest for someone that's trying to create a Dragon/Machine or Machine/Warrior deck? Also, are there any cards based around music, acting, or "the arts" in general?

    • Zeron87 profile imageAUTHOR

      Zeron87 

      19 months ago

      @frostygiants: You mean YOU have the habit of getting your cards sent to the graveyard? In that case, I'd suggest a deck that gets stronger the more cards you have in the grave: Lightsworns or Wight Zombies. Lightsworns appear to be timeless, as Konami keeps releasing support for them. Wight Zombies are older, but the more Skull Servants you have in the graveyard (or cards with the Skull Servant name), the stronger King of the Skull Servants becomes, and it's easy get one with 4000 or 5000 attack in that deck. Basically, both decks will have you laughing as your opponent destroys your cards, because it'll only fuel your strategy.

      On a more modern note, if you're not scared of the Synchro mechanic, and for a more competitive route, I'd recommend Yang-Zing. And if you feel MORE ambitious (maniacal laugh): Yang-Zing-Metalfoes (Synchro-Pendulums). The Yang-Zing are more complicated, but whenever they're destroyed, they special each other from the deck, and the Metalfoes destroy cards you control to gather their support Spells and Traps from the deck (to make a long story short...). In my part four of how to Defeat Annoying, Popular Decks, I cover the Yang-Zing. You should check it out ;). Hope this helps, and thanks for commenting!

    • profile image

      frostygiants 

      20 months ago

      Hi! I recently got back into Yugioh and I was wondering, if any, what would be the best deck type for someone whos got a knack for getting her cards sent directly to the graveyard?

    • Zeron87 profile imageAUTHOR

      Zeron87 

      2 years ago

      Elemental Hero decks, unfortunately, don't have the bite they once did to keep-up with the current meta. If you're going the fusion route, you're better off trying Fluffals to be competitive, but if you just love ya Heroes, the anti-meta route is where most people are cashing their cards. A Masked Hero Deck with Elemental Hero (EH) Shadow Mist, Dark Law, and Acid (and of course, Mask Change), devastate the worst decks you'll fight these days (Dark Law devastates Graveyard reliant decks/ Masked Hero Acid hurts Pendulums).

      If you insist on using Elemental Heroes though, I'd personally try to focus around Absolute Zero. He's one of those darned if you touch him/darn if you don't cards (Unless, of course, Pendulums @_@).

      Good luck buddy. Hope I answered your question, and thanks for the comment.

    • profile image

      Hilly Bobby 

      2 years ago

      How do you build a good elemental hero deck

    • Zeron87 profile imageAUTHOR

      Zeron87 

      2 years ago

      Thank you for taking an interest in my hub :). Unfortunately, Zombies aren't what they used to be, but I can promise you there are still some archetypes that'll give your opponent a migraine with a brick on top. Vampire Zombies can snatch opponent's monsters and bring themselves back if destroyed; if you're into low level monsters, the Wights gain attack for every Skull Servant in the Graveyard and special themselves from the graveyard by banishing each other; the Onis (Blue-Blooded, Red-Headed, Yellow-Bellied) would work great if your going for an Xyz build. However, I think the most competitive Zombies now are the new Shiranui Zombies, who banish each other for effects and to bring themselves back from the Grave.

      The biggest problem with Zombies now is their once proud skill, the ability to keep popping their heads from the Grave, is now a stapled game mechanic for the Pendulums (Just replace the Graveyard with the Extra deck...)! However, that doesn't mean the archetype is dead (no pun intended).

    • profile image

      Metalian 

      2 years ago

      Hi! I play Yugioh since the beginning with some breaks among all those years, but i never stopped loving this game. Now i play online, because due to lack of time i cant go to nearby shops for tournaments etc. I still have a zombie deck in real, but most of times all of those years i was playing relinquished deck. I tried to build a new one but it doesnt work as i would like especially after the new ban list (one Tour Guide, one Preparation etc etc). Would you suggest any ideas please? Τhanks in advance!

    • Zeron87 profile imageAUTHOR

      Zeron87 

      3 years ago

      Sure buddy ^_^. Evilswarm, in my opinion, is one of the best stun archetypes, but I'd love to see a Bujin vs Evilswarm matchup one day. Since I run Hieratics, you guys cause a lot of problems for me :P, lol. If you could, go to Pojo forums and message Mist87. http://www.pojo.biz/board/forumdisplay.php?s=41e52...

      I'll take a look at your deck there.

    • profile image

      Alex 

      3 years ago

      Yea i live in Cali n wanted to see if you would critique my deck. But if you are interested my email is xander.x17@gmail.com

      My theme is evilswarm and i play every sat. Want to see if you can give a prediction on my avergage.

    • Zeron87 profile imageAUTHOR

      Zeron87 

      4 years ago

      Thanks buddy ^_^. If you need dueling tips, techniques, or more laughs, be sure to check out my others.

    • profile image

      omniknight 

      4 years ago

      Great article, well-written and entertaining

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