How to Play 313: A Fun Card Game for Three Players
Are you having trouble finding card games for you and two of your best buddies? Look no further! 313, a variation of Rummy, is the perfect game for three players. While it can be played with more people (and can even be a two-player game), three seems to be the best number of players for quick and exciting games. Without further ado, here's the how-to on my all-time favorite three-person card game: 313 (three thirteen).
The objective of this game is to have the lowest points total at the end of the game's 11 rounds. Each numbered card is worth its value (i.e., the 3♦ is worth three points) Face cards (jacks, queens, and kings) are all worth 10 points. The ace is the lowest card and is worth only one point.
What You'll Need
- 2 decks of cards with jokers removed (104 cards total)
- Paper and pencil (or pen) to keep score
How to Deal the Cards
Decide among yourselves who should be the first dealer. This can be done in any manner. Remove the jokers, then take the two decks of cards and shuffle them together. Every subsequent deal after the first should be done by the person to the left of the previous dealer.
There are 11 rounds in 313, so there will be 11 deals. The first person to deal gives each player three cards. The cards should be dealt in rounds of one until every player has the required amount of cards. Each round will increase the card count by one. So, for the second round, the players will have four cards instead of three. For the third round, the players will have five cards. This will go on until the last round, in which the dealer gives 13 cards to each player.
How to Play 313
- Each round starts once the dealer hands out the required amount of cards. After the last card is dealt, the dealer will flip over the next card in the deck and place it in a discard pile.
- The person to the left of the dealer is first to act. They can either take the card that was flipped over by the dealer and replace one of the cards in their hand, or they can flip over the next card in the deck and chose that as a replacement. All players must keep the same number of cards throughout each round (for example, in the first round, you must always have three cards in your hand). In other words, if you pick up a card, you have to put a card down.
- Once the first person has completed this process, the person directly to their left gets a turn. Like the first player, they can choose the card that's on top of the discard pile, or they can flip a card over from the deck.
- This process continues around the table until a player has ended the round (see below to learn how a round ends). Once the round has ended, the scores are recorded, and the entire process begins again with the new dealer.
The cards in your hand equal your score. Each card is worth its value, and face cards are worth 10 points. For example, if at the end of the first round, you have 9♥, 4♦, and a K♥, your score will be 23 points. You will always have as many cards at the end of the round as when you started.
The only way to decrease your score is to get three or more cards that are the same (e.g., 5♣, 5♥, and 5♦), or to get a run of cards in sequence of the same suit. For example, if, in the first round, you had three 9's of whatever suit, your score would be zero. If you had 4♣, 5♣, and 6♣, your score would be zero.
Making runs of cards or having more than three of the same card are the only ways to reach zero in a round. You can have more than three cards in a run. For example, if you are playing a round that has six cards in it, you could have a run of 6♥,7♥,8♥,9♥,10♥, and J♥ (all six cards are a run in the same suit), and your score would be zero, but you must have a minimum of three cards in any run or grouping to decrease your score.
Note: Each round has a wild card (see the table below for each round's wild card). The wild card serves in any capacity needed to help you achieve a score of zero.
How Many Points Is Each Card Worth?
A Note on Aces
In addition to being the card with the lowest value (worth only one point), the ace can only serve on the low end of a run. For example, a run that begins Q♥, K♥, ___, cannot end with A♥. The ace can only begin a run (A♥, 2♥, 3♥).
In each round, there is a designated wild card. The wild card serves in any capacity you need to improve your hand; each round, the wild card changes. The chart below indicates which card is wild in each round.
Wild Card Table
Ending a Round
A round ends when a player reaches zero points. Once a player reaches zero, they must inform the table and lay out their cards for inspection. Once a victory has been declared, every other player, starting with the player to the winner's left, gets one more chance to make adjustments to their cards. Once all players have had one more chance to improve their hand, the round is over, and all players must count up their scores. Multiple players can achieve a score of zero in a given round.
How to Win the Game
The player with the lowest score at the end of 11 rounds is declared the winner, so don't forget to keep track of everyone's numerical score at the end of every round. I hope you have a great time playing 313!