How to Play Easy 7-Card Rummy for Beginners (and Some Variations)

Updated on January 9, 2018
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Marianne comes from Scotland and has always loved to play card games with her family and friends.

Easy 7-Card Rummy

This is a very simple version of Rummy I learnt as a child. It is a good version of Rummy to teach to beginners before moving on to more completed versions.

What You Will Need:

  • Two or more players (three or more is best as it is more challenging!)
  • A standard pack of 52 playing cards

Dealing the Cards

  • To start a game deal each player 7 cards.
  • Any remaining cards should be placed in the middle as a stack. The first card in the pile should be turned face up.

Aim of the Game

The object of the game is to be the first player to declare "Rummy".

To declare Rummy you need to match your cards so you have one set of 3 and one set of 4.

A set can be 3 or 4 of a kind, or a run of 3 or 4 cards in the same suit. These sets of cards are called melds. Aces are low.

How to Play

  1. The person to the left of the dealer starts. They can either pick up the card face up, or take the next card from the top of the pile.
  2. Then they must discard one card. If you have picked the face up card, you must put down a different card.
  3. And then it moves to the next player's turn...
  4. Until someone declares "Rummy" and wins. If you reach the end of the pack of cards in the middle before this happens simply turn over the pack and keep going. Simple!

A Winning Simple Rummy Hand

A winning hand of 4 of a kind and a run of diamonds.
A winning hand of 4 of a kind and a run of diamonds.

More Variations of Rummy

There are many many more variations of Rummy. Here are a few:

1. Standard Rummy

Rather than keeping all cards in your hand, players put sets of 3 or 4 cards down in the centre of the table. Other players can then add to the face up cards to make longer runs, or 4 of a kind. The winner is the first person to run out of all their cards.

2. Standard Rummy with Scoring

Play as standard Rummy, but with several rounds. At the end of each round each player with cards in their hands gets points for them. Numbered cards are worth their face value, and Jack, Queens and Kings are worth 10 points each. Jot the number of points scored in each round for each player, and add them up.

You can either play

  • the first player to score 201 loses. (Or another number agreed at the beginning)


  • the player with the highest number of points at the end loses (when everyone gets bored of playing)

3. Rummy 500

Rummy 500 is similar, but slightly different. Play in the same way as Standard Rummy making sets of 3s and 4s on the table. When one player runs out of cards in his hands the round ends.

Each player receives points for the sets of cards they have laid on the table. If a player has laid a set of 3 or 4 and it has been added to by another player, the player who laid the initial set of 3 or 4 still receives the points. Numbered cards are worth their face value, and the Jacks, Queens and Kings are worth 10 points.

Each player then loses points for any cards they still had in their hand.

For example lets say the round finishes and I have laid down 4 Jacks, and a run of 2,3,4 of Hearts, and somebody had added a 5 of Hearts to it. I would get 24 points for those. But I still have a Queen of Hearts and a 2 of Clubs in my hand so I subtract 12 points, scoring a total of 12 for the round.

The ultimate winner is the first person to score over 500 points.

What versions of Rummy have you played?

See results

More variations

There are many more potential ways to vary Rummy. For example you could shake up the rules above with some of these. You will find some work better than others!

  • Play with 2 sets of cards
  • Change the scoring system, for example make cards in a particular suit worth double the points of other cards
  • Deal 10 cards to each player rather than 7 (use 2 sets of cards if you have more than 3 players)
  • Deal 5 cards to each player rather than 7
  • Make Aces high and low
  • Runs can involve cards of any suits
  • Don't turn over the pack of cards in the middle if it runs out before someone declares Rummy, stop the game and score the hands of all players.


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