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MTG: Streets of New Capenna Draft Tips and Tricks

I've been playing Magic: The Gathering for some time, and today I want to share my tricks.

mtg-streets-of-new-capenna-draft-trips-and-tricks

About the Streets of New Capenna Expansion for Magic

Streets of New Capenna is the 92nd expansion for Magic and is set in the gigantic metropolis of New Capenna, which was inspired by the organized crime of the 1920s. The expansion has a lot of references to Art Deco style and gangster movies.

The city of New Capenna is built on three different levels representing 1920s Chicago, Manhattan and Hollywood. The rest of the plane was destroyed by the Phyrexians and is uninhabited. This is Elspeth Tirel's home plane.

Families, Mechanics and Drafting Advice

Below, we'll take a look at the families in the expansion and their focuses and mechanics, along with some drafting strategies.

Connives (Obscura)

Connives is the mechanic of the Obscura family, which is associated with the colours white, blue and black. Their primary focus is the management and manipulation of information. The mechanics therefore allow us to acquire card quality and speed up access to the best resources in our deck.

In addition, we can empower our creatures by discarding non-land cards.
Cards with a higher rarity can have additional effects if we activate the ability of our creatures.

Casualty (Maestros)

Casualty is the mechanic of the Maestros family, which is associated with the colours blue, black and red. Their primary focus is the commissioned murder of unwelcome figures, such as political figures or even prominent members of high society. Therefore, the mechanic allows us to cast an additional copy of one of our spells by sacrificing a small creature.

The cost is optional, and we are not obliged to pay the cost of the exchange if it is not profitable. It is not possible to pay the cost of Casualty more than once.

Blitz (Riveteers)

Blitz is the mechanic of the Riveteers family, which is associated with the colours black, red and green. Their primary focus is on beating others in order to collect gambling debts, settle accounts or for simple entertainment. The mechanic therefore allows us to cast our creatures with a modified casting cost.

By paying the Blitz cost, the creature gains haste and will be sacrificed at the end of the turn. As compensation for the beating, we can draw a card. In this way, we can launch lightning attacks and recycle weaker creatures in the late game by drawing new cards.

Alliance (Cabaretti)

Alliance is the mechanic of the Cabaretti family, which is associated with the colours red, green and white. Their primary focus is the organization of gala events and the distribution of more or less legal substances. The mechanic therefore allows us to obtain additional benefits every time a creature joins our team.

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The rewards can be varied: We can get an army of low-cost creatures, we can accumulate treasures or we can gain resources such as life points.

Shield Counters (Brokers)

Shield Counters is the mechanic of the Brokers family, which is associated with the colours green, white and blue. Their primary focus is the sale of protection agreements. (Just remember to read the small notes carefully.) The mechanic therefore allows us to protect a creature from a single damage or destruction effect.

In this way, we can gain card advantage, as our creatures will be more effective in combat or a stalemate on the battlefield. Some cards will have additional effects when protected by a shield.

Should You Draft One-Colour, Two-Colour or Tricolour Decks?

As mentioned above, this expansion was created with the specific purpose of being drafted with three-colour factions. Therefore, we will have the necessary support both in terms of lands and in terms of cards to allow us to use this style of play without overcomplicating it.

When Should You Play Two-Colour?

In some cases, depending on the card pool, it might even be interesting to just play two colours. This can be done mainly in two circumstances:

  • when there are no good cards that reward the player for adding the third colour
  • when you want to maximize the strength and consistency of the deck, preying on the unbalanced opponent's decks

Can You Play Four Colours?

In very rare cases, it might even be possible to play four colours, with two main colours and two secondary colours. To do this, you need to have a really good card pool and excellent deckbuilding skills to balance the deck.

ColorArchetype/Main Theme

WUB

Obscura: Connives

UBR

Maestros: Casualty

BRG

Rivetters: Blitz

RGW

Cabaretti: Alliance

GWU

Brokers: Shield Counters

WU

Counters Matters

UB

Graveyard Threshold

BR

Sacrifice

RG

Treasure

GW

Citizen Tribal

The Five Pairs of Allied Colours

The expansion is based on tricolour decks, and therefore those are the main strategy. Secondly, five pairs of allied colours can be used, each with a particular focus.

WU: Counters Matters

The WU deck focuses on Shield and + 1 / + 1 Counter management. The former comes from the Brokers, while the latter comes from the Obscura. By effectively combining cards, both card advantage and card quality can be achieved.

UB: Graveyard Threshold

The UB deck focuses on graveyard management and gains additional benefits when we have five or more different mana values in our graveyard. Lands count as zero mana value. For this deck, we can use the cards with Connives of the Obscura and the cards with Casualty of the Maestros to increase our graveyard.

BR: Sacrifice

The BR deck focuses primarily on resource management and sacrifice. Especially in black, there are tons of removals to be able to handle opposing creatures. Cards with Casualty of the Maestros and cards with Blitz of the Riveteers can be useful in this deck.

RG: Treasure

The GR deck is mainly based on the accumulation of treasure tokens, which give it a good capacity for a temporary ramp and a good fixing of the colours. It is possible to add other splashes of colours quite easily. Cabaret Alliance cards and Riveteers Blitz cards can be useful in this deck.

GW: Citizen Tribal

The WG deck is primarily based on Citizen creatures, effectively becoming a tribal deck. With this deck, it will be relatively easy to get a lot of 1/1 tokens to control the board or to trigger cards several times with Cabaretti's Alliance. If, on the other hand, we want protection for our largest creatures, we must resort to the cards with the Shield Counters of the Brokers.

What About Enemy Colours?

In this expansion, there is no support for decks with enemy colours, and therefore there are no advantages in drafting these types of decks.

© 2022 Christian Allasia

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