I have been playing Magic: The Gathering since 1994 and have won a few draft tournaments in MTGO and MTG Arena.
Time Walk is a blue sorcery costing one colorless mana and one blue mana that grants an additional turn to the spell's caster.
Time Walk is pretty straightforward. The player who casted Time Warp gets another turn after the turn he casted Time Walk on.
An additional turn is crucial and could grant you an additional untap phase, an additional draw phase, an additional attack phase and an additional land drop.
Time Warp is a blue sorcery costing three colorless and two blue mana and grants an extra turn to a target player.
Time Warp is similar to Time Walk except it costs 2 more colorless mana and one more blue mana. It also has the flexibility of targeting another player.
The flexibility is useful in multiplayer scenarios or to finish off your opponent with a drawn out library or passive damage effect.
Timetwister is a blue sorcery costing two colorless mana and one blue mana that lets each player shuffle their hand and graveyard into their library. After this, each player draws seven cards. Timetwister will then go to the graveyard.
Timetwister is essentially a reset button. While it does not affect permanents already in play, it lets you replenish your library and hand with ammunition.
Timetwister can be combined with a card like Underworld Dreams to deal an easy seven damage to your opponent or Teferi's Tutelage to mill and easy fourteen cards off your opponent's library.
Time Reversal is a blue sorcery costing three colorless mana and two blue mana that lets each player shuffle their hand and graveyard into their library. After this, each player draws seven cards. Time Reversal will then be exiled.
The difference between Timetwister and Time Reversal is the cost of one more colorless mana and one more blue mana. Also, time Reversal ends up exiled after the process is completed and not in the graveyard.
Ancestral Recall is a blue instant that costs one blue mana that makes a target player draw three cards.
This card is a stronger version of the Yu-Gi-Oh card Pot of Greed. Pot of Greed lets you draw two cards only while Ancestral Recall lets you draw three. Ancestral Recall also lets you target any player while Pot of Greed only targets the caster.
Ancestral Vision is a blue sorcery that does not display a mana cost but has a suspend mechanic. It would cost you one blue mana and the spell comes with four time counters. At the beginning of your upkeep you would remove a time counter. Once all the time counters are gone, the spell resolves.
Ancestral Vision lets you choose a player that will draw three cards.
The difference between Ancestral Vision and Ancestral Recall is that instead of being an instant it becomes a sorcery and that there is a four turn penalty / delay added to the card before it resolves.
Mox Jet is an artifact that has a zero casting cost and produces one black mana when tapped.
Moxes are powerful because they essentially give you a one turn advantage as they quickly accelerate your mana base.
Despite moxes being restricted to one of each, you can quickly still ramp up as you can get a five turn advantage as early as turn one.
Mox Tantalite is an artifact that does not display a mana cost.
It does have a zero mana cost and comes into play with three time counters.
When the spell resolves, it produces one mana of any color of your choosing.
The difference between this and the original five moxes is that this can produce any color instead of one fixed color. Also, there is a three turn penalty/delay involved in playing this card.
Mox Sapphire is an artifact that has a zero casting cost and produces one blue mana when tapped.
Moxes are the best mana rocks in existence as they cost nothing and speed up your deck.
With the mana production of the moxes, you can easily end the game in one to two turns so long as you get the right cards.
Chrome Mox is an artifact that is zero to cast and gives you the option of exiling a non-artifact and non-land card from your hand and in return, the mox produces any color from the exiled card.
For example you exile Sanctum of All, you can produce all five colors. If you exile a Duress, you can only produce black mana.
The difference between this and the original five moxes is that this can produce any color instead of one fixed color. Also, there is a drawback of exiling a card for the mox to be able to produce mana.
Mox Emerald is an artifact that has a zero casting cost and produces one green mana when tapped.
Moxes are an excellent compliment to the mana accelerating powers of green. Aside from having mana dorks, green has land fetching capabilities that get around the one land per turn limit.
The excess mana can help you get expensive spells into play much earlier than you would normally be able to.
Mox Diamond is an artifact that is zero to cast and requires you to discard a land card or the Mox Diamond is sacrificed.
Mox Diamond is able to produce any color of your choosing.
The difference between this and the original five moxes is that this can produce any color instead of one fixed color. Also, there is a drawback of discarding a land card.
Mox Ruby is an artifact that has a zero casting cost and produces one red mana when tapped.
One of red's strengths is quick red mana. However, red does not have many permanent mana sources. Mox Ruby provides this much needed boost.
Red has a lot of spells with "X" in its cost and Mox Ruby can help bolster your mana to pay this cost.
Mox Amber is an artifact that is zero to cast and only works if you have legendary creatures or planeswalkers. It also produces mana based on the legendary creatures or planeswalkers that you have.
For example if you have Ajani Vengeant, you can produce red or white mana. If you had Tetsuko Umezawa, Fugitive, you would be able to produce blue mana.
Mox Amber is legendary so you can only have one in play.
The difference between this and the original five moxes is that this has the potential produce any color instead of one fixed color. Also, the mana you are able to produce is dependent on the colors of the legendary creatures or planeswalkers you control.
Mox Amber is also legendary so you can only have one in play at a given time.
Mox Pearl is an artifact that has a zero casting cost and produces one white mana when tapped.
White has a lot of cards that enable combos such as Kismet for Kismet-Stasis decks or Replenish for enchantment based decks. Mox Pearl can get you your combo pieces earlier.
Mox Opal is an artifact that is zero to cast and only works if you have lthree total artifacts in play. This is including the Mox Opal itself.
Mox Opal is legendary and you can only have one in play at a time.
The difference between this and the original five moxes is that this can produce any color of your choosing and that it is conditional. It only works if you have three total artifacts in play. The original moxes have no such drawbacks.
Mox Opal is also legendary unlike the original moxes.
Black Lotus is an artifact that has a zero casting cost and can be tapped and then sacrificed to produce three mana of any one color.
The power of the lotus can easily power first turn wins with combinations such as Channel-Fireball and Nether Shadow-Hatred.
Even if the Black Lotus does not result in a first turn win, the mana acceleration still results in a significant advantage that your opponent may not come back from.
Lotus Bloom is an artifact that costs nothing but has no casting cost displayed.
Lotus Bloom is similar to a Black Lotus except it has a three turn penalty through its time counters.
The difference between this and the original Black Lotus is that there are three time counters on Lotus Bloom and is not ideal for a quick win. It is more for powering combo pieces.
Best Nerfed Power Nine Card
© 2020 Jan Michael Ong