How to Play the Pokémon Trading Card Game (for Dummies)

So you have the Pokémon cards and now you want to know what to do with them. In this article, I'll show you in a colorful, captivating way how to play the Trading Card Game (TCG), and I promise not to drone on and bore you!

Anyway, today you will learn the following:

  • what types of cards exist,
  • how each card type works,
  • the rules for the game,
  • how the game is played and won,
  • the different symbols and what they mean,
  • and what cards are allowed.

Pokémon, Energy, and Trainer Cards

In this card game, two players act as Pokémon trainers, using the creatures in their deck to battle one another. Each player has their own deck, each deck should have 60 cards, and there should be three different kinds of cards in your deck: Pokémon, Energy, and Trainers. Each is described in detail below. Energy powers attacks, trainers turn the tables, and Pokémon do battle. Each type of card is described in more detail below.

(For information about which cards a legal playing deck contains, scroll down to Legal Deck of Pokémon Cards.)

An ultra rare card: Fly on FLYGON
An ultra rare card: Fly on FLYGON

Pokémon Cards

Each card has a name, a type, and an amount of health points (HP). Players play these cards on the field and use that creature's attacks to reduce the opponent's HP. When a Pokémon's HP is reduced to 0, it is knocked out and the player who knocked it out takes a prize card into their hand. To start the game, both players place a Basic Pokémon in the active position on the playing field.

There are many types of Pokémon:

  • Grass
  • Fire
  • Psychic
  • Steel
  • Dark
  • Thunder
  • Water
  • Fighting
  • Normal (colorless)

There are also different stages and Pokémon card types. They are:

  • Basic
  • Stage 1
  • Stage 2
  • EX
  • Legends
  • SP
  • Lvl X
  • Gym and Team Types

Each Pokémon type has specific specialties and weakness. EX, for instance, are generally stronger but the strength could cost you if knocked out opponent takes two prize cards instead of one. Legend cards require both parts to fully use and usually those can be hard to obtain.

The types of Pokémon cards are baby, basic, evolved, and secret/rare:

Baby Pokémon (introduced in Neo Genesis) are a special kind of basic Pokémon which are sometimes endowed with a Poké-Power called "Baby Evolution." Baby Pokémon have low HP but their attacks have strange and sometimes powerful effects. Plus, babies with kick ability can evolve into the basic Pokémon specified on the card. When a baby evolves, that basic Pokémon counts as an evolved Pokémon (in other words, babies can evolve extra fast and have special powers).

Basic Pokémon are those that haven't evolved and can be played directly onto the bench. Each deck must have at least one basic to be considered legal.

Evolved Pokémon. As a Pokémon evolves, it gets stronger and gains HP and can use energy more effectively. An evolved Pokémon cannot usually be placed directly onto the field; they can only be played on their corresponding basic/unevolved Pokémon. Stage 1 Pokémon evolve from basic Pokémon, and Stage 2 Pokémon evolve from Stage 1 Pokémon: a Stage 2 Pokémon can only be played on its Stage 1 equivalent.

Secret, Rare Pokémon cards are few and far between. These cards include Pokémon EX, X, Gold Star (cards with a gold star after the name, also known as Shiny Pokémon), Prime, Full Art, Legend, etc.

Basic, evolved, and baby cards have appeared in many sets. You can usually tell a card's evolutionary status by looking for the word that comes before or after the Pokémon's name.

The basic energies in Pokémon, from top to bottom, left to right: grass, fire, water, lightning, psychic, fighting, darkness, and metal. Colorless (represented by a six-pointed star) and fairy (a pink butterfly) are not shown.
The basic energies in Pokémon, from top to bottom, left to right: grass, fire, water, lightning, psychic, fighting, darkness, and metal. Colorless (represented by a six-pointed star) and fairy (a pink butterfly) are not shown.

Basic Energy Cards

Most attacks and retreats require energy, which comes in the form of a card, although an occasional Pokémon may have an attack that doesn't require an energy card to unlock it. There are nine different basic energy types:

  • Grass
  • Fire
  • Water
  • Lightning
  • Psychic
  • Fighting
  • Darkness
  • Steel/Metal (darkness and steel became basic energy types after Diamond & Pearl; before Generation IV, they were classified as physical)
  • Fairy (introduced in Generation VI)

In addition, you may find:

  • Colorless (the "wild card" of Pokémon energies, represented by a six-pointed star)
  • Note: Dragon energy does not exist, even though they are a kind of Pokémon. Instead, dragon-type Pokémon use many different energies as an attack requirement.

There are two types of energy cards: basic and special. Basic energy cards only provide one energy of the specified type, while special energy cards have additional benefits and varying capabilities. The amount of basic energy cards allowed in a playing deck is unrestricted, but there is a restriction of 4 special energy cards per deck.

Each Pokémon requires a certain type and amount of energy in order to attack. That type and amount of energy must be played along with (on top of) that Pokémon. (The exception for this rule is if the attack has a colorless energy requirement: that requirement can be met by any energy card.)

Think of colorless energy as the "wild card." Colorless energy is neither basic nor special and can be used to represent any energy. The exception to this is double colorless energy (released as the first special energy in the base set) which can only count as colorless energy but provides two energies at a time.

Special Energies

To list all of the special energies would take hours and waste space and lose your attention, especially if you don't even know the rules of the game yet, so I'm just going to do a basic cover. Special energies allow for special effects. For example, Rainbow Energy (pictured) can be whatever type you want. (Here's a full list of special energies and abilities.)

This is a much older trainer but still a trainer.  When played, this one allows the player to draw two additional cards.
This is a much older trainer but still a trainer. When played, this one allows the player to draw two additional cards.

Trainer Cards

While Pokémon cards do the direct attacking and energy cards power those attacks (and retreats), trainers provide a supportive role by allowing a player to draw cards from their deck or use other special effects.

The four types of trainers (as of Black and White Generation V) are:

  • Trainers (aka Trainer Items): Most trainer cards are item cards which are discarded after the player performs the directions described on the card; you can use as many of these as you want per turn. Their actions are usually applied to the Pokémon on the field but not to the unplayed cards in your deck.
  • Trainer: Supporter Cards: These are more powerful than basic trainer items, effect the deck directly, and can only be used once per turn. For example, a supporter card might allow a player to choose and play any card of the player's choice from their deck.
  • Trainer: Stadium: Stadium cards throw new affects on the field, oftentimes changing the game in odd ways. It might help for you to understand these cards if you think of them as game-changers that temporarily move the entire game to a different stadium. Unlike other trainer cards, once played, a stadium card stays on the field and effects both players until another stadium card is played or something else causes that stadium card to be discarded.
  • Pokémon Tools: Often used to boost the power of basic Pokémon, these cards can turn the tables easily. They represent tools, weapons, or objects that Pokémon can carry around and use at will. The card specifies which Pokémon can use the tool and a Pokémon may not hold more than one tool at a time. Some tools can be used until that Pokémon gets knocked out, but other tools are discarded after specific conditions are met.
  • Technical Machines (TMs): Like tools only instead of random effects, TMs give the Pokémon new and sometimes stronger attacks. Like tools, TMs either stay with the Pokémon until it gets knocked out or get discarded when a certain condition is met.
  • Ace Spec Cards: Because of their power, only one of these cards is allowed in the player's deck. These cards give big boosts, like letting a player search her deck for any card she wants or giving certain Pokémon more attack power.

Translating a Pokémon Card

Okay, so let's break this bad boy down and see what a Pokémon card holds.

Top: The top left of the card is usually where the creature's name is listed, maybe followed by its level (LV.#) and below, its evolutionary stage is shown.

Top Right: The card type and HP or health points are usually listed here. During an attack, a Pokémon suffers losses to their HP. Once the HP hits 0, the Pokémon faints and loses the battle.

Middle: The middle of the card is where the attack capabilities are described, along with its Poké-Powers or abilities, which can be used whenever the requirements are fulfilled to play that card. Usually these cards help toss up the game by making the bench untouchable or healing Pokémon in between turns or even making your opponent discard. These effects can be nasty. This area of the card is also where you'll find the energy cost needed to make the attack, the attack's effect, and what is required to use the attack. Attacks usually require energy except in cases where the energy area is a hollowed out circle then there is no energy requirement. ("Extrasensory" attack requires two psychic energies and does 20+ damage based on hand.)

Bottom: The bottom of the card is where the Pokémon is described, including its weakness, resistance, retreat cost, and any other conditions required to play the Pokémon. The card will say to which types this Pokémon is particularly resistant (strong) or weak. Weakness is played slightly differently than in the Game boy games, where if you used a weak attack it did double damage. Now, in the TCG, if the Pokémon type (shown in top right corner) is the type that the opponent's battling card is weak against, an attack does anywhere from +10 to double damage. For example, if weakness is +20, a psychic attack originally doing 30 damage would do 50 instead. (See the attached video for another explanation.) Resistance is the opposite of weakness so it lowers the amount of damage done. The retreat cost is the cost it will take to switch your active Pokémon with one from your bench. The energy attached to the Pokémon will be discarded with its retreat.

How to Tally Damage and Health Points (HP)

When an active Pokémon attacks, the card may specify an amount of damage to be done to (HP to be subtracted from) the Pokémon being attacked. Remember, the amount of damage done by attacks is also affected by the weakness or resistance of the Pokémon being attacked. So you don't lose track of what's going on, this damage is tallied up with damage counters. You can use anything to represent damage: coins, rocks, sticks, pieces of candy, whatever. Each piece represents -10 points of damage. After the attack, figure out how much damage was inflicted and place that many damage counters on the damaged Pokémon. When the damage adds up to the amount of HP assigned to that Pokémon, then it is knocked out of the game.

For example, a Pokémon with 120 health points is attacked and suffers -80 points of damage: pile 8 damage counters on the card. In the next round, that an additional -40 points of damage are incurred: add 4 counters. Now that card has twelve damage counters piled on it and 12 counters=120 HP, so it would be knocked out.

Dice are sometimes used to indicate damage: if a Pokémon had a die with the 5 side up, it would have -50 points of damage.

Legal Deck of Pokémon Cards

You can buy a ready-made deck or build your own. If you buy one it will already conform to the rules, but if you do it yourself, you must make sure your deck fulfills the following requirements:

  • Your deck must contain 60 cards exactly; no more, no less.
  • You can include as many basic energy cards as you want.
  • With the exception of basic energy cards, you must NOT have more than four of each card or more than four of one Pokémon (even if they are different cards. Pokémon are considered the same if they have the same name printed on the card. It doesn't matter if they have different pictures/text/set symbols). This four-card limit also applies to special energy cards and Trainers/Supporters/Stadiums.
  • Novelty cards—like ones sold as "not tournament legal" or World Championship cards—are not allowed.
  • Foreign cards are fun to trade and collect but you can't include them in your playing deck.

Personal tip: To balance out your deck, try to have at least 20 energies and a good set of 15-20 Pokémon, basic and evolved.

By the way, if you buy a pre-constructed deck, it should come with a play mat. These help you learn how to set up the game when you are first learning.

The Pokémon Playing Stadium

How to Set up the Game: A Tour of the Stadium

On the left side is your prize card area. You should begin with six random face-down cards that hang out here until you pull one as a reward for a knock out, for example.

The middle of the field is where stadium cards are waiting for mystical effects to trigger.

The front row of the field (closest to your opponent) is where your active Pokémon resides. Here is where you can pull off attacks.

The back row (closest to you) is where your benched Pokémon hang out, waiting for their turn to shine.

Top right is where your deck is waiting for that next big shuffle or draw.

The middle bottom is your discard pile, also known as the lost zone, where Pokémon and other cards are lost forever. Q_Q

Like I said before, if you buy a pre-constructed deck, it should come with a play mat to make this layout easy to remember. The mat is helpful when you are first learning but later, you may not need to use it anymore.

The Playing Stadium of the Pokémon Trading Card Game: How to Set up the Field.
The Playing Stadium of the Pokémon Trading Card Game: How to Set up the Field.

Game Rules: Step-by-Step

If you've ever seen the show, you have an idea of how it works: in this two-person game, players pose as Pokémon trainers, using their Pokémon to battle one another. Players play Pokémon on the field and apply their attacks to reduce the opponent's HP. When a Pokémon's HP hits zero, it is "knocked out" and the player who wins that round gets to add a prize card to their hand.

Step One: Each player must have a full, legal deck. First, each player shuffles their cards and randomly draws seven. These seven cards are your "hand." Both players must then check their hand to make sure they have at least one basic Pokémon—if not, they have to "mulligan," which is when the player has to reshuffle his or her hand with their deck and draw seven new cards. The downside of a "mulligan" is that the opponent gets to draw an additional card. Mulligan repeats until both players have at least one basic Pokémon for the battle. (Remember, it should say "basic" right above the Pokémon's name.)

Step Two: (For this step, refer to the illustration of the playing stadium.) When both players have at least one basic card in their hands, they both play one basic Pokémon to their playing field, face-down in the active spot. This is their first "active" or battling Pokémon. If you have more basic Pokémon in your hand, you can place up to five face-down on your "bench." (This bench works sort of like the bench in baseball, where the next batter/battler waits their turn.)

Step Three: Players then take six cards randomly from their remaining deck and put them to the side, face-down, as prize cards (these cards are prizes you'll be able to retrieve later on when you knock out your opponent's Pokémon, for example). Note: You do not get to select prize cards, you just take the top six off your deck; this adds a gamble as those six could be rare Pokémon or the much needed energy you'll need to attack. When you're just learning how to play the game, it might be helpful to leave these prizes face-up so you can plan and choose more wisely. The rest of your deck should be on the side, face-down in a stack.

Step Four: Flip a coin to see who goes first.

Step Five: Turn your active basic card and your benched Pokémon over, face-up, so you can see which Pokémon is battling and who's next in line. The person who won the coin toss gets to go first. Begin by taking the top card off your deck and adding it to your hand. Players may search through their hand and take several different actions during their turn, including putting new basic Pokémon on the bench, evolving a Pokémon that was played on a previous turn into a higher level Pokémon, playing trainer cards, using non-attack abilities, retreating their active Pokémon, and using the correct energy card to unlock their active Pokémon's power. During the first turn, evolutions cannot happen, since you must wait at least one turn after a card is played to begin evolution. Remember, only one Pokémon is active and can attack at a time and can only attack if the needed amount and type of energy is played (the card is pulled from your hand and slid under the Pokémon). Repercussions and damage can be inflicted upon the defending Pokémon (although some attacks affect the game but not the other Pokémon). (Note: you will need to be using some way of tallying up and keeping track of the damage.) If the damage exceeds the defending Pokémon's HP and leaves them with 0 HP, it is "knocked out" (i.e. discarded along with any attached cards) and the active player takes a prize card (from their own pile) and ends their turn. During one turn, only one energy card can be played, and only one attack can be made.

Step Four: The other player's turn to do anything described above.

Discards: As you're playing, using cards, and winning battles, some cards will be discarded and put into a pile on the side, separate from your deck.


Additional Rules to Remember

  • Whenever a card's text overrides the game rules, the card's words take precedence. For example, although the rules say that a player can only play one energy card per turn, several Pokémon allow additional energy to be played if that card is in play. In those cases, special exceptions are made.
  • You can only set down one energy card per turn but you can put energy on benched Pokémon to prep up for future attacks.
  • Trainers, like potions, can affect benched and non-benched Pokémon.
  • Evolving can begin one turn after the Pokémon was played from the deck and Pokémon can only evolve to the next stage. Both benched and active Pokémon can evolve.
  • Pokémon attacks can only affect the active Pokémon (unless the card states that the player chooses a Pokémon or picks a benched Pokémon). So the majority of the time, only an active Pokémon can be affected by an attack.
  • When a Pokémon is knocked out, any energy cards attached to it go into the discard pile.
  • When a Pokémon evolves, that evolution clears up any handicaps it might be suffering, but its damage points remain the same.

How to Win

You can win the game in several ways: if you collect all of your prize cards (initially six, but some cards can increase this number), if your opponent runs out of Pokémon on the field, or if your opponent has no more cards left to draw from their deck at the beginning of their turn.

How to win:

  • Your opponent runs out of cards to draw, or
  • You claim all your prize cards, or
  • You knock out all your opponent's active Pokémon with no benched to bring out, or
  • Your opponent concedes (they give up, in other words).

Modified vs. Unlimited Tournament Styles

Now to quickly glance over the two different tournament styles (this information is probably irrelevant to the beginner):

Modified is the most common tournament style, run using only the latest sets in a series. These tournaments are much more expensive to keep up with as you must constantly buy new cards to play the game.

Unlimited is rarer but run with a no-barred limit. In other words, old cards and new cards alike can be played with older Trainers following the newer rules. This is the syle most casual players prefer, as less money is needed to play.

Hope you guys enjoyed this article and hope it helps. If you want more help, you can find a hands-on tutorial at the trainer challenge, and if you have any questions, leave a comment below.

Enjoy, comment, tell me what I can fix, and stay tuned for more articles by me.

What's your favorite type of Pokemon Card

  • Trainer
  • Pokemon
  • Energy
See results without voting

Another Video Tutorial

Comments 69 comments

Stevie 4 years ago

Can any Energy card be used for any Pokemon, or are the Energy. Cards specific to the Pokemon with the matching symbol?

Hum1l1ation profile image

Hum1l1ation 4 years ago Author

any energy card can be used with any pokemon but keep in mind the pokemon attacks may require a certain energy type. If it has a star symbol aka colorless any energy can be used with it but say it needed psychic energy then you would have to use psychic energy to allow the attack

lalala 4 years ago

cool thanks

Rajors 4 years ago

If the weakness on a Pokemon card just has the symbol (like no +10 or *2, just the symbol {like if Giratina's weakness just showed the Dark type symbol}), how much damage does that add on; if any?

Hum1l1ation profile image

Hum1l1ation 4 years ago Author

If the weakness symbol has no number It does x2 because in the older versions of pokemon there was no +10 or +20 weakness

Nicholas 3 years ago

what are prize cards?

Hum1l1ation profile image

Hum1l1ation 3 years ago Author

Sorry nick ive been extremely busy with work. Prize cards are 6 cards taken off the top of your deck and set aside as a marker of who is winning. Every time an opponents pokemon is knocked out you take a prize. Half the fun is not knowing what's in your prizes and sometimes neede stuff can be prized

oklk 3 years ago

can i use pokemon cards like energy cards.

Jack 3 years ago

I just opened a pokemon Arceus pack and got a Spiritomb. Yet next to one of its attacks there is an empty circle. Does that mea I can use that attack even if I'm on the bench? (Note:The move I'm talking about isn't a poke-power or poke-body.)

Hum1l1ation profile image

Hum1l1ation 3 years ago Author

no pokemon cannot be used as energies sadly...and an indent for an energy symbol means it takes no energy to use it but the active pokemon rule still applys

Jack 3 years ago

Dang it!

I was looking forward to using Spiritomb instead of Rare Candies! Any other pokemon who can evolve?

Hum1l1ation profile image

Hum1l1ation 3 years ago Author

any pokemon who can evolve in game boy games and such evolve in the tcg. just browse the pokedex and you will get an idea

Jack 3 years ago

I is confused.

Spiritomb has a move where it evolves a pokemon. I'm asking if any other pokemon cards have that type of move.

Hum1l1ation profile image

Hum1l1ation 3 years ago Author

yes but there are not many. honestly spiritomb is nice enough for now

Jack 3 years ago

2 things:

1. What do you mean, "Nice enough for now."?

2. What other pokemon do spiritombs effect you said there were not many but are there any others and if so could you name them?

Hum1l1ation profile image

Hum1l1ation 3 years ago Author

i mean nice enough for now by its good enough for your deck at the current moment. honestly off the top of my head i couldn't name any other pokemon with that effect

Jack 3 years ago

Lol, Double post!

ray 3 years ago

do damage counters use require weakness and resistence

MountainManJake profile image

MountainManJake 3 years ago from Seattle

Pokemon is the most ridiculously easy game ever. I have beaten experienced players on my first game ever. There is no strategy you can build in the game. It is all about energy to trainer to pokemon ratio. Having power.

zulu 3 years ago

Thanks a lot my brothers were playing tcg like, "Dodge it gyarados! Hide behind woobat!" And that sorta stuff. They only have like 6 cards each now, but are getting frost ray and psy crusher decks soon.

Noah 3 years ago

Are there any different ways to play

Joe 3 years ago

If your Pokemon is a normal type how does that factor into weakness on the opponent when attacking? Does the normal type work against all weaknesses? Or does it not work at all? For example does FLygon do 2x damage on Giratina? Or must the weakness say Normal type?

pop 2 years ago

thanks that helped a lot i learned how to play i have really good pokemon but i didn't know how to play

Nate 2 years ago

I play pokemon with no energy cards. It is much easyer

Chris 2 years ago

That was really enjoyable and i learned a lot

Hum1l1ation profile image

Hum1l1ation 2 years ago Author

Thanks for all the comments. I have not been here in months but I am back with hopefully newfound vigor to update the guides and all!!! Thanks for the overwhelming support

Slugboy 2 years ago

Can a "Black and White" deck play against another type, like "X and Y"?

Also, can I trade cards between the different types?

Hum1l1ation profile image

Hum1l1ation 2 years ago Author

A black and white deck can trade and play between the two...just remember x and y rules apply

nick 2 years ago

Where would you keep your energy and trainer cards if they're not in the field.

Ethan 2 years ago

War about the bench ???

dj mayne 2 years ago

can you battle xy decks against black and white decks?or does it matter?...

laddster1123 2 years ago

so i have blackhammer deck and im upgrading it sould i put my machap x in it or sould i havw the lengrary yveal

PokeTrainerAB 2 years ago

Guys lets not ask dumb questions, you don't want to irritate the Author.. I want to learn how to play correctly by Tournament rules. So my question sir is, Energy Cards, as I read the article I understood that only 1 NrG can b placed on a Pkmon per turn, but can I place 1 NrG on all of my pokemon both active n bench? Or am i just limited to literally 1 NrG card, to be bestowed upon 1 of my Pokemon, either bench or active, of my choosing?

Brock 2 years ago

Thanks pokemon r huge at my school.I always wanted to lrn 2 ply.But I have 1 question,if u ply at home and u don't really care.can u ply without a 60 card deck and no energy cards???

Newpokeplauer 2 years ago

I have the trainer item card of muscle band, which adds 20 hit points to the attack damage to active pokemon. Is this an item that stays with the active pokemon or gets discarded? The card does not say to discard it so do all item cards stay with the pokemon unless it says discard afterwards?

Newpokemonplauer 2 years ago

Also can you put item cards on benched pokemon or solely on the active?

Poke playa 2 years ago

You can only place one energy per turn on any one pokemon, bench or active. So only one energy per turn....ever.

clover 2 years ago

Can you play an EX card without the original version

Stardusty 23 months ago

What happens when your Pokemon doesn't have damage points on his card?

Kassidy 23 months ago

I have no idea whatsoever of how to play this game....bff's try to teach me but i just fail...can u guys help me to understand how to play PROPERLY!!!!!!!?????? Thx....

Tristen 22 months ago

How do you know the strongest and weakest Pokémon.

Greatrocco 21 months ago

Thanks for the article, this really helped me. I am currently looking into competitive TCG, as I already do competitive VG tournaments. Now to get the $300 to create my deck...

guy 21 months ago

When your active Pokemon is knocked out can you pull any one of your benched cards out?

remove j3 20 months ago

Can you please tell me how to make a fack pokemons cards

Jack 19 months ago

Thanks I learned a lot

thinker 19 months ago

Does it matter which series of pokemon you battle with. Like can i have in my 60 deck xy and xy fury fists as well as the original series and use evolutions and stages from different series and battle with them??? Like if i have an xy machop can i evolve it with an xy primal blast machoke or another series machoke?

Lewis 18 months ago

Some cards have + weakness while some have x weakness. So do some take +20 damage per attack while others would take 2 times the amount of damage delt?

Grayson 17 months ago

Ok I have Greninja ex His week ness is grass What is grass x2

ilikegames profile image

ilikegames 16 months ago from Australia

Plenty of fond memories of playing the game back in the day. The old Pokemon Trading Card Game for Game boy was also extremely fun.

Ariel 15 months ago

Where do you get full Pokemon decks?

luciana yeah thats right i am a girl 15 months ago

ariel you can get full pokemon decks on amazon just search full pokemon decks and a bunch will show up and sometimes they show that you can buy rare and special decks you can pretty much buy anthing on amazon so you guys should check it out and one more thing really 2 but andrew if you were mean enogh to tell someone who thought that this game is cool then you are the meanest and stupidest most selfesh and retarded person in the world and just in case you dont know what a retard is its a person who does something without thinking and that is obvioulsy doing that so you are the stupitest person i have ever met and next qustion hey whoever built this website i just got 120 pokemon cards and have no idea what to do with them do you have any advice???????????????????????????????????????????????????????????

knud 14 months ago

Can you use pokemons as energy cards?

Fish 12 months ago

can i literally just put an Evolve Pokemon as an Active Pokemon if i don't have the particular basic Pokemon to evolve with?

fishe 12 months ago

Yes you can do tat

pokemon123 11 months ago

im new to this and i didnt see anything about a shiny card, so does anyone no wut it is?

pikachu101 10 months ago

so how do you now there no longer able to play

Grundy 8 months ago

u must first play the basic pokemon then on your next turn place a stage 1 on it wait another turn then a stage 2.

pokemon with moves with no numbers to the right of the text dont do ant specific damage just what the text tells you.

Must use energies to play this card game. pokemon themselves are not energies.

DanTDM 8 months ago

I just got the electric eye set! and I got shinx can I evolve it in to luxio and then luxray?

toni TTG 7 months ago

Thanks it helped a lot . . ----

Blossoming bulbasaur 6 months ago

The lost zone is not the same as the discard pile. H was wrong in saying this. Cards only go to the lost zone when certain card effects say so. Otherwise, defeated pokemon go to a separate discard pile.

Theapeng 4 months ago

After you attack do you have to discard an energy card?

Mariah 4 months ago

what are prize cards?

Jeremiah 3 months ago

To Mariah:

Prize cards are what you earn,

James 2 months ago

this helps a lot. This one of the most popular games at my school so now i can play thx

Victini Master 2 months ago

Is it illegal not to have trainer or energy cards???

Peter 2 months ago

Quick question..can i use me pokemons cards as energy cards? Thanks

Noob_swag 2 months ago

Btw u did drone on

Jeff 2 months ago

What about if your Pokemon is poisoned or asleep if you flip heads can you still attack on the turn still(asleep) and is that the same with poison

Somebody 4 days ago


    Sign in or sign up and post using a HubPages Network account.

    0 of 8192 characters used
    Post Comment

    No HTML is allowed in comments, but URLs will be hyperlinked. Comments are not for promoting your articles or other sites.

    Click to Rate This Article