6 Spell Cards for Any Yu-Gi-Oh Deck
Easy, C-A-R-D-S. Oh, not that kind of spell? Spells, Magic, whatever you prefer to call them, these green-backgrounded cards have been with duelists since the advent of Yu-Gi-Oh. With literally thousands to choose from, players often struggle to find the best ones for their decks. So today, we'll begin reviewing sets of six to fit snugly into just about any assortment of cards!
No worries, we're not putting banned cards on today's list; we all know Pot of Greed and Harpie's Feather Duster will clean house anywhere. Limited (one copy allowed) and Semi-Limited (two copies) will be present, though.
6. Pot of Duality
Yikes, now there's a pot only a mother could love, with Lord Voldemort sticking out the back. Still, Pot of Duality functions well in almost any deck. It lets you "excavate" (look at) the top three cards of your deck, pick one to add to your hand, then shuffle the others back into the deck.
Basically, you're trading Duality for a card of your choice, allowing you to draw what you want when you need it. The catch? You can't Special Summon during the turn you activate this card.
Still, you can Normal Summon, and its benefit typically outweighs waiting one turn to Special Summon. Give it a chance, especially in decks where you absolutely need to draw specific cards.
5. Mystical Space Typhoon
Mystical Space Typhoon enjoys destroying Spells and Traps as well as long walks on the beach. Sadly, its status as an inanimate object prevents it from finding true happiness.
Still, it's a formidable card that usually lumbers around the Limited and Semi-Limited categories. It can destroy one Spell or Trap of your choice. Simple enough, but as a bonus, Typhoon classifies as an Instant Spell, allowing you to set it and use it on your opponent's turn if you wish, just like a Trap card.
Maybe one day you'll find the Dark Magician Girl of your dreams, MST, maybe one day.
4. Shard of Greed
Shard of Greed is basically the weaker little cousin of the infamous Pot of Greed. Thankfully, unlike PoG, Shard isn't banned; feel free to use it as much as you wish.
Both Spells let you draw two cards, giving you a net gain of one card. The difference is Shard has to spend two turns on the field accumulating counters before you can use it. Be careful, while it's amassing counters, it's vulnerable to destruction. Still, it's a fast, cheap way to gain card advantage and overwhelm foes. I dare you to think of a deck that this bad boy wouldn't fit well in!
Note: There are some decks that this bad boy would not fit well in. The author just likes to boast.
Uh-oh. Your opponent has filled all five monster slots with powerful behemoths ready to tear you apart. Blue Eyes-White Dragon, Dark Magician, and even the mighty Basic Insect stare you down. What can you do?
Enter Raigeki, young duelist. Whip out this Spell, and (for no cost) all your opponent's monsters are destroyed. Also, since it doesn't target them, it can eliminate pesky creatures with effects that prevent them from being targeted. This amazing card was long banned, but it recently moved to the limited classification, allowing one in your deck.
It's probably the best of today's cards, but pretend I didn't say that and you didn't already know it so we can draw (no pun intended) attention to cards that aren't restricted.
2. Swords of Revealing Light
A card that's gradually drifted from forbidden to completely unrestricted, Swords of Revealing Light has defended duelists for years. Play it, and you'll automatically flip over all your opponent's face-down monsters. Even better, Swords will remain on the field for three turns, and during that time, your opponent cannot attack you in. Not in the game anyway. Watch out in real life, duelists are a fickle, often caffeinated species, prone to strike at any moment.
Three turns of protection (assuming it isn't destroyed) plus a free monster reveal? Yes, please.
1. Supply Squad
Where do you think the phrase "Squad Goals" came from? Well okay, not here, but still, Supply Squad solidifies many a victory. It's a Continuous Spell, staying on the field until it's destroyed. During that time, once per turn, whenever a monster of yours perishes, you draw one card. This takes something normally bad (your monster being destroyed—do I really have to spell this out?) and cushions the blow by refilling your hand whenever it happens.
The best part? Though it will only work once per turn, this effect can activate on both players' turns, meaning you'll rapidly bring in reinforcements. Give this awesome card a try and see if you love it as much as I do.
Spell Triviaview quiz statistics
Which Spell Is Your Favorite?
Gone are the dark dueling days where hand replenishment cards were few and far between. Thanks to non-banned options like Supply Squad and Shard of Greed, Yu-Gi-Oh has developed into a more natural, strategic contest, and I hope it continues to grow as time passes.
Heck, even the anime has drastically improved; Arc-V set a new bar for what Yu-Gi-Oh anime should be, despite having a protagonist with hair that resembles a Christmas Tomato.
Feel free to vote for your favorite card in the poll to the right, and I'll see you at our next countdown!
© 2016 Jeremy Gill