Ten Yugioh Trap Cards That Can Go In Any Deck

Updated on August 10, 2016

Trap Cards


Trap Cards are vital in a Yugioh deck. They can be used to throw your opponent off guard, and let you get the upper hand. A common way to build a deck is to have 1/4 of your deck be Trap Cards (the other 1/4 should be Spell Cards, and the rest should be Monster Cards). A lot of them are made specifically for certain decks, while some can be useful in almost any deck. In this article, I will list 10 Trap Cards that can go well in almost any deck.

Bottomless Trap Hole

Type: Normal Trap Card

Status: Limited

Official Card Description: When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.

My Description: If you have used Trap Hole, Bottomless Trap Hole works in a similar manner. When your opponent Summons a monster in ANY way (Normal, Flip, Synchro, etc.) and that monster has at least 1500 ATK Points, then that monster is banished and sent to the Out Of Play Zone. Useful for opponents who like to Summon monsters with high ATK or high DEF.

Mirror Force

Type: Normal Trap Card

Status: Semi-Limited

Official Card Description: When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

My Description: This card is useful for when your opponent has several Attack Position monsters on the field. If any of those monsters decide to attack, then ALL the Attack Position monsters your opponent controls are destroyed and sent to the Graveyard.

Scrap-Iron Scarecrow

Type: Normal Trap Card

Status: Unlimited

Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, then Set this card face-down again instead of sending it to the Graveyard.

My Description: I love this card. Basically, it is a Trap Card that you can use more then once and is not Continuous. Every time your opponent's monster declares an attack, you just use the Trap, and set it back down. You can use it as many times as you want, however it only works once every Battle Phase in your opponent's turn. Though, if you set three of them, that's three attacks you can negate during your opponent's Battle Phases! Unless your opponent uses a card like Dust Tornado or Heavy Storm to destroy it, you have a great Trap Card defense.

Sakuretsu Armor

Type: Normal Trap Card

Status: Unlimited

Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

My Description: This card is very basic and is used in a lot of beginner decks. When your opponent attacks, that monster is destroyed and sent to the Graveyard. That's it.

Dimensional Prison

Type: Normal Trap Card

Status: Semi-Limited

Official Card Description: When an opponent's monster declares an attack: Target that monster; banish that target.

My Description: This card works EXACTLY like Sakuretsu Armor, except instead of the attack monster being sent to the Graveyard, it is removed out of play. Even better.

Magic Cylinder

Type: Normal Trap Card

Status: Unlmited

Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

My Description: This card is perfect for when your opponent Summons a monster with a huge amount of ATK Points and tries to attack you when you have no monsters to defend yourself with. The amount of ATK Points that attacking monster has is now the amount of damage your opponent receives. I beat someone once in a duel with this card, since the ATK Points his attacking monster had was the exact amount of Life Points he had remaining.

Magic Cylinder On Amazon

Call Of The Haunted

Type: Continuous Trap Card

Status: Unlimited

Official Card Description: Target 1 monster in your Graveyard: Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

My Description: This card is useful for when you have one of your best monsters in the Graveyard. No matter what level that monster is, you can Special Summon it in Attack Position and use it again. I have seen this card used a lot with people who like Blue-Eyes White Dragon.

Dust Tornado

Type: Normal Trap Card

Status: Unlmited

Official Card Description: Target 1 Spell/Trap your opponent controls: Destroy that target, then you can Set 1 Spell/Trap Card from your hand.

My Description: This card can be used on both Set Spell/Trap Cards, or Continuous Cards that are on your opponent's side of the field. So, if your opponent used a Call of the Haunted to Special Summon a strong monster, use a card like Dust Tornado to destroy that card, AND destroy that monster at the same time.

Draining Shield

Type: Normal Trap Card

Status: Unlmited

Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.

My Description: This is one of the best ways to defend AND help yourself at the same time. Perfect when your opponent has a high ATK monster attacking, and you have low Life Points. Remember though, that monster is not destroyed!

Somebody's deck, which uses some of the Trap Cards I listed here.
Somebody's deck, which uses some of the Trap Cards I listed here. | Source

Magic Jammer

Type: Counter Trap Card

Status: Unlimited

Official Card Description: When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

My Description: Useful when your opponent activates an annoying Spell Card. You do have to discard one card, which can be a downside. But, if you discard a monster with high ATK Points, and then use the Call of the Haunted Card mentioned here, you can bring that monster onto the field without Tributing necessary monsters! Nice Combo!

Yugioh Poll

Which Trap Card listed here is your favorite?

See results

Disagree? Have Better Choices?

Do you disagree with any of my choices? Do you think there are better Trap Cards then these? Leave comments below and tell me what you think. Feedback is Appreciated!

Comment Section

    0 of 8192 characters used
    Post Comment

    • profile image

      Anonymous 2 months ago

      Personally, one of my favorite traps is Crystal Avatar. When an opponents monster declares a direct attack that will wipe out your life points (greater than or equal to) you can special summon it as a monster with attack equal to your LP, proceed to damage calculation, and if it's destroyed by the battle, you inflict damage equal to the cards attack on the field. I've won almost every time I've used this trap, but have a backup card just in case. Other than that, this card is bliss

    • profile image

      Price 4 months ago

      I think the 2 best cers are gogogo ghost and garbage ogre

    • profile image

      .....?.??????.?.....?....?.. 5 months ago

      I think the 2 best traps are mirror force and call of the haunted.

    • ultimatedefense profile image

      ultimatedefense 5 months ago

      I wonder why mirror force isn't even limited in anyway, it's one of the most traps all........ it's a trap!

    • profile image

      Mynk 6 months ago

      Out of the new card sets for Code of the Duelist, I would suggest that "Blind Obliteration" is a card which can be used in any deck.


      Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.

      Though this does not work on Link Monsters, it effects everything else. If your deck deals a lot with face down monsters, this becomes more effective.

    • profile image

      ally 7 months ago

      I think mirror force can be really useful in a tough spot. I mean it reflects the attack right back at the opponent.

    • profile image

      AJS 9 months ago


      I find your tips for trap cards very usefull to start with!

      But, you mention the card "magic jammer"... I think that "dark bribe" is better because it targets BOTH spell and trap cards. unlike "magic jammer and now we're there don't forget "seven tools of the bandit" targets either a spell(magic jammer) OR a trap card(seven tools of the bandit).. Dark bribe has both in one. the only backfire is that when you activate it your opponent can draw a card.

    • profile image

      Nic 13 months ago

      My brother constantly uses mirror force to destroy my best fusions with ease, and it's the most aggravating thing ever.

    • profile image

      Hi 14 months ago

      Self destruct button. Yes, I know it makes ties, not wins, but it is still a instant kill!

    • profile image

      Kyle Smith 14 months ago

      Torrential Tribute is an amazing trap to play when you're in a pinch as it functions as a trap hole wiping the field clean as soon your opponent summons a monster. The drawback of other traps such as mirror force, magical cylinder, etc is your opponent needs to declare an attack, but with torrential tribute they merely need to summon 1 monster then you can clear the field.

    • profile image

      i really like trains 15 months ago

      where is compose

    • profile image

      John John 15 months ago

      Don't forget about "wonder xyz" allowing the xyz summon of any monster using your monsters on the field as xyz materials

    • profile image

      7531yo 16 months ago

      I'm gonna have to go with the good ol' Mirror force. It was from the original set, and is still one of the most overused and powerful trap cards in the game. Chaos max is one of the only monsters it doesn't work on.

    • profile image

      Phalliclord 18 months ago

      Solemn brigade, 2 of them were out during the time of posting my boy.

    • profile image

      Bleadder 2 years ago

      hmmmm..... i personaly think every card that you listed is realy usefull for any deck, but i'd like to add "Magical Arm Shield" (if you like makeing your opponents monsters kill eachother xD), "torrential Tribute" (if you're fiend is empty and the opponent has a few monsters, as soon as he summons a monster you can destroy them all, but if you have a monster it dies as well...) and "darm Mirror Force" (becouse it can banish all opponents defense position monsters without trigering unwanted flip effects)

    • profile image

      Yami 2 years ago

      Zoma the Spirit

    • profile image

      Brian 2 years ago

      Royal Decree pones them all

    • profile image

      Luke 2 years ago

      Judgement of Anubis is a boss card that can easily lay waste to your opponents field

    • profile image

      Princess Mario 2 years ago

      I think that the best traps are 1. mirror force, hands down 2. bottomless trap hole, bottomless is op because it says if it SUMMONS so that actually crazy with a 1500 or more attack!!! that's crazy talk konami 3.solemn judgement 4. torrential tribute 5. dimensional prison 6. fiendish chain 7. solemn judgement, OBVIOUSLY PEOPLE -_- 8. magic cylinder 9. vanity's empitness 10. and finally hard choice either scrap iron scarecrow or compulsory evacuation device. My Dueling network account is awesome43 if you want a duel or tips for decks.

    • profile image

      john 3 years ago

      i thing the best traps are 1:vanity's emptiness 2:solemn warning 3:bottomless trap hole 4:compulsory evacuation device 5:torrential tribute 6:breakthrough skill 7:fiendish chain 8:dimensional prison 9:karma cut 10:wiretap...these are only based on the current format and my dn acc is !!! vegeta if any1 wants 2 duwl.

    • profile image

      3 years ago

      magic jammer is a bad card. I would rather use dark bribe

    • lorddraven2000 profile image

      Sam Little 3 years ago from Wheelwright KY

      I am seeing more cats playing around mirror force.

    • profile image

      Bin 3 years ago

      I hate mirror force

    • profile image

      Relic King 3 years ago

      I'm sad not seeing enchanted javalin

    • Zeron87 profile image

      Zeron87 3 years ago

      I would upgrade this list... Dimensional Prison and Bottomless will always be viable. But Mirror Force, Magic Jammer, and Scrap-Iron Scarecrow, are pretty useless now.

    • profile image

      TheSauceBoss9000 3 years ago

      1. I LOVE Scrap-Iron Scarecrow. Pretty much annoys the ************* out of my opponents.

      2. Some more awesome Trap cards:

      •Compulsory Evacuation Device

      •Blackwing-Backlash (IF you have Blackwing monsters)

      •Dark Mirror Force

      •Heaven's Wrath (I think that's what it's called)

      •Metal Reflect Slime

    • profile image

      3 years ago

      dark bribe is better then magic jammer; it works on both spell or trap cards, is a counter trap, and no cost for you, your opponent gets to draw acard instead of using an important card.

    • profile image

      Kell 3 years ago

      Judgement of anubis?? Underated! Great card

    • profile image

      Mister Matt 3 years ago

      I don't no if it is really better than the trapcarcards you had listed because all those are great but my favorite tarp card to use is thunder of rule I have won many dules because I drew that card at the right time

    • Tahoehawk profile image

      Nick 4 years ago from Lynden, Washington

      I agree with Mirror Force for sure, I always ran that card back when I played.

    • lorddraven2000 profile image

      Sam Little 4 years ago from Wheelwright KY

      I love scrap iron scarecrow.The card really keeps a lot of damage from my life points and buys me time to inflict some damage of my own.

    • profile image

      Tro 4 years ago

      compulsory evacuation

    • profile image

      MNO 4 years ago

      Breakthrough Skill

      Dark Bribe

      Solemn Judgement

    • profile image

      steve 4 years ago

      so coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

      i love it

    • profile image

      David 5 years ago

      Uh no.. you can't use scrap-iron scarecrow more than once in a turn. Trap cards can't be played the turn they are set and if you read the card text is says you can Set it back down in capitals which means it is referring to the action of Setting the trap, which means it can't be activated again that turn. If you could use it more than once a turn it'd be pretty broken. That would be like if they made Thousand eyes restrict into a regular 1 star effect monster.

    • Richard Rowell profile image

      Richard Rowell 5 years ago from Brockton, Massachusetts

      The Solemn Trio: Two Solemn Warning and One Solemn Judgment. Those can work anytime, anywhere. Seven Tools of the Bandit is another underrated trap card. Magic Jammer was a great card back in the day, and Draining Shield is still good in stall decks. The others you mentioned are staples (Magic Cylinder should get more love! IT'S AT THREE!)

      Dimensional Prison is strictly better than Sakuretsu Armor, but if they decide to limit Prison, as I hear they might, you may see Sakuretsu Armor seeing play once again!

    • profile image

      yugi 5 years ago

      trap hole is another good trap to place n any deck