Ten Yu-Gi-Oh Trap Cards That Can Go in Any Deck - HobbyLark - Games and Hobbies
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Ten Yu-Gi-Oh Trap Cards That Can Go in Any Deck

I love collecting Yu-Gi-Oh cards and developing new game strategies.

Learn about some great trap cards to use in your Yu-Gi-Oh deck!

Learn about some great trap cards to use in your Yu-Gi-Oh deck!

Trap Cards are vital in a Yu-Gi-Oh deck. They can be used to throw your opponent off guard, and let you get the upper hand. A common way to build a deck is to have 1/4 of your deck be Trap Cards (the other 1/4 should be Spell Cards, and the rest should be Monster Cards). A lot of them are made specifically for certain decks, while some can be useful in almost any deck. In this article, I will list 10 Trap Cards that can go well in almost any deck.

1. Bottomless Trap Hole

  • Type: Normal Trap Card
  • Status: Limited
  • Official Card Description: When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
  • My Description: If you have used Trap Hole, Bottomless Trap Hole works in a similar manner. When your opponent Summons a monster in ANY way (Normal, Flip, Synchro, etc.) and that monster has at least 1500 ATK Points, then that monster is banished and sent to the Out Of Play Zone. Useful for opponents who like to Summon monsters with high ATK or high DEF.

2. Mirror Force

  • Type: Normal Trap Card
  • Status: Semi-Limited
  • Official Card Description: When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
  • My Description: This card is useful for when your opponent has several Attack Position monsters on the field. If any of those monsters decide to attack, then ALL the Attack Position monsters your opponent controls are destroyed and sent to the Graveyard.

3. Scrap-Iron Scarecrow

  • Type: Normal Trap Card
  • Status: Unlimited
  • Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, then Set this card face-down again instead of sending it to the Graveyard.
  • My Description: I love this card. Basically, it is a Trap Card that you can use more than once and is not Continuous. Every time your opponent's monster declares an attack, you just use the Trap, and set it back down. You can use it as many times as you want, however it only works once every Battle Phase in your opponent's turn. Though, if you set three of them, that's three attacks you can negate during your opponent's Battle Phases! Unless your opponent uses a card like Dust Tornado or Heavy Storm to destroy it, you have a great Trap Card defense.

4. Sakuretsu Armor

  • Type: Normal Trap Card
  • Status: Unlimited
  • Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
  • My Description: This card is very basic and is used in a lot of beginner decks. When your opponent attacks, that monster is destroyed and sent to the Graveyard. That's it.

5. Dimensional Prison

  • Type: Normal Trap Card
  • Status: Semi-Limited
  • Official Card Description: When an opponent's monster declares an attack: Target that monster; banish that target.
  • My Description: This card works EXACTLY like Sakuretsu Armor, except instead of the attacking monster being sent to the Graveyard, it is removed out of play. Even better.

6. Magic Cylinder

  • Type: Normal Trap Card
  • Status: Unlimited
  • Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
  • My Description: This card is perfect for when your opponent Summons a monster with a huge amount of ATK Points and tries to attack you when you have no monsters to defend yourself with. The amount of ATK Points that attacking monster has is now the amount of damage your opponent receives. I beat someone once in a duel with this card, since the ATK Points his attacking monster had was the exact amount of Life Points he had remaining.

7. Call Of The Haunted

  • Type: Continuous Trap Card
  • Status: Unlimited
  • Official Card Description: Target 1 monster in your Graveyard: Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
  • My Description: This card is useful for when you have one of your best monsters in the Graveyard. No matter what level that monster is, you can Special Summon it in Attack Position and use it again. I have seen this card used a lot with people who like Blue-Eyes White Dragon.

8. Dust Tornado

  • Type: Normal Trap Card
  • Status: Unlimited
  • Official Card Description: Target 1 Spell/Trap your opponent controls: Destroy that target, then you can Set 1 Spell/Trap Card from your hand.
  • My Description: This card can be used on both Set Spell/Trap Cards, or Continuous Cards that are on your opponent's side of the field. So, if your opponent used a Call of the Haunted to Special Summon a strong monster, use a card like Dust Tornado to destroy that card, AND destroy that monster at the same time.

9. Draining Shield

  • Type: Normal Trap Card
  • Status: Unlimited
  • Official Card Description: When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
  • My Description: This is one of the best ways to defend AND help yourself at the same time. Perfect when your opponent has a high ATK monster attacking, and you have low Life Points. Remember though, that monster is not destroyed!
Somebody's deck, which uses some of the Trap Cards I listed here.

Somebody's deck, which uses some of the Trap Cards I listed here.

10. Magic Jammer

  • Type: Counter Trap Card
  • Status: Unlimited
  • Official Card Description: When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
  • My Description: Useful when your opponent activates an annoying Spell Card. You do have to discard one card, which can be a downside. But, if you discard a monster with high ATK Points, and then use the Call of the Haunted Card mentioned here, you can bring that monster onto the field without Tributing necessary monsters! Nice Combo!

Yugioh Poll

Disagree? Have Better Choices?

Do you disagree with any of my choices? Do you think there are better Trap Cards then these? Leave comments below and tell me what you think. Feedback is Appreciated!

© 2012 Jessica Negron

Comment Section

Luka on October 15, 2019:

last turn is the best trap so is ultiment offering

Hiroy on July 20, 2018:

Actually storming mirror force or maybe quaking mirror are better option, it doesn't destroy, so that's one problem less

Felixthefelix on April 26, 2018:

Some of these are kind of naive they are too easily destroyed or become useless against monsters that cannot be targeted by card effects I personally love threatening roar, waboku, and dimension wall because they work no matter what your opponent does (beside negating) and you can chain waboku or threatening roar as they are getting destroyed. Also I’m of the opinion that dark bribe is a must trap for most decks.

Anonymous on February 12, 2018:

Personally, one of my favorite traps is Crystal Avatar. When an opponents monster declares a direct attack that will wipe out your life points (greater than or equal to) you can special summon it as a monster with attack equal to your LP, proceed to damage calculation, and if it's destroyed by the battle, you inflict damage equal to the cards attack on the field. I've won almost every time I've used this trap, but have a backup card just in case. Other than that, this card is bliss

Price on November 27, 2017:

I think the 2 best cers are gogogo ghost and garbage ogre

.....?.??????.?.....?....?.. on November 08, 2017:

I think the 2 best traps are mirror force and call of the haunted.

BEWARE DANGER on November 05, 2017:

I wonder why mirror force isn't even limited in anyway, it's one of the most traps all........ it's a trap!

Mynk on October 05, 2017:

Out of the new card sets for Code of the Duelist, I would suggest that "Blind Obliteration" is a card which can be used in any deck.

Effect:

Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.

Though this does not work on Link Monsters, it effects everything else. If your deck deals a lot with face down monsters, this becomes more effective.

ally on September 11, 2017:

I think mirror force can be really useful in a tough spot. I mean it reflects the attack right back at the opponent.

AJS on July 12, 2017:

Hello,

I find your tips for trap cards very usefull to start with!

But, you mention the card "magic jammer"... I think that "dark bribe" is better because it targets BOTH spell and trap cards. unlike "magic jammer and now we're there don't forget "seven tools of the bandit" targets either a spell(magic jammer) OR a trap card(seven tools of the bandit).. Dark bribe has both in one. the only backfire is that when you activate it your opponent can draw a card.

Nic on March 05, 2017:

My brother constantly uses mirror force to destroy my best fusions with ease, and it's the most aggravating thing ever.

Hi on February 20, 2017:

Self destruct button. Yes, I know it makes ties, not wins, but it is still a instant kill!

Kyle Smith on February 01, 2017:

Torrential Tribute is an amazing trap to play when you're in a pinch as it functions as a trap hole wiping the field clean as soon your opponent summons a monster. The drawback of other traps such as mirror force, magical cylinder, etc is your opponent needs to declare an attack, but with torrential tribute they merely need to summon 1 monster then you can clear the field.

i really like trains on January 15, 2017:

where is compose

John John on December 29, 2016:

Don't forget about "wonder xyz" allowing the xyz summon of any monster using your monsters on the field as xyz materials

7531yo on December 18, 2016:

I'm gonna have to go with the good ol' Mirror force. It was from the original set, and is still one of the most overused and powerful trap cards in the game. Chaos max is one of the only monsters it doesn't work on.

Phalliclord on October 22, 2016:

Solemn brigade, 2 of them were out during the time of posting my boy.

Bleadder on October 16, 2015:

hmmmm..... i personaly think every card that you listed is realy usefull for any deck, but i'd like to add "Magical Arm Shield" (if you like makeing your opponents monsters kill eachother xD), "torrential Tribute" (if you're fiend is empty and the opponent has a few monsters, as soon as he summons a monster you can destroy them all, but if you have a monster it dies as well...) and "darm Mirror Force" (becouse it can banish all opponents defense position monsters without trigering unwanted flip effects)

Yami on July 11, 2015:

Zoma the Spirit

Brian on July 09, 2015:

Royal Decree pones them all

Luke on June 22, 2015:

Judgement of Anubis is a boss card that can easily lay waste to your opponents field

Princess Mario on May 15, 2015:

I think that the best traps are 1. mirror force, hands down 2. bottomless trap hole, bottomless is op because it says if it SUMMONS so that actually crazy with a 1500 or more attack!!! that's crazy talk konami 3.solemn judgement 4. torrential tribute 5. dimensional prison 6. fiendish chain 7. solemn judgement, OBVIOUSLY PEOPLE -_- 8. magic cylinder 9. vanity's empitness 10. and finally hard choice either scrap iron scarecrow or compulsory evacuation device. My Dueling network account is awesome43 if you want a duel or tips for decks.

john on January 08, 2015:

i thing the best traps are 1:vanity's emptiness 2:solemn warning 3:bottomless trap hole 4:compulsory evacuation device 5:torrential tribute 6:breakthrough skill 7:fiendish chain 8:dimensional prison 9:karma cut 10:wiretap...these are only based on the current format and my dn acc is !!! vegeta if any1 wants 2 duwl.

i on December 07, 2014:

magic jammer is a bad card. I would rather use dark bribe

Sam Little from Wheelwright KY on November 21, 2014:

I am seeing more cats playing around mirror force.

Bin on November 21, 2014:

I hate mirror force

Relic King on October 11, 2014:

I'm sad not seeing enchanted javalin

Zeron87 on October 05, 2014:

I would upgrade this list... Dimensional Prison and Bottomless will always be viable. But Mirror Force, Magic Jammer, and Scrap-Iron Scarecrow, are pretty useless now.

TheSauceBoss9000 on September 16, 2014:

1. I LOVE Scrap-Iron Scarecrow. Pretty much annoys the ************* out of my opponents.

2. Some more awesome Trap cards:

•Compulsory Evacuation Device

•Blackwing-Backlash (IF you have Blackwing monsters)

•Dark Mirror Force

•Heaven's Wrath (I think that's what it's called)

•Metal Reflect Slime

i on September 15, 2014:

dark bribe is better then magic jammer; it works on both spell or trap cards, is a counter trap, and no cost for you, your opponent gets to draw acard instead of using an important card.

Kell on July 31, 2014:

Judgement of anubis?? Underated! Great card

Mister Matt on April 26, 2014:

I don't no if it is really better than the trapcarcards you had listed because all those are great but my favorite tarp card to use is thunder of rule I have won many dules because I drew that card at the right time

Nick from Lynden, Washington on February 03, 2014:

I agree with Mirror Force for sure, I always ran that card back when I played.

Sam Little from Wheelwright KY on December 05, 2013:

I love scrap iron scarecrow.The card really keeps a lot of damage from my life points and buys me time to inflict some damage of my own.

Tro on November 17, 2013:

compulsory evacuation

MNO on June 09, 2013:

Breakthrough Skill

Dark Bribe

Solemn Judgement

steve on May 06, 2013:

so coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

i love it

David on April 15, 2013:

Uh no.. you can't use scrap-iron scarecrow more than once in a turn. Trap cards can't be played the turn they are set and if you read the card text is says you can Set it back down in capitals which means it is referring to the action of Setting the trap, which means it can't be activated again that turn. If you could use it more than once a turn it'd be pretty broken. That would be like if they made Thousand eyes restrict into a regular 1 star effect monster.

Richard Rowell from Brockton, Massachusetts on February 22, 2013:

The Solemn Trio: Two Solemn Warning and One Solemn Judgment. Those can work anytime, anywhere. Seven Tools of the Bandit is another underrated trap card. Magic Jammer was a great card back in the day, and Draining Shield is still good in stall decks. The others you mentioned are staples (Magic Cylinder should get more love! IT'S AT THREE!)

Dimensional Prison is strictly better than Sakuretsu Armor, but if they decide to limit Prison, as I hear they might, you may see Sakuretsu Armor seeing play once again!

yugi on December 29, 2012:

trap hole is another good trap to place n any deck