Top 10 Cards You Need for Your Red-Eyes Black Dragon Yu-Gi-Oh Deck

Updated on June 17, 2018
Jeremy Gill profile image

Jeremy enjoys dueling in-between working as a chemical analyst and campus building manager.

Red-Eyes Black Dragon in Yu-Gi-Oh

The first Yu-Gi-Oh movie stated that while Blue-Eyes White Dragon brings power, Red-Eyes Black Dragon offers potential. This accurately sums up the strengths of the respective dragons and their vast archetypes. Blue-Eyes wields stronger ATK and focuses on raw power and destruction, but Red-Eyes possesses a vast amount of upgraded forms, monster swarming, and other tricks, making him just as fierce as his famous counterpart.

Factor in the game's numerous dark-attributed support cards, and you've got a heck of a series that maintains a considerable competitive presence even today. But with hundreds of options available, which support members reign supreme? These are the top ten cards you need in your Red-Eyes Yu-Gi-Oh deck!

Red-Eyes Black Flare Dragon
Red-Eyes Black Flare Dragon

10. Red-Eyes Black Flare Dragon

Type: Monster

Matching his namesake's 2400 ATK, 2000 DEF, and level of 7, Red-Eyes Black Flare Dragon needs two tributes to normal summon, but don't worry—you'll often be gimmicking it to the field with special summons using other effects. A rare gemini monster, Black Flare counts as a normal monster while in the field or graveyard until you normal summon it while it's already out, granting a fierce effect: when this card is involved in damage calculation, at the end of the battle phase (assuming Black Flare remains fielded) you can inflict damage to your opponent equal to this card's original ATK.

This means that Black Flare can attack for 2400, then throw in another 2400 of indirect pain, inflicting a whopping 4800 damage to your opponent's life points in a single turn! And since it bears the "Red-Eyes" name, Black Flare qualifies for many archetype-dependent search and recovery qualities. Be sure to use its fluctuating normal-effect monster status to good use with cards that rely on normal monsters, some of which we'll soon encounter.

Black Metal Dragon
Black Metal Dragon

9. Black Metal Dragon

Type: Monster

Although it doesn't actually carry the Red-Eyes name, Black Metal Dragon perfectly supports the series. While it only wields 600 ATK and DEF, you probably don't want to summon it—instead, you can attach Black Metal Dragon (similarly to equip spells) to a Red-Eyes monster you control. You can do this from either your field or hand, so if you did for some reason summon it (perhaps it was revived from the graveyard), it can still arm your creatures. The attached monster gains 600 ATK, and when Black Metal is sent from the field to the graveyard, you can add a Red-Eyes card from your deck to your hand.

This simultaneously boosts the power of your monster while adding a card upon demise, and note that Black Metal doesn't specify what type of card it can find—meaning you can search out a Red-Eyes monster, spell, or trap! Finally, since Metal Dragon classifies as a level 1 monster, you can quickly find it with Red-Eyes Baby Dragon. Easy to find and easy to find other cards with, you definitely want Black Metal in your deck list.

Red-Eyes Fusion
Red-Eyes Fusion

8. Red-Eyes Fusion

Type: Spell

First, let's cover the small trade-offs with this magic. You can only play one Red-Eyes Fusion per turn, and the turn you cast it, you can't normal or special summon other monsters (but can you still flip summon), so be sure not to activate it if you need to field other beasts.

However, despite these restrictions, Red-Eyes Fusion offers unparalleled fusion power. It can only fusion summon a monster that specifically lists a Red-Eyes creature as material, and like most fusion spells, you can use monsters in your hand or field as material. However, unlike most fusions, you can also use cards in your deck, keeping your hand and field stocked and circumventing the main high-cost disadvantage of fusion summons. With this, you're keeping card advantage and stocking your graveyard while summoning a powerful Red-Eyes fusion monster. Speaking of which...

Archfiend Black Skull Dragon
Archfiend Black Skull Dragon

7. Archfiend Black Skull Dragon

Type: Monster

While technically belonging to the Archfiend series, not the Red-Eyes, Archfiend Black Skull Dragon requires a level 6 Archfiend normal monster and any Red-Eyes monster as material, and you can only summon one copy of him per turn. Luckily, he wields a daunting 3200 ATK, 2500 DEF, and when he attacks, your opponent cannot activate cards or effects until the end of the damage step, guarding you against common counters like Mirror Force.

Additionally, when damage calculation is performed using this fusion summoned card, at the end of the battle phase you can shuffle one Red-Eyes normal monster from your graveyard into your deck and inflict damage to your opponent equal to its ATK! Coupled with Black Skull's dominating stats, your opponent's precious life will rapidly drain with these abilities, and thanks to its own shield, they shouldn't have a chance to eliminate Black Skull until their turn—assuming they last that long.

Meteor Black Comet Dragon
Meteor Black Comet Dragon

6. Meteor Black Comet Dragon

Type: Monster

Meteor Black Comet Dragon also doesn't carry the Red-Eyes moniker, but summoning it requires a level 7 Red-Eyes and any level 6 dragon as material. The summoning criteria is a bit specific, so make sure to employ Red-Eyes Fusion to have access to the needed resources from your deck. However, when fusion summoned, Meteor Black lets you send a Red-Eyes from your hand or deck to the graveyard, then inflict damage equal to half its original ATK to your opponent.

Not only does this land some decent pain, it sets you up for Meteor's next ability: when sent from the monster zone to the graveyard, you can special summon a normal monster from your graveyard. This can helpfully recall a regular Red-Eyes Black Dragon or a gemini unit like Black Flare. Finally, Meteor Black's titanic 3500 ATK should annihilate just about any adversary in battle.

Return of the Dragon Lords
Return of the Dragon Lords

5. Return of the Dragon Lords

Type: Spell

A magic as crucial to the Red-Eyes Clan as the Blue-Eyes family, Return of the Dragon Lords simply lets you special summon a level 7 or 8 dragon-type monster from your graveyard. This can easily recall your strongest winged reptiles without having to tribute, and unlike the classic rejuvenating trap card Call of the Haunted, you don't have to wait a turn before activation.

Additionally, when one or more dragons you control would be destroyed by battle or card effect, you can banish Return of the Dragon Lords from your graveyard to prevent the destruction. What else can I say? A quick and easy special summon alongside an awesome barrier—don't overlook this fierce revival/defense combo.

Red-Eyes Retro Dragon
Red-Eyes Retro Dragon

4. Red-Eyes Retro Dragon

Type: Monster

One of the game's best hand-traps, you'll probably want to keep Red-Eyes Retro Dragon snuggled hidden with your hand until at least one level 7 or lower Red-Eyes you control is destroyed (regardless of whether through battle or effect) and sent to your graveyard. At that time, you can special summon Retro from your hand in defense position and revive as many of the destroyed monsters as possible in the same battle positions they maintained when vanquished. This simultaneously fields Retro while recalling your conquered dragons, and since it can revive multiple Red-Eyes at once, it's a great defense against field-wipes like Raigeki.

Additionally, you can tribute Retro to grant yourself an extra normal summon of a Red-Eyes monster for the turn, a nice bonus on top of an already-tempting package.

The Black Stone of Legend
The Black Stone of Legend

3. The Black Stone of Legend

Type: Monster

The Black Stone of Legend's low level of 1 and nonexistent battle stats (0 ATK and 0 DEF) actually help rather than hinder it. Remember, level 1 monsters can be searched for by Red-Eyes Baby Dragon, and having 0 DEF qualifies Black Stone for effects like that of Masked Chameleon. Luckily, Black Stone also stands on its own two feet (metaphorically). You can tribute it to special summon a level 7 or lower Red-Eyes (other than Red-Eyes B. Chick) from your deck, a great way to easily field your high-level aces without tributing.

Plus, while this card is in your graveyard, you can shuffle another level 7 or lower Red-Eyes from your graveyard into your deck (again excluding B. Chick) to add Black Stone to your hand, ready to be normal summoned and tributed again. Two great abilitie, and plenty of synergies with no drawbacks help Black Stone stand out as one of the best supporters in an archetype full of handy assists.

Red-Eyes Flare Metal Dragon
Red-Eyes Flare Metal Dragon

2. Red-Eyes Flare Metal Dragon

Type: Monster

Xyz monster Red-Eyes Flare Metal Dragon brandishes enough benefits to wing your Kuriboh. He helpfully accepts any two level 7 monsters (not just Red-Eyes) as material and enjoys a plentiful 2800 ATK. Additionally, Flare Metal cannot be destroyed by card effects as long as he has xyz material, a superb defense against Bottomless Trap Hole, Mirror Force, and other destruction tactics. Also while he has material, you inflict 500 damage to your opponent whenever they activate a card or effect, a staggering punishment that slams them for doing, well, anything.

Finally, once per turn, during either player's turn, you can (at quick-play speed) detach one material to special summon a Red-Eyes normal monster from your graveyard. Use Flare's first material to revive your beast (remember, Red-Eyes should be in the graveyard after being used as material), then hold on to his last material until you know he's about to be removed with a non-destruction effect. At that point, spend the final material to breathe new life into another dragon before Flare's demise. With its numerous effects and instant speed, Flare Metal is challenging to conquer, and even if your opponent manages it, he won't go down without a fight.

Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon

1. Red-Eyes Darkness Metal Dragon

Type: Monster

Long hailed as one of Konami's best dragons, Red-Eyes Darkness Metal Dragon easily showcases its intimidating powers. You can special summon it from your hand by banishing any face-up dragon you control, a terrifically easy summoning condition, but you're also welcome to normal summon or special summon with other effects. Either way, Darkness Metal harbors a stellar 2800 ATK and a stupendous ability: once per turn, you can special summon another dragon from your graveyard or hand.

This terrific, reusable trait lets you quickly field the strongest dragons in your hand or revive them from your graveyard. The only restriction is that you can't special summon another copy of Darkness Metal, but because this card is (as of this writing) limited, there shouldn't be any duplicates in your build anyway.

A staple of any dragon deck I build, but especially for the Red-Eyes series, Darkness Metal shreds opponents with its ATK, is quickly fielded with its extra summon method, and continuously stocks your field with other dragons. Despite its fierce abilities, you can obtain your own Darkness Metal for prices less than two dollars!

Which card do you prefer?

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Red-Eyes in the anime

Nearly as iconic as Yugi's Dark Magician or Kaiba's Blue-Eyes, Red-Eyes was used to great effect by Joey Wheeler in the anime, and thanks to its slew of awesome evolutions, it's remained potent even in modern competitive dueling. Red-Eyes remains one of the game's most cherished units, and with so many impressive supports, it was a challenge to narrow today's list to only ten cards.

We'll undoubtedly explore more Red-Eyes potential in the future, but for now, as we eagerly await more crimson-eyed dragon expansion sets, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

Questions & Answers

  • Can 'Odd-Eyes Fusion' fusion summon any fusion monster other than dragon type using cards in your hand or field?

    The fusion summoned monster has to be dragon-type. Depending on the monster in question, its materials don't necessarily have to be.

© 2018 Jeremy Gill

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