Top 20 Cards You Need for Your Red-Eyes Black Dragon Yu-Gi-Oh Deck

Updated on March 15, 2020
Jeremy Gill profile image

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Red-Eyes B. Dragon
Red-Eyes B. Dragon

Red-Eyes Black Dragon in Yu-Gi-Oh

The first Yu-Gi-Oh movie states that while Blue-Eyes White Dragon offers power, Red-Eyes Black Dragon harbors potential. This accurately sums up their respective archetypes' strengths; Blue-Eyes cards wield stronger ATK and focus on raw destruction, while Red-Eyes possess more variety and swarming, with fans still debating which holds the better tribe.

Either way, factor in the game's numerous dark-attributed support cards, and you've got a heck of a series that can still hold its own in modern duels. But with hundreds of supports available, which reign supreme? These are the top 20 cards you need in your Red-Eyes Yu-Gi-Oh deck!

Red-Eyes Baby Dragon
Red-Eyes Baby Dragon

20. Red-Eyes Baby Dragon

Type: Monster

Red-Eyes Baby Dragon is admittedly a slower play, but a powerful one. When destroyed by battle (set him face-down so opponents won't know what they're attacking), Baby Dragon summons a level seven or lower Red-Eyes monster from your deck, fielding a high-level monster without tributing.

More than that, Baby equips to the monster, giving it 300 ATK, and when he's sent to the graveyard while equipped, you get to add a level one dragon from your deck or graveyard to hand (we'll soon see some prime candidates).

Black Metal Dragon
Black Metal Dragon

19. Black Metal Dragon

Type: Monster

Black Metal Dragon doesn't carry the Red-Eyes name and only wields 600 ATK and DEF, but you can equip him from your hand or field to a Red-Eyes monster you control. The attached monster gains 600 ATK, and when Black Metal is sent from the field to the graveyard (whether equipped or not), you can add a Red-Eyes card from your deck to your hand (which also also makes him good link or tribute fodder).

This simultaneously boosts the power of your monster while finding a card upon demise, and note that Black Metal doesn't specify card type—meaning you can search out a Red-Eyes monster, spell, or trap! And since he's level 1, you can quickly find him with Red-Eyes Baby Dragon.

A staple in any Red-Eyes theme, Black Metal Dragon also won't break the bank, costing just one dollar!

Red-Eyes Archfiend of Lightning
Red-Eyes Archfiend of Lightning

18. Red-Eyes Archfiend of Lightning

Type: Monster

Members of both the Red-Eyes and Archfiend families, Lightning enjoys numerous supports, and he counts as a normal monster while in the hand or graveyard, qualifying for additional Red-Eyes abilities.

But you can normal summon him once he's fielded to let him once per turn destroy all face-up opposing monsters with DEF less than or equal to Lightning's 2500 ATK. That's a nice albeit slower board wipe, but part of Lightning's appeal is his ability to help summon...

Archfiend Black Skull Dragon
Archfiend Black Skull Dragon

17. Archfiend Black Skull Dragon

Type: Monster

While technically belonging to the Archfiend series, not the Red-Eyes, Archfiend Black Skull Dragon requires a level 6 Archfiend normal monster and any Red-Eyes monster as material, and you can only summon one copy of him per turn. Luckily, he wields a daunting 3200 ATK, and when he attacks, your opponent cannot activate cards or effects until the end of the damage step, guarding against counters like Mirror Force.

Additionally, when damage calculation is performed using this fusion summoned card, at the end of the battle phase you can shuffle one Red-Eyes normal monster from your graveyard into your deck and inflict its ATK as damage to your opponent! Coupled with Black Skull's dominating stats, your opponent's life points will rapidly drain, likely winning the duel before they can counterattack.

Red-Eyes Slash Dragon
Red-Eyes Slash Dragon

16. Red-Eyes Slash Dragon

Type: Monster

Slash Dragon requires a Red-Eyes Black Dragon and any warrior-type monster as material; remember that you can substitute either material with cards like "King of the Swamp". So he's a little tricky to summon, but Slash enjoys 2800 ATK and the ability to equip a warrior monster from your graveyard to itself (gaining 200 ATK) whenever any Red-Eyes attacks.

But these equips do more than raise Slash's ATK; you can once per turn discard an equipped card to negate and destroy an opposing play. That's a strong defense, but even if your opponent manages to destroy Slash, he can special summon as many monsters as were equipped to him from your graveyard, so he won't go down without a fight.

Return of the Red-Eyes
Return of the Red-Eyes

15. Return of the Red-Eyes

Type: Trap

As a continuous trap, Return's biggest asset is its ability to activate each turn. If you control any Red-Eyes monster (except "Red-Eyes B. Chick"), Return lets you once per turn special summon any normal monster in your graveyard.

Plus, if Return is destroyed by an opponent's card effect and sent to your graveyard, you get to revive any Red-Eyes monster from your graveyard, again keeping your field stocked.

Keeper of the Shrine
Keeper of the Shrine

14. Keeper of the Shrine

Type: Monster

One of the best generic dragon supports, Keeper works well in both Blue-Eyes and Red-Eyes themes. He's got solid 2100 DEF and can be treated as two tributes when tributing a dragon monster. Better yet, when another face-up dragon is destroyed while Keeper is in your hand or graveyard, you can special summon him, and if the destroyed monster was a normal monster, you may also add a normal monster from your graveyard to hand.

In short, Keeper excels at keeping your hand stocked, minimizing your tributes while recovering your dragons, and his dark attribute blends with the Red-Eyes theme.

Red-Eyes Fang with Chain
Red-Eyes Fang with Chain

13. Red-Eyes Fang with Chain

Type: Trap

Chain equips to a Red-Eyes you control, letting it attack up to two monsters each battle phase. Great as that is, you can send Chain to the graveyard to equip an effect monster (even your opponent's) to the monster Chain was attached to, making its ATK/DEF equal to the stats of the equipped monster.

Not only can this strengthen your unit, it's a great way to remove an opposing monster.

Red-Eyes Insight
Red-Eyes Insight

12. Red-Eyes Insight

Type: Spell

Insight sends any Red-Eyes monster from your hand or deck to the graveyard, then adds a different Red-Eyes spell or trap from your deck to hand. You can only activate one per turn, but it's a great way to tutor another archetype member while stockpiling your discard pile.

Red-Eyes Alternative Black Dragon
Red-Eyes Alternative Black Dragon

11. Red-Eyes Alternative Black Dragon

Type: Monster

You can't normal summon Alternative Dragon; to special summon him, you have to tribute a Red-Eyes from your hand or field, pretty easy to do in a dedicated deck. Alternative's ATK is an average 2400, but when destroyed by battle or an opponent's card effect, he lets you special summon a different level 7 or lower Red-Eyes from your graveyard.

This goes from useful to deadly if you pick a standard "Red-Eyes Black Dragon", whose ATK and DEF will double (from 2400 to 4800).

Red-Eyes Retro Dragon
Red-Eyes Retro Dragon

10. Red-Eyes Retro Dragon

Type: Monster

One of the game's best hand-traps, you'll want to conceal Retro Dragon in your hand until at least one level 7 or lower Red-Eyes you control is destroyed and sent to your graveyard. At that time, you can special summon Retro from your hand in defense position and revive as many of the destroyed monsters as possible in their same battle positions. This simultaneously fields Retro while recalling your conquered dragons, and since it can revive multiple Red-Eyes at once, it's a great defense against field-wipes like "Raigeki".

Additionally, you can tribute Retro to grant yourself an extra normal summon of a Red-Eyes monster for the turn, a nice bonus on top of an already-tempting package.

Return of the Dragon Lords
Return of the Dragon Lords

9. Return of the Dragon Lords

Type: Spell

Return of the Dragon Lords simply lets you special summon a level 7 or 8 dragon-type monster from your graveyard. This can easily recall your strongest beatsticks without having to tribute, and it's great for triggering graveyard-revival abilities on cards like "Arkbrave Dragon".

Additionally, when one or more dragons you control would be destroyed by battle or card effect, you can banish Return of the Dragon Lords from your graveyard to prevent the destruction, offering a revival and shield in one potent package.

Meteor Black Comet Dragon
Meteor Black Comet Dragon

8. Meteor Black Comet Dragon

Type: Monster

Despite requiring a level 7 Red-Eyes and level 6 dragon as material, Meteor Black Comet sadly lacks the Red-Eyes moniker. That's another tricky summon; fortunately, we'll soon see a fusion spell that'll help field him. But he's worth it—when fusion summoned, Meteor Black lets you send a Red-Eyes from your hand or deck to the graveyard, then inflict half its ATK as damage to your opponent.

Not only does this land some decent burn damage, it sets you up for Meteor's next ability: when sent from the monster zone to the graveyard, you can special summon a normal monster from your graveyard, recalling a regular Red-Eyes Black Dragon or a gemini unit like Black Flare. And of course, Meteor Black's titanic 3500 ATK annihilates just about any adversary in battle.

Allure of Darkness
Allure of Darkness

7. Allure of Darkness

Type: Spell

A staple in any dark deck, Allure draws two cards, then banishes one dark monster from your hand (or your whole hand if you don't have one). Since you're spending two cards to get two, your overall hand size doesn't change, but you're deck-thinning and getting to pick and choose your arsenal.

Red-Eyes Flare Metal Dragon
Red-Eyes Flare Metal Dragon

6. Red-Eyes Flare Metal Dragon

Type: Monster

Xyz monster Flare Metal Dragon accepts any two level 7 monsters (not just Red-Eyes) as material and enjoys plentiful 2800 ATK. Additionally, he cannot be destroyed by card effects as long as he has xyz material, a superb defense against removals, and while he has material, you inflict 500 damage to your opponent whenever they activate a card or effect, which can really deplete them alongside other Red-Eyes burn effects.

Finally, once per turn, during either player's turn, you can (at quick-play speed) detach one material to special summon a Red-Eyes normal monster from your graveyard. Use Flare's first material to revive your beast (Red-Eyes should be in the graveyard after being used as material), then hold on to his last material until you know he's about to be removed with a non-destruction effect. Versatile yet powerful, Flare Metal adds another powerful boss monster to the theme.

Dragun of Red-Eyes
Dragun of Red-Eyes

5. Dragun of Red-Eyes

Type: Monster

Dragun's worst quality is his summoning criteria; requiring "Dark Magician" plus "Red Eyes Black Dragon" or an effect dragon monster as material. You can try running Dark Magician in your deck (he does work with normal monster supports), but remember you could also use a fusion substitute.

Thankfully, Dragun's a beast once he arrives, carrying 3000 ATK and immunity to being targeted or destroyed by card effects. Plus, during your main phase, he can destroy opposing monsters up to the number of normal monsters used for Dragun's summon, inflicting their ATK as effect damage to your opponent!

That's an absolutely brutal effect, simultaneously eliminating creatures while scoring massive effect damage, but we're still not done—Dragun lets you once per turn discard a card to negate and destroy an effect while giving Dragun 1000 ATK!

The Black Stone of Legend
The Black Stone of Legend

4. The Black Stone of Legend

Type: Monster

Here's another useful level-1 for Baby Dragon to tutor. Black Stone has nonexistent battle stats and lacks the Red-Eyes name, but you can tribute him to special summon any level 7 or lower Red-Eyes from your deck (except Red-Eyes Chick)!

Stopping there, we'd have a good card, but you can also return Black Stone from your graveyard to your hand by shuffling another level 7 or lower Red-Eyes monster from your deck into your graveyard, ensuring Black Stone will have a creature to pull when you next tribute him.

Cards of the Red Stone
Cards of the Red Stone

3. Cards of the Red Stone

Type: Spell

Red Stone offers a superior, archetype-specific substitute (or supplement) for Allure of Darkness. You send a Red-Eyes monster from your hand to the graveyard, draw two cards, then can send a Red-Eyes monster from your deck to the graveyard.

Again, your hand size stays constant, but you can really fill your graveyard with this effect, a useful way to get "Red-Eyes Wyvern" into position. What can I say; if you're running Red-Eyes, you need this card, especially since it's well under two dollars.

Red-Eyes Fusion
Red-Eyes Fusion

2. Red-Eyes Fusion

Type: Spell

Fusion has a few downsides, but they're more than compensated for by its tremendous power. You can only play one per turn, you have to fusion summon a monster listing a Red-Eyes as material, and you can't normal or special summon other monsters that turn (you can still set them though).

But you can pull materials from your hand, field, or deck, which prevents you from losing card advantage, and your summoned monster's name becomes "Red-Eyes Black Dragon", letting it qualify for many of the archetype's effects.

Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon

1. Red-Eyes Darkness Metal Dragon

Type: Monster

Long hailed as one of the game's best dragons, you can special summon Darkness Metal from your hand by banishing any face-up dragon you control, a terrifically easy summoning condition (and you can also normal or special summon him with other abilities). Either way, he enjoys 2800 ATK and can once per turn special summon another dragon (not just Red-Eyes) from your hand or graveyard!

The only restriction is that you can't special summon another copy of Darkness Metal, but because he's limited (as of this writing), there shouldn't be any duplicates in your build anyway.

Red-Eyes in the Anime

Nearly as iconic as Yugi's Dark Magician or Kaiba's Blue-Eyes, Red-Eyes was used to great effect by Joey Wheeler in the anime, and thanks to its slew of awesome evolutions, it's remained potent even in modern competitive dueling. Red-Eyes remains one of the game's most cherished units, and with so many impressive supports, it was challenging to narrow today's list to just 20 cards.

Red-Eyes also offer some ritual monsters ("Lord of the Red" and "Paladin of Dark Dragon"), but they strike me as the weakest links of the theme, so I'd recommend sticking to fusion summons. There's also some off-brand Red-Eyes monsters to explore (like zombie-based ""Red-Eyes Zombie Necro Dragon"), but for now, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

Which card do you prefer?

See results

Questions & Answers

  • Can 'Odd-Eyes Fusion' fusion summon any fusion monster other than dragon type using cards in your hand or field?

    The fusion summoned monster has to be dragon-type. Depending on the monster in question, its materials don't necessarily have to be.

© 2018 Jeremy Gill

Comments

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    • profile image

      Lui Valhalla 

      5 weeks ago

      Man I hope all the red eyes cards will soon be added to duel links cuz i want power to get my revenge on everyone in duel links who keeps bricking me with every otk deck in their slots

    • profile image

      Scaryshadow 

      17 months ago

      Nice, my favorite deck , ty for this article :)

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