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Top 10 Spellcasters in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Spellcaster Monsters in Yu-Gi-Oh

Of the many different monster types, spellcasters have always stood alongside dragons and machines as one of the most prominent traits. As a staple of original protagonist Yugi Muto, spellcasters are a flexible bunch who often bend the rules with a variety of potent effects.

As of this writing, spellcasters occupy the most spaces on the official ban list, showing just how powerful many become. But with hundreds of magic-wielding monsters, which are the strongest? Here are the top 10 best spellcasters in the Yu-Gi-Oh trading card game!

Aleister the Invoker

Aleister the Invoker

Invocation

Invocation

10. Aleister the Invoker

ATK: 1000
DEF: 1800

The Invocation combo works great in decks that can spare a normal summon. Here's how it works: use the field spell Magical Meltdown (which also prevents fusions from getting negated) to search Aleister, who on normal summon searches Invocation.

Then link Aleister into Artemis the Magistus Moon Maiden—you can use Aleister's in your grave as fusion material when playing Invocation. This not only summons a powerful Invoked fusion monster, it banishes Aleister, and you can shuffle him from banish into deck to recover an Invocation from your graveyard. Basically, you're getting a lot of mileage from only a few cards, saving the rest of your hand for hand traps and other disruptions.

Fairy Tail - Luna

Fairy Tail - Luna

9. Fairy Tail - Luna

ATK: 1850
DEF: 1000

One of the most underrated cards in the game, Luna offers a fantastic normal summon that searches an 1850 spellcaster from deck—pick another copy of herself, her other Fairy Tail sisters, or (for spell counter decks) Reflection of Endymion. Plus, as a quick effect, Luna can return both herself and an opposing card to hand unless your opponent sends a copy of it from their deck or extra deck to GY—use this on limited monsters for a guaranteed success.

Also, don't overlook that Luna's ATK is quite strong for a level 4, and she combos well with the continuous spell Awakening of the Possessed, which gives you a draw when you summon an 1850 spellcaster.

Beyond the Pendulum

Beyond the Pendulum

8. Beyond the Pendulum

ATK: 1200

Although weak at 1200, Beyond is easy to summon, simply needing two effect monsters that include a pendulum. After being link summoned, she can spend 1200 life points to search any pendulum monster, but it and your scales are negated unless you pendulum summon that turn.

As if a free card wasn't enticing enough, Beyond can also destroy two cards when you pendulum two monsters with different levels to zones she points to, making her a surprisingly fierce removal option.

Dark Magician

Dark Magician

Magicians' Souls

Magicians' Souls

7. Dark Magician/Magicians' Souls

ATK: 2500/0
DEF: 2100/0

"The ultimate wizard in terms of attack and defense", Yugi's signature card rivals Kaiba's Blue-Eyes White Dragon in terms of sheer popularity. In and of itself, the card isn't great, bearing only a decent 2500 ATK (not great for its level) and needing two tributes to normal summon. But Konami knows not to let old favorites stagnate, and years of support cards and power-ups keep Dark Magician relevant decades after its debut—chief among them spells like Magician's Salvation and Bond Between Teacher and Student.

Plus, Dark Magician gets extra usage from the fantastic Magicians' Souls monster. He can send a level 6 or higher Magician from deck to GY to either summon himself, or discard himself to summon a Dark Magician or Dark Magician Girl from GY. He can also send up to two spells/traps you control to GY to draw that many cards.

Red-Eyes Dark Dragoon

Red-Eyes Dark Dragoon

6. Red-Eyes Dark Dragoon

ATK: 3000
DEF: 2500

One of the most feared monsters of all time, Dragoon can once per turn negate and destroy any effect by discarding a card, which also adds 1000 ATK to his already-fearsome 3000. Even worse, he can't be targeted or destroyed by effects, making him a nightmare to face.

The only thing that's stopped his rampage is how the link monster Predaplant Verte Anaconda is now banned. Before that, Verte's effect would copy the effect of Red-Eyes Fusion to easily summon Dragoon using materials from deck. Without Verte, you have to hard-play RE Fusion, which is a good card but prevents you from special summoning other cards that turn.


5. Double Iris Magician

ATK: 1500
DEF: 1000

Formerly banned, Double Iris is now unlimited and probably the main reason to try the pendulum Magicians. He has a useful scale 8 that can destroy himself to double battle damage your dark spellcaster inflicts that turn, and he wields an amazing destruction effect that searches a Pendulumgraph card, either Star (a spell that finds Magicians when one leaves your field) or Time (a trap that destroys your Magicians to destroy enemy cards).

This isn't once per turn, and since Double Iris has an effect that always counts it as a "pendulum dragon", he can even be searched by the spell Duelist Alliance. In addition to his scale effect, you can also destroy him with Sky Iris, Performapal Pendulum Sorcerer, or Luster Pendulum the Dracoslayer.

Servant of Endymion

Servant of Endymion

4. Servant of Endymion

ATK: 900
DEF: 1500

Endymion's easily the best spell counter-gaining scale, gaining one whenever either player's spell resolves. She can spend three to summon herself and a monster from deck that can have a counter, often Endymion the Mighty Master, who can negate spells/traps and can't be targeted or destroyed by effects while he has a counter.

Plus, if Servant is destroyed as a monster, she can put herself into the scale (even if she got banished by the destruction). A terrific card that's limited in the TCG as of this writing, but unlimited in Master Duel and the OCG.


Water Enchantress of the Temple

Water Enchantress of the Temple

Rite of Aramesir

Rite of Aramesir

3. Water Enchantress of the Temple

ATK: 1500
DEF: 1200

You can special summon Enchantress from hand if you control an adventurer token, but normally you just use her effect that banishes herself (from hand OR graveyard) to search Rite of Aramesir. Since this can trigger from grave, she makes fantastic link or discard fodder.

If she makes it to your field and you control an adventurer token, Enchantress can play a field spell that mentions that token from deck. In short, you're getting tons of advantage without having to commit almost anything—the only real cost is that Rite prevents you from using effects of normal summoned monsters the turn you play it.

2. Incredible Ecclesia, the Virtuous

ATK: 1500
DEF: 1500

Ecclesia has so much going for her it's crazy. She can summon herself from hand just by your opponent controlling more monsters, she's a level 4 tuner, allowing for easy synchros of formidable cards like Borreload Savage Dragon, and she can tribute herself to summon any Swordsoul monster or Fallen of Albaz from your hand or deck.

Then, she recovers herself from graveyard during an end phase where your fusion monster hit the graveyard. Throw in synergy with cards like Possessed Partnerships (which needs a light monster with 1500 DEF) and The Golden Swordsoul (who summons monsters with matching ATK/DEF) and you can see why this card fits in so many decks.

Astrograph Sorcerer

Astrograph Sorcerer

Stargazer Magician

Stargazer Magician

1. Astrograph Sorcerer

ATK: 2500
DEF: 2000

It's no wonder this card was banned for awhile and still only limited, as he has fantastic effects as both a monster and scale. Offering a useful scale 1, Astrograph can destroy himself to either scale or summon Stargazer Magician from your deck, an easy way to (alongside a normal summon) set up a link monster to revive multiple pendulums.

Even better, his hand-trap effect summons himself when any of your cards are destroyed, then searches a copy of a card in your extra deck, GY, or banished area that was destroyed that turn. Thing is, this isn't limited to just pendulums, meaning even non-pendulum decks can make surprising use of Astrograph. And once he's out, he's a respectable 2500 attacker who makes great rank 7 xyz fodder.

Your Vote

Although newer monster types such as wyrm and cyberse have graced the game, spellcaster remains a fun and viable type that continues to receive useful support members. As we eagerly await Konami's next batch of wizards and witches (cross your fingers for powerful spellcaster link monsters), vote for your favorite magician, and I'll see you at our next countdown!

Questions & Answers

Question: What do you think about "Maiden With Eyes of Blue"?

Answer: Amazing card when released, still a pretty decent for Blue-Eyes themes, although most opponents aren't dumb enough to activate her effects for you.

© 2018 Jeremy Gill

Comments

Jeremy Gill (author) from Louisiana on April 08, 2018:

@Errise gabriel

I made an article specifically dealing with great Dark Magician support cards that may help, linked to below. I'm not sure who "the oters" are, but Exodia's insta-win is anything but weak; just don't send it into battle.

https://hobbylark.com/card-games/Top-10-Cards-You-...

Errise gabriel on April 06, 2018:

I have the dark magician and dark magician girl cards and the kycoo the ghost destroyer and last the breaker the magical warrior what else can i add from my deck? And the oters says exodia is the weakest card in yugioh