Top 10 Competitive Original Yu-Gi-Oh Monsters

Updated on November 1, 2017
Jeremy Gill profile image

Jeremy enjoys dueling in-between working as a chemical analyst and campus building manager.

Yu-Gi-Oh's Beginnings

Yu-Gi-Oh has greatly changed over the years, offering quicker summons and stronger creatures. Before the advent of mechanics like Pendulum summoning and rapid-swarming, it took time to get your big monsters out, and players really felt the loss of any one of them. With limited alternatives, beatdown strategies reigned, emphasizing cards with the highest ATK that cost the fewest tributes.

Nonetheless, players developed tricks up their sleeves to handle large threats. Take a trip down memory lane and examine the ten most lethal original Yu-Gi-Oh monsters!

Luster Dragon
Luster Dragon

10. Luster Dragon

Attack: 1900
Defense: 1600

A Normal monster, Luster lacked effects but made up for it with raw power. As a Level 4, no sacrifices were needed to summon this behemoth, who could best or match any other non-tributed creature of its age (with an exception we're about to cover). A few other Level 4s, like Gemini Elf, also wielded 1900 ATK, but couldn't match Luster's also-respectable Defense.

Additionally, the Dragon-type synchronized with Dragon-specific effects of the time, and helped keep Luster relevant as cards like Five-Headed Dragon and Red-Eyes Darkness Metal Dragon debuted.

Dark Elf
Dark Elf

9. Dark Elf

Attack: 2000
Defense: 800

Admittedly, Luster Dragon can't match the Level 4 and 2000 Attack Dark Elf, but her power comes with a price. Each time she strikes, she demands 1000 Life Points, a hefty chunk of a player's initial 8000. Panther Warrior also boasted of 2000 Attack, but its even more costly effect required a tribute of a monster to attack, and having pawns to tribute was far more difficult in those days.

Still, this card's power let her overcome absolutely any other Level 4 or below creature, and you could keep her in Attack Position without actually attacking to form a formidable shield. As a last benefit, the Dark attribute let her serve as Graveyard fodder for certain upcoming beasts...

Time Wizard
Time Wizard

8. Time Wizard

Attack: 500
Defense: 400

This luck-based card greatly polarized players. Time Wizard possessed abysmal battle stats but had a game-changing effect: Once per turn, you could flip a coin. Call it right, and all your opponent's monsters were immediately destroyed. Call it wrong, and the same happened to you, but you also lost Life Points equal to half their total ATK.

This may sound like you got the raw deal, but crafty players knew to brandish the effect as a last resort. If your opponent had a full field of behemoths, and yours was empty, you didn't have much to lose anyway. Call the toss wrong, and you'd only take 250 damage (half of Time Wizard's 500 ATK) and lose him, but you were probably going to perish soon anyway. Call it right, and you had basically employed a free Raigeki, destroying all opposing monsters and potentially turning the tide of the entire duel.

Man-Eater Bug
Man-Eater Bug

7. Man-Eater Bug

Attack: 450
Defense: 600

The scourge of many stronger creatures, Man-Eater Bug gave as good as it got. When flipped, it simply destroyed a monster of your choice, often trading your low-Level pipsqueak for an opponent's hard-earned Tribute Summon.

Note that the destruction isn't optional, so if your opponent forces you to flip while their field is empty (perhaps with Swords of Revealing Light), you'd have to vanquish one of your own monsters. These situations were few and far between, barely diminishing the usage of this feared insect.

Blue-Eyes White Dragon
Blue-Eyes White Dragon

6. Blue-Eyes White Dragon

Attack: 3000
Defense: 2500

A card that's aged comparatively well thanks to consistently-added support, Blue-Eyes is arguably the most famous monster of all time. Of all the 2-tribute monsters, his ATK reigned supreme at 3000, easily dominating Dark Magician and Red-Eyes Black Dragon. Heck, even if he was in Defense Position, they couldn't defeat him.

Obtaining two pawns to sacrifice was much harder in those days, but this titan's power made it worth the effort. Its Light attribute also helped summon certain other monsters.. patience, we'll get there.

Sangan
Sangan

5. Sangan

Attack: 1000
Defense: 600

Sangan's 1000 ATK wasn't great, but it did handle most flip monsters. The real benefit here is the ability to search decks for any monster with 1500 or less ATK when Sangan moves from the field to the Graveyard. He could block a hit while in Defense Position and search for a removal like Man-Eater Bug; even better, it could be used as a tribute to simultaneously summon a strong monster and refill your hand.

Again, a Dark attribute helps fuel the usage of other monsters, offering even more benefits to running a few. Similarly players also harnessed Witch of the Black Forest, who functioned identically but searched for creatures with 1500 or less Defense.

Penguin Soldier
Penguin Soldier

4. Penguin Soldier

Attack: 750
Defense: 500

A puny Level 2 card still proved its mettle with an impressive effect: when flipped, you could target up to two monsters (including itself) and return them to their owner's hands. This let players remove two opposing cards at once, or return their already-flipped monsters to the hand, enabling the reactivation of flip effects.

Penguin not only removed multiple enemies but gave the option not to activate its power in the rare cases where it would detriment you.

Summoned Skull
Summoned Skull

3. Summoned Skull

Attack: 2500
Defense: 1200

The undisputed king of one-tribute cards, Summoned Skull's 2500 Attack matched Dark Magician and exceeded Red-Eyes for one less sacrifice. Players using beatdown strategies, which was basically everyone, absolutely needed this offensive masterpiece. Other than removals, the only way to demolish him was with the few two-tributes who could best him like Blue-Eyes, but gathering the necessary fodder wasn't easy while Skull obliterated opposing forces.

Yet again, the icing on the cake is a beloved Dark attribute to allow the summon of.. just a bit longer, I promise!

Morphing Jar
Morphing Jar

2. Morphing Jar

Attack: 700
Defense: 600

Yu-Gi-Oh had an odd habit of creating deadly pots and jars (we miss you, Pot of Greed). Morphing Jar's low stats made it unsuitable for battle, but its awesome flip effect discarded all cards in each player's hand, then had them draw five more. Players could simply set all the Spells and Traps they held, then reset their hand—except they now had several hidden tricks ready, providing a huge advantage.

Like other flip monsters, if Morphing Jar was still alive after activating, it could further aid players by serving as fodder for a Tribute Summon.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning

1. Black Luster Soldier - Envoy of the Beginning

Attack: 3000
Defense: 2500

We began with a Luster, we end with a Luster. This unholy monster's battle stats matched a Blue-Eyes, but without needing field tributes. Instead, it only required the removal of one Light and one Dark monster from your Graveyard, letting you play it without reducing your precious field.

The easier summoning condition and indomitable battle stats already gave Black Luster the edge over Blue-Eyes (and everything else, really), but it also brandished two spectacular effects:

  • Once per turn, you could remove from play a monster on the field, but you couldn't attack with Black Luster the turn you did so.
  • If Black Luster destroyed a monster in battle, it could immediately make a second attack that turn.

This card's first ability banished monsters without attacking, preventing opponents from activating counters like Mirror Force, and its second effect utilized its hefty Attack twice per turn.

For even more icing on the cake, remember that cards removed with the first effect are gone, preventing Graveyard-recovery options like Call of the Haunted, and that Black Luster's Light attribute helps summon another one if it's defeated.

Which monster do you favor?

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Your Vote

As you can tell, despite having a plethora of options, early monsters heavily favored Dragon or Spellcaster and Light or Dark characteristics. Beatdown strategies and cheap removals were also emphasized, and while great for their time, the game has thankfully expanded to allow several more viable strategies.

Though today's cards vary considerably in their current competitiveness (some still being banned entirely), they're a fun testament to the power plays of older days. Feel free to vote for your favorite, and I hope to see you at future card countdowns!

Questions & Answers

    Comments

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      • profile image

        John Doe 

        2 months ago

        Cybertech alligator is the best 1-tribute card

      • profile image

        Partap 

        9 months ago

        Yo please make one for best d/d/d’s

      • ultimatedefense profile image

        ultimatedefense 

        11 months ago

        Also could someone please do me a favor, I'm trying to build a water deck, could they do a run through the best cards for it?

      • Jeremy Gill profile imageAUTHOR

        Jeremy Gill 

        11 months ago from Louisiana

        @ultimate

        No worries, I appreciate your input on so many of my articles!

      • ultimatedefense profile image

        ultimatedefense 

        11 months ago

        Well then in that I don't blame you because it's on me, sorry about that.

      • Jeremy Gill profile imageAUTHOR

        Jeremy Gill 

        11 months ago from Louisiana

        @ultimatedefense

        If I'm not mistaken, Gogogo Goram came much later than Dark Elf; this countdown focused the oldest cards. Morphing Jar is banned, you're right, but it was a lethal force back when it was legal.

        @joey

        Never fear, many predict the changes implemented with Link Summoning will slow the game again to a pace more duelists prefer.

      • ultimatedefense profile image

        ultimatedefense 

        11 months ago

        Hey Jeremy, why use dark elf when you can use gogogo goram just switch it to defense mode and it will automatically go to attack mode because of it's effect. Plus morphing jar is banned.

      • profile image

        joey 

        11 months ago

        Back when summoning monsters took time. Good times good times

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