The Neo Revelation Set
Like many kids, I didn't even know how to play the TCG, I just enjoyed collecting and trading the cards. As an adult, I can better appreciate the strategic aspects of the game, and I still love to scour through cards and find the best of the best.
Neo Revelation continued its predecessors' (Neo Genesis and Discovery) tradition, adding new Johto Pokémon and some updated versions of classic Kanto creatures. Interestingly, Neo Genesis and Neo Revelation are named after the first and last books of the Bible.
Make of that what you will, and read on to discover the six best Pokémon cards from the Neo Revelation set!
- Basic Pokémon can be played from your hand as you like.
- Stage 1 Pokémon are evolutions that must be played on a corresponding Basic Pokémon.
- Stage 2 Pokémon are further evolutions to be played on corresponding Stage 1 Pokémon.
First, we have the incorrectly spelled Ho-oh; it should be Ho-Oh (a confusion that Pokémon would soon settle). Regardless, it swoops in as a Basic Pokémon with an impressive 90 HP, a resistance to Fighting, and three attacks!
- Stoke (1 energy) Lets you attach a Fire energy from your deck to Ho-Oh, perfect for utilizing its next moves!
- Sacred Fire (3 energy) Flips a coin. A Heads deals 40 damage to any of your opponent's Pokémon! Weakness and Resistance aren't applied.
- Dive Bomb (5 energy) Demands lots of energy, and has half a chance to fail, but smashes for a whopping 90 damage!
A Pokémon who accesses powerful techniques without the need for evolution, Ho-Oh incinerated many foes.
Few Stage-1 Pokémon who can still evolve impress like Graveler does. He's got a decent 70 HP and no Resistance but some great energy-efficient moves:
- Earthquake (2 energy) Ruptures for 40; however, it'll deal 10 to your own Benched Pokémon.
- Rock Tumble (3 energy) Bombards for 50 and ignores enemy Resistance!
A card that can bypass the common Resistance to Fighting and continue its evolution chain if you'd like, Graveler aided many teams.
Another Stage 1, though this time its the final destination of its evolution chain, Octillery serves as the first of many impressive Water Pokémon in Neo Revelation:
- Constrict (1 energy) Nicks for 10, but is cheap and has half a chance to Paralyze the opponent!
- Octazooka (3 energy) Blasts 40, and you flip a coin. If Heads, whenever the Defending Pokémon attacks (not just on its next turn), your opponent flips a coin, and if they land Tails, the attack does nothing! If they Bench or evolve their Pokémon, you'll need to reapply the effect.
An impressive, energy-efficient fighter who can inflict an ongoing chance of failure for opposing attacks, Octillery easily nets its spot in our countdown.
A Stage 2 card, Kingdra dives in with 90 HP. It has no Resistance, but unlike most Pokémon, no Weakness either!
- Genetic Memory (1 energy) Lets you access any of prior evolution Horsea and Seadra's attacks without having to meet their energy requirements!
- Twister (4 energy) Thrashes adversaries for 50, then flips 2 coins. Each Heads removes an energy from them! However, two Tails prevent any effects, including damage. Consider using a Double Colorless Energy, which lets you use this move with just three energy cards.
A versatile card who can harass foes with just one energy, or absolutely devastate them with four, Kingdra sent many rivals to a watery grave.
Yet another Water card, Suicune prances in as a Basic with 70 HP. It has no Resistance and takes extra pain from Electric types, but check out its awesome traits:
- Crystal Body (Poké-Power) Prevents extra effects of attacks from affecting Suicune. This saves it from status conditions and other nasty tricks your opponents employ!
- Aurora Beam (3 energy) Seizes a solid 30 damage and flips 2 coins. One Heads puts the foe to sleep while two Paralyzes them!
Blending both offense and defense, Suicune brought victory to several Water decks.
Like Kingdra, Ampharos arrives as a Stage 2 with 90 HP. Unfortunately, it has no Resistance, a Weakness, and a high Retreat Cost, but compensates with two fantastic moves:
- Attract Current (1 energy) Works miracles for 1 energy. Shocks for 20, then flips 3 coins. Each Heads lets you search your deck for an Electric energy and attach it to an Electric Pokémon (Ampharos or any of your others)!
- Gigavolt (4 energy) Electrifies for 40, then flips a coin. Unlike almost every other coin flip in the game, a Tails isn't bad here because it Paralyzes the foe. A Heads won't, but instead scores an extra 20 damage!
A card who can rapidly energize your entire squad, then land nice damage with a guaranteed bonus effect using Gigavolt, Ampharos triumphed over many foes.
Hopefully today's list highlighted some awesome Pokémon and let old fans revisit classic cards. Neo Revelation added many awesome legendary (and Water) Pokémon to the fray, and I'm sure plenty of fans fondly remember this set.
Feel free to vote for your favorite card, and I'll see you at our next expansion countdown!
© 2017 Jeremy Gill