Top 6 Pokemon Cards: Neo Revelation Expansion
Like many kids, I didn't even know how to play the TCG; I just enjoyed collecting and trading the cards. As an adult, I can now appreciate the care players utilize when building their decks, and I still love to scour through cards and find the best of the best.
Neo Revelation continued its predecessors' (Neo Genesis and Discovery) tradition, adding new Johto Pokemon and some updated versions of classic Kanto creatures. Interestingly, Neo Genesis and Neo Revelation are named after the first and last books of the Bible.
Make of that what you will, and read on to discover the six best Pokemon cards from the Neo Revelation set!
Neo Revelation Quiz
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Basic Pokemon can be played from your hand as you like.
Stage 1 Pokemon are evolutions that must be played on a corresponding Basic Pokemon.
Stage 2 Pokemon are further evolutions to be played on corresponding Stage 1 Pokemon.
First we have the incorrectly spelled Ho-oh; it should be Ho-Oh (a confusion that Pokemon would soon settle). Regardless, it swoops in as a Basic Pokemon with an impressive 90 HP, a resistance to Fighting, and three attacks!
- (1 energy) Stoke helpfully lets you attach a Fire energy from your deck to Ho-Oh, perfect for its last technique
- (3 energy) Sacred Fire flips a coin. A Heads lets you deal 40 damage to any of your opponent's Pokemon!
- (5 energy) Dive Bomb demands lots of energy, and has half a chance to fail but smashes for a whopping 90 damage!
A Pokemon who accesses powerful strikes without the need for evolution, Ho-Oh incinerated many foes.
Few Stage 1 Pokemon who can still evolve impress like Graveler does. He's got a decent 70 HP and no resistance but some nice, energy-efficient moves:
- (2 energy) Earthquake ruptures for 40; however it'll deal 10 to your own Benched Pokemon.
- (3 energy) Rock Tumble bombards for 50, and ignores enemy resistance!
A card that can bypass the common resistance to Fighting, and continue its evolution chain if you'd like, Graveler aided many teams.
Another Stage 1, though this time its the final destination of its evolution chain, Octillery is the first of many impressive Water Pokemon in Neo Revelation.
- (1 energy) Constrict only nicks for 10, but is cheap and has half a chance to Paralyze the opponent!
- (3 energy) Octazooka blasts 40, and you flip a coin. If Heads, whenever the Defending Pokemon attacks (not just on its next turn), your opponent flips a coin, and if they land Tails, the attack does nothing! If they Bench or evolve the Pokemon, you'll need to reapply the effect.
An impressive, energy-efficient fighter who can inflict an ongoing chance of failure for opposing attacks, Octillery easily nets its spot in our countdown.
A Stage 2 card, Kingdra dives in with 90 HP. It has no resistance, but unlike most Pokemon, no weakness either!
- (1 energy) Genetic Memory works wonders for its price. It lets you access any of prior evolution Horsea and Seadra's attacks without having to meet their energy requirements!
- (4 energy) If you have some extra energy, feel free to save up for Twister, which thrashes adversaries for 50, then flips 2 coins. Each Heads removes an energy from them!
A versatile card who can harass foes with just one energy, or absolutely devastate them with four, Kingdra sent many rivals to a watery grave.
Yet another Water card, Suicune prances in as a Basic with 70 HP. It's got no resistance and takes extra pain from Electric, but check out its awesome traits:
- Poke-Power Crystal Body prevents extra effects of attacks from working on Suicune. This saves it from status conditions any other nasty tricks your opponents employ!
- (3 energy) A superb attack for a Basic Pokemon, Aurora Beam seizes a solid 30 damage, and flips 2 coins. One Heads puts the foe to sleep while two Paralyzes them!
Blending both offense and defense, Suicune brought victory to several Water decks.
Like Kingdra, Ampharos arrives as a Stage 2 with 90 HP. Unfortunately, it has no resistance, a weakness, and a high Retreat Cost, but compensates with two fantastic moves:
- (1 energy) Attract Current works miracles for 1 energy. It shocks for 20, then flips 3 coins. Each Heads lets you search your deck for an Electric energy and attach it to an Electric Pokemon (Ampharos or any of your others)!
- (4 energy) Gigavolt astounds as well. It electrifies for 40, then flips a coin. Unlike almost every other coin flip in the game, a Tails isn't bad here, because it Paralyzes the foe! A Heads won't, but instead scores an extra 20 damage!
A card who can rapidly energize your entire squad, then land nice damage with a guaranteed bonus effect using Gigavolt, Ampharos triumphed over many foes.
Which card do you favor?
Hopefully today's list highlighted some awesome Pokemon and let old fans revisit classic cards. Neo Revelation added many awesome legendary (and Water) Pokemon to the fray, and I'm sure plenty of fans fondly remember this set.
Feel free to vote for your favorite card, and I'll see you at our next Pokemon countdown!