In between "Pokémon" journeys, Jeremy enjoys working as a pharmaceutical chemist and campus manager.
The Fossil Set
Like many kids, I didn't even know how to play the TCG, I just enjoyed collecting and trading the cards. As an adult, I can better appreciate the strategic aspects of the game, and still love to scour through cards and find the best of the best.
One of the earliest expansions, Fossil's new cards sculpted the game and finished transferring the original 151 Pokemon to cards. With new evolutions in hand, players finally had the tools to customize their decks and evolutionary lines as needed. Read on to discover the six best Fossil cards!
Best Pokemon Cards: Fossil Expansion
For each question, choose the best answer. The answer key is below.
- Weezing's Selfdestruct does how much damage to the opponent?
- How about Magneton's Self-Destruct?
- How much HP does Cloyster have?
- Which card is not part of this set?
- Which deals more damage, Moltres's Dive Bomb or Zapdos's Thunderstorm?
- Dive Bomb
- Dive Bomb
Interpreting Your Score
If you got between 0 and 1 correct answer: Meh.
If you got between 2 and 3 correct answers: Not too bad.
If you got 4 correct answers: Nicely done!
If you got 5 correct answers: Perfect, you know your Pokemon!
Basic Pokemon can be played from your hand as you like.
Stage 1 Pokemon are evolutions that must be played on a corresponding Basic Pokemon.
Stage 2 Pokemon are further evolutions to be played on corresponding Stage 1 Pokemon.
Gengar creeps in with a measly 80 HP, disappointing for a Stage 2. Luckily, his low Retreat Cost, lack of a weakness, and resistance to Fighting compensate.
- Curse (Poke-Power) Allows you to rearrange damage among your opponent's team as you see fit, even if it knocks them out. This ability combos great with Gengar's move..
- Dark Mind (3 energy) Collides for 30 damage, and also inflicts 10 to a Benched foe.
Curse and Dark Mind quickly eradicate foes, and Gengar's absence of a weakness make him difficult to counter.
Raichu benefits from a surprisingly high reservoir of health for a Stage 1, at 90. He's weak to Fighting and has no resistance, but can retreat for only one energy. Check out his powerful attack:
- Gigashock (4 energy) Electrifies rivals for 30 damage. It can also chain to up to three Benched Pokemon, shocking them for 10 each, potentially accruing 60 damage!
Raichu works great for players who don't want to rely on coin flips when constructing their decks, instead focusing on health and damage spread.
Articuno swoops into fourth place with 70 HP. Unlike most Basic Pokemon, Articuno lacks a weakness, and resists Fighting, keeping it alive long enough to access its expensive attacks:
- Freeze Dry (3 energy) Chills foes for 30 damage, not bad for a Basic. Plus, you have a 50% to Paralyze the Defending Pokemon!
- Blizzard (4 energy) Unleashes 50. A coin flip determines whether your or your opponent's Benched creatures will suffer 10 damage.
In short, Articuno knows some intimidating moves for a non-evolving Pokemon, and unlike many Water cards, doesn't take extra pain from Grass or Electric attacks.
Muk oozes in with 70 HP for a Stage 1, and a weakness to Psychic. Check out his fearsome abilities:
- Toxic Gas (Poke-Power) Negates other Poke-Powers, messing with your opponents and disrupting their strategies.
- Sludge (3 energy) Nails foes for 30 damage and allows a 50% chance to Poison them.
Muk's gas and poison whittle down enemies, earning him a spot in many decks.
A Stage 2, Kabutops endures only a few blows with his 60 HP, but enjoys a low Retreat Cost and two solid techniques.
- Sharp Sickle (2 energy) Slashes 30, a perfect move while gathering energy for..
- Absorb (4 energy) Targets foes for a nice 40. Even better, Kabutops heals damage up to half of what's dealt, removing two damage counters under normal conditions!
A fighter who can attack early while stockpiling for his best move, Kabutops hacked many teams to shreds.
Dragonite cards typically impress, and this one's no exception. 100 HP, no weakness, and a resistance to Fighting (everyone and their cousin's barber resisted Fighting back then) combine with his solid power and attack to form one monstrous Stage 2 Pokemon.
- Step In (Poke-Power) Allows you to substitute your Active Pokemon with a Benched Dragonite, preventing you from having to pay a Retreat Cost.
- Slam (4 energy) Flips two coins, landing 40 with each Heads, dealing between 0 and 80 damage!
A powerful card that accepts any element of energy, Dragonite synchronizes with just about any deck.
Hopefully today's list highlighted some awesome Pokemon and let old fans revisit classic cards.These guys may not match the strength of modern Pokemon cards, but we can still appreciate the legacy they left and the place they held in our hearts.
Feel free to vote for your favorite, and I'll see you at our next expansion countdown: the Team Rocket set!
Seriously, everyone resisted Fighting in those days! Gyarados, Charizard, Dragonite, hippies, my ex-girlfriend, everybody!
© 2017 Jeremy Gill