Top 10 Cards You Need for Your Harpie Yu-Gi-Oh Deck - HobbyLark - Games and Hobbies
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Top 10 Cards You Need for Your Harpie Yu-Gi-Oh Deck

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Harpie Cards in Yu-Gi-Oh

First encountered back in the original anime under Mai Valentine's control, Harpie monsters were initially a weak archetype. Luckily, Konami later granted the series numerous support cards to turn them into a viable bundle. These wind-attributed winged-beast type monsters quickly swarm the field while boosting each other with various effects, and they inspired the infamously banned Harpie's Feather Duster spell/trap removal.

But with dozens of supporting cards and archetype members, which units are worth employing to keep your deck competitive? These are the 10 best Harpie supports crucial to your deck list in the Yu-Gi-Oh trading card game!

Harpie Queen

Harpie Queen

10. Harpie Queen

Type: Monster

Harpie Queen has just about everything a Harpie deck wants. With 1900 ATK, she stands among the strongest level-4 monsters, but you can also discard her from your hand to search the field spell Harpie's Hunting Ground from your deck. As we'll later see, this is an invaluable card that you definitely want in your Harpie's build, and Queen ensures you get it early in the duel.

Additionally, like many of her sisters, Queen changes her name to "Harpie Lady" while in the field or graveyard, letting her trigger the numerous Lady-dependent effects we'll see today.

Greatfly

Greatfly

9. Greatfly

Type: Monster

Harpie builds moderately rely on the extra deck and almost exclusively use wind-attributed monsters, so if you want to be able to field more than one xyz card at a time, you'll want the link monster Greatfly in your arsenal. He accepts any two wind monsters as material and points diagonally back in two directions, letting you play two other extra-deck monsters. Plus, since he doesn't point forward, you don't have to worry about granting your opponent extra slots.

Greatfly also boosts the ATK and DEF of all wind monsters (including himself) by 500 while reducing the ATK/DEF of earth monsters by the same amount, fortifying your army and possibly dampening your opponent's. Finally, if he's destroyed (whether through battle or card effect), you can return a wind monster from your graveyard to your hand, ensuring Greatfly doesn't go down without a fight.

Three of a Kind

Three of a Kind

8. Three of a Kind

Type: Trap

As we saw with Harpie Queen, most low-level Harpie combatants alter their name on the field to Harpie Lady, perfect for activating this awesome (but conditional) card. When you control three or more nontoken monsters at the same time, you can reveal Three of a Kind to target and destroy any three opposing cards on the field.

The ability to target all types of units (monsters, spells, and traps) helps you ravage your opponent's field, and like most trap cards, you can play this on any phase or turn. Swarm your field with your winged beasts and put their name-changing effects to good use with this handy trap.

Harpie Channeler

Harpie Channeler

7. Harpie Channeler

Type: Monster

While Harpie Channeler's 1400 ATK and 1300 DEF are mediocre, she compensates with an impressive swarm effect: you can once per turn discard one Harpie card to special summon a Harpie (other than another Channeler) from your deck in face-up defense position. While this reduces your hand, it simultaneously fills both your field and your graveyard.

Additionally, while you have a dragon-type monster on your field, Channeler becomes level 7, helping you access formidable rank-7 xyz monsters, and like her brethren, she counts as Harpie Lady when fielded or in the graveyard.

Hysteric Party

Hysteric Party

6. Hysteric Party

Type: Trap

Continuous trap Hysteric Party also forces you to discard a card, but you can immediately put your discard to good use by tossing out a Harpie monster. Once activated, you special summon as many copies of Harpie Lady as possible from your graveyard, a mass revival that often nets you three or more warriors. Just note that if Hysteric Party is destroyed, the rejuvenated monsters will also perish, so avoid their new Achilles heel by quickly using them as fuel for other titans.

Few effects can so easily revive multiple monsters, and like Three of a Kind, Hysteric Party may be activated on any phase or turn.

Harpie's Baby Pet Dragon

Harpie's Baby Pet Dragon

5. Harpie's Baby Pet Dragon

Type: Monster

Harpie's Baby Pet Dragon wield the dragon-type (big surprise), helping activate Channeler's level-boosting effect, and Pet Dragon gains abilities based on the number of other Harpie monsters you control:

  • 1+: Other than Pet Dragon, your opponent cannot target Harpie monsters you control for attacks
  • 2+: Double the original ATK and DEF of this card
  • 3+: Once per turn, you can target and destroy a card your opponent controls

Since Harpies quickly swarm the field, it's typically easy to get these abilities rolling, and all superbly benefit your team. Blocking attacks defends your weaker units, ATK/DEF doubling turns Pet Dragon into a 2400 ATK powerhouse of a level-4 card, and the ability to consistently destroy a card of any type works wonders. Strive to defend your precious Harpies because if they fall, Pet Dragon will soon follow; luckily, his first trait helps shield them.

Icarus Attack

Icarus Attack

4. Icarus Attack

Type: Trap

A fierce ace up your sleeve that works well in any winged-beast deck, Icarus Attack requires you to tribute a winged-beast typed monster, but lets you target and destroy any two cards on the field.

And that's it. While this may seem like an equal trade (two cards spent to annihilate two others), remember you can activate this in response to an effect that would eliminate your Harpie, meaning you're often tributing a monster about to die anyway. And unlike common phase-dependent traps like Mirror Force or Bottomless Trap Hole, you can activate this at any time, often letting you obliterate opposing monsters before they can use their effects.

Harpie's Pet Phantasmal Dragon

Harpie's Pet Phantasmal Dragon

3. Harpie's Pet Phantasmal Dragon

Type: Monster

Harpie's Pet Phantasmal Dragon requires three level-4 wind monsters as material, but you'll be happy to stock this xyz monster with extra xyz units considering its effects. Phantasmal Dragon's abilities only function while it has at least one material attached, and it automatically loses a material during your end phases, but it constructs a formidable barrier over your allies: Your Harpie's monsters (including Phantasmal) cannot be targeted for effects or attacks! This amazing shield renders your team immune to everything except rare non-target removals.

Additionally, Phantasmal Dragon can attack directly, quickly finishing off a weakened opponent, and it brandishes an impressive DEF score if ever needed. Make good use of these game-changing traits in the three turns you'll have them active before Phantasmal runs out of material.

Harpies' Hunting Ground

Harpies' Hunting Ground

2. Harpies' Hunting Ground

Type: Spell

The field spell that Harpie Queen can search for provides unrivaled spell/trap removal. When Harpie Lady or Harpie Lady Sisters are normal or special summoned, the player who conducted the summon targets and destroys a spell or trap on the field. This rapidly decimates your opponent's units, can target face-up and face-down cards, and helpfully works with both normal and special summons.

Hunting Ground also boosts the ATK and DEF of all winged beasts monsters by 200, a nice upgrade that gives your champions the edge in combat. As crucial as this card is to Harpie builds, note its two downsides: the ATK/DEF boost also helps your opponent if they're using winged-beasts, and the spell/trap destroying effect isn't optional; if your opponent runs out of cards to crush, you'll be forced to destroy one of yours. Luckily, you can use this to your advantage with...

1. Hysteric Sign

Type: Spell

As impressive as today's entries have been, Hysteric Sign easily seizes first place. When initially activated, you add the spell Elegant Egotist to your hand from either your deck or graveyard, already justifying usage by immediately providing you with a free Harpie-summoning magic. Then, during the end phase, that Sign is sent to the graveyard from the field or hand, and you can add up to three Harpie cards with different names from your deck to your hand, a colossal draw engine that adds three cards to your hand.

And remember that this search function activates when sent from either the field or the hand, making Sign great discard fodder for Hysteric Party or a superb way for Hunting Ground to actually help you if forced to destroy one of your own spells/traps. I cannot stress enough how essential this spell is for your Harpie's build, potentially gaining you four cards over its lifespan, and the lowest prices I found on it run you under nine dollars.

Future of Harpies

An underestimated archetype wielding many impressive add abilities and spell/trap removals, the Harpies have drastically improved since their initial debut and they still catch many a foe off-guard. Be sure to supplement their built-in support with defensive forces like Swords of Revealing Light to ensure their multiple-monster abilities go off without a hitch, and you'll soon be on your path to victory.

But for now, as we eagerly await Konami's next expansion of winged women (hey, gotta market to boys with more than just Blue-Eyes), vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

© 2018 Jeremy Gill

Comments

rovas on January 08, 2019:

nice article!