Top 10 God Cards in Magic: The Gathering

Updated on October 13, 2019
Jeremy Gill profile image

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

The Best God Cards in Magic

Arguably the most powerful creature type considering their relatively low mana costs, god cards in Magic have long impressed players. Most wield high power/toughness ratios, the coveted indestructible trait, and provide an ongoing bonus to your field similar to an enchantment.

They may not be the most numerous of creature types, but when an opposing legendary god hits the field, you know you're in for a challenge. But with many fearsome warriors, which deities reign supreme?

These are the ten best god cards in Magic: The Gathering!

  1. Heliod, God of the Sun
  2. Mogis, God of Slaughter
  3. Nylea, God of the Hunt
  4. Purphoros, God of the Forge
  5. Kruphix, God of Horizons
  6. Keranos, God of Storms
  7. Xenagos, God of Revels
  8. Athreos, God of Passage
  9. Thassa, God of the Sea
  10. Iroas, God of Victory

Click thumbnail to view full-size
Heliod, God of the SunHeliod, God of the Sun alternate artwork
Heliod, God of the Sun
Heliod, God of the Sun
Heliod, God of the Sun alternate artwork
Heliod, God of the Sun alternate artwork

10. Heliod, God of the Sun

CMC (Converted Mana Cost): 4

Like most monocolored gods, Heliod doesn't count as a creature until your devotion to a certain color (here it's white) hits five, meaning you have at least five mana symbols of that color among permanents you control. Multicolored gods instead need seven total mana symbols in any combination of their two colors.

When acting as a creature, Heliod's 5/6 (five power and six toughness) stats defeat most enemies, but his other ability remains active regardless of his status: all creatures you control have vigilance, letting them attack without tapping. An excellent boon, plus Heliod also offers the option of spending four mana to create a 2/1 white cleric creature token. This is a rather expensive trade for a weak unit, but the token also counts as an enchantment, buffing certain effects, and the ability gives you a use for leftover mana.

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Mogis, God of SlaughterMogis, God of Slaughter alternate artwork
Mogis, God of Slaughter
Mogis, God of Slaughter
Mogis, God of Slaughter alternate artwork
Mogis, God of Slaughter alternate artwork

9. Mogis, God of Slaughter

CMC: 4

Like most god cards, black and red Mogis wields the potent indestructible trait, letting him survive the most common form of card removal (destruction). Thanks to this quality, the power stat of god cards matters more than their toughness since they'll survive battles regardless of damage, and Mogis's score of seven disintegrates most foes.

The God of Slaughter also offers a useful passive ability: at the start of your opponent's upkeep steps, they must either sacrifice a creature or lose two lives. This nifty trait either cuts your adversary's health or annihilates a unit, affects all foes in multiplayer games and doesn't need to target, meaning it applies even if a hexproof shield is concocted.

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Nylea, God of the HuntNylea, God of the Hunt alternate artwork
Nylea, God of the Hunt
Nylea, God of the Hunt
Nylea, God of the Hunt alternate artwork
Nylea, God of the Hunt alternate artwork

8. Nylea, God of the Hunt

CMC: 4

Another four-cost god, Nylea dwells among the forests of the green camp. Her indestructible ability and 6/6 stats make her one of the strongest creatures in the entire game considering her price, and she offers all creatures you control trample, letting excess damage in battle bypass blockers and strike your opponent.

As a final gift, the God of the Hunt can spend four mana to boost a creature by +2/+2 for the turn. Like Heliod's ability, this isn't the most efficient play, but it comes in handy when you have no other use for the resources, especially since the extra damage should always hit foes harder due to trample—your opponent won't be able to save themselves by throwing out weak blockers.

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Purphoros, God of the Forge Purphoros, God of the Forge alternate artwork
Purphoros, God of the Forge
Purphoros, God of the Forge
Purphoros, God of the Forge alternate artwork
Purphoros, God of the Forge alternate artwork

7. Purphoros, God of the Forge

CMC: 4

Like other monocolored gods, Purphoros needs your devotion to be five before acting as a creature, so be sure to field four other red mana symbols. Also like his brethren, he's legendary and follows the legend rule, meaning you can only field one at once.

But one's enough for the God of the Forge. 6/5 can ram through most foes, and Purphoros wields the excellent trait of landing two damage on all opponents whenever another creature enters the field under your control. This stacks when multiple creatures enter your field at once, letting you force insane amounts of damage with swarm cards like Krenko, Mob Boss. As icing on the cake, Purphoros can also spend three mana to give all creatures you wield +1 power for the turn, the best mana ability yet.

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Kruphix, God of HorizonsKruphix, God of Horizons alternate artwork
Kruphix, God of Horizons
Kruphix, God of Horizons
Kruphix, God of Horizons alternate artwork
Kruphix, God of Horizons alternate artwork

6. Kruphix, God of Horizons

CMC: 5

Although blue and green Kruphix costs a bit more mana than prior entries and actually has worse stats (not that a 4/7 is anything to sneeze at), the God of Horizons offers two useful abilities to one of my favorite commander color duos. First, your unused mana doesn't fade as turns and phases end, but simply becomes colorless instead, letting you stockpile unused resources for big plays. Second, you have no maximum hand size.

The bonuses nicely complement the colors' strengths since green focuses on mana ramping and blue specializes in draw power, ensuring the gifts don't go to waste. Speaking of gifts, while none of the god cards are cheap due to their rarity and power, the God of Horizons ranges on the lower price end, and you can usually snag one for less than eight dollars. Again, Kruphix's benefits are particularly useful for drawn-out EDH duels, and he's an easy pick for any blue-green deck I build.

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Keranos, God of StormsKeranos, God of Storms alternate artwork
Keranos, God of Storms
Keranos, God of Storms
Keranos, God of Storms alternate artwork
Keranos, God of Storms alternate artwork

5. Keranos, God of Storms

CMC: 5

Blue and red has always offered several potent cards, and that duo hits a peak with the wrathful Keranos, God of Storms. With this titan out, you reveal the first card you draw on your turn; if that card is a land, you draw another card; if it's a nonland, you inflict three damage to any target creature or player.

Extra draws and damage speak for themselves, more than justifying the small price of revealing your upcoming plays.

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Xenagos, God of RevelsXenagos, God of Revels alternate artwork
Xenagos, God of Revels
Xenagos, God of Revels
Xenagos, God of Revels alternate artwork
Xenagos, God of Revels alternate artwork

4. Xenagos, God of Revels

CMC: 5

Green and red love their creatures, making it no surprise Xenagos amplifies creature-centered decks. At the start of your combat phase during your turn, Xenagos grants a different creature you control haste and +X/+X for the turn, where X is that creature's power.

Haste is nice on its own, letting your units avoid summoning sickness to tap or attack the turn they arrive, and the +X/+X power boost dramatically strengthens a unit, especially if their power score exceeds their toughness (luckily, red excels at this). Apply trample with Nylea or cards like Beserk to ensure your extra stats aren't wasted on a weak blocker, and the God of Revels will end matches in record times.

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Athreos, God of PassageAthreos, God of Passage alternate artwork
Athreos, God of Passage
Athreos, God of Passage
Athreos, God of Passage alternate artwork
Athreos, God of Passage alternate artwork

3. Athreos, God of Passage

CMC: 3

Like other multicolored gods, black and white Athreos needs your total devotion to its two colors to equal seven, but this grim reaper needs only three mana! A 5/4 for that price is amazing (once he becomes a creature, at least), and Athreos gives your opponent a tough choice whenever another creature you control dies: they must either pay three life or have that creature return to your hand.

Losing life obviously edges them nearer to defeat, but having the card return to your hand, ready to be played again, isn't much better as it gives you more options in future plays. Competitive in multiple formats, Athreos makes a great EDH commander; be sure to include many self-sacrificing black creatures to make the most of his ability.

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Thassa, God of the SeaThassa, God of the Sea alternate artwork
Thassa, God of the Sea
Thassa, God of the Sea
Thassa, God of the Sea alternate artwork
Thassa, God of the Sea alternate artwork

2. Thassa, God of the Sea

CMC: 3

Blue's aquatic power shows with the Thassa, God of the Sea. Like Athreos, she only costs three mana and has the ever-useful indestructible trait. She's also a 5/5, big enough to overwhelm most foes in battle when your devotion is high enough, but her real treat stems from her ability to scry at the beginning of your upkeep steps. This lets you peek at the card you're about to draw from your deck and either put it back on top or, if you don't like it, place it on the bottom and hope for better luck.

Scrying lets you sift through what you don't need to find what you do, and Thassa also offers the best mana ability of any god: by spending only two mana, you can make a target creature you control unblockable for the turn. This lets you bypass would-be blockers to finish off a weakened foe and helps activate combat-damage-on-opponent effects like those of the Sword artifact-equipment cards. Low price, awesome passive, and a great mana ability—your opponents better pray.

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Iroas, God of VictoryIroas, God of Victory alternate artwork
Iroas, God of Victory
Iroas, God of Victory
Iroas, God of Victory alternate artwork
Iroas, God of Victory alternate artwork

1. Iroas, God of Victory

CMC: 4

For four mana, red and white Iroas offers two benefits that greatly supplement the main themes of its colors as well as a hefty 7/4 battle prowess. The first benefit grants your creatures menace, meaning they can only be blocked by two or more creatures, and the second simply prevents all damage that would be dealt to attacking creatures you control.

Note that this effect not only makes your attackers immune to combat damage, it also renders them temporarily invulnerable to damage-inducing instants or other effect damage. Coupled with the menace trait and the swarm capabilities of red and white (goblins, anyone?), your opponent shouldn't be able to withstand many invincible-army swings once the aptly-named God of Victory hits the field.

I use Iroas's powers in both my red/white decks and anything else that needs battle protection, and thankfully, he's surprisingly cheap for a super rare legendary creature, costing under ten dollars!

How to Use God Cards

While we've highlighted the best of the divine cards, Wizards of the Coast has populated their ranks throughout the years, and nearly all almighty entities impress. They've even branched out a bit, with some lacking indestructible and the devotion requirement while offering new powers. Make sure to protect your deities from exile and bouncing, their few weaknesses, use them as powerful generals in EDH, and quickly fill their devotion to activate their battle prowess.

We'll undoubtedly examine some of these divine entities in the future, but for now, as we eagerly await Magic's upcoming expansions of deities, vote for your favorite god, and I'll see you at our next MTG countdown!

Which card do you prefer?

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Questions & Answers

  • In Magic: The Gathering, how can Keranos help you draw on your opponent's turn?

    Look carefully at his text; he states that you reveal the first card you draw on *any* turn. Of course, you only draw naturally on your move, but if you use instants or tap effects that let you draw on your opponent's turn, you can access his ability even outside your own round.

© 2018 Jeremy Gill

Comments

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    • profile image

      Cory 

      3 months ago

      @R_E

      Yes, Scarab god is a must in zombie tribal. Also, makaeus is an excellent 6 drop.

    • Jeremy Gill profile imageAUTHOR

      Jeremy Gill 

      8 months ago from Louisiana

      @Deb

      Could be worth quite a bit if it's in good condition; I see foils of "The Scarab God" running for over $90. Try checking Amazon and tcgplayer.com for current market prices.

    • profile image

      Deb 

      8 months ago

      I have a collectors edition scarab god card and i wanted to know how much collectors will pay for it. Im a novice when it comes to things like this and im not sure if i should sell it

    • Jeremy Gill profile imageAUTHOR

      Jeremy Gill 

      11 months ago from Louisiana

      @R_E_Anonymous

      Yes, I'm fond of The Scarab God. He's not indestructible and needs a fair chunk of five mana, but he's already a creature (no devotion condition required) and helpfully returns to your hand if killed.

      His effect lets you scry X cards and has opponents lose X life at the start of your upkeeps (where X is how many zombies you control), making him a perfect support for an undead deck.

    • profile image

      R_E_Anonymous 

      11 months ago

      Does the Scarab God contend in this list since that I would like to know if it is viable for my Zombie deck that focuses in replacing weak measly 1/1 zombies into 4/4 zombies even though the cost might be high in which I would like to hear your opinion about it.

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