Top 10 "Pot of" Cards in Yu-Gi-Oh
What are Yu-Gi-Oh's "Pot of" Cards?
Kicked off by the infamous Pot of Greed spell (which we for sure definitely won't encounter today) and continued by the long-forbidden Morphing Jar monster, Konami has developed an unusual fascination with overpowered ceramics. Forget Blue-Eyes White Dragon or Dark Magician; all you need to win duels is a few pottery classes.
But in all seriousness, a surprising number of players aren't aware of the copious "Pot of" units, most of which help you gain card advantage by drawing cards in different ways and many of which adorn the game's banned list. But with several different earthenware sorceries to choose from, which porcelain pottery packs the most powerful punch? These are the ten best "Pot of" cards in Yu-Gi-Oh!
10. Pot of Benevolence
Pot of Benevolence shuffles two cards from any graveyard into their owner's deck, then banishes itself. Wow, that's a great effect! I totally didn't put Benevolence here just because the only other clay container left was Pot of Generosity, one of the worst cards in the game. Nope, Benevolence definitely earned its rank.
Okay, while Benevolence is a bit underwhelming since it doesn't let you draw, it does at least let you empty your opponent's graveyard to prevent them from reviving their defeated monsters with Call of the Haunted or other rejuvenating abilities. Like most pot cards, you can only play a single Benevolence per turn; remember kids, only use Pot once.
9. Pot of Duality
Pot of Duality? More like Pot of Duel-ality am I right? Lame puns aside, Duality works well in decks that lean towards normal summoning. Activating it lets you excavate (look at) the top three cards of your deck and add one to your hand, shuffling the rest back in.
You're spending one card to gain one, with no overall hand size change, but being able to pick what you want from three options helps you riffle through your assortment to find needed units. However, be aware that you can't special summon the turn you activate Duality, a hefty trade-off in most builds but less noticeable in normal summoning archetypes like the Monarch or Yosenju clans.
8. Shard of Greed
Yes yes, this card isn't technically a pot, but it's a shard of a pot, close enough, right? A shard of the most infamous pot at that; Shard of Greed does exactly what its renowned cousin does, except instead of drawing two cards immediately, you have to wait two turns for Shard to amass two "Greed Counters". At that point, sending this continuous spell to the graveyard nets you the coveted two draws you know and love.
A delayed but useful ability, you're also welcome to activate multiple Shards in the same turn, another leg up on its actual full-bodied pot superiors. If you're really upset about this entry, feel free to replace it with the above thumbnailed "Spirit of the Pot of Greed", a monster that increase Pot of Greed's already-sizable two card draw to three.
7. Pot of Avarice
Pot of Avarice (the best pots are always sinful) lets you shuffle five of your monsters in the graveyard back into your deck, then draw two cards. Not only does this increase your hand size, it also refills your deck and guards against a mill loss.
Avarice functions especially well when returning extra deck monsters to your extra deck (duh), allowing them to be resummoned once more without having to draw them. Sadly, this awesome crockery only lands seventh place because it's been long-banned in most official formats. Also, its donning a weird Hitler-like mustache that will undoubtedly offend several duelists.
6. Pot of Acquisitiveness
Here's a neat one. Pot of Acquisitiveness targets any three banished monsters, shuffles them into their respective decks, then lets you draw one card. Your overall hand size stays the same, but Acquisitveness grants the rare trait of recycling your exiled titans back into your build, countering removal forces like Macro Cosmos or Dark Magician of Chaos and hopefully letting you resummon your allies in future turns.
Additionally, unlike its brethren, Acquisitiveness activates at quick-play speed, letting you trigger it on any phase of either player's turn. Set it face-down to have your opponent waste a spell removal card trying to eradicate it, only to activate Acquisitiveness in response and use it before it crumbles. Sorry pal, you should have known better than to mess with Pot.
5. Pot of The Forbidden
Type: Spe—oh wait, it's a monster
Ironically, Pot of the Forbidden is perfectly legal in competitive play. Setting this hefty earthenware face-down takes two tributes, but the effort will pay off when Forbidden is flipped (either by manually shifting its battle position or when being attacked by an enemy). Not only does Forbidden wield a decent 2000 ATK and excellent 3000 DEF, it lets you select and use on of four great abilities when revealed. You can:
- Draw two cards
- Return all spells and traps on the field to the hand
- Destroy all monsters your opponent controls
- Look at your opponent's hand and shuffle one card from it into their deck
These are all superb abilities. You're either getting a free Pot of Greed with two draws, a free Raigeki to wipe out opposing monsters, a free Giant Trunade by returning all spells/traps to the hand, or a free Confiscation by looking at your opponent's hand and removing a card from it. A versatile card for any build with tributes to spare, you can easily catch your adversaries off-guard with some forbidden pot. Also note that it bears the rare level of 9, letting you use it as material for powerful rank 9 xyz summons.
4. Pot of Dichotomy
Savvy players like myself know what the word Dichotomy means without having to Google it. Definitely didn't do that. This card operates similarly to Pot of Avarice: you shuffle three monsters with different types from your graveyard into your deck, then draw two cards.
Not only do you need less monsters for this ability (albeit with the type errata), Dichtomy is legal and available in any tournament! That said, you can't conduct your battle phase the turn you play Dichtomoy, so wait until card advantage takes priority over offense to unleash your two-faced magic (I bet my exes would love this card).
3. Pot of Riches
Pot of Riches excels by offering more locations to pull from and less restrictions than its other legal counterparts. You shuffle three pendulum monsters that are either in your graveyard or face-up in your extra deck into your deck, then draw two cards. Not only does this add to your hand size, it helps get pendulum monsters out of the graveyard (where you don't want them since they can't be resummoned) and extra deck (where you kinda don't want them since resummoning uses your scarce extra deck monster zones).
Yes, there's a limitation: you cannot special summon, except for pendulum summons, the turn you activate Riches, and you can only play one per turn. This is a surprisingly generous forfeit that still lets you access your pendulum special summoning, something you're obviously shooting for in a deck that encompasses pendulum monsters. "Oh no, my own card has temporarily disabled everything except my primary summoning method!" Bummer, man.
A staple of my pendulum builds to save my extra zones and retrieve lost xyz material, I also appreciate that (unlike our next two entries), even peasant gamers can afford Pot of Riches thanks to its price of about a dollar.
2. Pot of Greed
What? How is Pot of Greed not number one? Well, yea, it might be the best card in the game n (rivaled only by Graceful Charity and Harpie's Feather Duster), but it's no bueno in any sort of official play thanks to its massively overpowered effect: you simply draw two cards.
Two cards for one grants with no trade-offs or needed criteria helps you access the rest of your deck at unholy speeds. Before this guy was banned, every single deck contained three copies, and I'm glad Konami soon realized they need to keep their ceramics in check. The ultimate card for casual play, yet one legalized pot (it's coming, America) reigns supreme...
1. Pot of Desires
Conspire to acquire Pot of Desires to make opponents perspire as you tire them into a dire mire. Desires simply banishes ten cards from the top of your deck face-down, then lets you draw two cards. No required graveyard-fill or other conditions; this is an easy and fast draw engine to grant you hand advantage early on. As of this writing, it's surprisingly not even limited, meaning you're more than welcome to include multiple copies in your deck.
You just have to be careful not to let your deck run too thin (remember, it starts at 40 and you lose if it hits zero and you can't draw), but unless you're facing a mill deck, odds are good the duel will end long before your deck list empties. Crafty players can even turn the exiled cards into an advantage by using them to fuel the power of spells like Pot of Acquisitiveness.
Which card do you prefer?
Future of Pottery in Yu-Gi-Oh
As we all know, ceramics are no laughing matter, and whenever you encounter one in Yu-Gi-Oh, you need to stay vigilant lest they grant your opponent hand advantage before you can ask "how did a pot grow a mustache anyway?". Versatile and bearing several different forms to assist just about any type of deck, use these fierce containers to box your opponent into a corner.
Still, with many more mighty materials to master (we haven't even tackled the Jar series yet), we'll undoubtedly return to the kiln to unearth more intimidating clay contraptions in the future. But for now, as we eagerly await further hilariously-strong Konami kettles, vote for your favorite pot and I'll see you at our next Yu-Gi-Oh countdown!
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© 2018 Jeremy Gill