Top 10 Strongest (Highest ATK) Monsters in Yu-Gi-Oh
Monster Strength in Yu-Gi-Oh
As any duelist knows, the vast majority of Yu-Gi-Oh matches end when one player's life points run out. Players typically accomplish this by pummeling their opponent's health reservoir dry using the strongest monsters in their build.
Oh, sure, spells and traps change the field, as does one's draw engine, but gaining the advantage is as simple as summoning the strongest monster, forcing your opponent to scramble together a defense. With thousands of cards available, which monsters are superior? Gauging purely by ATK point value, these are the top 10 monsters in the Yu-Gi-Oh card game!
10. Machina Force
Unfortunately, Machina Force can be hard to handle despite its fierce battle stats, which far eclipse even famed cards such as Blue-Eyes White Dragon. Unable to be normal summoned, Machina demands tributing four specific monsters on the field to special summon, and it spends 1000 life points to attack. Machina does let you resummon three of its material monsters from the graveyard by sacrificing itself, but another effect to support its monstrous ATK would have been nice.
That said, keep in mind that machine-type monsters gain exclusive access to several ATK-doubling effects, like that of Limiter Removal and Power Bond, potentially enabling Machina to win a game with a single strike.
9. Rocket Arrow Express
Our next several entries share the same intimidating 5000 ATK, so we'll break the ties with their DEF scores. Rocket Arrow Express here essentially serves as a last resort. It can only be cast by controlling no other cards, makes you unable to conduct your battle phase for the turn, prevents you from playing other effects or setting cards, and is destroyed each turn unless you send your hand to the graveyard.
Yes, that's quite a heap of negatives to the card, which is why it should only be your desperate final play. However, if your opponent can't remove it within the turn where your battle phase is disabled, it'll soon start tearing through their defenses with its unholy strength. Like Machina Force, Rocket Arrow bears the machine-type, but sadly its own effect will prevent you from combining it with the ATK-doublers.
8. Flower Cardian Lightflare
A white-backgrounded synchro monster, Lightflare belongs to the Flower Cardian archetype, but accepts any tuner and four non-tuners as material. Yep, five monsters must fuel the usage of this card; luckily, it brandishes several worthy effects.
First, you can once per turn negate and destroy an opposing spell or trap. Second, your Flower Cardian cards (including Lightflare) negate opposing monsters' effects when they battle them. Finally, when this card is destroyed by battle (good luck with that) or an opposing card effect, you get to special summon a different Flower Cardian synchro monster from your extra deck.
As you can see, Lightflare dramatically aids Flower Cardian builds, but because of its general spell/trap negation, you may encounter it in other series too.
7. Superdimensional Robot Galaxy Destroyer
Gotta admit I am loving this machine's ridiculously cheesy, adjective-infested name. And honestly, with its power, it deserves it. A black-rimmed xyz monster, Galaxy Destroyer requires any three level-10 monsters as material. Once summoned, in addition to its jaw-dropping ATK, it wields a superb effect: once per turn, you detach one of its materials to destroy all opposing spells and traps, and your opponent cannot activate spells or traps in response!
Since Galaxy Destroyer should arrive with three materials, even if opponents manage to fend off its ATK, they can potentially lose their entire supporting field thrice! Protect Destroyer with cards like Safe Zone to ensure you get to reuse its effect, and don't forget those ever-valuable machine-doubling cards.
6. Five-Headed Dragon
One of many powerful dragons in Yu-Gi-Oh, fusion monster Five-Headed Dragon wields 5000 for both battle stats. It can be fusion summoned using any five dragon-type monsters; consider employing graveyard-accessing fusion cards, like Dragon's Mirror, to meet the requirement.
Once out, Five-Headed Dragon ignores battle damage and cannot be destroyed by earth, water, fire, wind, or dark-attributed monsters, leaving only light and divine. Honestly, these are odd, battle-destruction barricading effects for a card that should already be dominating in combat with its stats alone. Still, they only sweeten the pot, and five heads are better than one.
5. Malefic Truth Dragon
Another 5000/5000 dragon, Malefic Truth Dragon greatly aids the Malefic archetype, who generally field very strong monsters at the costs of only having one at a time and needing a field spell. Truth Dragon arrives when another Malefic is destroyed, although you must sacrifice half your life points. However, you can summon it from either your field or graveyard, making Truth Dragon a great candidate for forced discards.
Like its brethren, this card needs a field spell out (not hard considering both players will typically use one) and restricts you to one Malefic monster at a time. However, its stats will eradicate most foes, and when it destroys a monster by battle, you destroy all face-up monsters your opponent controls!
In short, Truth Dragon makes for a great comeback card, rending your adversary right when they think they've toppled your initial Malefic monster.
4. Dystopia the Despondent
A fiend-type, Dystopia also bears 5000 ATK and DEF; to summon it, you must send any four level-1 monsters from your field to the graveyard. Like Truth Dragon, Dystopia can be cast from both the hand and the graveyard, again making it great discard fodder.
The hardest thing about utilizing Dystopia is getting four level-1s on the field; once that's accomplished, using it is a breeze. Sure, it'll make your other monsters unable to attack, but during either player's battle phase, you can banish a level 1 from your graveyard to make Dystopia immune to battle destruction and card effects until the end of the battle, saving it from Mirror Force and the like. With monstrous ATK and a terrific barrier against removals, foes will desperately labor to defeat this behemoth.
3. Dragon Master Knight
Our final 5000/5000 card, this fusion monster demands Black Luster Soldier and Blue-Eyes White Dragon as material. Once summoned, its ATK can peak beyond 5000, as it gains 500 for every dragon you control other than itself.
And that's all there is here. While Dragon Master could benefit from some sort of built-in defense, its fearsome and adjustable ATK will obliterate opponents if they're not prepared.
2. Don Thousand/Monster B
Our last two monsters today are semi-official cards used in unique "Boss Duels" at special events. Unfortunately, you cannot use them in normal decks or at tournaments, but they're officially sanctioned cards designed for the unique 3-vs-1 mechanics of Boss Duels, where players team up to tackle a monstrous boss monster deck.
Don Thousand/Monster B is monstrous indeed with those ten thousand attack points! He's summoned using a unique spell card, and automatically destroys all opposing monsters at the end of the Battle Phase, reviving the destroyed monsters to his field. As if that weren't bad enough, he can prevent his own destruction by destroying an allied monster instead. With enough power to wipe out a player's life points in one strike, you'll certainly want two buddies by your side when facing Monster B.
1. Don Thousand/Monster C
Yes, Don Thousand/Monster C wields a hundred thousand ATK and DEF, over ten times the 8000 life points players start with! He's special summoned from the hand when Monster B is defeated, representing your last hurdle in the boss duel. Luckily, he cannot attack; however, he also cannot be destroyed by card effects and prevents you from attacking other monsters on your opponent's field. Even worse, he creates a gamestate where you lose the duel if you end a turn without attacking.
So, Monster C forces you to strike at least once, and prevents you from directing it at other monsters. Unless you have a trick up your sleeves, you'll be crushed under his massive power when you battle. But don't fret; cards like Honest or Amazoness Swords Women can use Monster C's ATK value against itself and conquer this menacing foe.
Which monster do you prefer?
Yu-Gi-Oh's Standard ATK Cap
Some of today's monsters maintain a better competitive edge than others, but all share an imposing ATK score that will shatter opponents. Few monsters ever rise above 3000, making these titans' 4600 plus all the more impressive.
Remember to blend offense with defense when making your own custom deck, vote for your favorite of today's entries, and I'll see you at our next countdown!
Questions & Answers
Where can you buy the Don Thousand/Monster B Yu-Gi-Oh card?
I'm afraid I didn't have any luck with a quick google search. Remember, this was a unique card made for boss duels, and it wouldn't be legal in any official play.
But if you want to craft your own boss duel, you could always proxy the card (print it out and insert into a sleeve with a regular card behind it).Helpful 55
Is Don Thousand/Monster C forbidden in Yu-Gi-Oh tournaments?
Yes. It's a special card designed for a special type of duel, justifying its overpowered nature by having three players team up against it.Helpful 49
What is the strongest Blue-Eyes monster in Yu-Gi-Oh?
In terms of raw ATK power, Blue-Eyes Ultimate Dragon and Neo Blue-Eyes Ultimate Dragon tie at 4500. But if you factor in effects, many fans would probably say the ritual monster Blue-Eyes Chaos MAX Dragon.Helpful 35
I don't play Yu-Gi-Oh much, but I love these cards. Where can I get the Don Thousand card?
Unfortunately, I didn't see any on Amazon or other trading card sites; remember, Don Thousand B and C are special units designed for boss duels only, so you won't be able to use them in regular play.
Still, if you want to create your own boss duels with your friends, you could always proxy the card.Helpful 25
Why is Egyptian God Slifer the Sky Dragon not on the list of strongest monsters in Yu-Gi-Oh?
Slifer gains ATK for each card in your hand, meaning it *could* be stronger than today's monsters, but it could also be much weaker. Hand sizes constantly shift but typically range from 1-3 during most matches, so he'd usually arrive inferior unless you're specifically playing towards his effect.
To simplify the list, I only factored in base power that doesn't depend on abilities. Many other monsters (like Tragoedia and Colossal Fighter) could conceivably beat today's units, but usually won't, and they're also more vulnerable to effect-dampeners like Skill Drain.Helpful 16
© 2018 Jeremy Gill