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Top 10 Yu-Gi-Oh Rules You Should Know But Probably Don't

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Self proclaimed dark writer, mad scientist, anime fanboy, and gaming enthusiast. Witness the latest creation from my lab, and enjoy ^_^.

To uncover the mysteries of the rulebook, we must go back to our ancestral times, when bopping someone on the head with a bone club for losing was acceptable.  Needless to say, times have changed.

To uncover the mysteries of the rulebook, we must go back to our ancestral times, when bopping someone on the head with a bone club for losing was acceptable. Needless to say, times have changed.

The standard rules of Yu-Gi-Oh are familiar to anyone playing the game with a rulebook at their side. You start by drawing five cards. The first player doesn’t draw, and there's Draw Phase, Standby Phase, and so on. However, some rules in the game are only touched upon briefly in the rulebook, while others aren’t mentioned at all.

Scouring forums and hoping someone became as curious as yourself may lead you to the douchebag of the week, who’s happy to answer questions at the price of your self-esteem. There's also the "learning through experience" method, but as a wise man once said, “Fools learn from experience; wise men learn from history.” Therefore, this writer is willing to share his history by explaining ten Yu-Gi-Oh rules you should know but probably don’t.

10 Commonly Missed Rules in Yu-Gi-Oh

  1. Missing the Timing
  2. Priority (Fast Effect Timing)
  3. Activation vs. Resolution
  4. Chains
  5. Effect Speed
  6. When . . . Can, If, and When
  7. Quick Effects
  8. Cost vs. Effect
  9. Targeting vs. Non-targeting
  10. Damage Calculation
Scraps are known for missing their timing if your opponent tickles your strategy, but nothing is more satisfying than beating an arrogant enemy with a pile of forgotten refuse.

Scraps are known for missing their timing if your opponent tickles your strategy, but nothing is more satisfying than beating an arrogant enemy with a pile of forgotten refuse.

1. Missing the Timing

Ever summon a monster with a cool effect on its summon, only for that summon to be interrupted by a Torrential Tribute or Bottomless Traphole, then your opponent has the nerve to say, after you lose your beloved monster, "You can’t do that"? You can thank your monster’s effect missing the timing for the lost effect.

The culprit of missing the timing is usually optional monster effects, the ones that say “When this happens . . . you can do that.” When you choose to activate such a monster effect, the last thing that needs to happen is the condition for the action.

For example, let’s say you have an effect stating: “When an Insect type monster you control is destroyed sent to Graveyard, you can special summon this monster from the hand.” In order to gain this effect, no other effects can occur before this effect begins. If an Insect type you control is assaulted by a card stating, “Destroy a card your opponent controls, then they draw 1 card,” then destruction isn’t the last thing happening—drawing is.

Also consider the infamous Bottomless Traphole, which banishes a monster after destroying it. Since banishing is the last thing to happen, not the destruction, our Insect-support monster would miss its timing.

Side Note:

The writer gave you a quick summary of Priority's transformation into Fast Effect Timing. For a more detailed description of the mechanic, for when you find yourself struggling to survive 47 meters down in a tank of rule-sharks, click here.

Look what they've done to poor Sangan.  The monster coming to avenge his demise now becomes a bench-warmer for a turn.  Oh well. Even if you no longer love him, he'll always be Tour Guide's boo.

Look what they've done to poor Sangan. The monster coming to avenge his demise now becomes a bench-warmer for a turn. Oh well. Even if you no longer love him, he'll always be Tour Guide's boo.

2. Priority (Fast Effect Timing)

The definition of priority changed drastically since the ancient times of Yu-Gi-Oh. In the olden days, it meant a turn player’s monster effects could only be responded to by the opponent, meaning if one summoned a Black Luster Soldier—Envoy of the Beginning, unless you negated the ascent of this paradoxically named soldier, your monster was getting banishing. Fun times, right?

Nowadays, Priority deals with the turn player determining the chain order of you and your opponent's effects activating simultaneously. You might be thinking, “Who cares who gets their effect first when we both are getting what we want anyway?” This can be the case when two searchers are destroyed at the same time, but what happens when you and your opponent both control monsters that resummon themselves once per turn upon destruction, but your opponent’s destroys everything on the field upon its summon while yours is a beater (Yu-Gi-Oh jargon for a monster with high attack power) sans effects?

When both of your monsters are destroyed, and if it’s your turn, the order in which you resolve the chain will determine which monster has the last laugh. (In this case, you’d make your effect activates first, then your opponent’s, so after the chain resolves, your monster would grace the field after your opponent’s has destroyed it. Who said chivalry is dead, right?)

Anyone else still use Seven Tools of the Bandit?  No?  No one?  Really?

Anyone else still use Seven Tools of the Bandit? No? No one? Really?

3. Activation vs. Resolution

The writer hates to complicate even the simplest matters of our beloved pastime, but even activating a card effect doesn't "just happen." A three-step process lies behind every card’s effect: The declaration of the activation, the cost (if any), and the resolution. Usually, this three-step happens for one’s Spell, Traps, and Monsters without issue, but your opponent will always try and make a mountain out of your road to victory.

First Issue

The first issue, and the more obvious one, is what happens when your opponent negates your card’s activation, like with a Counter Trap, but another card you control needs that activation to get an effect. For example, if you control a card that gains Spell counters every time a Spell is activated, but your opponent Dark Bribed your Spell, then that card was never activated, so you don’t get the Spell Counter.

However, if your opponent just negates the effect of the Spell, like with a Trigger monster effect or a Trap, then you still activated the card: Its effect just didn’t resolve. Therefore, it counts toward you activating the card, but you still don’t get its effect.

Second Issue

The second issue, the less obvious one, is sometimes a card may not activate and resolve in the same place. This is how monster cards still get their effects beyond effect negation. If you have monster with its effects negated on the field (like with Skill Drain or Fiendish Chain), but the text reads, “When this monster is destroyed and sent to the graveyard . . . ” the effect activates on the field, yet resolves in the graveyard, enabling that monster to gain its effect.

Smart players can even use this mechanic to dodge effect negation by changing where their effect resolves. Stardust Dragon dodges negation by tributing itself so it resolves in the Graveyard, while ABC—Dragon Buster can chain to its banishing-an-opponent’s-card-ability by banishing itself to summon its three material, making its effect resolve while it itself is banished.

That's the sound of your life points burning on the chain . . . gaaaannng.  That's the sound of your life points burning on the chain . . . gaaannngg.  —Sam Cooke: The Misheard Lyrics

That's the sound of your life points burning on the chain . . . gaaaannng. That's the sound of your life points burning on the chain . . . gaaannngg. —Sam Cooke: The Misheard Lyrics

4. Chains

One of the easiest concepts to learn in the game, chains determine the order in which effects resolve when a player plays one card effect to immediately respond to another. You determine which card effect applies first by resolving the cards in the reverse order in which they were played.


Consider the following scenario: Your opponent plays Mystical Space Typhoon to destroy a facedown Breakthrough Skill, but you activate that Breakthrough Skill to negate the effects of a Hot Red Dragon Archfiend Abyss, only for it to activate its effect on your Breakthrough Skill.

In this level 3 chain, you would apply the effects activated backwards: The Hot Red Dragon (pun intended) will negate Breakthrough Skill’s effect, Breakthrough Skill’s effect will do nothing because it was negated, then Mystical Space Typhoon will “destroy” the Breakthrough Skill. Also, Summoning a monster, unless it's summoned by a card effect, does not start a chain, nor does attacking.

Understanding how chains resolve seems simple enough, but not all cards were crafted equal in Yu-Gi-Oh. As explained in the following section, Spell Speed determines what types of effects can and can’t be chained to another.

5. Effect Speed

The first thing to know about spell speed is that it is not a concept exclusive to Spell cards (confusingly); it influences Monsters, Traps, and Spells. Three different types of spell speeds exist in Yu-Gi-Oh: Spell Speed 1, 2 and 3.

  1. Cards of Spell Speed 1 cannot respond to a chain. These cards are usually slow monster effects and regular Spell cards.
  2. Cards of Spell Speed 2 can be chained to each other and Spell Speed 1 cards. These are going to be your Traps, Quickplay Spells, and Trigger monster effects.
  3. Finally, your cards of Spell Speed 3 are the Counter Trap cards, the fastest gunslingers in the West. Only other Counter Traps can chain to each other.

The following table clarifies Spell Speeds more for the visual thinkers among us:

Spell Speed 1Spell Speed 2Spell Speed 3

Regular Spells, Continuous Spells

Quick-Play Spells

Counter Traps

Ignition Effects (Once per turn...)

Regular Traps, Continuous Traps


Trigger Effects (When... Can / If / When...)

Quick Effects (During either player's turn...)


6. When . . . Can, If, and When

Trigger effects in Yu-Gi-Oh represent another concept duelists lack knowledge of, especially when it comes to missing the timing. The three primary culprits of this confusion are these three phrases:

  • “When . . . you can . . . ”
  • “If . . . you can . . . ”
  • “When . . . ”

Out of the mind-juggling three, only “When . . . you can . . . ” makes you miss the timing (one of the mechanics mentioned above) if the first condition (the When) isn’t the last one happening. Naturally, the “you can” also gives the player the choice to activate the effect.

Unlike “When . . . you can,” “If . . . you can” never misses its timing, meaning the effect will always happen even if its condition wasn’t last to happen. The tidbit you’ll need to remember is that the effect will happen in a separate chain from action that would normally disrupt the timing of a “When . . . you can” effect.

The final trigger effect type “When . . . ” means when something happens, there is no “you can” about it. The player has no choice but to activate the effect when the condition is met. It may seem like always a positive to have an effect happen, but what if your deck is running emptier than a beach on a winter’s day and the card whose effect you must activate searches, or the card’s condition activated destroys a monster on the field, yet the only monster gracing it is your own?

Knowing the benefits and repercussions of these three trigger effects can mean the difference between gaining advantage guaranteeing you victory, or a bad decision leading to defeat.

7. Quick Effects

A mechanic always existing in Yu-Gi-Oh yet only abused in its modern iterations, quick effects are the beloved Trap card version of Monster effects. Basically, if a monster effect has the key words “During either player’s turn” in it, then that effect not only functions like a Trap card, but also has the Spell Speed of one too (Spell Speed 2).

You can chain such an effect to an effect just like any other Spell Spell 2 card; however, even if a quick effect isn’t limited by the “Once per turn” clause, you can only use a quick effect once in a chain if the effect can loop on itself and if it has a cost. Therefore, a card like Apex Avian can negate a card effect only once per chain, because it can use itself as fodder to negate a card effect. On the other hand, Herald of Perfection lacks such a limitation, since it can't banish itself to the great beyond to halt your progress.

That's all right, you annoying, solitaire playing, every-turn-field-destroying, forest-animal-smooching priests.  You'll run out of cards in your hand eventually...

That's all right, you annoying, solitaire playing, every-turn-field-destroying, forest-animal-smooching priests. You'll run out of cards in your hand eventually...

8. Cost vs. Effect

A good question: If a tree falls in a forest and no one is around to hear it, does it make a sound? For our given article, an even better question: If you activate Solemn Strike and someone negates the activation with the Counter Counter Trap, do you still pay 1500 life points? The answer to the second question is always yes.

Cost is something that must be paid for you to activate a card, so even if the activation or effect is negated, you still have to pay the cost. The trick to understanding a card’s cost versus its effect lies in the wording.

  • Most cards indicate a cost by stating the requirement first, then the effect; others follow the general context: You can (discard 1 card, tribute 1 monster, etc) to do such and such.
  • Cards without a cost but with a usual requirement in the effect will either do the reverse by listing the something considered a cost second (like discarding, tributing, or paying life points) or use and between what would otherwise be a cost and the effect.

Understanding what’s considered a cost and effect on a card is invaluable to one’s strategy, especially when one wants to use a cost to one’s advantage in a restrictive situation or when baiting (Yu-Gi-Oh jargon for making an opponent attack one’s play so the actual strategy can progress untested) one’s opponent. The following table lists common phrases used for cards with costs and cards without costs that appear like they do.

It does have a Cost...It does not have a Cost...

Discard 1 card; (The use of a semicolon is key)

Both players draw 1 card, then discard 1 card (Discarding is stated second, so it is not a cost)

Pay 1500 lifepoints. (The period is the indicator)

Both players discard their hands and draw five cards from the deck (The "and" conjoining the statements indicates the 1st is not a cost.)

Return 1 faceup monster you control to the hand to... (The last "to" before the effect)


Try targeting a Kozmo Dark Destroyer, and your opponent will hump his shoulders then begin badly humming Duel of The Fates.  This is why understanding what effects target is important.

Try targeting a Kozmo Dark Destroyer, and your opponent will hump his shoulders then begin badly humming Duel of The Fates. This is why understanding what effects target is important.

9. Targeting vs. Non-targeting

A mechanic not as influential in the past as it is currently, the difference between effects that target and effects that don’t can make or ruin plays depending on what effects you or your opponent has. In early Yu-Gi-Oh, cards existed that could change the target of your cards’ effects, like Shift and Remote Revenge. In the current game, many monsters exist that cannot be targeted by card effects, rendering them immune to any effect that targets. Therefore, to dispel the root of any player’s confusion, the question is: What determines whether a card targets or not?

Just as in determining what is a cost, the key lies in the phrasing of the text. A card downright telling you to “Target” a card, or any number of cards, naturally targets. Also, the word “Select” might also be used, or the card will show a specific number after a verb dictating the action to perform (Destroy 1 Spell or Trap on the field/Tribute this card to destroy 1 monster on the field/etc.)

Just to make you scratch a spot in your cranium, a myriad of phrases exists to determine cards not targeting. Cards which don’t target will either:

  • Give a condition to perform an action that changes depending on what’s on the field (Destroy the monster on the field with the highest attack/Destroy Spell or Traps on the field equal to the number of Blackwings you control/ etc.)
  • Have a trigger effect responding to another effect (If your opponent activates a monster effect, you can negate that effect and destroy the monster)
  • Have an effect affecting a broad group of cards (Destroy all your opponent controls/Return all Spells and Traps on the field to the hand).
  • Have monster effects during the battle phase omitting a specific target (If this card battles a Dragon type monster, destroy that monster before damage calculation/If this card battles a non-Wind monster, return that monster to the hand after damage calculation/ etc.)

Knowing what cards target and don’t target becomes critical when determining how to overcome efficient strategies.

Side Note:

To understand the greater intricacies of the Damage Step (for when, you know, those times you'll go snorkeling with those rule sharks) click here.

10. Damage Calculation

Most card effects can be applied during any phase of the duel, granted the card has the effect speed to do such; however, one “phase” in Yu-Gi-Oh is more limiting when determining what cards can be activated during it. Damage Calculation, the part of the battle phase when damage is determined by opposing monsters clashing, but before their destruction, is an aspect of the game only a few cards influence.

Usually, if a card can be activated during damage calculation, it will say it can, like with Honest. Unfortunately, not all cards indicate whether it can be activated during damage calculation. Cards that can be activated during the damage calculation either:

  • Are Spell Speed 2 and influence attack and defense stats (Shrink, Limiter Removal).
  • Have effects that negate card effects occurring during the damage calculation that are Spell Speed 2 or 3 (Mist Valley Apex Avian, Divine Wrath, Solemn Strike, etc.).

When in doubt, always asked a more experienced party or a judge, because, by understanding what cards can be used during this step, you can determine what cards can bypass your opponent’s strategy without a negative response.


Drago on July 30, 2019:

So letz say an effect states that if your oponent controls exactly three cards: does that affect the field and the hand or does it affect just the hand or just the field

when two effect monsters can negate effects on July 01, 2019:

what about when two monsters have a effect negating ability, does that mean both cant use their effects or does one get priority?

Mike on June 09, 2019:

Hello and thank you for the useful post, that's true, we played a lot in the past without knowing any of these rules! A lot of duels which wouldn't have been won/lost haha.

I have a question though. There is an obvious difference between "when this monster is destroyed by BATTLE" and "when this monster is destroyed" (the EFFECTS destructions are here counted as well), but what about "SEND a monster TO the graveyard"? I guess this is NOT a destruction (it's like a tribute which also "sent to the graveyard")? I think for example about Karakuri ninja MDL 339 who "send" and not "destroy".

Oh wait, do we have "destroy AND send to the graveyard"? Yes, and even has a trigger effect : Geartown. So if you destroy it and ban it it won't trigger, if you send it without destroying it won't to, you have to destroy it first and make sure it is sent to the graveyard to trigger the effect? Am I right?

It's all about wording after all... and that may be problematic for cards (badly) translated in another language.

Zeron87 (author) on May 20, 2019:

That guy: Okay, surrrreee *rolls eyes,* the rulings say they happen at the same time, even though, in practice, when approaching the effects, it'll save your sanity to assume they don't. I mean, that's like saying a computer can do multiple things at once, when it technically does only one thing at a time, but switches between those tasks so fast, it appears they're doing two things at once. "If you do A, then do B, and if you can make them happen, make them happen simultaneously?" Does that ruling even hear itself? It's safer to assume they're not happening at the same time initially, for logic's sake, to prevent confusion when deciding what part of the eff can go off if part of it is stopped.

And, Mithory: This perfectly leads into my answer for you: Because a judge said so. That's why it's important to speak to a judge or a more experienced party (more like a more experienced tribunal) when you're confused about a ruling. "False" effects are determined because a judge in a regional somewhere determined "This guy gets his effect under this condition, but this other guy with a similar effect doesn't because he would be too OP." Judge rulings were a good way to fix broken cards without errata changes before errata changes were vogue (like they are now). Back in my day, the biggest culprit was Spear Cretin vs Colossal Fighter. They both resolve in the Graveyard, yet Spear Cretin can't target itself to bring itself back, but Colossal Fighter can. Why? Because a judge said so, and Spear Cretin would have been almost immortal (Before destruction monster effs were vogue) back then.

Hope I answered your questions!

Zeron87 (author) on May 10, 2019:

That guy: No, the effects of BTH don't happen simultaneously, because the statement in the text is conditional. If you destroy the monster, THEN you banish it. For the effect to completely resolve, it needs to be checked if the monster was "destroyed," and then if it was, it goes straight to the Banish Zone. If not, it stays on the field. Now if the effect said something like: "Destroy and banish that monster," that would different, making them both happen at the same time.

You can tell by the way Bottomless is worded it's an older card, but hope I answered your question! Nowadays, most cards skip the middleman and just either destroy or banish stuff.

Zeron87 (author) on May 01, 2019:

VShuffler42: Under most circumstances, the answer to your question is no. Most card effects dealing with negation negate a target's effect while it's face-up on the field. Also, when the monster is destroyed, upon its revival it's considered a "new" monster, not the same one who's effect was negated. The card doing the negation would have to say it negates the effects of all cards with that name for you to be unable to use its effect again, something like Called by the Grave. Most of the negation club: Infinite Transience, Breakthrough Skill, Lost Wind, etc, don't do this.

Stardust fan: You're right on the two Bottomless Trapholes thing *Claps.* Congrats on you getting your friend to concede that point, and you know what? You're right about the Tribute thing too. You can't chain to a cost. An effect goes as follows: Activation - Cost - Resolution. Despite who has priority, you can only chain to an effect after the cost is paid, so Stardust will ALWAYS resolve where it ends up after the tribute, and since Raigeki Break destroys a monster on the FIELD, your friend is out of luck.

Hope I answered your questions! P.S: Liesalot! Ha! That's a good one, but he "might" not be lying to you, just ignorant on how the ruling works. But then, you know your friend better than me 0_o.

Stardust fan on April 25, 2019:

So I got this friend we will call Liesalot and he says you can activate two Bottomless Trap Hole (BTH) on to Stardust Dragon and that stardust dose not go the GY right away and can be targeted till then.

I.E. I Special/Synchro Summoned Stardust Dragon. Liesalot then activates BTH, then Activates his 2nd BTH. I tell him can't activate one after another because of Priority, that I get chance to activate Stardust's effect. he say fine. I do so moving stardust to the GY and he tells me to stop and say I can't put stardust there yet since gets Priority and activates his Raigeki break and targets Stardust say this will destroy him since I already used his effect this turn. I tell him he is wrong because stardust tribute is cost and must be paid, then he tells me it cost to be paid and remains on the field until his effect resolves.

last I check ": You can tribute this card;" has "Tribute" between a : and a ; is cost that must before anything else happens. to add he tells this is just how it is ruled for stardust dragon.

VShuffler42 on April 23, 2019:

Even though I am not new to the game in the slightest, I don't think I ever got the hang of the official rules. So let's say a monster's effect is negated. Then that monster is destroyed and then revived back onto the field. Is the monster's effect still negated?

Zeron87 (author) on February 24, 2019:

Ivan: Yes, yes you can ^_^. Note that because the text says, "Shuffle two cards from your Graveyard into your Deck, then..." you can use the effect Madolche Ticket. If the returning aspect of Queen Tiramisu was a cost rather than an effect, you couldn't activate Ticket's effect.

Iván on January 30, 2019:

I have a question: Can you activate Madolche ticket with the effect of Madolche Queen Tiaramisu?

Zeron87 (author) on December 14, 2018:

cesare911: Unfortunately, Lilith's tributing is considered a cost, not an effect, so if your opponent used Lair of Darkness to tribute your Koa'ki Meiru Guardian, then your Guardian won't be able to negate her effect. The monster you would use to negate her effect is tributed for a cost before her effect activates, and you can't negate costs.

John pro: Since you're still in your battle phase, if you have an effect that lets you special summon a monster during that battle phase, (Call of the Haunted, Gateway to Dark World, etc.) then you can attack with that monster.

Eg: You would have to elaborate. Cost down just reduces the level of the monster in your hand, so it shouldn't destroy your monster unless you have another continuous effect active doing the destroying. What type of deck do you use it in?

Zeron87 (author) on November 01, 2018:

David Alzate: As long as the card says, "Special Summon this monster to your side of the field" and that's it, then the monster remains on the field (Like with Monster Reborn). However, if there's a condition after the summon with the card (Like if the card says if you summon it, then destroy it at the turn's end, or reshuffle it into the deck, or banish it) then that's a different story.

For your second question, Monster Reborn only works on Fusion, Synchro, Xyz, and Ritual monsters if they were summoned properly first. Keep in mind, there are cards that let you cheat this condition (that say if you summon the Fusion monster with this card, it's treated as a Fusion summon, etc), but you normally must summon it using the in-game mechanic means first before you can reborn it.

Hope I answered your questions ^_^!

David Alzate on October 06, 2018:

when you special summon a monster lets say with a monster reborn card...does the monster only last a turn or are they kept on the field until destroyed again? and does monster reborn work on fusion monsters as well?

cesare911 on August 28, 2018:

If I have guardian koakimeiru in the field, and my opponent activates Lilith effect with lair of darkness in the field, can I still negate the effect or my monster will be already gone?

John pro on August 27, 2018:

If you attack, regardless of if your monster destroys or is destroyed, once the battle is resolved, can you then special summon another monster and keep attacking?

Eg on August 20, 2018:

Why is it that (sometimes) when I play cost down manic card it destroys the monster I was going to play?

Zeron87 (author) on July 04, 2018:

KryWolf: Sorry, but your cousin is right about Obnoxious Celtic Guardian. It's a Continuous effect, so it never technically actives, therefore your Frightfur Sheep's effect during the damage step has no effect on it. Now if you had a card that negated O. Celtic Guardian's effect, like Breakthrough Skill, Forbidden Scripture, or Forbidden Chalice, that would be a different story.

Christian Trovar: Tour Guide does negate its effect... on the field. But when a monster tributes itself to activate an effect, the effect resolves where it ends up, making it so the she-demon's effect follows through in the Graveyard, not on the field. The story would be different if Lilith tributed another monster to search for three Traps: She would then activate AND resolve her effect on the field, so she wouldn't get to search, but if she puts herself in the Grave, she tributed herself as the Cost (remember, you can't negate Costs...) but resolved her effect where she was no longer negated.

Cesare: Nah, that's not true. If you negate Lilith's summon (Solemn Warning, Koa'ki Meiru Overload, etc) it technically never hit the field, so he can't activate its effect. Now, if he summons her and if you activate Bottomless Traphole or Torrential Tribute, you didn't negate her summon, so your friend could chain her effect and tribute a Dark monster (including herself) to make you chose 1 out of 3 ways for you to get screwed via annoying Traps.

Hope I answered your questions!

MarshmallonKuriboh on July 03, 2018:

Cesare, I'mm pretty sure that Lilith's effect doesn't go through. If you destroy the monster during its summon, it's effect doesn't go through because you can only activate the effect after the monster is successfully summonec

Cesare on June 25, 2018:

If my friend summons Lilith, but I negate the summon with a monster effect, can he still activate Lilith's quick effect in the summon negation window?

Christian Tovar on June 23, 2018:

Can someone explain to me why lilith lady of lament's effect is not negated by tour guide from the underworld, when it is effect summoned (llilith by tour guide) ???

KryWolf on June 21, 2018:

So I got a very interesting question... my cousin said that he wasn't activating obnoxious Celtics guardians effect that it activates itself for one and for two my frightfur sheep stops all effects till the end of the damage step meaning no effects shall be played but is it legal for obnoxious Celtic to still have his effect of not being destroyed by battle? And it is not a flip effect and my cousin used it as a flip effect which also confuses me.

Zeron87 (author) on June 07, 2018:

Hubbububah: Yes, it's perfectly okay to ask your opponent what the effect of a face-up card is, and they have to answer you by telling you the effect or letting you read the card yourself.

Jack: Yes, you can select to destroy a monster(s) on your side of field that can't be destroyed by card effects and still destroy your opponent's monster, because the destruction of your monsters isn't a cost.

King: I'm with ultimatedefense on this one... How is your brother cheating exactly? Does he have cards up his sleeves? Does he have a cute girlfriend who stands behind you while you play that oddly coincides with you losing badly? Or does his voice get deeper, and does he get a little taller while playing with a sudden personality shift, along with him suddenly having an odd fascination with wearing old Egyptian puzzles as necklaces?

BEWARE DANGER on May 31, 2018:

Ha ha very funny. But I have to say they are not actual rules.

Red on May 30, 2018:

Manners are the hardest actual rules.

Jack on May 29, 2018:

Hey I am wondering if I use two pronged attack and tribute my monster that can not be destroyed by card effects can I still activate two pronged attack like one is unaffected but the other one is so I only tribute one right?

BEWARE DANGER on May 28, 2018:

How is he cheating. Maybe I can help you because i've dealt with a lot of cheaters in my yugioh years of dueling.

King on May 27, 2018:

My brothers cheating in yugioh

Hubbububah on April 21, 2018:

Can you ask the effect of a face up card?

Zeron87 (author) on April 20, 2018:

Tommy: Unfortunately, you can only activate Painful Escape to tribute your opponent's monster if you know you have a monster matching the 2nd criteria (Original Type, Attribute and Level but different name) in your deck. Mandatory effects are different (When...), but if you're choosing to activate the effect but "know" you don't have a card meeting the rest of the requirement for the resolution, then it would be considered an illegal move by allowing you to "shuffle and stack your deck by looking for a card you know doesn't exist." Hope that answered ya question ^_^.

Tommy on April 20, 2018:

Hey man, I was wondering, if I had Lair of Darkness out, and I use Painful Escape to tribute my opponent's monster, would I have to finish the rest of the card's requirements in order to activate it?

Aidan on March 28, 2018:


Zeron87 (author) on March 24, 2018:

Ronnie: Yes, as long as it's not happening during damage calc. For example: If I attacked with a Harpie Lady #1 and my opponent countered with Mirror Force, I could chain with Icarus Attack (A Spell Speed 2, just like a Quick Play Spell) to tribute my monster to destroy two of their cards, then my remaining attack position monsters (if any) on the field would be destroyed. Keep into account limitations on Quickplay spells though.

However, if you attack and your opponent happens to wait until Damage Calc. to activate something like Shrink, then you would not be able to chain Icarus Attack or a tributing Quickplay Spell/Trap unless it alters attack or says you can activate it during Damage Calc. Hope I answered your questions ^_^!

ronnie on March 24, 2018:

Can you use a quick play spell card 2 tribute a monster that has attacked and having it's attack countered

BEWARE DANGER on November 16, 2017:

Thanks for replying!

Zeron87 (author) on November 16, 2017:

Thanks for commenting ultimatedefense! I believing you should try looking up Devpro and YgoPro2. I won't post a link here because of... reasons -_-, but look them up on youtube and you should find links and info on how to install them. Again, thanks for the comment!

BEWARE DANGER on November 06, 2017:

Could someone tell where I could get the video game version of yugioh please?

Zeron87 (author) on July 02, 2017:

Thanks for the comment fellow enthusiast ^_^! What you say is true. When I don't have time to go to my locals, I used to test my skills on Duel Network, but then I went to YGOpro, which is much more beginner friendly. You have to make all the rule judgments yourself on DN (an often encounter people who don't know the rulings but are adamant about it), but YGOpro has all the rules programmed in it (98% of the time), so you can accurately judge whether your plays would work IRL or not. However, for that 2% (which I've encountered...) nothing beats understanding the rules oneself so you can detect when a computer is trying to cheat you @_@ (Not literally, but when a ruling error was made in the programming).

Again, thanks for the comment, man!

Jeremy Gill from Louisiana on July 02, 2017:

Great article man! Even experienced players like myself enjoy playing video game versions of Yu-Gi-Oh, which help guide players through correct timings (and prevent you from having to buy cards).

Another tip for older players: the rules changed to where the first player no longer draws on their first turn.