Yu-Gi-Oh: Top 6 Field Spell Cards
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I admit it - I'm a sucker for strategic card games. Yu-Gi-Oh (which, by the way, is also called Duel Monsters) definitely ranks among my favorites. As for my favorite field spell, I'd probably say.. Well, you'll see it in the countdown!
What is a Field Spell?
Are you familiar with the Yu-Gi-Oh card game? Players use custom decks fulls of monster, magic, and trap cards to reduce their opponent's 8000 "Life Points" to zero. A special kind of magic card, called a "Field Spell", casts an environment over the playing field, imbuing a special effect. Field spells can be extremely helpful because their abilities can enhance multiple monsters, and they remain in play until destroyed by a card effect (or until a new field spell is activated). Take a look at the example to the right, "Yami." This card increases the attack and defense scores of all Spellcaster and Fiend type monsters (including your opponent's) by 200, and reduces the scores of Fairy types by 200. If your deck is full of Spellcasters and Fiends, this card would work great for you. However, that's the downside of many field spells; most depend on you arranging your deck with certain monsters. Still, exceptions exist to this rule, and today we'll rank the six most useful field spells! We'll begin with..
6. Clear World
So, we already know that monsters have various types (fiend, dragon, etc.), right? Well, each has an attribute, too, like earth or fire. Clear World assigns penalties to each player depending on the attributes of the monsters you have in play. The effects for each attribute are:
Light: Play with your hand revealed.
Dark: If you control 2 or more monsters, you cannot attack.
Earth: At the start of your turn, destroy one of your defense position monsters.
Water: At the end of your turn, discard a card.
Fire: At the end of your turn, take 1000 damage.
Wind: You must pay 500 Life Points to play a magic card.
These effects will hamper you too, so play Clear World when your opponent has many more attributes out than you do. Also, you'll have to pay 500 Life Points each turn to keep the card active, but its powerful effects can drastically impede your opponent when he/she gains the advantage.
5. Mausoleum of the Emperor
Here's a simpler card that can work well in almost any deck. Mausoleum's effect allows you to more easily summon higher level monsters. Normally, when summoning a monster that ranks as a level 5 or higher, you'll need to tribute one of your monsters on the field. Some monsters even demand two or three sacrifices. Mausoleum allows you to use your own Life Points instead; for each creature you'd have to tribute, you may instead pay 1000 Life Points. Obviously, this reduces your life, but makes it far easier to call forth strong monsters. Combine it with cards like Golden Ladybug to replenish your life, then devastate your rival with a formidable creature. Just be careful - your opponent may use the summoning effect, too.
4. Closed Forest
Fourth place goes to the helpful Closed Forest. This card works great in any deck to block against opponent field spells. Normally, your field will be destroyed if your opponent plays a field spell, but Closed Forest's effect prevents a new arena from being activated. Then, it'll boost the strength of your Beast-type monsters by 100 for each monster (of any type) in your "Graveyard" (discard pile). If you play at least a few Beast types, they'll receive a substantial boost, and the forest will guard against enemy fields. Definitely a recommended card, especially for decks full of Beasts.
3. The Seal of Orichalchos
Now we're getting to today's highlights. This field is so strong that its own effect allows you to only play one of them in a duel. First, the field will boost the attack of all your monsters by 500. Next, the card can prevent its own destruction once per turn. Finally, as long as you have at least two monsters out, your opponent cannot attack the monster with the lowest attack score. Those are some incredibly powerful effects; unfortunately, The Seal of Orichalchos has some downsides. When you play it, it'll destroy all of your own "special" summoned monsters. These creatures such as synchro, fusion, ritual, and xyz monsters. Also, while the arena is active, you cannot special summon monsters from your extra deck (basically, fusion, xyz, and synchro summons are prevented). This card is powerful enough to work in any deck - it'll excel in a format that doesn't rely on special summons. Give it a try to see if its abilities work for you.
2. Sorcerous Spell Wall
Second place goes to perhaps the simplest card in the list. Sorcerous Spell Wall increases the attack of your monsters by 300 during your turn, and the defense of your creatures by 300 during your opponent's. That's a substantial increase to both attributes, and though only one bonus will be active at a time, the boosts will definitely add up. This card works great because it has no cost, no limits, and (unlike many fields) offers no bonus to your opponent. If you're searching for a field spell that'll benefit all monsters, try out this excellent support card. Or, you could always use the number one field spell..
Flip all face-down monsters face-up. After any monster attacks, it is destroyed.
Array of Revealing Light
Declare one monster type. During the turn a monster of that type is summoned, it cannot attack.
Whenever a monster attacks, its owner gains 300 Life Points. Destroy any attack-position monsters who did not attack at the end of each turn.
1. Clock Tower Prison
We'll award today's gold medal to the imposing Clock Tower Prison. First, the downside of the card - once you play it, its effect takes three more of your turns before it'll activate. Try not to let that discourage you; the ability is worth it. Once the time has passed, this prison will nullify any battle damage you take. If your opponent battles you with a stronger creature, you won't take damage. If they attack you while you have no monster to defend yourself, you won't take damage. Clock Tower Prison makes you invulnerable to the main method of reducing life, adding a powerful defense to any deck. As a bonus, if the card is destroyed after its effect has been activated, you are allowed to summon the monster "Destiny HERO - Dreadmaster" from your hand or deck. Thus, Clock Tower Prison works extra well to players using the Destiny Hero series of monsters, but its main effect will benefit any duelist. Combine it with cards such as "Swords of Revealing Light" to ensure you'll last long enough for the ability to activate, and you'll have constructed a nearly-impenetrable defense.
Which field spell do you prefer?See results without voting
This concludes our countdown! Remember, Field Spells are powerful magic cards that can boost your monsters considerably. If you can't find the right field for your particular deck, try one of these cards and see how it works out! Just remember that if your opponent places a new field, yours will get destroyed, so watch out.
Let me know which field is your favorite, and I'll see you again for more Yu-Gi-Oh trivia and countdowns!
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