Yu-Gi-Oh: Top 6 Fusion Monsters
Fusion Monsters are powerful creatures that can be called from a player's "Extra Deck", a side deck that is always available during a duel. They wait in the Extra Deck until a player gathers the needed monsters (which vary, depending on the fusion) in their hand or on their playing field, and then combines them together - which typically requires the use of the Spell Polymerization or a variant of it.
Play Polymerization, send the necessary "material" monsters to the Graveyard (discard pile), and you can call out your formidable beast. Which fusions are the best, you ask? We're about to find out, factoring in the creatures' attack, defense, and monster effects!
6. Frightfur Sheep
Attack: 2000, Defense: 2000
Material monsters: Edge Imp Chain + any Fluffal monster.
To fuse this monster, you'll need to mix Edge Imp Chain with any of the Fluffal series. Frightfur Sheep wields a somewhat low attack, but it makes up for it with a strong effect: If it's destroyed you can revive it from the Graveyard, and it gains an extra 800 attack.
This makes Frightfur Sheep incredibly difficult to get rid of since neither battle nor effects can permanently destroy it. Definitely an amazing defensive effect, and the extra attack is great, but this eerie sheep can still be banished or returned to the Extra Deck, so don't drop your guard when using it.
5. First of the Dragons
Attack: 2700, Defense: 2000
Material monsters: Any two Normal Monsters
One of the great things about First of the Dragons is that he'll take a wide variety of material monsters; simply grab a set of normal monsters (ones without monster effects) and you can summon him.
He also accesses many beneficial traits.. First, he has strong attack and respectable defense. Second, he can't be destroyed by battle, unless he's attacked by a stronger normal monster. Third, he can't be destroyed by monster effects. This leaves him open to destruction through Magic and Trap cards, but an easily summoned behemoth with mighty attack and two defensive effects is undoubtedly a force to be reckoned with.
4. Bloom Diva the Melodious Choir
Attack: 1000, Defense: 2000
Material monsters: Any Melodious Maestra monster+ any Melodious monster
First, the bad traits about this card. She's got low attack and her summon requires the usage of specific monster groups. However, she allows you to choose any of the monsters in those groups.
And check out her awesome effects; Bloom Diva cannot be destroyed by battle or card effects, and you won't take any damage from battles involving her. Plus, whenever she clashes with a Special Summoned monster, that monster will be destroyed, and your opponent will receive damage equal to the difference in attack between Bloom Diva and that monster. Special Summoned monsters are very common; they encompass many types of summoning, including fusion, synchro, xyz, ritual, and pendulum. Because they're widely used Bloom Diva should be able to activate her effect often, devastating your opponents!
3. Evil HERO Dark Gaia
Attack: ?, Defense: 0
Material monsters: Any Fiend-type monster + any Rock-type monster
Get ready for some awesome HERO fusions! Our first, Dark Gaia, accepts any Fiend and any Rock monster, making him easier to summon than most fusions. The "?" in his attack stat is because it varies; his attack will equal the combined attack of the monsters used for its fusion.
This means Dark Gaia can easily exceed 4000 attack with the right materials. Plus, when he declares an attack, you're allowed to turn all opponent's monsters to attack position, ensuring they'll receive battle damage from the clash. Essentially, if your opponent doesn't have the right counter ready, Dark Gaia will rapidly diminish their Life Points and earn you the win.
2. Elemental HERO Absolute Zero
Attack: 2500, Defense: 2000
Material monsters: Any HERO monster + any Water-attributed monster
Absolute Zero's lenient with his materials, accepting any HERO and Water-attribute creature (each monster in the game has a type and attribute; you can review them here). Take a look at this guy's amazing effects.
He gains 500 attack for each Water-attribute monster that's on the field other than himself, meaning he works especially well if your deck favors that element But even if it doesn't, his other effect destroys every monster your opponent controls when Absolute Zero is removed from the field. This includes being destroyed by battle or card effects, being removed from play, being sent back to the Extra Deck, etc. No matter how your opponent tries to get rid of him, it'll cost them all of their monsters.
Absolute Zero strikes fear into many players, but there's one monster who might be even stronger..
1. Masked HERO Divine Wind
Attack: 2700, Defense: 1900
Material Monsters: Any Wind-element HERO monster
Masked HERO Divine Wind is unique in that he doesn't use Polymerization to be summoned. Instead, you only need to have a single Wind-attributed HERO monster on the field, then play the Spell Mask Change which will sacrifice your monster to bring out Divine Wind. Thus, you only need one Spell and one monster to play him.
He's also brandishing an awesome 2700 attack, and can't be destroyed in battle! Plus, as long as he's out, your opponent can only attack you with a single monster each turn.
Finally, whenever Divine Wind destroys a monster in battle, you're allowed to draw a card. In short, Divine Wind is easy to summon, powerful, restricts your opponent, and allows you to rapidly gain card advantage, making him the ultimate Fusion Monster.
Which Fusion monster do you prefer?
Hopefully you've enjoyed examining some powerful Fusion Monsters! Remember, Polymerization is the bread-and-butter of most fusions, but many other cards exist to aid your fusion endeavors (Fusion Gate, Future Fusion, etc.).
Experiment, see what works for you, and I'll see you at our next card countdown. And feel free to vote for your favorite of today's bunch!