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Yu-Gi-Oh: Top 6 Fusion Monsters

Updated on May 13, 2017
Jeremy Gill profile image

Jeremy works part time while attending college as a criminal justice major. He's been annoying his friends with Yu-Gi-Oh trivia for years!

Jaden's famous Elemental HERO Flame Wingman
Jaden's famous Elemental HERO Flame Wingman

Fusion Summons

Fusion Monsters are powerful creatures that can be called from a player's "Extra Deck", a side deck that is always available during a duel. They wait in the Extra Deck until a player gathers the needed monsters (which vary, depending on the fusion) in their hand or their playing field, and then combines them together - which typically requires the use of the Spell Polymerization or a variant of it.

Play Polymerization, send the necessary "material" monsters to the Graveyard, and you can call out your formidable beast. Which fusions are the best, you ask? Read on to discover the top six Fusion juggernauts!

Frightfur Sheep
Frightfur Sheep | Source

6. Frightfur Sheep

Attack: 2000, Defense: 2000
Material monsters: Edge Imp Chain + any Fluffal monster.

  • Edge Imp must be used, but accepts any Fluffal as material
  • Mediocre battle stats, but equally competent in Attack and Defense Position
  • If destroyed, can be revived from the Graveyard with an extra 800 Attack


This makes Frightfur Sheep incredibly difficult to get rid of since neither battle nor effects can permanently destroy it. Definitely an amazing defensive effect; just remember this eerie sheep can still be Banished or returned to the Extra Deck, so don't drop your guard.

First of the Dragons
First of the Dragons

5. First of the Dragons

Attack: 2700, Defense: 2000
Material monsters: Any two Normal Monsters

One of the great things about First of the Dragons is that he'll take a wide variety of material monsters; simply grab a set of normal monsters (ones without monster effects) and you can summon him.

  • Strong Attack and Defense
  • Immune to battle destruction, except with normal monsters
  • Immune to monster effect destruction
  • Accepts any two normal monsters as material


This card's defenses negate several removal options for opponents. If they don't have access to a Spell or Trap to remove it, they're essentially sunk.

Bloom Diva the Melodious Choir
Bloom Diva the Melodious Choir

4. Bloom Diva the Melodious Choir

Attack: 1000, Defense: 2000
Material monsters: Any Melodious Maestra monster+ any Melodious monster

First, the bad traits about this card. She's got low Attack and her summon requires the usage of specific monster groups. However, she does allow you to choose any of the monsters in those sets. And check out her awesome effects:

  • Immune to battle and effect destruction
  • You won't receive battle damage from attacks involving her
  • When battling a Special Summoned foe, destroys that monster and inflicts damage equal to the difference in Attack between the two


Definitely a great card simply by virtue of its immunity to all forms of destruction. Plus, because of the widespread use of Special Summons (Synchro, Xyz, Pendulum, etc.), Bloom Diva should be able to activate her effect often, devastating both your opponent's monsters and Life Points!

Evil HERO Dark Gaia
Evil HERO Dark Gaia

3. Evil HERO Dark Gaia

Attack: ?, Defense: 0
Material monsters: Any Fiend-type monster + any Rock-type monster

Get ready for some formidable HERO fusions, kicking things off with Evil HERO Dark Gaia:

  • Accepts any Fiend and any Rock monster as material
  • Attack becomes the combined Attack of the material mosnters
  • Can shift opposing monsters to Attack Position upon attacking


Dark Gaia
can easily exceed 4000 Attack with the right materials. And with his effect, this card guarantees battle damage through defeating Attack Position monsters, rapidly depleting your opponent's Life if they don't have a removal handy.

Elemental HERO Absolute Zero
Elemental HERO Absolute Zero

2. Elemental HERO Absolute Zero

Attack: 2500, Defense: 2000
Material monsters: Any HERO monster + any Water-attributed monster

Absolute Zero's lenient with his materials, accepting any HERO and Water-attribute creature (each monster in the game has a type and attribute; you can review them here). Take a look at this guy's amazing effects.

  • Accepts any HERO and any Water-attributed monsters as material
  • Gain 500 Attack for each Water-attributed monster on the field other than himself
  • Destroys every monster your opponent controls upon leaving the field


Zero strengthens as players (including your opponent) summon Water creatures to the field, but his true ability is to destroy all opposing monster when he's removed from the field. This ability works great thanks to its versatility; it doesn't matter if Zero is destroyed, returned to the Extra Deck, or Banished, the effect will activate simply upon leaving.

Masked HERO Divine Wind
Masked HERO Divine Wind

1. Masked HERO Divine Wind

Attack: 2700, Defense: 1900
Material Monsters: Any Wind-element HERO monster

Masked HERO Divine Wind offers several impressive abilities:

  • Doesn't need a normal Fusion Spell; instead requires a Wind-attributed HERO monster and the Spell Mask Change
  • Strong Attack
  • Immune to battle destruction
  • Opponent can only attack with one monster each Battle Phase
  • Lets you draw a card whenever Divine Wind destroys a monster in battle


With all these effects, Divine Wind is easy to summon, powerful, restricts your opponent, and allows you to rapidly gain card advantage, making him a truly intimidating Fusion card.

Your Favorite

Which Fusion monster do you prefer?

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Your Vote

Hopefully you've enjoyed examining some powerful Fusion Monsters! Remember, Polymerization is the bread-and-butter of most fusions, but many other cards exist to aid your fusion endeavors (Fusion Gate, Future Fusion, etc.).

Experiment, see what works for you, and I'll see you at our next card countdown!

Update: As time goes on, several powerful new Fusions have been added. Keep an eye out for impressive beasts like Starving Venom Fusion Dragon.

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    • TechRomancer profile image

      TechRomancer 2 months ago

      No five-god Dragon? Sacrilege.

    • profile image

      Gavyn albert 2 weeks ago

      All of these fusion monsters are awesome but I believe a fusion monster called imperion magnum the superconductive battlebot should be in this top 6. Why well once on any turn imperion can stop any spell trap or monster effect and trash it like it is nothing. also 4000 atk points make this magnet powerful enough to go up against just about anything. And every duel I did with this magnet I was able to summon him in less than 3 turns. If you use jar of avarice on the magna warriors and dies to a card effect I can bring back my materials.

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