Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
Duel Monsters and Levels
When playing Yu-Gi-Oh (also called Duel Monsters), your deck's construction determines your chances of victory. Monsters, in particular, are the backbone of just about any deck; you can determine a monster's level by counting the number of orange stars near the upper right corner of the card.
Today, we'll examine six awesome level-10 behemoths. These beasts can take some effort to summon, but when they hit the field, your opponent's chance of winning plummets.
6. Leo, the Keeper of the Sacred Tree
Who doesn't want an awesome lion in their deck? Leo is a Synchro monster, meaning he's contained in your Extra Deck that is available to you the entire duel; you need to use a "tuner" monster to summon him. Compared to other level-10 Synchro monsters, Leo's easy to use because he's not picky—you can use any tuner and non-tuner monster(s), as long as their levels add up to 10, to Synchro Summon him.
He's fearsome when played, too. His 3100 Attack alone is enough to demolish most foes, and his effect prevents him from being targeted by your opponent's cards, except during your Main Phase 2. For those who don't know, your Main Phase 2 can be skipped entirely, so if you're worried that your opponent has something ready to counter Leo, just use your Main Phase 1 to summon monsters and play cards, then skip the second.
In short, Leo's strong, hard to kill, and works well in any deck with Tuner monsters.
Here we have a unique level-10 creature; Tragoedia is actually pretty easy to summon, and that's what makes it so great. Whenever you take battle damage (which happens a lot), you're allowed to special-summon Tragoedia from your hand. Then, it'll gain 600 Attack and Defense for each card in your hand. Just wait until you have five or six cards in hand, and the Attack can easily reach 3000!
Plus, it has two nice, if situational, effects. First, you can send one monster from your hand to your Graveyard to take control of one of your opponent's monsters with the same level as the sent monster. Second, you can target one monster in your Graveyard, then change Tragoedia's level to that monster's level. This level-changing can help with xyz summoning, or diminish the effects of cards like Burden of the Mighty (which weakens a monster the higher its level).
Easy to summon, potentially very powerful, and with two bonus effects, Tragoedia can work well in any deck.
4. D.D. Esper Star Sparrow
Next up, the useful Star Sparrow. Star Sparrow has an impressive 3000 Attack, so he's no slouch in battles. But his real strength comes from his awesome two effects. First, when he's on the field, your opponent cannot target any other monster you control for battle or for card effects. This makes Star Sparrow an excellent shield for weaker monsters.
Next, if Star Sparrow is destroyed and in your Graveyard, you're allowed to special-summon him in Defense Position if your opponent attacks you directly. If your opponent's attacking monster has more than 1500 Attack, Star Sparrow will helpfully absorb the hit before being removed from play. If the monster has 1500 or less Attack, they can't break through Star Sparrow's defense; thus, on your next turn, you can change Sparrow to Attack Position and resume your onslaught.
Stellar offense and defense make D.D. Esper Star Sparrow fearsome in almost any deck.
3. Gishki Zielgigas
First, let's cover the few bad things about Zielgigas. It has an awful defense stat and typically only works well in decks using the Gishki monster series. A Ritual Monster, it has to be summoned with certain Spells (luckily, there are several great Gishki spells available).
However, it's terrifying when played. First, the 3200 Attack makes mincemeat of most monsters. Second, an incredibly helpful effect: Once per turn, you can pay 1000 Life Points to draw and reveal a card. If that card is a Gishki monster, you target one card on the field and shuffle it into the deck.
This is great for two reasons. First, it can eliminate either an annoying monster or Spell/Trap card, and even get rid of ones that are immune to destruction (shuffling into the deck doesn't count as being destroyed). Two, whether the card you draw is a Gishki or not, you're allowed to keep the card; Zielgigas essentially lets you add an extra card to your hand each turn.
Though it only belongs in certain decks, Gishki Zielgigas is easily one of the best monsters in the game.
2. Stardust Dragon/Assault Mode
Again, let's start with the bad. This dragon is pretty dang hard to summon. First, you need to have Stardust Dragon (a level-8 Synchro monster) summoned to the field, then you need to activate the Trap Assault Mode Activate and sacrifice your Stardust. Also, Stardust Dragon/Assault Mode has to be in your deck when you do this; it cannot be in your hand.
But when you successfully call it out, the duel is likely as good as won. This monster has high enough Attack to destroy most enemies, but its true strength is its ability to negate anything. Yep, once during either player's turn, he'll sacrifice himself to negate a Monster effect, Spell, or Trap, and then revive himself at the end of the turn. This makes Stardust Dragon/Assault Mode stupendously difficult to counter.
Even if your opponent somehow manages to destroy him, when defeated, you're allowed to summon Stardust Dragon from your Graveyard.
Tip: If this level-10 monster is in your hand, since you want him in the deck, use the effect of the tuner monster Plaguespreader Zombie, which forces you to return one card from your hand to the deck. Then you can successfully use your Assault Mode Activate to summon him.
Hard to summon, but harder to defeat, this guy is one terrifying creature. His family line even has their own heroic theme song in the anime.
1. Apoqliphort Towers
Finally, we have my personal favorite of today's creatures. Apoqliphort Towers only belongs in decks using the Qli monsters, but is truly frightening when played. Towers demands not one, not two, but three tributes, and they have to be Qlis.
This sounds like it's really hard to summon Towers, but remember that the Qlis are Pendulum creatures. This means it's easy to summon many at a single time, so getting your three tributes ready isn't as difficult as it may sound.
Now for the fun part: Apoqliphort's amazing effects. It's unaffected by Spells, Traps, and the effects of any monsters whose levels or ranks are lower than its own! In most cases, this means your opponent's only shot at defeating her is taking her down in battle, but that won't be easy.
Not only does Towers have 3000 Attack, but it also has another effect that lowers the Attack and Defense of all special-summoned creatures by 500. This includes most methods of summoning, like Fusion, Synchro, Xyz, Ritual, and Pendulum, so even your opponent's monsters that might normally be able to surpass 3000 will suddenly find their scores too low to conquer Towers.
Basically, once you call out Apoqliphort Towers, you're probably going to win.
I hope you enjoyed learning about some mighty level-10 behemoths. Feel free to vote for your favorite card, and I'll see you at our next countdown!
© 2015 Jeremy Gill
legend thief on August 06, 2017:
what is the point of tragoedia?
Jeremy Gill (author) from Louisiana on January 29, 2017:
John, I plan on eventually making countdowns for the best of each rank of XYZ monsters; maybe Galaxy Destroyer will make the cut for Rank 10!
John Smith on August 01, 2016:
I know XYZ monsters have ranks and not levels, but what about Superdimensional Robot Galaxy Destroyer? There are a few ways to get it out, but the easiest to achieves utilises Revolving Switchyard (search up the strategy).