Updated date:

Top 10 Rank 7 Xyz Monsters in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Rank 7 Xyz Monsters in Yu-Gi-Oh

Xyz monsters are special summoned from your extra deck by tributing and attaching two monsters with the same level that you control—rank 7 units need level 7 materials. And because most pendulum scales max out at scale 8, typically, level 7s are the highest (and strongest) monsters that can be simultaneously special summoned. You don't need pendulum scales to get level 7 creatures out, but it's a good way to avoid their two-tribute normal summon cost.

However you field them, level 7s are a versatile and formidable lot, able to morph into powerful rank 7 xyz monsters with a plethora of brutal effects, many activated by detaching their limited number of materials. But with dozens of fierce black-backgrounded warriors available, which titans reign supreme?

These are the ten best rank 7 monsters in Yu-Gi-Oh!

  • Number 28: Titanic Moth
  • Orea, the Sylvan High Arbiter
  • Ebon High Magician
  • Number 89: Diablosis the Mind Hacker
  • Digital Bug Rhinosebus
  • Ebon Illusion Magician
  • Odd-Eyes Absolute Dragon
  • Mecha Phantom Beast Dracossack
  • Red-Eyes Flare Metal Dragon
  • Number 11: Big Eye


Number 28: Titanic Moth

Number 28: Titanic Moth

10. Number 28: Titanic Moth

ATK: 2400
DEF: 2200

Although 2400 ATK doesn't impress on a rank 7, Titanic Moth can be summoned with any two level 7s, qualifying for any deck list. Additionally, this giant insect can attack your opponent directly if you control no other monsters, although damage inflicted when doing so will be halved.

This combos perfectly with Moth's next trait: when it inflicts battle damage to your opponent (easy thanks to its direct strike), you can detach an xyz material to inflict 500 damage to their life points for every card in their hand! If they're stockpiling and gaining card advantage, or trying to amass the Exodia cards, this punishing blow can land 3000 or more burn damage (on top of the battle damage) and quite possibly earn you the win.

Orea, the Sylvan High Arbiter

Orea, the Sylvan High Arbiter

9. Orea, the Sylvan High Arbiter

ATK: 2800
DEF: 2500

Not only does Orea wield a daunting 2800 ATK and 2500 DEF, but it can also be xyz summoned with any level 7 monsters, although its effects really depend on being in a plant-type build. Once per turn, you can send a plant monster from your field or hand to the graveyard to look at and rearrange a number of cards from the top of your deck as you see fit equal to the level of your sent monster, ensuring you soon draw what you need.

Even better, the Sylvan High Arbiter can (once per turn) detach an xyz material to let you choose a number between 1 and 3; you excavate (peek at) a corresponding number of cards from the top of your deck, send any plant monsters to the graveyard, then return a number of cards on the field back to the hand up to the number of sent monsters. Basically, the more plants you excavate and bury into the graveyard, the more opposing forces you can bounce; heck, you can even target your own cards if you wish. Any non-plants excavated are shuffled back into your deck, but stocking your discard pile is a bonus effect that gives you plenty of champions to later revive.

Ebon High Magician

Ebon High Magician

8. Ebon High Magician

ATK: 2300
DEF: 2800

Ebon High Magician requires both its materials to bear the spellcaster type; use Dark Magician or level 7 pendulum Magicians to easily meet the criteria. 2300 ATK isn't great on a rank 7, but 2800 DEF lets Ebon High serve as a sweet blocker. Plus, on your opponent's turn, it wields the rare trait of letting you activate traps or quick-play spells from your hand by detaching an xyz material, letting you play your tricks without having to set them into the field (where they're more easily destroyed).

Even better, when this xyz summoned card is destroyed by battle or card effect, you not only special summon a dark-attributed spellcaster-type monster from your hand or deck, you can also destroy any card on the field, an amazing exit that simultaneously replenishes your field and lessens your opponent's.

Diablosis the Mind Hacker

Diablosis the Mind Hacker

7. Number 89: Diablosis the Mind Hacker

ATK: 2800
DEF: 1200

With only 1200 DEF, keep Diablosis in attack position where he can employ his impressive 2800 stat. This psychic monster accepts any level 7s as material and works great in mill decks that force a loss by leaving your opponent with nothing to draw. You see, the Mind Hacker can detach an xyz material (once per turn) to look at and banish one monster from your opponent's extra deck face-down, not only removing a potential unit but also letting you see which others might be coming.

Additionally, at the end of any battle phase where Diablosis destroyed a monster in battle, you can banish a card from your opponent's graveyard face-down, denying them the possibility of later recycling it. Finally, (once per turn) when a card your opponent owns and possesses is banished face-down, you can banish cards from the top of their deck face-down, rapidly exiling cards from multiple zones and dwindling their deck to naught.

Digital Bug Rhinosebus

Digital Bug Rhinosebus

6. Digital Bug Rhinosebus

ATK: 2600
DEF: 2200

Although Digital Bug Rhinosebus needs two or more level 7 light-attributed insect-type monsters as materials, a rather specific condition, it can also be played by detaching two materials from a rank 5 or 6 insect xyz monster you control, then using that card as material, giving you multiple venues to cast it.

In addition to a solid 2600 ATK, Rhinosebus inflicts piercing damage to defense position enemies, always a welcome addition, but even better, it can (once per turn) detach a material to destroy your opponent's monster(s) with the highest DEF! Not only does this amazing effect eliminate multiple monsters if they're tied for highest DEF, it activates at instant speed on either player's turn, letting you squash foes before their abilities can trigger.

Ebon Illusion Magician

Ebon Illusion Magician

5. Ebon Illusion Magician

ATK: 2500
DEF: 2100

One of the best support cards for Dark Magician decks, Ebon Illusion shares his namesake's ATK and DEF scores, but (unlike Ebon High) accepts level 7 materials of any monster type. Additionally, you can summon him using a rank 6 spellcaster xyz monster as material, giving yet another method for fielding an already-accessible wizard.

Once per turn, Ebon Illusion can detach a unit to special summon a spellcaster normal monster from your hand or deck, quickly fielding cards such as Dark Magician or even pendulum normal monsters like Dragonpit Magician. Plus, once per turn, when a normal spellcaster attacks, Ebon Illusion can target and banish an opposing card. Extra summon conditions, monsters pulled from the hand or deck, and exiled cards make Ebon Illusion a well-rounded jack of all trades who works well with but doesn't entirely rely on spellcasters.

Odd-Eyes Absolute Dragon

Odd-Eyes Absolute Dragon

4. Odd-Eyes Absolute Dragon

ATK: 2800
DEF: 2500

Sharing Orea's impressive stats, Odd-Eyes Absolute also mimics another of Orea's qualities: while you can summon it with any two level 7s, this one's really designed for an Odd-Eyes build. You see, when any monster (even yours) declares an attack, you can detach an xyz material to negate the attack, then you can special summon an Odd-Eyes monster from your hand or graveyard.

Additionally, when this xyz summoned card is sent to the graveyard, you can special summon an Odd-Eyes monster from your extra deck, a superb exit that fields daunting behemoths like Odd-Eyes Raging, Rebellion, or Vortex Dragon. Absolute has the standard "once per turn" errata for both effects, but they're tempting packages alongside an easy summon and high combat prowess.

Mecha Phantom Beast Dracossack

Mecha Phantom Beast Dracossack

3. Mecha Phantom Beast Dracossack

ATK: 2600
DEF: 2200

Part of the Mecha Phantom Beast archetype, Dracossack works surprisingly well even outside his machine-based series. Accepting any level 7s as material, he arrives with a sturdy 2600 ATK and can once per turn detach a material to summon two "Mecha Beast Phantom Token" monsters.

These tokens have 0 ATK and 0 DEF, but as long as you control any token, Dracossack can't be destroyed by battle or effects. Additionally, you can (once per turn) tribute a Mecha Phantom Beast monster (including your tokens) to target and destroy any card on the field, though Dracossack can't attack the turn you do so. With two xyz materials each producing a pair of tokens, you should be able to generate four total, letting you ravage your opponent's army and keep Dracossack well-shielded for several turns.

Red-Eyes Flare Metal Dragon

Red-Eyes Flare Metal Dragon

2. Red-Eyes Flare Metal Dragon

ATK: 2800
DEF: 2400

One of the best Red-Eyes support members in the game, Red-Eyes Flare Metal Dragon also accepts any two level 7s and enjoys a stellar 2800 ATK. As long as it has xyz material, it can't be destroyed by card effects and your opponent suffers 500 damage whenever a card or effect of their resolves! This can really add up, especially since they'll struggle to remove Flare Metal thanks to its shield, letting it stick around long enough to pile on the hurt.

Additionally, you can once per turn (during either player's turn) detach an xyz material to special summon a Red-Eyes normal monster from your graveyard. Another nice effect, especially thanks to its instant speed, but since Flare Metal works so well as long as it has material, even non-Red-Eyes blends will benefit from its vast powers.

Number 89: Diablosis the Mind Hacker

Number 89: Diablosis the Mind Hacker

1. Number 11: Big Eye

ATK: 2600
DEF: 2000

Like most of today's entries, Big Eye accepts any two level 7s as materials. He's also got the popular spellcaster type, letting him work especially well alongside the Gravekeepers, Dark Magician, Majespecter, or Spellbook series. With a competent 2600 ATK, Big Eye can trample over most foes, but his real treat lies in the ability to (once per turn) detach an xyz material to target and gain control of an opposing monster!

Now, Big Eye can't attack the turn you activate this boon, but unlike many monster-stealing effects such as Change of Heart, you permanently gain your new minion's obedience; it won't revert loyalty at the end of the turn. Assuming Big Eye survives until your next move, this means you can indefinitely seize control of two of your opponent's best monsters; after that, Big Eyes simply serves as sizable beatstick.

Taking control of monsters is helpful in any duel, and thanks to Big Eye's versatility, you can easily shift him in and out of multiple decks. I recently bought my own copy for just over a dollar here and am more than satisfied with the shipping speed, quality, and value of the card. Turn your opponent's creatures against them with this stupendous spellcaster!

Future of Xyz Monsters

Despite the extra deck rules that debuted alongside link monsters which limited the number of extra deck cards you can control at once, xyz monsters remain a prominent and beloved monster type since they're so darn easy to summon—just match levels. Today's countdown lists some of the best xyz monsters for any deck, and none are currently on the game's ban list, so toss as many copies as you like into your assortment!

But for now, as we eagerly await Konami's next expansion of fiendish xyz cards, vote for your favorite combatant and I'll see you at our next Yu-Gi-Oh countdown!

© 2018 Jeremy Gill