Yu-Gi-Oh's Top 6 Tuner Monsters for Almost Any Deck
Tuner and Synchro Monsters
In a previous Yu-Gi-Oh countdown, we reviewed powerful Synchro monsters; here we'll rank the monsters used to summon them: tuners. Basically, when you have a tuner and a non-tuner monster fielded, you can sacrifice the two to summon a synchro monster whose level equals the total of the two sacrifices.
For example, the level 3 tuner Junk Synchron and any non-tuner level 2 monster could be sacrificed to call forth a level 5 synchro creature. All tuners are capable of calling forth powerful monsters, but a select few have unusually high attack or helpful effects, enabling them to stand above the rest. To see the best of the best, today we'll review six awesome tuners that fit snugly in almost any deck!
6. Masked Chameleon
- ATK: 1600
- DEF: 1100
First up, the level 4 Masked Chameleon. Now, tuners tend to have low ATK, but Masked Chameleon's actually is respectably terrible for its level. Even better, its monster effect allows you to summon a monster from your Graveyard, setting you up perfectly for a synchro summon with the pair.
The catch is that the monster you summon from the Graveyard must have a DEF of zero. Many decks have at least one of these, so this usually isn't a huge problem. Even if you aren't able to use its effect, it can still synchro and has reasonable attack, making it a popular option.
Update: Masked Chameleon has stood the test of time, and is also great at calling a level 4 from the Graveyard for an xyz summon.
5. Flamvell Guard
- ATK: 100
- DEF: 2000
A normal monster, Flamvell wields no effect and has very low ATK. However, it can still be set it into defense position, where its impressive defense (especially for a tuner) will help it survive until you can synchro.
It's a simple card, but can both help summon synchro monsters or be used as a shield to guard your life points. Flamvell's low level also helps with cards relying on level one creatures. It' dragon type, normal monster status, and Flamvell name also put it into a variety of specialty decks, further increasing its synergies with several archetypes.
4. X-Saber Airbellum
- ATK: 1600
- DEF: 200
X-Saber Airbellum fits right into the X-Saber series but aids other configurations just as well. For a tuner, Airbellum has decent ATK; just don't set it into defense position, or it'll get massacred. If it lands a direct attack on your opponent (when they have no monsters to defend), Airbellum forces them to discard a random card from their hand. This adds insult to injury by reducing their ability to counterattack when they most need to.
In short, use X-Saber to get rid of opposing cards, then tune it into a synchro to decimate rivals.
3. Reese the Ice Mistress
- ATK: 800
- DEF: 800
Reese's ATK and DEF are pretty low, but she has a great monster effect: she can't be destroyed in battle by level 4 or higher monsters. Level 4s and above tend to have much better ATK than 3s and below; even if your opponent calls out something less than 4, its ATK will likely fail to destroy Reese. As long as she can survive one turn with her effect, you can normal summon another monster to tune her with.
Also, in emergencies, you could simply place Reese into defense position and leave her there; as long as your opponent doesn't summon a low-level monster with good attack, they can't attack your life points.
Update: Reese's value has admittedly diminished over time, but she still works in almost any synchro deck, and can really save your bacon if your opponent relies too heavily on powerful high-level monsters.
- ATK: 1200
- DEF: 400
When an opponent tries to attack Krebons, its effect allows you to pay 800 life points to negate the battle. This helps it stay alive during your opponent's turn so that you can summon a monster to tune it with on your next turn. You'll pay the price to do it, but Krebons is a reliable way to stall foes even in non-synchro decks. Additionally, consider that some effects allow psychic monsters to use their abilities without paying the usual life point cost.
Similarly to Reese, as a last resort, you can simply keep Krebons out without tuning it to block your opponent's attacks (for 800 life points each). Combine Krebons with life point-restoring cards (Golden Ladybug works well) to ensure you have enough health in your reservoir to use its effect.
Pays life points to reduce the attack of an opponent's monster.
Cannot be destroyed by battle, but you must pay 1000 life points during each of your opponent's turns.
Can only be summoned by destroying one of your opponent's face-up trap cards.
1. Junk Synchron
- ATK: 1300
- DEF: 200
Yep, our example from earlier is actually today's number one monster, popularized by protagonist Yusei in the anime 5Ds. When you play this card, you may select a level 1 or 2 monster in your graveyard and summon it.
Once you have pipsqueak in the graveyard, you can simply summon Junk Synchron and synchro in a single turn. It can be used for many synchros, including a few (such as Junk Warrior) who only accept it as the tuner. Not many other cards can so easily, quickly, and inexpensively synchro like this little machine.
Vote for Your Favorite
Which tuner do you prefer?
The Future of Synchro
When constructing your build, remember to fill your extra deck with synchro monsters whose levels will match the levels of your tuners and non-tuners, and pay attention to any special summoning requirements.
Though we now have pendulum, xyz, and link summoning, synchros and tuners still see much competitive use and receive new support cards with each installment. No doubt tuners and synchro monsters will remain viable for many years to come, and I'm eager to see what the future has in store for them. But for now, vote for your favorite monster, and I'll see you at our next Yu-Gi-Oh countdown!
Questions & Answers
© 2015 Jeremy Gill