Yu-Gi-Oh's Top 6 Tuner Monsters For Almost Any Deck
Tuner and Synchro Monsters
In our last Yu-Gi-Oh countdown, we reviewed powerful Synchro monsters; today, we'll rank the monsters used to summon them: Tuners .
Basically, when you have a Tuner and a non-Tuner monster out on your field, you can sacrifice the two to summon a Synchro monster whose level is the total of the two sacrifices.
For example, the level 3 Tuner Junk Synchron, and any non-Tuner level 2 monster could be sacrificed to call forth a level 5 Synchro creature. All Tuners are capable of calling forth powerful monsters, but a select few have unusually high attack or helpful effects, enabling them to stand above the rest.
So today we'll review six awesome Tuners that fit snugly in almost any deck!
6. Masked Chameleon
Attack: 1600, Defense: 1100
Sixth place is awarded to the level 4 Masked Chameleon. Tuners tend to have low attack, but Masked Chameleon's actually isn't too bad. Even better, its monster effect allows you to summon a monster from your Graveyard; you can then Synchro Summon using the two.
The catch is that the monster you summon from the Graveyard must have a defense of zero. Many decks have at least one of these, so this usually isn't a huge problem. Even if you aren't able to use its effect, it can still Synchro and has reasonable attack, making it a popular option.
Update: Masked Chameleon has stood the test of time, and is also great at calling a Level 4 from the Graveyard for an XYZ summon.
5. Flamvell Guard
Attack: 100, Defense: 2000
A Normal Monster, Flamvell wields no effect. Additionally, it has very low attack. However, it can still be set it into defense position, where its impressive defense (especially for a Tuner) will likely enable it to last until you can Synchro.
It's a simple card, but can help summon Synchro monsters, or be used as a shield to guard your Life Points. Flamvell's low level also helps with cards relying on level one creatures. It's dragon type, normal monster status, and Flamvell name also put it into a variety of specialty decks, further increasing its synergies.
4. X-Saber Airbellum
Attack: 1600, Defense: 200
X-Saber Airbellum fits right into the X-Saber series, but aids other configurations too. For a Tuner, Airbellum has good attack; just don't set it into defense position, or it'll get massacred.
Additionally, if it lands a direct attack on your opponent (when they have no monsters to defend), Airbellum forces them to discard a random card from their hand. This is a very useful effect that helps you reduce your adversary's options.
Use X-Saber to get rid of opposing cards, then tune it into a Synchro to decimate rivals.
3. Reese the Ice Mistress
Attack: 800, Defense: 800
Reese's attack and defense are pretty low, but she has a great monster effect: she can't be destroyed in battle by level 4 or higher monsters. Level 4s and above tend to have much better attack than 3s and below; even if your opponent calls out something less than 4, its attack may be insufficient to destroy Reese. As long as she can survive one turn with her effect, you can summon another monster to tune her with.
Also, in emergencies, you could simply place Reese into defense position and leave it there; as long as your opponent doesn't summon a low level monster with good attack, they can't attack your Life Points.
Update: Reese's value has admittedly diminished over time, but she still works in almost any Synchro deck, and can really save your bacon if your opponent relies too heavily on powerful, high-level monsters.
Attack: 1200, Defense: 400
When an opponent tries to attack Krebons, its effect allows you to pay 800 Life Points to negate the battle. This helps it stay alive during your opponent's turn so that you can summon a monster to tune it with on your next turn. It'll cost a bit to do it, but Krebons is a reliable way to call forth Synchro monsters.
Similarly to Reese, as a last resort you can simply keep Krebons out without tuning it to block your opponent's attacks (for 800 Life points each). Combine Krebons with a Life Point-restoring card (Golden Ladybug works well) to ensure you have enough health in your reservoir to use its effect.
Pay Life Points to reduce the attack of an opponent's monster
Cannot be destroyed by battle, but you must pay 1000 Life Points during each of your opponent's turns.
Can only be summoned by destroying one of your opponent's face-up trap cards.
1. Junk Synchron
Attack: 1300, Defense: 200
Yep, our example from earlier is actually today's number one monster, popularized by protagonist Yusei in the anime 5Ds. When you play this card, you may select a level 1 or 2 monster in your Graveyard and summon it.
Once you have pipsqueak in the Graveyard, you can summon Junk Synchron and Synchro in a single turn. It can be used for many Synchros, and a few (such as Junk Warrior) will only accept it as the Tuner. Not many others can so easily, quickly, and inexpensively Synchro like this little guy.
Which tuner do you prefer?
The Future of Synchro
Remember to fill your Extra Deck with Synchro monsters whose levels will match the levels of your Tuners and non-Tuners, and pay attention to any special summoning requirements.
Though we now have Pendulum and XYZ summoning, Synchros and Tuners still see much competitive use and receive new support cards with each installment. I bet they're gonna be around for years to come, and I'm eager to see the future of these potent cards.
For now, feel free to vote for your favorite, and I'll see you at our next countdown!