Yu-Gi-Oh's Top 6 Forbidden Magic Cards
Yu-Gi-Oh, also called Duel Monsters, has entertained players globally for years. Most cards are well-balanced, but there have always existed some incredibly powerful cards; these are classified as either Semi-Limited (only two copies allowed in a deck), Limited (one copy allowed), or Forbidden (zero copies).
From the very beginnings of Yu-Gi-Oh, many magic cards (also called Spells) have demonstrated powers worthy of landing them on the banned list. So without further ado, let's countdown the top six forbidden magic cards in Yu-Gi-Oh!
6. Future Fusion
Starting our list off comes the powerful Future Fusion. This card bypasses the usual hand depletion of Fusions by allowing you to use monsters residing in your deck; the selected Fusion Monster is then summoned in two turns, and the material monsters travel from your deck to the Graveyard
Thus, the card lets you summon powerful creatures without reducing your hand. It also sends selected cards to your Graveyard, perfect for Graveyard-originating effects.
However, note that the monster summoned perishes if Future Fusion gets destroyed, so your opponent has another chance to topple your behemoth. Still, the card shows way too much power to be tournament-legal.
Update: Raigeki's no longer forbidden, but limited, with only one copy allowed.
This potent magic boasts of a simple yet potent effect: All opponent's monsters are destroyed. Simple as that. Raigeki shines above other destructive Spells since it affects multiple creatures and has no cost. For comparison, Tribute to the Doomed forces you to discard a card, Offerings to the Doomed makes you skip your next draw, and Soul Taker gives your opponent 1000 Life Points. And these cards all only eliminate a single target!
Now that summoning stronger monsters requires less effort than the early days of Yu-Gi-Oh (especially with Pendulum), the ability to take out all opposing monsters isn't quite as awesome as before, but one well-timed Raigeki can still decimate an opponent.
4. Monster Reborn
It's not hard to see this card's benefits. It allows a player to summon a Monster from either player's Graveyard. And that's it. There's no cost, no disadvantage, no sacrifice. If your opponent spends time summoning a Monster that requires three monster sacrifices , but you destroy it, you could use this card to summon it again for free! All's fair in love and Yu-Gi-Oh.
Just to show you how advantageous this card is, let's compare it to a similar magic, Premature Burial, which demands a player forfeit 800 Life Points, then they can summon a Monster only from their own Graveyard, and the magic equips to the Monster; if the spell is destroyed, the creature is too.
Premature Burial costs Life Points, can only summon from one Graveyard, and adds a vulnerability to the Monster. Monster Reborn has none of these disadvantages, confining it indefinitely to casual play.
3. Harpie's Feather Duster
Think Raigeki but for Spells and Traps. Instant death, at no cost, to all your opponent's Magic/Trap cards. You can potentially eradicate seven cards for free (the five in the Magic/Trap zone, the Field Spell, and two Pendulum cards)! Yikes.
In tournament play, the (legal) Spell Mystical Space Typhoon works as a good substitute for Harpie's Feather Duster, though it can only destroy one magic or trap. Still, it's an instant-magic, so it can be activated during either player's turn.
2. Pot Of Greed
When I first started playing, I didn't understand just how strong this card is. Its effect is simple: Draw two cards from your Deck. Okay, so what's the big deal? Well, Pot Of Greed is basically two for one.
In Duel Monsters, players begin the clash with five cards in their hand, and at each of their turns, they draw one more from their deck. Pot of Greed essentially lets you skip ahead a turn by letting you spend one card (for no cost) to draw two. It may not sound like much, but that one extra could easily mean the difference between victory and defeat.
1. Graceful Charity
Look at that sly smile. She knows she's banned and she's loving it!
Seriously though, Graceful Charity allows a player to draw three cards from their deck, then select two currently in their hand, and discard them to the Graveyard. In any circumstance, this allows players to add to their hand, keep what they need, and get rid of what they don't, already an amazing effect.
However, remember that some cards rely on others being in the Graveyard, or are even activated from the Graveyard itself. In ideal cases, Graceful Charity lets you replenish your hand, then set up more combos by discarding Graveyard-activated cards.
Sifting through decks so rapidly while setting up Graveyard combos has long since chained this amazing card to the banned list.
Of all card types, I'd say the banned Spells are the most formidable, and I'm relieved we can ignore them in official Duels. Still, they're fun to play with in casual matches, and I look forward to seeing more overpowered cards released in the future!
For now, feel free to vote for your favorite, and I'll see you at our next countdown!