Best Yu-Gi-Oh Monster Cards (2019)
I’ve wandered the morbid deserts of the Dragon Shrine, delved into the seas of Atlantis, fought in the battle grounds of the Dracoslayers, and made cute poses with corny phrases alongside the Super Quantums, and you know what I discovered? Everyone and his (or her) grandma’s grandma has a list for cards they see as the le crop de la crème but moi.
So, here I am, giving you an opinion I’m telling you is subjective but you’ll take as objective anyway: My opinion on the top ten Monster Cards in Yu-Gi-Oh as of 2019. Without further delay, in no particular order, the most irritating Monsters of 2019:
Toadally Awesome reins supreme as number 1 in effect negation. Despite its ridiculous name and silly artwork, this totally awesome pair of frogs leaps miles above Apex Avian, Cyber Infinity, and other members of the I-negate-that-club by its ease of summoning and ability to add whatever gets negated to its owner side of the field.
When one considers its ability to retrieve fuel for its negation by detaching and to recycle a Water monster from the grave when it finally croaks, and it’s not hard to comprehend how Toadally Awesome outpaced its competition in 2019. Big the Cat would be pleased.
Red-Eyes Darkness Metal Dragon
He’s black, he’s metal, he’s big, he’s mean, and he has red eyes, and no, I’m not talking about your Black best friend who smokes fire and listens to heavy metal. If you’ve played Yugioh in the last century, this monster has terrorized you at least once.
The new ambassador of the Dragon Archetype, effective replacing Blue-Eyes White Dragon, Red-Eyes-Darkness Metal Dragon makes up for his lack of 200 Attack Points with the ability to Special Summon a dragon from the Graveyard or Hand once a turn, and to Special Summon himself from the hand simply by banishing a Dragon the player controls!
Essentially, anyone not insane running a Dragon deck has him stashed away somewhere within the 40 card minimum. He’s easy to summon, keeps the deck moving, and has high attack power himself. The writer still wonders why this guy wasn’t made a Fusion or Synchro Monster . . . but then he remembers regular effect monsters need idols too. If you’re one of the young duelists in the game, be glad you don’t remember the days when they were off the Limited list. Oh man, terrifying times . . .
Thunder Dragon Colossus
Out of all the archetypes Konami could have dipped in a Lazarus pit, given pieces of mecha-armor, then graced with Infinity Gauntlets, no one could have anticipated the Thunder Dragons would have topped that list. Even if the big boss of these eel-lizards, Thunder Dragon Titan, can zap your entire field into a mound of ash, the writer believes his little brother, Thunder Dragon Colossus, will shock you more.
Sacrificing power and destruction for pissing-you-off-ability, Thunder Dragon Colossus stops its owner’s opponent from adding cards from the Main to the hand, a tactic freezing almost any deck in its tracks. Its ability to come back when destroyed like it’s a thunder monster with zombie DNA makes it a storm difficult to quell, and makes it earn its spot as the best Thunder Dragon not actually a dragon on this list.
Stay out of the skies Kozmo Dark Destroyer: We have a new attack-brick in town. Borrelsword Dragon rules the battle phase with an immunity to Mortal Kombat, something you’d kind of need for that type of thing. On top of its 3000 attack, it can switch a monster to defense and make a second attack on another monster if it does, and can half an opposing monster’s attack during the battle phase before adding the loss to its own, a game-ender if your opponent is already hunching over his or her summon staff.
A heavy attack, along with an array of abilities made to conquer the battle phase, make Borrelsword Dragon the last card you’ll want to see when you decide to get your monsters in combat position, yet the best dragon you'll want to summon when going in swinging.
Ash Blossom and Joyous Spring
Since the recent diminish of Pendulum power, the ghost girl with the rabbit has been usurped by her younger sister who dances in the spring, and it’s not hard to understand why. Instead of cards with blue mommies and orange daddies being our most feared opponents, special summoning a floodgate of monsters to floodgate your opponent is what’s currently vogue in the Duel Monsters realm.
Ash Blossom stops all cards enabling one to accelerate their game, which includes special summoning from the Deck, searching, and sending cards to the graveyard simply by dropping her from the hand to the Graveyard, halting any progress harder than a steel door supported by bullet proof glass and a Whomping Willow. Her usefulness as an effective hand trap against the current state of game makes her one of the top cards of this year.
Isolde, Two Tales of the Noble Knights
There’s definitely a beautiful story behind the Noble Knight archetype (one not insisting upon itself as much as those World Legacies), yet the greatest yarn comes from the new staple not only for the archetype, but also for all Warrior decks. These bi-seasonal chicks allow one to search for a Warrior monster upon their summon and allow one to send Equipment Spells to the Graveyard to special summon a Warrior monster with a level equal to the number of Equip Spells sent.
Adding Equipment Spells to a deck just for a special summon may seem like a foolish idea, but when you remember cards like Mage Power, United We Stand, and Divine Sword Phoenix Blade exist for a consistent form of effect-cost fodder, and this “limitation” becomes another method for bringing one’s opponent to the feet of Artorigus’s round table.
Do you not like Heavy Metal? Then you suck. Nah, the writer is playin’; you’re awesome, but Heavymetalfoes Electrum might not agree. From the new Warrior deck staple to the new permanent of Pendulum decks, if you’re not running the only one you can use now in a deck with blue and orange cards (Or maybe blue and yellow? Hey, it’s your deck.), then you must be cray-cray.
Electrum essentially lets one search for any Pendulum monster from one’s deck with a summon and a destruction with its effect, and it’s a mini-draw engine by letting one draw a card (only once per turn, but still . . . ) every time a card in your Pendulum Zone leaves the field. With so many positives and no negatives, if you run a Pendulum deck, yet you’re not a fan of Heavy Metal, Electrum will definitely make a believer out of you.
Master Peace, The True Dracoslaying King
Yeah, this guy is “Master Peace” all right, if peace is the silence that follows your field being empty. Many cards on this list destroy, but it’s rare to find a card capable of destruction while it remains immune to that good night itself. Our Wyrm King dominates with both criteria by granting itself immunity based on what card you used to tribute summon it, which can include Spells and Traps as well as Monsters, and can destroy a card on the field during either player’s turn simply by banishing a Continuous Spell or Trap from the Grave.
Now, the writer bets you’re wondering how did this King take the spot of the Megazord with a name longer than Sephiroth’s sword? Considering the ease in summoning Master Peace in a Draco deck, you’ll definitely be seeing more than one during your teeth-chattering bout, even if you sit on it with a Kaiju. Until then, you’ll have to deal with its immunity and destruction per turn tactics. That’s truly frightening, and how this Dracoslaying King planted a flag on this list.
Saryuja Skull Dread
An Earth dragon monster that isn’t a member of the Amorphage club? The writer is disappointed, but he’ll digress. In his opinion, Skull Dread wins the race for best Yu-Gi-Oh monster of 2019 (Despite him being chained 0_o). If you use four monsters with different names to summon him (yes, tokens, normal, effect monsters, this guy doesn’t discriminate), any monster he (or she? I don’t know . . . ) points to gets a 300 attack boost. You can special summon one monster from your hand, and, the most damning of them all, you can draw four cards from your deck, then shuffle three cards from your hand into the deck. A link monster fitting any archetype and enabling one to draw four cards is a titan among its brethren, making Saryuja Skull Dread “dat card” of 2019.
Shooting Quasar Dragon
Voted in by popular demand, Shooting Quasar Dragon still earns its slot by being one of the most dangerous cards adorned in white since its release in the Synchro era. Before Links hit the scene, all it took was three cards and a Brutality combo to summon this titan; after Links, and with the game’s current emphasis on tokens, it’s now easier than ever to have your opponent staring up this guy.
Some points can be made for its newer relative, Cosmic Blazar Dragon, who negates card effects, summons, and a battle by banishing itself, but the writer would like to remind everyone, taking into account his prejudice for Wind monsters, most players will side against banishing because the current, most annoying decks use the tactic to get their strategies moving, and Cosmic Blazar doesn’t summon another monster upon it leaving the field like Shooting Quasar. When it comes to Blazars and Quasars, it’s sometimes better to stick with the old and let go of the new.
Which Yu-Gi-Oh Monster dominates the rest?
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