Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
Beatsticks in Yu-Gi-Oh!
The term "beatstick" refers to monsters with high ATK used to bulldoze through enemy monsters and assault your opponent's life points. While tricky effects and swarming certainly have their place, summoning stronger monsters than your opponent makes it difficult for them to maintain their field.
Today we'll examine several generic yet competitive beatsticks that fit in nearly any deck; many raise their ATK via effect, practically ensuring victory in battle. These are the ten best beatstick monsters in the Yu-Gi-Oh! meta!
10. Black Luster Soldier—Soldier of Chaos
Luster Soldier accepts any three monsters as link material (even tokens) as long as they have different names, and if at least one was level 7 or higher, he can't be targeted or destroyed by enemy card effects. He already matches even the fierce Blue-Eyes White Dragon at 3000 ATK, but when he destroys a monster in battle, Luster can either banish a card, gain a second attack next turn, or gain 1500 ATK.
All options are useful, but with a single (and permanent, not just for one turn) boost, he becomes near-invincible in battle at 4500.
9. Alpha, the Master of Beasts
Alpha's an amazing card when you play second, as you can easily special summon him from your hand as long as your opponent's monsters have more total ATK than yours. Once out, you've got a fierce 3000 beatstick, and Alpha also has a great effect, able to return any number of beasts, winged beasts, and/or beast warriors to your hand to return that many enemy monsters to hand.
This effect is once-per-turn, but Alpha's summon isn't, so you can play him, remove a monster, then summon him again (as long as your opponent still controls a monster) and swing for big damage.
8. Number 97: Draglubion/Number 100: Numeron Dragon
ATK: 9000 (via effect)
Draglubion is admittedly a bit tricky to summon, needing two level 8s as material, but he's got strong 3000 ATK. More impressively, he can use his effect to summon a different Number Dragon from your extra deck and attach yet another to it as material.
Choose Numeron Dragon (and detach its material) to activate its effect, gaining ATK equal to the combined ranks of all xyz monsters on the field times 1000 until the end of your opponent's next turn. A bit complicated, but the end result is a Numeron with 9000 ATK just from itself and Draglubion, and far more if other xyz monsters happen to exist.
7. Dark Rebellion Xyz Dragon
Dark Rebellion is a generic rank 4, accepting any two level 4s as material, and his seemingly-mediocre 2500 ATK becomes amazing via effect, detaching two materials to halve an opponent's ATK and permanently gain that half!
Plus, if you're specifically using dark monsters, consider instead the rank 4 Raider's Knight, whose effect then xyz summons Arc Rebellion Xyz Dragon, bearing an even stronger ATK-stealing ability.
6. Borrelsword Dragon
Borrel monsters have synergy with the Rokket archetype, but since they accept any materials (any three or four effect monsters adding up to link 4), they can fit in any deck. Borrelsword is the most battle-oriented; he can't be destroyed by battle, and supplements his already-strong 3000 ATK by once-per-turn halving and gaining an enemy's ATK when he attacks it.
The boost only lasts until the end of the turn, and this only works when attacking (not being attacked), but it's still a terrific way to ensure battle victory.
5. Borreload Savage Dragon
Savage is arguably the best generic level-8 synchro in the game, accepting any tuner and non-tuner combination, as long as you have a link monster in your graveyard. When synchro summoned, Savage equips a link from your grave to itself, gaining half its ATK and a number of counters equal to its link rating.
Not only does this provide a large boost (averaging around 4000 ATK), Savage can once per turn spend a counter to negate an opposing effect, making him a fantastic turn-one setup.
4. Starving Venom Fusion Dragon
Starving Venom requires two dark monsters on the field as material, and when fusion summoned, he gains the ATK of an opposing special summoned monster until the end of the turn. He can also target an opponent's monster to temporarily steal its effects, and if destroyed after being fusion summoned, he'll destroy all opposing special summoned monsters.
What really makes Venom deadly is the fact that you can summon him using opposing materials with cards like Super Polymerization (as long as they have dark monsters, which are the most common attribute); either way, he packs a big punch and nukes the field if destroyed.
3. Draco Berserker of the Tenyi
Borreload Savage Dragon provides a great negation setup, where this similar generic level-8 synchro works well when going second, as he really wants to attack immediately. After destroying an effect monster in battle and sending it to the graveyard, Berserker permanently adds its ATK to his own and can once-per-turn attack another monster!
Although this can't be used to attack directly, the second strike causes massive shave damage against opposing attack position monsters. And while Berserker can't negate effects, he can once per turn banish an opponent's monster that activates an effect, further ransacking their field.
2. Accesscode Talker
Accesscode Talker needs 2-4 effect monsters whose total link rating adds to link 4. Like Savage Dragon, you want to play him after using other link monsters, as on summon, Accesscode gains ATK equal to one of its material's link rating times 1000.
Basically, if you use a link 3 monster, Accesscode gains 3000 ATK, becoming a devastating 5300! He can also banish link monsters from your graveyard to destroy opposing cards, but must use different attributes to do so multiple times in the same turn.
1. Swordsoul Supreme Sovereign—Chengying
Unlike some of today's cards, Chengying has excellent ATK and DEF, protecting him even if swapped to defense position. He belongs to the competitive Swordsoul archetype, but since he accepts generic materials, any deck that can synchro level 10 wants him.
Chengying can once-per-turn banish a card from your opponent's field and graveyard when a card is banished, but more than that, he gains ATK/DEF and makes enemies lose ATK/DEF equal to the total number of banished cards! This amazing passive drastically weakens opposing monsters, boosts himself, and factors both your and your opponent's banished cards, even if face-down, so go crazy with banish-happy effects like Pot of Desires or Pot of Extravagance.
Protecting Beatsticks in Yu-Gi-Oh!
As powerful as today's cards are, you'll want to protect them from effect destruction with other cards, often hand traps or negations that can diminish enemy combos. Some materials also boost the monsters they summon, like I:P Masquerena's ability to make a link monster immune to effect destruction, but for now, vote for your favorite card and I'll see you at our next YGO! countdown!
© 2022 Jeremy Gill