Top 10 "? ATK" Monsters in Yu-Gi-Oh
? Attack Points in Yu-Gi-Oh
A Yu-Gi-Oh monster's ATK value determines how much damage it deals with each strike and whether or not it can overpower other monsters, making it integral to your dueling. You can easily determine a monster's ATK by looking in a card's lower-right corner, but some unique units have "?" listed instead (sometimes for DEF as well).
These values change based on other conditions (and are treated as zero if unachieved), often rewarding you for utilizing certain strategies—which reign supreme? These are the ten best question mark-ATK monsters in Yu-Gi-Oh!
10. Zoodiac Broadbull/Zoodiac Drident
Both of these are competitive xyz monsters, but you'll want to monitor their status; as of this writing, Broadbull is banned and Drident is limited (one copy per deck). You can special summon either by using a different Zoodiac xyz monster as material, and both gain ATK/DEF equal to that of all Zoodiac materials attached.
Broadbull can once per turn detach a material to add any beast-warrior that can be normal summoned/set (which is most of them) from deck to hand, while Drident can detach a material as a quick effect to destroy a face-up card. Both excellent additions to their archetype that skyrocket in power by attaching additional materials through other Zoodiac effects.
9. Number S0: Utopic ZEXAL
To xyz summon ZEXAL, you can either use three "Number" monsters with the same rank, or you can discard a "Rank-Up" normal spell and use a "Utopia" monster as material, which is probably the easier route.
So he's a little tricky to get, but ZEXAL's summon can't be negated and your opponent can't respond with effects. ZEXAL gains 1000 ATK/DEF per material attached to it and can detach a material on either player's turn to prevent your opponent from activating cards/effects that turn!
If you turn-one ZEXAL, you can prevent your opponent from doing almost anything on their round (other than a normal summon/set), giving you a massive advantage that will likely win you the game.
8. The Wicked Avatar
You can't special summon Avatar, and normal summoning him requires a whopping three tributes, making him difficult to get out. However, he's worth it—your opponent can't activate spells/traps until the end of their second turn after Avatar was summoned! That's a massive hindrance that nets them on both your and their rounds, only giving them access to monster effects.
Plus, Avatar's ATK/DEF are always 100 more than the next strongest monster, so he shouldn't fall in battle since he'll be bigger than whatever else is on the field.
7. The Legendary Exodia Incarnate
You can't normal summon Incarnate, but you special summon him by tributing a "Forbidden One" monster, aka any of Exodia's five components (which win you the game when collected in hand). Incarnate gains 1000 ATK/DEF per Forbidden One in your graveyard, and he's unaffected by other card effects, making him completely immune to your opponent's plays.
Incarnate also dds a Forbidden One from your graveyard to hand at your end phase, which admittedly weakens his power but gets your Exodia cards back in hand. This also preps for Incarnate's exit effect, letting you reveal any number of Forbidden One cards in hand when destroyed by battle and sent to the graveyard to draw a card for each.
If you're close to assembling Exodia, this can mean three or even four draws, quite possibly giving you an insta-win or the conditions to achieve one on your next turn!
6. Eater of Millions
Eater can only be special summoned by banishing five or more cards from your hand, field, and/or extra deck face-down; picking from your extra deck is usually best so you maintain advantage. Eater gains 100 ATK/DEF per face-down banished card, starting at a puny 500, but once per turn, when he battles a monster, you can banish it face-down, eliminating them while increasing Eater's stats.
Eater works especially with alongside other cards that banish face-down like "Pot of Desires", and he can't be tributed or used as fusion, synchro, or xyz material. This might sound like a disadvantage, but it protects him from opposing cards like "Lair of Darkness" and "Super Polymerization".
5. The Calculator
The Calculator gains 300 ATK per level of your face-up monsters; counting his, that's 600 by default, but this can quickly skyrocket alongside high-level cards or pendulum decks that swarm. Use easily-summoned high-level cards like "Tragoedia" and "Metal Reflect Slime" to shoot Calculator well above 3000.
This can potentially one-turn-kill your opponent, but bear in mind that Calculator won't receive any boosts from xyz and link monsters (who have ranks and link ratings instead of levels).
4. Helios - The Primordial Sun
Helios excels thanks to his wealth of excellent supports. He himself is unlimited, but the limited trap "Macro Cosmos" will summon Helios from your hand or deck. Cosmos banishes cards sent to the graveyard while Helios gains 100 ATK/DEF per banished monster, so you can see their impressive synergy.
Plus, Helios has two monster upgrades: "Helios Duo Megistus", and "Helios Trice Megistus", who gain 200 and 300 ATK per banished monster.
3. Fortune Lady Every
Every needs a spellcaster as her non-tuner material, but she automatically gains 400 ATK/DEF per level, beginning at 2800 and increasing as she ups her level by one at your standby phase, where she also lets you banish an opponent's face-up monster.
So the longer your opponent takes to eliminate Every, the bigger she'll grow, but even if they defeat her, she can special summon herself from your graveyard during your opponent's end phase by banishing another spellcaster from it (and soon activating her effects during your upcoming standby phase).
2. The Winged Dragon of Ra - Sphere Mode
Sphere Mode provides a fantastic removal, as you normal summon it to either field by tributing three monsters from that field! This lets you eliminate pesky monsters that can't be destroyed or targeted, and control of Sphere shifts to its owner at the end phase of the next turn, so you'll recover it if it still lives.
Your opponent can't target Sphere for attacks or effects, making it a handy stall tactic, and you can tribute it to summon the original "Winged Dragon of Ra" from your hand or deck, making its ATK/DEF 4000.
1. Odd-Eyes Revolution Dragon
First things first, Revolution belongs to the popular Odd-Eyes archetype, enjoying their wealth of supports. Placed into your pendulum scale, he bears an excellent scale 12, but only lets you pendulum summon dragons. However, you can also destroy him in your scale to revive a dragon fusion, synchro, or xyz monster from your graveyard.
As a monster, Revolution can only be pendulum summoned (which needs a crazy-high scale like "Supreme King Gate Infinity") or special summoned by tributing a fusion, synchro, and xyz dragon monster. A tricky summon, but Revolution gains ATK equal to half your opponent's life points (4000 ATK at the game's start!), and can pay half your life points to shuffle all other cards on the field and graveyards into the deck, clearing the way for an easy direct strike.
But perhaps best of all, you can simply discard Revolution from your hand and pay 500 LP to add a level eight or lower dragon pendulum monster from your hand. So between his two scale uses, monster effect, and tutor, Revolution's easily today's best card.
Which card do you prefer?
Using ? ATK Monsters in Yu-Gi-Oh
Sadly, question mark ATK stats don't count as any number until they hit the field, meaning cards like "Sangan" can't tutor them. However, since some of today's cards have 0 DEF, they can utilize support cards like "Witch of the Black Forest" and "Masked Chameleon".
Many of these creatures have unique summoning conditions that reward you with powerful beatsticks when successful, but for now, vote for your favorite monster and I'll see you at our next Yu-Gi-Oh countdown!
© 2020 Jeremy Gill