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Top 10 Artificers in Magic: The Gathering

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

Artificers are often Izzet (red/blue)

Artificers are often Izzet (red/blue)

Artificer Creatures in Magic

In MTG lore, artificers are a specific type of wizard focused on mechanical creation. Mostly found in red and blue, they tend to be weak in battle but offer powerful artifact-based abilities.

While the subtype doesn't contain much tribal support, its members are invaluable for artifact-based decks—which reign supreme? These are the ten best artificer cards in Magic: The Gathering!

Goblin Engineer mtg

Goblin Engineer mtg

10. Goblin Engineer

CMC (Converted Mana Cost): 2

In addition to being an artificer, Engineer is also part goblin, giving a home in red's most abundant tribe. While weak at 1/2, he's cheap and places any artifact from your deck into your graveyard when entering the field.

This sets up artifact recovery effects like Engineer's own ability, which taps, spends one red, and sacrifices an artifact (try tossing treasure tokens or the like) to return an artifact of cost three or less from your graveyard to the battlefield.

Mishra, Artificer Prodigy mtg

Mishra, Artificer Prodigy mtg

9. Mishra, Artificer Prodigy

CMC: 4

Legendary Mishra needs three colors and several mana, but offers a surprisingly-strong creature at 4/4. Whenever you cast an artifact, he lets you freely play another with the same name from your deck, hand, or graveyard.

While this doesn't work as well in singleton formats like commander, it's a competitive tutor that can pull relics from anywhere but exile, and Mishra's one of today's cheapest card, costing less than two dollars!

Brudiclad, Telchor Engineer mtg

Brudiclad, Telchor Engineer mtg

8. Brudiclad, Telchor Engineer

CMC: 6

For his hefty cost, Brudiclad wields decent 4/4 stats and gives all creature tokens you control haste. Even better, he automatically creates a 2/1 token with haste at the start of your combat, then lets you choose one of your tokens (creature or not) and make all tokens a copy of it.

This lets you shift weak bodies into powerful beatsticks, and the effect lasts indefinitely, even if Brudiclad leaves the field.

Grand Architect mtg

Grand Architect mtg

7. Grand Architect

CMC: 3

Architect wields a slew of interesting effects that combo off each other. He gives your other blue creatures +1/+1, can pay a blue mana to make an artifact creature blue for the turn, and can tap a blue creature (including himself) for two colorless mana that you can only spend on artifact spells or abilities.

In short, you've got combat boosting plus mana gain in one potent package.

Feldon of the Third Path mtg

Feldon of the Third Path mtg

6. Feldon of the Third Path

CMC: 3

Feldon's stats are workable at 2/3; moreover, he can tap and spend three mana to create a token copy of a creature in your graveyard. You sacrifice it at the end step, but it gains haste and also becomes part artifact.

You can make this ability much easier to use with the blue enchantment "Training Grounds", which reduces creature ability costs by two mana.

Master Transmuter mtg

Master Transmuter mtg

5. Master Transmuter

CMC: 4

Transmuter is pitifully frail at 1/2, but is both an artifact and a creature. By tapping, spending a blue, and bouncing an artifact (possibly herself) back to hand, she plays an artifact from hand for free.

Not only can this easily gimmick expensive relics like Darksteel Forge, it's also a useful defense against removals; better to recast an artifact than lose it in the graveyard.

Goblin Welder mtg

Goblin Welder mtg

4. Goblin Welder

CMC: 1

Welder's basically a cheaper, better version of Engineer. He's a 1/1 goblin with tribal potential and a deadly effect, tapping to have a player sacrifice an artifact and return a different one from their graveyard to their field.

Sure, this can trade your Sol Ring or treasure tokens for any big threats you've milled, but you can also exchange opposing cards for much weaker ones—many players underestimate how useful Welder remains in the late game.

Etherium Sculptor mtg

Etherium Sculptor mtg

3. Etherium Sculptor

CMC: 2

Sculptor bears poor 1/2 stats, but is an artifact creature with an excellent effect, making your artifacts cost one less mana. This offers better ramp than many green cards, as it doesn't require tapping and can be used multiple times per turn.

Stoneforge Mystic mtg

Stoneforge Mystic mtg

2. Stoneforge Mystic

CMC: 2

A rare white artificer, Stoneforge offers a must-have for white equipment decks. While not menacing at 1/2, she automatically tutors an equipment on entry and can tap and spend two to play an equipment from your hand for free.

You still have to equip your weapon, but two mana is a fierce discount for higher-cost blades, and since it's a tap effect, it means you effectively give the card flash speed.

Urza, Lord High Artificer mtg

Urza, Lord High Artificer mtg

1. Urza, Lord High Artificer

CMC: 4

Urza's deceptively strong; he's a mere 1/4, but creates a 0/0 construct that gets +1/+1 for each artifact you control (including itself). Better yet, Urza lets you tap untapped artifacts for one blue, and you can do this immediately since he himself doesn't need to tap.

As if that weren't enough, he can instantly spend five to shuffle your deck, exile its top card, and let you play it for free for the rest of the turn. Whether using him as a commander or regular deck member, Urza's one of the strongest characters in both gameplay and lore.

Artifact Supports in Magic

Today we saw the game's strongest artificers, best employed in artifact decks. While their clan doesn't have much subtype support, their synergy with artifacts renders them easy to fit in many themes.

Blend them with other artifact supporters for fierce combos, but for now, vote for your favorite machinist and I'll see you at our next MTG countdown!

© 2021 Jeremy Gill

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