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Top 10 Cards for Dinosaur Decks in "Yu-Gi-Oh"

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Giant Rex

Giant Rex

Dinosaur Combo Decks in "Yu-Gi-Oh"

Dinosaurs are often overshadowed by more-abundant dragons in dueling, but what they lack in numbers, they compensate for with amazing type-specific supports. In recent meta, dino decks have discovered combos that summon literally dozens of monsters in one turn, leading to some big extra deck summons to lock down opposing fields.

With strong consistency thanks to numerous search engines, the deck can often catch opponents by surprise—which cards does it utilize? Here are the ten best cards for meta dinosaur decks in Yu-Gi-Oh!

Pot of Prosperity

Pot of Prosperity

10. Pot of Prosperity

Type: Spell

Prosperity banishes three or six cards from your extra deck of your choice to excavate that many from your deck and add one to hand, shuffling the rest back in. You can't draw by card effects the turn you use Prosperity, but dino decks don't mind, as they search rather than draw. Use this to help ensure you have the combo pieces needed to start poppin' off.

Scrap Raptor

Scrap Raptor

Scrap Chimera

Scrap Chimera

9. Scrap Raptor/Scrap Chimera

Type: Monster

We'll soon see how tons of dinos activate effects when destroyed, mixing perfectly with Raptor, who targets and destroys a monster you control to give you an extra normal summon of a Scrap monster that turn. Raptor is a tuner, which leads to big synchro summons of threats like Borreload Savage Dragon, but he can destroy himself to search a non-tuner Scrap, like Chimera.

Chimera isn't a dino, but revives a different scrap when normal summoned, great for getting Raptor back. From there, use the two as material for an xyz, link, or synchro summon.

Lost World

Lost World

8. Lost World

Type: Spell

Here's a field spell that's deadlier than it looks. It makes all non-dino monsters lose 500 ATK/DEF, and once per turn when you normal or special summon a dino, it can summon a dino token to your opponent's field in defense position. What's the point, you ask? Well, as long as they control a token, Lost World prevents them from targeting monsters with card effects, except tokens.

The risk is you're giving them link fodder, but often your gamble pays off, especially since Lost World can once per turn prevent a normal monster's destruction by destroying a dinosaur in your hand or deck.

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Babycerasaurus

Babycerasaurus

7. Babycerasaurus

Type: Monster

Babycerasaurus is weak and only activates his ability when destroyed by effect (not battle), but it's a great one, summoning a level 4 or lower dinosaur from your deck. Plus, this isn't once-per-turn, meaning it tangent with cards like Scrap Raptor, Baby will quickly swarm your field with materials for summoning boss monsters.

Souleating Oviraptor

Souleating Oviraptor

6. Souleating Oviraptor

Type: Monster

Oviraptor has solid 1800 ATK and can add or mill any dino from your deck when normal or special summoned. Plus, Oviraptor can destroy another level 4 or lower dinosaur on your field to revive any dino from your graveyard in defense, perfect for triggering destruction abilities while reviving a monster (with its effects intact no less).

Miscellaneousaurus

Miscellaneousaurus

5. Miscellaneousaurus

Type: Monster

Limited as of this writing, you can have only one of this card in your deck. He offers a nifty hand-trap defense, discarding himself to make your dinos unaffected by opposing activated abilities during a main phase.

You want Miscellaneousaurus in your GY anyway, as he can banish himself and any number of other dinos to summon a dino from deck with a level matching the number you banished, but it's destroyed at the end phase. Protection and swarming in one.

Animadorned Archosaur

Animadorned Archosaur

Double Evolution Pill

Double Evolution Pill

4. Animadorned Archosaur/Double Evolution Pill

Type: Monster/Spell

Archosaur has terrible stats, but destroys another dinosaur from your hand or field when normal/special summoned, then searches a reptile, sea serpent, or winged beast from deck with a matching level. Or, better yet, you can go for an Evolution Pill spell, like Double Evolution.

It banishes a dino and non-dino monster from your hand/graveyard to summon a level 7 or higher dinosaur from your deck and ignore its summoning conditions! Use this to easily field aces like…

Ultimate Conductor Tyranno

Ultimate Conductor Tyranno

3. Ultimate Conductor Tyranno

Type: Monster

You can't tribute summon Tyranno, but you can special him by banishing two dinos from your graveyard. Not only does he arrive with amazing 3500 ATK, he can as a quick effect during the main phase destroy another monster in your hand or field to switch all opposing monsters to face-down defense position.

Not only does this prevent them from activating abilities, it makes them easy prey for Tyranno's next effect, which lets him attack all opposing monsters once each, and when he attacks a defense position card, he can send it to your opponent's grave and inflict 1000 damage to them.

This often leads to one-turn kills; have Tyranno ransack a full field, fight numerous defense position monsters for several thousand damage, then attack directly with your other dinos for the win.

Evolzar Laggia

Evolzar Laggia

Evolzar Dolkka

Evolzar Dolkka

2. Evolzar Laggia/Evolzar Dolkka

Type: Monster

We've seen how main deck dinos quickly destroy themselves to swarm the field, but they need ways to interfere with opposing plays. That's where Laggia and Dolkka come in, both summoned using two level 4 dinos as xyz material.

Laggia has 2400 ATK and detaches both materials to negate one summon or spell/trap card. Dolkka has 2300 ATK and detaches a material to negate and destroy an activating monster effect. Basically, Dolkka has less options for negation but can potentially be used twice; both are outstanding control tools for the theme.

Fossil Dig

Fossil Dig

1. Fossil Dig

Type: Spell

I don't know how Reinforcement of the Army is limited to one copy per deck, searching a level 4 or lower warrior, while Fossil Dig is completely unrestricted, finding a level six or lower dino, but hey, use it while you can. And since it's not once-per-turn, you can and should run three copies. Fortunately, it's a surprisingly cheap spell, costing well under one dollar!

Extra Deck Monsters for Dinosaur Decks

Today we mostly focused on the main deck aces needed to complete your swarming, but in addition to the Evolzar monsters, don't overlook powerful extra deck cards like Apollousa, Bow of the Goddess and Borreload Savage Dragon.

Dinosaurs also have access to some interesting tech options, like the graveyard-utilizing Fossil Fusion spell, but for now, vote for your favorite card and I'll see you at our next YGO countdown!

© 2022 Jeremy Gill

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