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Top 10 Cards for "The Winged Dragon of Ra" Decks in Yu-Gi-Oh!

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

The Winged Dragon of Ra

The Winged Dragon of Ra

Supporting Ra in Yu-Gi-Oh!

Let's be honest: Ra, the infamous Egyptian God Yami Marik used in the anime, kinda stinks in actual gameplay—at least on his own. Like fellow god cards Slifer and Obelisk, he requires a hefty price of three monsters to tribute summon, but unlike them, he can't be special summoned. He can also pay life points to gain ATK, which can be powerful but takes a big risk considering he doesn't have any defense against removal.

So is Ra unusable? Thankfully, he's gotten the most supports of any god throughout the years, making his theme viable with the right build—here are ten cards you need for The Winged Dragon of Ra in Yu-Gi-Oh!

Mound of the Bound Creator

Mound of the Bound Creator

10. Mound of the Bound Creator

Type: Spell

Mound is arguably the best field spell for god cards, preventing all level 10 or higher monsters from being targeted or destroyed by card effects. Plus, when one destroys a monster in battle and sends it to the graveyard, that destroyed monster's controller takes 1000 damage, and if Mound is destroyed, you get to search a god from your deck.

Useful abilities, especially since many of the best supports for the gods are level 10 monsters themselves (more on them later) but two things prevent this from ranking higher. One, it benefits opposing monsters as well, and two, Obelisk the Tormentor already has targeting and destruction immunity, so he won't benefit much from Mound. But for Ra and Slifer, these are certainly welcome defenses.

Blaze Cannon

Blaze Cannon

9. Blaze Cannon

Type: Spell

The hardest part about this quick-play spell is that you need to control Ra to use it. But once you have him, Cannon can't be negated, so you know it'll resolve, and it heavily boosts Ra for one turn, making him unaffected by opposing card effects, letting him tribute monsters when he attacks to add their ATK to his, and letting you send all opposing monsters to the graveyard after attacking.

Basically, once you have Ra out, this is your win-con.

Millennium Revelation

Millennium Revelation

8. Millennium Revelation

Type: Spell

Revelation sends a god from your hand to the graveyard to add Monster Reborn (a powerful spell that revives a monster from either graveyard) from your deck or graveyard to your hand. You'll probably run multiple copies of the gods you use, and this lets you put any extra to good use.

Plus, you can sacrifice Revelation to let you apply Monster Reborn to Ra that turn (avoiding its normal "can't be special summoned" restriction), but it'll be sent to your graveyard at the end step, effectively giving Ra the same special-summon potential as Slifer and Obelisk.

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Dark Spell Regeneration

Dark Spell Regeneration

7. Dark Spell Regeneration

Type: Trap

When an opponent's monster attacks, Regeneration sets a spell from their graveyard to your field. Admittedly, this works far better against themes that utilize generic spells like Monster Reborb, Pot of Desires, etc., so you might want to sideboard it until you're confident you'll swipe something you can use.

But not only can you steal a spell, you can banish Regeneration from your graveyard plus Monster Reborn from your hand or field to revive Ra from your grave. It'll be sent back to the GY at the end step, but this provides another way to avoid a heavy tribute summon, and you also get to send an opposing monster to the grave when you summon Ra this way.

Ancient Chant

Ancient Chant

6. Ancient Chant

Type: Spell

Chant simply adds Ra from your deck or graveyard to your hand while also giving you an extra tribute summon that turn (in addition to your usual normal summon). Also, you can banish Chant from your graveyard to give Ra ATK/DEF equal to the ATK/DEF of its tribute materials when summoned that turn, letting you boost Ra without having to pay life points (as his own effect requires).

Reactor Slime

Reactor Slime

Metal Reflect Slime

Metal Reflect Slime

5. Reactor Slime/Metal Reflect Slime

Type: Monster/Trap

If you run one of these cards, you definitely want the other. Reactor Slime is weak at 500 ATK/DEF, but can once per turn summon two similarly-weak tokens, though you can't summon non-god cards for the rest of the turn. Plus, you can tribute Reactor in either player's battle phase to set Metal Reflect Slime from your hand, deck or graveyard.

Metal Reflect is simply a trap that summons itself as a 3000-DEF wall monster to hold off aggression. It also counts as a level 10, meaning it can be protected by Mound, and we'll soon see a fusion monster that can use Metal Reflect as material.

Guardian Slime

Guardian Slime

4. Guardian Slime

Type: Monster

Guardian looks weak, but he can special summon himself from your hand when you take battle or effect damage, and when attacked, he can make his DEF equal to the ATK of the attacking monster, which usually makes him indestructible in battle.

Plus, when Guardian is sent from the hand or field to the graveyard, you can add a spell or trap that specifically lists Ra in its text from your deck to your hand, and like Metal Reflect Slime, Guardian can be used to fusion summon…

Egyptian God Slime

Egyptian God Slime

3. Egyptian God Slime

Type: Monster

You can either fuse God Slime with an aqua monster and a level 10 water monster, or simply special summon him by tributing a level 10 aqua monster—no fusion spell required. This makes him surprisingly easy to field, as you can simply toss a Metal Reflect or Guardian Slime, and once out, he has formidable 3000 ATK/DEF.

More than that, God Slime can be used as three tributes for a tribute summon, great for fielding the gods, and prevents opponents from targeting your other monsters with attacks or effects.

The Winged Dragon of Ra - Sphere Mode

The Winged Dragon of Ra - Sphere Mode

2. The Winged Dragon of Ra—Sphere Mode

Type: Monster

We've seen several great ways to reduce the cost of tribute-summoning Ra, but our last two cards focus on utilizing opposing monsters as tribute. Ra Sphere Mode counts as a god card (it has the divine-beast type and divine attribute), qualifying it for all relevant effects, and can be tribute summoned to either field by tributing three monsters from that field.

So give it to your opponent while eliminating three of their monsters, especially since control of Ra Sphere goes to its owner at the end of the next turn after it's summoned (if your foe hasn't used it as link material or such). As if that weren't enough, Sphere Mode can't be attacked or targeted by opposing effects and can tribute itself to summon base Ra from your hand or deck while making its ATK/DEF 4000!

Soul Crossing

Soul Crossing

1. Soul Crossing

Type: Spell

Here's another great way to tribute opposing monsters, and unlike Ra Sphere Mode, Soul Crossing synergizes with all three Egyptian Gods. It's a quick-play, so you can even set it to use on your opponent's turn, and when activated, you can use up to three opposing monsters as tribute that turn for a divine monster.

The only price is that you can only use one non-god effect for the rest of that turn and another the following one, but that's a small drawback to an amazingly easy god summon.

Slifer and Obelistk structure decks

Slifer and Obelistk structure decks

Slifer and Obelisk Structure Decks

Sadly, Ra hasn't had his own structure deck yet, but here you'll find a link to the Slifer and Obelisk ones, which I find can be combined for optimization and contain several great cards to get god themes going.

One final tip: other than Egyptian God Slime, god cards don't really need the extra deck—which makes it great fodder for cards like Eater of Millions and Pot of Extravagance, both of which provide powerful abilities by banishing from your extra deck. A few link monsters can also help, but for now, vote for your favorite Ra support and I'll see you at our next Yu-Gi-Oh! countdown!

© 2021 Jeremy Gill

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