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Top 10 Cards for Sacred Beast Decks in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Three Sacred Beasts

Three Sacred Beasts

Sacred Beast Decks in Yu-Gi-Oh

GX's spiritual successor to the Egyptian God cards, Sacred Beasts are powerful but hard to summon monsters that require three tributes to summon; Hamon uses spells, Uria traps, and Raviel fiend-type monsters.

Before new support, the Beasts' tricky summons and lack of defenses made them unsuited for competitive play, but ever since their structure deck, they've received great supports that make them competitively viable—here are ten cards you need for your Sacred Beast Yu-Gi-Oh deck!

Dimension Fusion Destruction

Dimension Fusion Destruction

10. Dimension Fusion Destruction

Use With: All

This fusion cards summons either Armityle the Chaos Phantasm or his upgraded Phantom of Fury form by banishing the three Sacred Beasts from your hand, field, and/or graveyard.

Getting all the materials ready is tricky, but it's nice that you can access the graveyard. Plus, you take no battle damage with the monster you summon, and if you control any of the Beasts, your opponent can't respond. Only decks that juggle all three beasts want this, but if you pull it off, you'll likely win.

Allure of Darkness

Allure of Darkness

Foolish Burial

Foolish Burial

9. Allure of Darkness/Foolish Burial

Use With: All

Here are generic supports that definitely deserve spots in the deck. Allure of Darkness draws two, then banishes a dark monster from hand; pretty much everything in the deck is dark, letting you keep what you need and toss what you don't.

Meanwhile, limited (one copy per deck) Foolish Burial sends a monster from deck to graveyard, which we'll soon see readies the graveyard abilities of many Beast supports.

Recurring Nightmare

Recurring Nightmare

8. Recurring Nightmare

Use With: All

Nightmare adds two dark monsters with 0 DEF from graveyard to hand. Most of the Beast supports work with this; that said, sometimes you'll prefer them in graveyard to use their GY effects. Still, one or two Nightmares can provide easy card advantage when the situation warrants.

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Hyper Blaze

Hyper Blaze

7. Hyper Blaze

Use With: Uria, Lord of Searing Flames

Hyper Blaze lets you summon Uria with both face-up and face-down traps, a nice albeit small bonus. Better still, it lets you once per turn send a trap from your hand or deck to the graveyard when Uria battles to make his ATK the combined number of traps on both fields and graveyards times 1000 for the turn.

Best of all, Blaze lets you once per turn discard a card to add to hand or summon one of the Beasts from your graveyard; discard the GY-activating support cards to get a god while readying another effect.

Cerulean Skyfire

Cerulean Skyfire

6. Cerulean Skyfire

Use With: Hamon, Lord of Striking Thunder

Skyfire does for Hamon what Blaze does for Uria, letting you use both face-up and face-down spells for its summon. It also lets you negate a spell/trap by changing your attack position Hamon to defense, and if a god leave your field, Skyfire prevents you from taking any damage for the rest of the turn, buying time to recover.

Plus, simply being a continuous spell will prove useful, as we'll see a card that can recover Skyfire from your graveyard.

Awakening of the Sacred Beasts

Awakening of the Sacred Beasts

5. Awakening of the Sacred Beasts

Use With: All

Awakening gains up to three different abilities based on the number of Beasts you control with different names:

  • 1+: When your opponent normal or special summons, gain LP equal to its ATK
  • 2+: Negate the activated effects of opposing monsters
  • 3: Any monster sent to your opponent's graveyard is banished

This card truly shines once you get the second condition active, as negating opposing effect absolutely demolishes most combos. Plus, even if you don't have a Beast, simply controlling a level 10 monster lets this card once per turn recover a continuous trap from your graveyard—even another copy of itself.

Dark Summoning Beast

Dark Summoning Beast

4. Dark Summoning Beast

Use With: All

Summoning Beast requires a tribute to normal summon, so getting him out takes effort. However, he can tribute himself to summon any of the Beasts from your deck, ignoring its summoning conditions, and by banishing himself from your graveyard, you can add any of the Beasts from deck to hand.

Opening of the Spirit Gates

Opening of the Spirit Gates

3. Opening of the Spirit Gates

Use With: All

On activation, Spirit Gates adds any Beast or any card that mentions a Beast from deck to hand, an immediate replacement in terms of advantage. From there, it can once per turn discard a card to summon a fiend with 0 ATK/DEF from graveyard, and lets you once per turn recover a continuous spell from graveyard while you control a level 10 monster.

The Beasts all trigger this, but you can also use easily-summoned level 10 cards Metal Reflect Slime and Tragoedia to access the effect.

Chaos Summoning Beast

Chaos Summoning Beast

2. Chaos Summoning Beast

Use With: All

Simple yet effective, Chaos tributes itself to summon a Beast from hand, then banishes itself from graveyard to add Fallen Paradise from deck to hand. What does Fallen Paradise do? Well…

Fallen Paradise

Fallen Paradise

1. Fallen Paradise

Use With: All

This field spell is crucial to the deck and easily searched with Chaos Beast. It prevents opponents from targeting or destroying your Beasts with effects, finally giving them the effect defenses they desperately need.

Plus, if you control any of the Beasts (or their fused form Armityle), Paradise lets you once per turn draw twice. Heck, this is basically an on-archetype Pot of Greed, and it's great for getting hand traps to disrupt your opponent's turn. It's also surprisingly affordable, costing less than two dollars!

Sacred Beast Structure Deck

Many of today's cards can be found in the Sacred Beast Structure Deck, which has admittedly climbed in price since its release but still provides a great start to the theme. Depending on how many gods you use, you'll want varying amounts of spells/traps, but you may also consider Mathematician and Armageddon Knight, both normal summons that can get Chaos Beast into graveyard to search Fallen Paradise. But for now, vote for your favorite Beast and I'll see you at our next YGO countdown!

© 2022 Jeremy Gill

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