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Top 10 "Code Talker" Link Monsters in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Link Monsters in Yu-Gi-Oh

Admittedly, link monsters aren't as crucial as they once were now that fusion, synchro, and xyz monsters don't requite extra zones. But they're still potent cards who help summon other link monsters or revive pendulum monsters from the extra deck.

One of the most abundant link series are the Code Talkers, cyberse-type creatures with various ATK-boosting and swarming effects. Many require cyberse materials and receive support from the Cynet archetype—which reign supreme? These are the ten best Code Talker cards in Yu-Gi-Oh!

Code Talker

Code Talker

10. Code Talker

ATK: 1300

Code Talker is weaker than many of his peers, but he's pretty easy to summon, accepting any two effect monsters as material. He also gains 500 ATK per monster he points to and can't be destroyed by battle or opposing effects while pointing at a monster.

Code Talker Inverted

Code Talker Inverted

9. Code Talker Inverted

ATK: 1300

Where regular Code Talker has vertical arrows, Inverted has horizontal, helpful for converting main monster zones. When link summoned, he lets you revive a cyberse monster from your graveyard to a zone he points to, a great way to prepare co-linked effects.

Decode Talker Extended

Decode Talker Extended

8. Decode Talker Extended

ATK: 2300

Extended changes his name to regular Decode Talker while fielded, useful for certain supports, and gains 500 ATK per monster he points to. Additionally, if a monster Extended points to is destroyed or sent to the graveyard during the battle phase, Extended gains a second attack that turn.

Decode Talker has higher base ATK than previous monsters, but with a link rating of 3, note that he requires three materials (unless you use a link monster).

Encode Talker

Encode Talker

7. Encode Talker

ATK: 2300

Encode works well for taking down opposing juggernatus; when a monster he points to attacks an enemy with higher attack, Encode can (once per turn) prevent any damage and prevent your monster from being destroyed. Then, he or a monster he points to can gain ATK equal to the battled card's, ensuring you'll be able to bulldoze through it with your next strike.

Accesscode Talker

Accesscode Talker

6. Accesscode Talker

ATK: 2300

Accesscode has a daunting link value of four, but he really wants you to reduce it by using another link monster as material; when link summoned, Accesscode can gain ATK equal to the link rating of one of his materials times 1000.

Accesscode can also banish a link monster from your field or graveyard to destroy an opposing card (of any type), but he can't banish monsters with the same attribute for the rest of the turn. But, you can use this ability multiple times as long as you have different-attribute cyberse materials, leading to easy board wipes, and Accesscode prevents opponents from responding to his effects, giving you a nice safety net.

Excode Talker

Excode Talker

5. Excode Talker

ATK: 2300

When link summoned, Excode lets you block a number of opposing main monster zones up to the number of monsters in the extra deck zones (this includes your opponent's), preventing them from being used while Excode remains face-up.

Additionally, monsters Excode points to gain 500 ATK and can't be destroyed by card effects, including your own.

Transcode Talker

Transcode Talker

4. Transcode Talker

ATK: 2300

You definitely want to co-link Transcode (have him and another link monster point at each other), as doing so boosts both their ATK by 500 and prevents them from being targeted by opposing card effects. Luckily, Transcode can easily accomplish this, as he can once per turn revive a link 3 or lower monster from your graveyard to a zone he points to, though you can't special summon non-cyberse monsters that turn.

Decode Talker

Decode Talker

3. Decode Talker

ATK: 2300

Decode Talker gains 500 ATK for each monster he points to (even an opponent's), and he offers a powerful shield: whenever an opponent targets your card(s), Decode can tribute a monster he points at to negate and destroy their effect. Cool ability, but sadly you can't tribute an opposing monster even if they're in the zone right above Decode.

Still, it's a potent shield that makes Decode a solid generic link monster for any deck, and he's a budget deal, costing well under a single dollar!

Shootingcode Talker

Shootingcode Talker

2. Shootingcode Talker

ATK: 2300

Shootingcode can attack during the battle phase up to the number of cards he points to plus one, but if he uses this effect, his ATK temporarily drops by 400 during damage calculation (effectively making him 1900 for the round).

So you won't always want to use the effect, but it's great for quickly plowing through weak blockers, and at the end of each battle phase, Shootingcode lets you draw cards equal to the number of monsters he destroyed by battle. Not only does this offer some much-needed card advantage, it can even trigger during your opponent's combat if you outwit them with quick-play effects.

Decode Talker Heatsoul

Decode Talker Heatsoul

1. Decode Talker Heatsoul

ATK: 2300

Heatsoul has the same arrows as regular Decode Talker and similarly gains 500 ATK for each monster he points to, although he requires two cyberse monsters with different attributes as material (today's varied-attribute monsters make good options). But he really shines thanks to his quick effect, letting you instantly pay 1000 life points to draw a card, and if your health is now 2000 or less, you can banish Heatsoul to special summon a different link 3 or lower cyberse monster from your extra deck.

But even if your life isn't there yet, that's still an easy way to convert life into draws, and since it's a quick-effect, you can use it on each player's turn.

Code Talker Supports in Yu-Gi-Oh

Link monsters work well together, offering additional extra monster zones via their arrows and easily summoning each other with their link ratings. And the Code Talker series has their own brand of supports, including spells like "Cynet Codec" and traps like "Cynet Conflict".

Plus, their forwards-pointing arrows aren't as big a downside now that fusion, synchro, and xyz cards can be summoned to main monster zones anyway, but for now, vote for your favorite Talker monster and I'll see you at our next Yu-Gi-Oh countdown!

© 2020 Jeremy Gill