Top 10 Cyber Dragon Monsters in Yu-Gi-Oh
Cyber Dragon Decks in Yu-Gi-Oh
Based on the titular "Cyber Dragon" and used by Zane Truesdale in the GX anime, the Cyber Dragon set consists of powerful light-attribute machine-type monsters with various effects. They contain many extra deck members whose powers increase based on the number of materials used, and many alter their name to "Cyber Dragon" while fielded, letting them serve in his stead.
Thanks to ongoing support, Cyber Dragon remains a competitive theme (near the top ten on yugiohtopdecks.com as of this writing), but with several members, which units most deserve your attention? These are the 10 best Cyber Dragon cards in Yu-Gi-Oh!
10. Cyber Dragon Zwei
Cyber Dragon Zwei can be normal summoned thanks to his level four status, and he increases his medicore 1500 ATK by 300 whenever he attacks an opposing monster, making him a decent low-level beatstick. Additionally, by revealing a spell from your hand, you can change his name to standard "Cyber Dragon" for the rest of the turn, useful for having him count as needed materials for extra deck summons, and he also automatically alters his name while in the graveyard.
9. Cyber Dragon Drei
Drei improves upon Zwei by automatically wielding 1800 ATK and counting as Cyber Dragon in both the field and graveyard. Additionally, when normal summoned, you can have all Cyber Dragons you control become level five. Use this to quickly summon rank five xyz monsters (we'll see one later), but note you can't special summon non-machine monsters the turn you perform the effect.
As icing on the cake, if Drei is banished from any zone, you can make a Cyber Dragon you control immune to both battle and effect destruction for the rest of the turn, a handy albeit temporary shield that lessens the cost of exiling your cards.
8. Cyber Dragon Vier
While Vier's stats aren't great, his name becomes Cyber Dragon while in the field or graveyard, and if you normal or special summon Cyber Dragon, you can summon Vier from your hand in defense position, giving you two materials for a link summon.
Alternatively, simply keep your monsters fielded, as Vier increases the ATK and DEF of all Cyber Dragons you control by 500. This boosts his mediocre DEF to a respectable 2100, offering better survivability while advancing the battle capabilities of your other units.
7. Cyber Dragon Nächster
While Nächster's stats are pitiful, he changes his name to Cyber Dragon while in your field or graveyard, and you can discard a monster to special summon him from your hand. Often it's best to toss a standard Cyber Dragon with this effect; Nächster's next ability lets you special summon a machine monster with 2100 ATK or DEF from your graveyard, though you can't special summon non-machines for the rest of the turn.
Use him to quickly revive your discarded Cyber Dragon or any of his extra deck forms that share 2100 ATK. Once that's accomplished, Nächster makes great fusion or link material, ensuring your opponent can't exploit his weak stats.
6. Cyber Dragon Herz
Herz's states are both terrible, but like many of his brethren, he adopts the standard Cyber Dragon name while in your field or graveyard. Additionally, if special summoned, you can alter his level to five for the rest of the turn, though you can't special summon non-machines that turn.
Additionally, if Herz is sent to the graveyard (from anywhere), you can add a Cyber Dragon from your deck or graveyard to your hand, a useful search that makes Herz excellent link material. Just bear in mind you can only use one of his effects per turn, but if you cast him at level five, you're likely intending to use him as xyz material (which won't immediately head to the graveyard), mitigating the restriction.
5. Cyber Dragon Sieger
Sieger accepts any two machines as material, but one must be a Cyber Dragon (or copycat), and he'll give one additional link zone whether occupying a main or extra deck zone. He switches his name to Cyber Dragon in the field or graveyard, and if he hasn't attacked during a turn, he can grant a machine you control an extra 2100 ATK/DEF for the test of the turn.
Use this instant effect on either player's turn to boost a creature to monstrous heights and ensure it prevails in battle, but note that whenever you perform the ability, neither player takes damage from attacking involving Sieger for the rest of the turn.
4. Cyber Dragon Core
Like his brethren, Core changes his name to Cyber Dragon while in the field or graveyard, and when normal summoned, he searches a Cyber spell or trap from your deck. Additionally, if your opponent controls one or more monsters and you don't, you can banish Core from your graveyard to summon any Cyber Dragon member from your deck.
Two great effects plus a name change make Core integral to your success, but note you can only use one of his effects each turn. Use Cyber Dragon's effect to summon himself, then normal summon Core to set your field with two materials while replenishing your hand.
3. Cyber Dragon
Cyber Dragon remains a powerful force since he's so easy to summon. You can tribute him with one sacrifice, but you can also special summon him from your hand if your opponent controls a monster and you don't.
His 2100 ATK isn't exceptional but it's more than enough to defeat level four or lower monsters, his level of five works great for rank five xyz summons, and his myriad supports make him integral to your theme. Try to go second in duels where you run his theme, as your opponent will likely summon on their first turn, letting you quickly field Cyber Dragon from your hand during your first move.
2. Cyber Dragon Nova
Nova accepts any two level five machines as material and can once per turn detach an xyz unit to special summon a Cyber Dragon from your graveyard (possibly the material you just discarded). Additionally, once each turn on either player's turn, you can banish a Cyber Dragon from your field or graveyard to increase Nova's ATK by 2100 for the rest of the round, offering a dominating 4200.
And if Nova is sent to your graveyard by an opposing card effect, he special summons a machine fusion monster from your extra deck, an excellent exit trait that ensures you're not left empty-handed. But before he leaves, try using him to access...
1. Cyber Dragon Infinity
You can cast Infinity with three level six light machines, but it's much easier to employ his alternative condition, letting you use Nova (and its current materials) instead. Infinity gains 200 ATK for each material he possesses, comboing great with his next effect, which lets you once per turn attach any attack position monster (regardless of ownership) as material.
This not only increases Infinity's ATK but often removes opposing troops, and since link monsters don't have DEF scores, they can't hide in defense position to avoid the effect. As if that weren't enough, Infinity can detach a material each turn to negate and destroy an effect, repeatedly shutting down your opponent's plays.
What can I say; Infinity is easy to field and offers monster removal, ATK gains, and card negations, making him one of the best boss monsters in the game. I usually run three copies in my own Cyber Dragon themes, and he's surprisingly cheap for such a competitive extra deck monster, costing just two dollars!
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Cyber Dragon Fusion Monsters
In addition to today's list, remember that Cyber Dragon is a necessary component of fusion monsters like "Chimeratech Rampage Dragon" and "Chimeratech Megafleet Dragon." However, note that several can employ materials from either field, potentially letting your opponent use your Cyber Dragons to fuel their own summons, so be wary if your foe swaps with their side deck in subsequent rounds of the match format.
Combining two awesome designs (machines and dragons), Cyber monsters remain a popular theme who have enjoyed impressive supports throughout the years—we'll tackle their best spells and traps in another countdown. But for now, as we eagerly await Konami's next expansion of cybernetic dragons, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!
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© 2019 Jeremy Gill