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Top 10 "Danger!" Cards in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Danger! Dogman!

Danger! Dogman!

Danger Cards in Yu-Gi-Oh

The Danger! archetype contains some of the best Yu-Gi-Oh monsters to splash in other decks, as their effects revolve around discarding cards from hand to gain various advantages.

Especially potent when mixed with graveyard-dependent themes like Shaddoll and Phantom Knights, their theme can round out any build—which reign supreme? These are the ten best Danger! cards in Yu-Gi-Oh!

Danger! Response Team

Danger! Response Team

10. Danger! Response Team

Reponse team's first effect isn't amazing, simply returning one of your Danger monsters and another monster (even your own if you like) to the hand.

While I wish this was a quick-play that could be chained for defensive purposes, it does have a nice graveyard effect, placing itself on the bottom of your deck and discarding a Danger monster (which activates its effect) to draw a card.

Second Expedition into Danger!

Second Expedition into Danger!

9. Second Expedition into Danger!

Second Expedition is a continuous trap that lets you once per turn discard a card to give a Danger monster 500 ATK/DEF for the turn, a nice boost that also lets you use Danger effects at quick-play speed.

And just like Response Team, you can move Second Expedition from your graveyard to the bottom of your deck and discard a Danger monster to draw a card.

Danger! Ogopogo!

Danger! Ogopogo!

8. Danger! Ogopogo!

The shared Danger monster effect lets you reveal the monster in your hand, then your opponent randomly discards a card from your hand. If the discarded monster was not your revealed card, you summon that monster and draw a new card.

But what if they discard Ogopogo? Well, each Danger monster activates a unique effect when discarded (whether from itself or other cards); in this case, Ogopogo sends a Danger card from your deck to the graveyard (send a spell/trap to use its graveyard effect).

Danger! Zone

Danger! Zone

7. Danger! Zone

Danger Zone draws three cards, then discards two, including at least one Danger! card else you have to shuffle your entire hand into your deck. But at its best, Zone can quick-play trigger two Danger effects while replacing itself in hand, and sometimes you can bait a removal on it.

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Danger! Chupacabra!

Danger! Chupacabra!

6. Danger! Chupacabra!

Like its brethren, Chupacabra reveals itself to discard a random card from hand, and if it picks something other than itself, it summons itself and draws a card. But when Chupacabra gets discarded, it can summon another Danger monster from your graveyard, great for swarming link materials.

Danger! Mothman!

Danger! Mothman!

5. Danger! Mothman!

In addition to the shared hand-reveal effect, Mothman's unique discard ability has both players draw and discard a card. While your opponent profits from this as well, hopefully you'll gain more, especially if you discard another Danger card. Plus, if summoned, Mothman also has (for his level) solid 1800 ATK.

Danger! Nessie!

Danger! Nessie!

4. Danger! Nessie!

Nessie's unique discard effect adds a different Danger card from deck to hand. She's also got sizable 2800 DEF, making her a nice blocker if she ends up summoning herself. While the Danger monsters have different types, not they all share the dark attribute, making them great alongside supports like Allure of Darkness.

I also appreciate Nessie's level-7 in my pendulum decks for rank 7 monsters; either way, she's one of the less expensive stables, and you can nab a gold rare for less than two dollars!

Danger! Bigfoot!

Danger! Bigfoot!

3. Danger! Bigfoot!

Wielding a fierce 3000 ATK, Bigfoot is the strongest Danger monster in raw power. If discarded, he simply targets and destroys a face-up opposing card, an even trade of one-for-one. But ideally you'll discard something else when activating his effect to easily summon a beatstick while getting a new card in hand.

Danger!? Tsuchinoko?

Danger!? Tsuchinoko?

2. Danger!? Tsuchinoko?

Limited as of this writing, Tsuchinoko's the most consistent Danger monster, as its unique discard effect special summons itself. This means whether you discard Tsuchinoko or another card, you know it's gonna hit the field. While its stats are poor, you can use it for easy link or xyz material.

Danger!? Jackalope?

Danger!? Jackalope?

1. Danger!? Jackalope?

Jackalope's similar to Tsuchinoko (both limited), except instead of summoning itself when discarded, you summon another Danger monster from deck in defense position, great for getting Nessie as a wall. Jackalope also has overall better stats and the usually-superior beast type.

Danger Decks in Yu-Gi-Oh

While you can make a dedicated Danger theme, they're often best used alongside discard-benefiting groups like Thunder Dragon, Tri-Brigade, and Shaddoll. And since both Bigfoot and Ogopogo are level 8, they're one of the easiest routes to powerful rank 8 monsters.

Perhaps the biggest downside of Dangers is how their draw effects prevent you from using meta search engines Pot of Extravagance and Pot of Prosperity (which restrict your bonus draws for the turn), but their swarming capabilities can really hasten your duels. But for now, vote for your favorite and I'll see you at our next Yu-Gi-Oh countdown!

© 2022 Jeremy Gill

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