Top 10 Eeveelution GX Cards in Pokémon
Eeveelutions in the TCG
Eevee remains one of Pokémon's most popular creatures, periodically gaining new "Eeveelution" elemental forms to evolve into. He even became an official starter in Let's Go, Eevee!, making him more prominent than ever.
Eevee's family has also enjoyed support in the TCG, each receiving at least one GX card (GX cards are stronger but give opponents two prizes when defeated). Some have even partnered with other Pokémon for Tag-Team cards—which Eevee evolutions reign supreme? These are the ten best GX Eeveelution trading cards!
Like most of the GX Eeveelutions, Jolteon has a fair 200 HP, and as a Stage 1, he'll need to evolve from a basic Eevee. He's weak to Fighting, but resists Steel and has a free retreat!
Jolteon emphasizes speed, wielding three attacks that cost just one or two energy. Electrobullet hits the active and a benched foe for 30 each, weak but something to do while amassing energy. Head Bolt simply hits for 110, and GX move Swift Run also hits for 110, but also prevents all damage and effects Jolteon takes from attacks during your opponent's next turn.
Vaporeon lacks a resistance and takes two energy to retreat, but she's the only Stage 1 today to have 210 HP. Her Hydrating Drops ability lets you once per turn heal 30 damage from your active Water Pokémon (herself or otherwise), which can turn opposing two-turn-kills into three-turns.
So you might want to keep Vaporeon benched as a supporter, but if she enters combat, Hydro Pump deals 40 plus 30 more per Water energy on Vapoeon. GX attack Cure Shower doesn't harm foes, but only needs one energy and heals all damage from each of your Water Pokémon!
8. Umbreon & Darkrai-GX
Set: Unified Minds
Tag-Team cards don't need to evolve and have massive HP scores (270 in this case), but grant your opponent three prizes when defeated. Umbreon and Darkrai resist Psychic but are weak to Fighting and they need time since their Black Lance needs three energy. Still, it hits for 150 plus 60 more to an opposing benched GX or EX Pokémon, meaning you get 210 total for just three.
Dark Moon GX only needs one energy and simply prevents foes from using Trainer cards during their next turn, which can help stall while you build energy. But, if you have at least five extra Dark energy, you also immediately knock out the defending Pokémon!
Set: Ultra Prism
No resistance here and a comparatively-high two-cost retreat, but Glaceon has a cool (pardon the pun) Freezing Gaze ability that negates opposing GX and EX abilities—from the hand, graveyard, and field! Unfortunately, Glaceon has to be active for this, so you can't hide her on the bench.
Thankfully, Frost Bullet hits for 90 plus 30 to a benched foe, a solid 120 for three (two with a Double Colorless energy). Polar Spear GX deals 50 per damage counter on the opposing Pokémon—nice to have available, but not the best GX attack since it relies on preexisting damage.
6. Eevee & Snorlax-GX
Set: Team Up
Eevee and Snorlax have no resistance, are weak to Fighting, and suffer a massive four-cost retreat, more than double any other card today. But they enjoy 270 HP and three attacks that accept any energy types—use Double Colorless cards to access them faster.
Cheer Up is your ramp, simply attaching an energy from your hand to any of your Pokémon. Dump Truck Press deals 120 plus 120 more against evolved enemies, situational yet lethal when maxed. Finally, Megaton Friends GX hits for a whopping 210, and if your Tag-Team has at least one extra energy, you also draw until you have 10 cards in hand!
Set: Sun and Moon
Like many Psychic-types, Espeon is weak to Psychic itself. However, she has a low one-cost retreat and three nice attacks. For just one energy, Psybeam hits for 30 and confuses foes, pressuring a retreat or evolution to remove the status.
Espeon's next two moves require three energy, or just two with a Double Colorless. Psychic lands 60 plus 30 more per energy on the opposing active, averaging about 120. Meanwhile, Divide is an awesome GX attack that places ten damage counters (100 damage) on opposing Pokémon in any way you like; use this to spread the hurt across a weakened bench.
Set: Sun & Moon
Umbreon resists Psychic and has a two-cost retreat, but you can circumvent it with his Strafe, dealing 30 damage and letting you switch Umbreon with a benched ally. Shadow Bullet is just like Glaceon's Frost Bullet, hitting the active for 90 and dealing 30 to a benched foe.
But if you don't have enough energy for Shadow Bullet yet, Dark Call GX offers a powerful GX technique that doesn't deal damage, but discards two energy from opposing Pokémon (you can detach two from one or one from two).
Set: Ultra Prism
While he's your active, Leafeon can once per turn heal 50 damage from one of your Pokémon that has at least one energy—possibly himself. This makes him surprisingly durable even with modest 200 HP and no resistance.
Solar Beam is a vanilla three-for-110, but again, you can use it for two with a Double Colorless. Grand Bloom GX is an interesting move that needs just one energy to search your deck for an evolution card for each of your benched Pokémon and evolve them.
While this spends your once-per-game GX attack for something that doesn't deal damage, it drastically preps allies and can be used early in the match, so don't underestimate its power.
2. Gardevoir & Sylveon-GX
Set: Unbroken Bonds
My favorite Eeveelution Tag-Team, Gardevoir and Sylveon are comparatively lacking in HP at 260, but resist Dark and have a manageable two-cost retreat. Fairy Song only needs one energy (and it can be any type), attaching up to two Fairy energy from your deck to benched allies! While I wish you could target Gardevoir and Sylveon, this preps your teammates and offers a one-energy play.
Each attack needs three energy, and sadly, Double Colorless can't reduce that. Kaleidostorm hits for a fierce 150 while letting you rearrange Fairy energy among your team as you like. Use this to buff Magical Miracle GX, which cranks out 200 damage, and if your team has at least three extra Fairy energy, your opponent shuffles their hand into their deck!
That's one of the deadliest GX moves in the game, and you can use Kaleidostorm on your next turn to move the excess energy back to teammates and keep them prepped.
Set: Guardians Rising
Sylveon scores again with her regular GX form, similarly weak to Steel, resistant to Dark, and retreating for two. Magical Ribbon offers an excellent tutor; for one energy, you search your deck for any three cards and add them to hand! Next, Fairy Wind nets 110 for three, not amazing but passable.
Finally, Plea GX places two benched foes (and any card attached to them) back into an opponent's hand, making your opponent waste time reattaching energy and evolving them.
Both Plea and Fairy Wind discount from three to two with a Double Colorless, increasing Sylveon's speed and making her a staple in my own Fairy decks; you can nab your own for less than seven dollars!
Which card do you prefer?
Eevee Decks in the Pokémon TCG
Remember, Eeveelutions (except Tag-Teams) must evolve so you'll want to choose which Eevee card to put in your deck (Eevee-GX, regular Eevee, etc.). As a whole, Eeveelutions only hit for moderate damage, but have low-cost attacks and several helpful abilities.
Since the family only has decent stats in the video games, I'm glad to see them hold their own in the competitive TCG environment, but for now, as we await Nintendo's next set of Eeveelutions, vote for your favorite card and I'll see you at our next Pokémon countdown!
© 2019 Jeremy Gill