Top 10 Elf-Wizards in Magic: The Gathering

Updated on October 5, 2019
Jeremy Gill profile image

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

What Are Elf Wizards in Magic?

Magic creatures aren't limited to a single subtype; many carry two or even three bloodlines. Each offers bonuses with corresponding spells, letting multifaceted cards combo with a variety of different families.

Wizards are particularly abundant in blue while elves are scattered among green, yet some rare spells share both lineages. This makes them valid targets for both elf and wizard synergies, a prime benefit for blue/green decks. But with over a dozen spellcasting elves available, which mystics reign supreme? These are the ten best elf wizards in Magic: The Gathering!

Momir Vig, Simic Visionary
Momir Vig, Simic Visionary

10. Momir Vig, Simic Visionary

CMC (Converted Mana Cost): 5

Momir's 2/2 stats are disappointingly low for his price, but whenever you cast a green creature, you can move a creature from your library to the top of your deck. Additionally, when you cast a blue creature, you can reveal the top card of your deck and add it to your hand if it's a creature.

Both abilities trigger when casting blue/green duos; use this to search whatever monsters you need in commander format. And don't forget that simply having the elf and wizard subtypes qualifies Momir for numerous supports.

Prime Speaker Vannifar
Prime Speaker Vannifar

9. Prime Speaker Vannifar

CMC: 4

Vannifar's 2/4 stats aren't amazing, but they're better than Momir's, and she even possesses a third subtype (ooze). Plus, by tapping during your main phase, she can sacrifice a different creature you control to play one from your deck with a CMC one value higher.

Thus, she'll gradually find and field stronger warriors, stocking your graveyard for revivals in the process.

Selesnya Guildmage
Selesnya Guildmage

8. Selesnya Guildmage

CMC: 2

Guildmage's unique mana symbols let you cast him using either green or white mana, adapting your current resources. 2/2 stats are a fair trade for two mana, and Guildmage can spend four more to either create a 1/1 saproling token or boost your monsters by +1/+1 for the turn.

These are small gains, but it's better than nothing when you have leftover resources. And while wizards aren't as useful for white as they are for blue, you can still make use of Guildmage's subtypes in green/white/blue mixes.

Thornscape Battlemage
Thornscape Battlemage

7. Thornscape Battlemage

CMC: 3

Like many elven wizards, Battlemage is only a 2/2, not a great deal for his price. However, he offers optional "kicker" costs: by spending an extra red mana, he deals two damage to any target on arrival, and by spending a white, he destroys an artifact.

Again, these are somewhat mismatched colors for the wizard subtype, but the traits grant Battlemage a nice degree of versatility, letting your tweak his abilities and price as needed.

Frilled Mystic
Frilled Mystic

6. Frilled Mystic

CMC: 4

Frilled Mystic's restrictive mana symbols make her unwieldy in decks adding additional colors, but her 3/2 stats aren't terrible, and she has a third subtype: lizard. More than that, flash lets you cast her at instant speed, and when she arrives, she can counter any spell.

Thus, you're paying slightly more than a usual counterspell but gaining the added benefit of a 3/2 warrior with numerous synergies.

Maralen of the Mornsong
Maralen of the Mornsong

5. Maralen of the Mornsong

CMC: 3

Legendary Maralen's coloring is odd, but she enjoys a fair 2/3 stats. More than that, she prevents players from drawing cards, and at their draw steps, they lose three life but add any card from their deck to their hand.

This lets all players pull whatever they, and since it stops all draws (not just your turn's default), it's a great check against draw-happy blue opponents.

Master Biomancer
Master Biomancer

4. Master Biomancer

CMC: 4

Again, 2/4 stats are mediocre for a four-cost unit, but Biomancer has your other creatures enter with a number of +1/+1 counters equal to his power. That'll normally be two, but by boosting him with auras or equipments, hell further strengthen your team.

Plus, unlike many creature upgrades, these counters are permanent; even if your opponent kills Biomancer, any counters he's bestowed will remain.

Zameck Guildmage
Zameck Guildmage

3. Zameck Guildmage

CMC: 2

Zameck is all about twos, costing two mana, carrying 2/2 stats, having two subtypes, and offering two abilities that cost two mana each. Number-craze aside, his first ability spends two mana to have each creature you control enter with an additional +1/+1 counter that turn.

Or, you can use the two mana to remove a +1/+1 counter from a creature you control and draw a card. Both are nice outlets for leftover resources; coupled with his synergies and battle prowess, Zameck's a versatile companion.

Bloodline Shaman
Bloodline Shaman

2. Bloodline Shaman

CMC: 2

Shaman only needs green mana, though her stats are weak at 1/1. However, she can tap to have you pick a creature subtype, then reveal the top card of your deck. If it's a creature who matches the type you listed, you add it to your hand; if not, you send it to the graveyard.

Essentially, you're either getting an extra card into your hand or graveyard, both nice abilities. Try scrying to peek at your cards before tapping Shaman, revealing which subtype you should guess for the draw.

Simic Guildmage
Simic Guildmage

1. Simic Guildmage

CMC: 2

Like Zameck, Simic is all about twos, and he lets you pay his costs with either of his colors. His first effect spends two mana to move a +1/+1 counter from a creature to a different creature with the same controller; his second effect attaches an aura to a different permanent with the same controller.

On top of solid 2/2 battle stats and nice clan synergies, these are handy utility traits to have at your disposal, readjusting counters and enchantments (including your opponents') as needed. Simic's an easy choice for my own green/blue decks, especially since he won't break the bank, costing well under two dollars!

Which card do you prefer?

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Supporting Elf Wizards in Magic

While today's entries range from poor to average in power, their tricky effects and multiple bloodlines compensate. Try comboing them with aces like "Priest of Titania" and "Patron Wizard" to capitalize on their twin subtypes.

Green and blue are arguably the strongest colors in commander format, making elf wizards great ways to kick off a dual-colored theme. But for now, as we eagerly await Wizards of the Coast's next expansion of forest-dwelling spellcasters, vote for your favorite mage, and I'll see you at our next MTG countdown!

© 2019 Jeremy Gill


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