Jeremy casts spells in between his careers as a chemical analyst and campus manager.
Epic Magic Cards
Seen in the Saviors of Kamigawa set, each of Magic's five color contains one epic sorcery. These spells cost several mana, and once successfully resolved, they prevent you from casting any other spells for the rest of the game!
However, in addition to their immediate effect, they play a free copy of themselves at your following upkeeps, continuously triggering their fearsome powers—which reign supreme? These are the five best (and only) epic spells in Magic: The Gathering!
5. Undying Flames
CMC (Converted Mana Cost): 6
Needing six mana (a large amount, but actually on the cheaper end of epic cards), Flames exiles cards from your deck until you find a non-land, then deals damage to any target equal to that spell's cost.
This deals reoccurring and potentially lethal damage, but its randomness and potential self-milling limit its practicality.
4. Endless Swarm
Swarm requires a heap of eight mana, but creates a 1/1 snake token for each card in your hand. Since you won't be able to cast any more spells after using Swarm, you'll stockpile cards in hand and gradually overwhelm foes with sheer numbers.
The snake subtype also has some interesting tribal supports, I just wish the tokens were stronger or had deathtouch.
3. Enduring Ideal
For seven, Enduring Ideal searches and plays an enchantment from your library. These can be regular enchantments, auras, sagas, anything—use Ideal to nab expensive spells like "Eldrazi Conscription" and "Overwhelming Splendor".
You can also use this to play enchantment creatures, ensuring your field isn't left undefended and providing creatures to enchant with auras.
2. Neverending Torment
Torment doesn't need as much mana as most epic spells, and it's essentially a deck-out tactic, exiling X cards of your choice from an opponent's deck, where X is the number of cards in your hand.
This is a prime mill spell since it exiles (preventing graveyard retrieval) and lets you pick which cards to banish. Take out their big spells to leave them with a deck full of lands and weaker units that probably can't turn the tide before they deck out.
An easy choice in any black mill theme, Torment is also one of the cheapest epic spells, costing less than two dollars!
1. Eternal Dominion
The most expensive of all the epic sorceries, Eternal Dominion justifies its ten mana fee with an outstanding effect, searching an opponent's library for an artifact, creature, enchantment, or land and playing it to your field.
This lets you steal almost whatever cards you need, and you can choose different opponents with each trigger. You're also slowly depleting their libraries, which can deck-out foes if you've previously milled them with other blue spells. Versatile and deadly, a successful Dominion will likely win you the game.
Epic Decks in Magic
Epic spells restrict your other plays, so exercise caution when casting them, but their reoccurring effects =quickly overwhelm foes. Remember that even after casting an epic card, you can still use activated abilities, putting your unneeded mana to good use. You can also continue using the loyalty effects of planeswalkers you've already fielded.
High-risk high-reward, epic cards are always a blast to encounter, and I hope to see more in future sets. But for now, vote for your favorite epic spell and I'll see you at our next MTG countdown!
© 2020 Jeremy Gill