Jeremy casts spells in between his careers as a chemical analyst and campus manager.
How to Foretell in Magic
Debuting in the Kaldheim expansion, you can cast spells with foretell for their base price, just like other cards. However, you can instead "foretell" them by paying two mana during your main phase and exiling them from your hand face-down. What's the point to doing so? Well, you can then cast a foretold card on a future turn, usually for less mana (depending on the card), and some spells offer bonus effects when foretold.
Foretelling has some other appreciated benefits, like preventing foes from making your discard the spell and ensuring you don't exceed your maximum hand size—which prophesized cards reign supreme? These are the ten best foretell cards and supports in Magic: The Gathering!
10. Battle Mammoth
CMC: 5 (4 with foretell)
While he needs several mana and his foretell reduction is only one, Battle Mammoth offers impressive stats at 6/5 with trample to boot, effectively demanding a removal. Plus, he punishes foes for disrupting your field, letting you draw a card whenever any of your permanents (not just creatures) is targeting by an opposing spell or ability.
Mammoth's weaknesses are counterspells and board wipes, both of which bypass his draw bonus, but he's still an imposing play and isn't legendary, so you can control multiple.
9. Glorious Protector
CMC: 4 (3 with foretell)
Angels and clerics have been receiving more tribal support, making them useful subtypes, and Protector's flash lets you cast her at instant speed, tricking foes with a surprise blocker.
She also makes an excellent counter to board wipes or other removal; on entry, she exiles any number of your non-angel creatures, returning them to the field when she leaves.
8. Spectral Deluge
CMC: 6 (3 with foretell)
Deluge offers a fierce blue board wipe because it doesn't hinder your own creatures and has an excellent foretell reduction of three mana. No matter how you cast it, Deluge bounces to hand all opposing creatures with toughness less than or equal to the number of island lands you control, making it best in mono-blue.
7. Starnheim Unleashed
CMC: 4 (XX1 with foretell)
Unleashed is workable if not amazing when hardcast, creating a 4/4 angel token with flying and vigilance. When you foretell it, instead of four mana, you pay two X values plus one white, meaning the cheapest option would be three mana.
But you might want to devote more, as after being foretold it creates X amount of the angels, offering an amazing late-game play that practically demands a board wipe for foes to survive.
CMC: 5 (4 with foretell)
Quarebringer's a fierce 5/4 who prevents opponents from gaining life while fielded, and you can foretell him to slightly reduce his cost. However, he also works well when you mill or discard him into your graveyard, as he hits each opponent for two damage at your upkeep when fielded or in your graveyard if you control a giant. Use cards like red's Thrill of Possibility or black's Tymaret Calls the Dead to quickly stockpile your graveyard and prepare his effect.
Even red decks that aren't giant tribal are bound to include copies of red staple Bonecrusher Giant (at least until it rotates out), making it more than possible to maintain Quakebringer's auto-damage.
5. Behold the Multiverse
CMC: 4 (2 with foretell)
Multiverse proves that commons still have their place in competitive play, scrying two, then drawing two cards. What it lacks in power, this spell compensates for with versatility, as it offers instant speed, only one colored mana, and a foretell price that reduces the mana to two.
Plus, where many sorcery-speed foretold cards force you to wait until your next turn, Multiverse's instant status lets you foretell it on your go, then cast it on your opponent's turn, giving the option of paying both its costs in one game round.
4. Saw It Coming
CMC: 3 (2 with foretell)
Saw it Coming offers a strictly-better Cancel, as you can still cast it for three to counter any spell. However, you can also foretell it when you have spare mana to allow a future casting for just two.
Heck, once foretold, it becomes better than even the infamous two-mana Counterspell, both because it's safely tucked away in exile and because it allows one colorless mana in its casting.
3. Ethereal Valkyrie
Sadly, you can't actually foretell Valkyrie herself. However, both on entry and when she attacks, she draws a card, then foretells one from your hand, letting you cast it on a future turn for two mana less.
On top of a solid 4/4 flyer plus spirit/angel synergy, that's a lot of long-term benefit, plus some immediate reward to ensure your play isn't wasted even if she's hit with a removal.
2. Alrund's Epiphany
CMC: 7 (6 with foretell)
As of this writing, Epiphany is basically the only extra turn card in standard (the other other being Teferi's planeswalker ultimate), making it a valuable control staple. Epiphany gives the amazing benefit of an extra turn, plus two flying 1/1 bird tokens to boot.
Foretelling it only discounts it by one, but is still a nice option to faster casting, and many decks try to circumvent its hefty cost with spells like Emergent Ultimatum.
CMC: 5 (3 with foretell)
One of the best board wipes both in standard and commander, Doomskar simply destroys all creatures, and if you foretell it, it costs just three. Now, standard players should be careful, as destruction can be shielded with cards like Loyal Companion, but even these can be circumvented using the second effect of the equipment Shadowspear, which many white decks run thanks to its lifelink bonus.
Phantom Premonition Prebuilt Commander Deck
Foretell's a fun and flavorful mechanic that I hope to see return in future sets, especially since it has a useful blue/white commander, Ranar the Ever-Watchful, available in the prebuilt Phantom Premonition deck. Ranar lets you foretell a card for free each turn and creates a 1/1 spirit token when you exile a card from your hand or the field. Commander decks tend to increase in price as time passes, so be sure to snag your own while it's available for less than $20!
Remember that opponents can't see what you actually foretell, but will know that you foretold something, so doing so gives them limited knowledge of your plays, but for now, vote for your favorite card and I'll see you at our next MTG countdown!
© 2021 Jeremy Gill