Top 10 Fusion Substitute Materials in Yu-Gi-Oh
What Are Fusion Substitutes in Yu-Gi-Oh?
Fusion monsters are some of the strongest Yu-Gi-Oh cards, but they can be difficult to summon, often needing a fusion spell and necessary materials. These materials often restrict you to certain attributes, types, or specific cards themselves, making fusion summoning trickier than more accepting methods like xyz and link.
However, to ease the process, you can use monsters whose effects let them count as any material, quickly summoning your fusion creatures. These cards only let you substitute one monster per summon, but it's still a great way to field your aces. So, which duplicates reign supreme? These are the ten best fusion material substitutes in Yu-Gi-Oh!
10. Versago the Destroyer
Like most substitutes, Versago's combat stats aren't great, but he can swap in any for any material regardless of archetype. His dark attribute and fiend type also offer several synergies; for instance, he works well alongside the spell "Allure of Darkness" or monster "Tour Guide From the Underworld".
9. Mystical Sheep 1
Mystical Sheep offers slightly higher ATK than Versago and the same effect, letting him count as any needed fusion material. Just remember you can only swap one monster per summon, so you'll need at least some of the necessary components in your main deck. Sheep's beast type and earth attribute also afford various combos, so pick between him and Versago based on which elements best suit your theme.
8. Goddess with the Third Eye
Our last standard substitute, Goddess has the best battle stats yet (albeit still low) and the often-paired fairy type and light attribute, making her great for Blue-Eyes and Melodia decks.
7. Patchwork Fluffal
While Patchwork's zero stats may seem bad, remember they help qualify for various zero supports like "Masked Chameleon". Additionally, he counts as a Frightfur monster while fielded, and you can use him as any material specifically listed on a Frightfur fusion monster (but other materials can't be substituted).
While he's archetype-specific, his twin effects make Patchwork a useful addition to the Fluffal and Frightfur themes.
6. Shaddoll Core
This trap is special summoned to your field as a monster with the above stats (and note his high level nine makes him useful for ritual summons). When used this way, you can substitute Core for a material that needs a specific attribute on any Shaddoll fusion monster, and if Core is sent to the graveyard by a card effect, you can add a different Shaddoll spell or trap from it to your hand.
While Core needs to be fielded before he can be used (remember that most fusion summons can access cards from your hand), his comparatively-superior battle stats and spell/trap recovery make him great for any Shaddoll deck. Additionally, he won't spend your turn's normal summon; you simply set him to your spell/trap zone.
5. Fusion Parasite
Fusion Parasite is a rare monster who can perform a fusion summon, forgoing the need of a fusion spell. He does this after being special summoned, at which point you can fusion summon using monsters you control, including him.
Luckily, Parasite can also substitute for any material whose name is specifically listed. Thus, he can't fulfill conditions that simply ask for a warrior or dark monster, but he could serve as the asked-for "Red-Eyes B. Dragon" when casting "Red-Eyes Slash Dragon".
4. King of the Swamp
King of the Swamp works great with standard fusion spell "Polymerization," as not only can he substitute for any fusion material, you can also discard him from your hand to search a Polymerization from your deck. Thus, he'll either serve as any material if you're already fusion-ready or find your needed magic card if not.
3. The Light - Hex-Sealed Fusion
Not only can this card serve as any fusion material, he lets you contact fusion a light-attributed monster by tributing materials from your field (including him). Thus, he reduces the cost of fusion summoning by avoiding the need for a spell, and for a fusion substitute, he carries a surprisingly respectable DEF.
Use him to easily field aces like "Neo Blue-Eyes Ultimate Dragon," and remember that while he can only contact summon light monsters, he can serve as any needed material, even for non-light cards.
2. The Earth - Hex-Sealed Fusion
The Earth works just like The Light, but can now contact summon earth-attributed monsters. Thanks to earth's abundance, you have a score of powerful beasts to summon, including many of the Ancient Gear boss monsters. A perfect supplement to any fusion-focused nature deck.
1. The Dark - Hex-Sealed Fusion
Again, this card works just like our past two and shares their battle stats, but now with dark monsters. Dark is perhaps the most popular and numerous attribute, granting access to several formidable titans; use Hex-Sealed in Red-Eyes, Shaddoll, Predaplant, and other fusion-summoning dark decks.
Which card do you prefer?
Strict Fusion Summons
As helpful as today's cards are, they can't be used for monsters like the above "Cyber End Dragon" with "strict" requirements, whose effects state "a fusion summon of this card can only be performed with the above materials."
Thus, you can't gimmick your way into these beasts, but thankfully they're the exception rather than the norm. Fusion substitutes are great ways to access your best cards, especially when they carry additional effects, and I definitely recommend testing them yourself. But for now, as we eagerly await Konami's next expansion of monster body doubles, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!
© 2019 Jeremy Gill