Jeremy casts spells in between his careers as a chemical analyst and campus manager.
Legendary Artifacts in Magic
Planeswalkers and gods represent some of Magic's most prominent figures. Throughout their journeys, many obtain special equipment depicted in card form as legendary artifacts.
These tools range in shape and size, some being colorless equipment, others standard artifacts needing certain colors, but most carry at least two abilities—which reign supreme? These are the ten best legendary artifacts used by gods and planeswalkers in Magic: The Gathering!
10. Spear of Heliod
CMC (Converted Mana Cost): 4
Owner: Heliod, God of the Sun
Both Heliod and his spear have the enchantment type (in addition to creature and artifact respectively), qualifying for any corresponding supports. This legendary weapon simply boosts your creatures by +1/+1, and by spending three mana and tapping, it can destroy a creature who dealt you damage that turn (even non-combat damage).
9. Blackblade Reforged
Owner: Gideon Blackblade
Gideon's legendary weapon gives its wielder +1/+1 for each land you control, scaling as the match progresses. Although Gideon is centered in white, I find the weapon best in green, whose numerous land searches increase the boost and where trample ensures the extra power doesn't go to waste.
Use the Blackblade in decks with lots of legendaries; equipping to non-legendary creatures takes a whopping seven mana, but legendary creatures only need three.
8. God-Pharaoh's Statue
Owner: Nicol Bolas, God-Pharaoh
Bolas's monument requires several mana, but makes opposing spells cost two more mana. Get this out early, and you'll put foes several turns behind schedule in mana production. Additionally, the Statue has opponents lose one life at your end step, slowly but surely pressuring them to find a removal before their health depletes.
7. Ugin's Nexus
Owner: Ugin, the Spirit Dragon
Bolas's brother has his own legendary artifact. Nexus causes players to skip extra turns, but if sent to the graveyard from your field, you get an extra turn (and exile Nexus).
Extra turns are rare and powerful benefits, so denying them from opponents while potentially gaining one yourself can work wonders, especially in formats like commander where more extra turn spells are accessible.
6. Bolas's Citadel
Owner: Nicol Bolas, Dragon-God
Unlike his statue, Bolas's Citadel requires several black mana, making it a bit unwieldy in multicolor decks. However, it lets you look at and play your deck's top card at any time! Playing lands is free this way (though you only get one per turn, as usual), but you'll cast spells spending life equal to their CMC instead of their mana cost.
Considering black's lifelink prowess, you usually have more life than mana available, making this a great way to swarm your field and save mana for cards in hand. As icing on the cake, Citadel can tap and sacrifice ten non-land permanents to have opponents lose 10 life, a costly but effective way to end a match.
5. Whip of Erebos
Owner: Erebos, God of the Dead
Helping amass life for Citadel, this enchantment-artifact gives your creatures lifelink, gaining you health whenever they inflict damage. Plus, by tapping and repaying its mana cost, Whip returns a creature from your graveyard to the field and gives it haste, though it's exiled at end of turn or if it would leave the field.
While temporary, this lets you consistently access your graveyard and potentially field high-cost creatures for less mana.
4. Chandra's Regulator
Owner: Chandra, Novice Pyromancer
Perfect for red decks, the Regulator's first effect lets you spend one mana to duplicate a loyalty effect of one of your Chandra planeswalkers, an excellent bargain.
Then, by spending a mana and tapping, Regulator can discard a mountain or red card to draw a card, cycling through your deck and setting your graveyard. A staple in my own red decks, Regulator is also surprisingly cheap, costing well under a single dollar!
3. Bow of Nylea
Owner: Nylea, God of the Hunt
"Viven's Arkbow" disappointed as a card. but thankfully this Nylea's bow impresses. It grants your attacking creatures deathtouch, turning even weak tokens into deadly warriors.
From there, Bow can tap and spend two mana to put a +1/+1 on a creature, deal two damage to a flying target, give you three life, or put up to four cards from your graveyard on the bottom of your deck. While none of the effects are overwhelming (though the flying damage is pretty decent), the sheer versatility impresses and the last ability provides a nice anti-mill effect.
2. Pyromancer's Goggles
Owner: Chandra Nalaar (formerly Jaya Ballard)
Goggles simply taps for one red mana, pretty underwhelming for such a high-curve spell. However, if that mana is spent on a red instant or sorcery, you copy the spell and can choose new targets! Giving a bit of ramp plus doubled instants and sorceries, Goggles fits perfectly in red or red/blue one-off decks.
1. Sword of the Animist
Owner: Nissa Revane
Also called the Stem Sword, this blade is concealed within Nissa's staff. Both the casting and equip fee are a mere two mana, and the equipped unit gets +1/+1. Better yet, when they attack, you can play a basic land from your deck tapped onto the field.
This can search any type of basic land, essentially combining a draw with a bonus land drop (albeit a tapped one), quickly increasing your mana supply and thinning your deck.
Monument Artifacts in Magic
Today we examined many of Magic's most infamous relics. Note that unlike most artifacts, many require colored mana or have the added enchantment subtype, factors which can be good or bad depending on your deck (colored symbols helps meet the devotion requirements of god cards).
Legendary artifacts usually rank high in competitive value, but for now, as we await Wizards of the Coast's next expansion of heroic tools, vote for your favorite and I'll see you at our next MTG countdown!
© 2019 Jeremy Gill