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Top 10 Hexproof Creatures in "Magic: The Gathering"

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

Dragonlord Ojutai

Dragonlord Ojutai

Hexproof in Magic

One of the most valued keywords in Magic—if not the mostis hexproof, which prevents opponents from targeting something (usually a creature) with spells or abilities. This makes getting rid of the card much trickier, usually requiring a board wipe (which doesn't target) to do the job.

With such a powerful defense, only a handful of creatures make use of hexproof—which reign supreme? These are the ten best hexproof creatures in Magic: The Gathering!

Crystalline Giant

Crystalline Giant

10. Crystalline Giant

Okay, this one's a bit of a cheat, because Giant doesn't start with hexproof. Instead, he randomly gains a counter he doesn't yet have at your upkeep, eventually receiving +1/+1, hexproof, vigilance, lifelink, deathtouch, first strike, flying, menace, reach, and trample.

The order you get them in is completely random, but if you survive long enough, you'll have an untargetable killing machine bearing the fearsome deathtouch + first strike combo.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

9. Shalai, Voice of Plenty

Another cheat, as Shalai doesn't wield wield hexproof herself, but gives it to your other creatures, planeswalkers, and you yourself, preventing opponents from targeting you (often with red's damage or black's discard effects). She can also spend six mana to give all your creatures a +1/+1.

Shalai has impressive 3/4 flying stats plus angel synergy, and if you can copy her while getting around the legendary rule (with cards like Spark Double), you now have field-wide creature hexproof.

Carnage Tyrant

Carnage Tyrant

8. Carnage Tyrant

Green's "big dumb creatures" are often ridiculed for being too easily countered/killed to justify their high entrance price, but Carnage Tyrant neatly dodges this complaints by being immune to counterspells and wielding both trample and hexproof. Throw in useful 7/6 stats and dinosaur synergy for a great aggro tool to pressure opponents.

Sphinx of the Final Word

Sphinx of the Final Word

7. Sphinx of the Final Word

Like Carnage Tyrant, Sphinx is immune to counterspells and has hexproof, offsetting his ask of seven mana. He has 5/5 stats, flying, and prevents your instants and sorceries from being countered, an amazing tool for control decks to ensure their win.

Fleecemane Lion

Fleecemane Lion

6. Fleecemane Lion

Fleeceman is rather strong for his low cost: a 3/3 with cat synergy, great for early aggro, and he stays relevant late-game thanks to his monstrous effect, which lets you spend five mana at instant speed to gain a +1/+1 and hexproof.

Paradise Druid

Paradise Druid

5. Paradise Druid

Paradise offers one of the best two-cost mana weenies because she has decent 2/1 stats, elf tribal synergy, and—while she's untapped—hexproof. Not only does this offer a reliable ramp tool, she's a prime candidate for green/white aura boost decks. Get vigilance onto her, and she can attack without tapping, maintaining hexproof and becoming immune to single-target removals, the classic bane of aura builds.

Narset, Enlightened Master

Narset, Enlightened Master

4. Narset, Enlightened Master

True, Narset is oddly weak for her six-mana cost a 3/2 and requires three colors to play. But she largely compensates with hexproof, first strike, and an ability that exiles your deck's top four cards when she attacks, letting you cast non-creature spells among them for free that turn!

Dream Trawler

Dream Trawler

3. Dream Trawler

Dream Trawler doesn't constantly have hexproof, but can gain it by discarding a card and tapping, even if she has summoning sickness. And she'll help ensure you have excess cards to discard by giving you a draw whenever she attacks.

Each draw also boosts her 3/6 stats by +1/+0 for the turn, and with both flying and lifelink, she's one of the best creatures to supplement Azorious control decks.

Avabruck Caretaker

Avabruck Caretaker

Hollowhenge Huntmaster

Hollowhenge Huntmaster

2. Avabruck Caretaker/Hollowhenge Huntmaster

Caretaker is a 4/4 with hexproof that gives one of your creatures two +1/+1s at the start of your combat, and since hexproof (unlike shroud) only limits opponents, she can choose herself.

She also transforms into Huntmaster during night (which will occur after she arrives at the end of a turn where a player cast no spells), bearing upgraded 6/6 stats, giving all your creatures the +1/+1 counters, and providing your permanents, even lands, hexproof!

Dawnglade Regent

Dawnglade Regent

1. Dawnglade Regent

Dawnglade Regent makes you the monarch on entry, which gives you an extra draw at the end of your turn, but can be stolen by other players if they hit you with combat damage. While you're the monarch, Regent grants all your permanents, including himself, hexproof, and coupled with 8/8 stats, it won't be easy to claim your crown.

Plus, even if the field gets board-wiped, you retain monarch status until someone steals it from you, granting ongoing draws to get you back into the game. A staple in green commander decks, I recommend Regent for both his usefulness and surprisingly low cost of less than one dollar!

Other Creature Defenses in Magic

Hexproof's presence has decreased, as Magic's developers prefer more-interactive mechanics like ward or protection, which can defend creatures but have workarounds (ward usually just requires extra mana be spent while protection only shields certain colors). Also note that while hexproof is normally on creatures, it can appear anywhere (Padeem Consul of Innovation grants it to artifacts), but for now, share your favored mechanic and I'll see you at our next MTG countdown!

© 2022 Jeremy Gill