Jeremy casts spells in between his careers as a chemical analyst and campus manager.
What Are Implements in Magic?
Introduced in the Aether Revolt expansion, implements are artifacts with colorless casting costs but effects that require colored mana. Each faction has one, and while you can only use their abilities at sorcery speed, implements sac themselves on activation and draw when sent to your graveyard, replacing themselves in your hand.
Cool thing is, you get the draw no matter how they enter your graveyard from the field, and their small but helpful abilities accentuate many strategies—which reign supreme? These are the five best (and only) Aether Revolt implements in Magic: The Gathering!
5. Implement of Examination
CMC (Converted Mana Cost): 3
Compare to: Divination
Examination is the most expensive implement, requiring three base mana to cast and one blue to trigger. Doing so sacs itself for a draw in addition to the shared enters-graveyard implement draw, increasing your hand size by two.
However, blue can get this effect for just three on classic sorcery Divination, making it the better option in most situations. Still, Examination's artifact type might fit better in affinity decks.
4. Implement of Malice
Compare to: Unhinge
Like the sorcery Unhinge, Malice needs three total mana to activate, making a player discard a card and drawing you one when sent to graveyard. Malice is a nice improvement over Unhinge, essentially having the same effect and price yet able to divide its cost over multiple turns if needed.
While I wish it was a random discard or one of your choice instead of your opponent's, it's still a respectable tool, especially for discard-focused decks.
3. Implement of Improvement
Compare to: Revitalize
Improvement only needs one mana to cast and one white to activate; when spent, it simply grants you two life.
This brings to mind Core 2019's Revitalize, which instantly gives three life and a draw. So Revitalize provides a little more health, but Implement's cost can be split and its artifact synergy fits better in white equipment decks. Both handy spells for buffing your health and triggering life-based effects.
2. Implement of Ferocity
Compare to: Shoulder to Shoulder
For two overall resources, Ferocity's effect places a +1/+1 counter on a creature. You can get this for one mana on green's "Bond Beetle", but you won't get a draw, and I'm generally more than happy to pay an extra resource for a cantrip.
Ferocity's small boost becomes deadly in proliferate themes, giving you an initial counter to begin multiplying. I run it in my "Atraxa, Praetors' Voice" commander deck, and like other implements, it's a bargain purchase, costing less than a single dollar!
1. Implement of Combustion
Compare to: Mogg Fanatic
Combustion takes one mana to cast and one red to detonate, hitting a player or planeswalker for one damage. While I wish this could also target creatures, it's a rare red spell that blends aggro with draw power, and the damage helps activate the reduced prices of cards with spectacle.
Combustion doesn't really have a direct counterpart, arguably the closest being "Mogg Fanatic", who only needs one mana, has goblin synergy, and can potentially hit creatures, but won't provide the bonus draw.
Implement Decks in Magic
Implements are versatile cards whose faction-related effects and artifact status offers several synergies. Plus, their common rarity makes them eligible for pauper format, and the fact that they draw even when prematurely destroyed helps maintain card advantage.
Perhaps we'll uncover more implements if Magic ever revisits the Kaladesh plane, but for now, vote for your favorite card and I'll see you at our next MTG countdown!
© 2020 Jeremy Gill