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Top 10 Cards You Need for Your Jinzo Deck in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Jinzo

Jinzo

The Jinzo Archetype in Yu-Gi-Oh

One of Yu-Gi-Oh's strongest original monsters, Jinzo requires a tribute to normal summon, but he bears 2400 ATK and the rare ability to completely negate all traps on the field, adeptly shutting down an entire card type.

Jinzo later expanded into his own archetype, with many members dedicated to supporting and searching him. But with dozens of potential supports available, which cards will help you claim victory? These are the 10 best cards for your Jinzo Yu-Gi-Oh deck!

Amplifier

Amplifier

10. Amplifier

Type: Spell

Remember that Jinzo negates all traps, not just your opponent's, so to avoid his snare, you could simply elect not to use traps in your deck. Or, you can include Amplifier, an equip spell that adheres to Jinzo and prevents his net from affecting you. Additionally, Amplifier's activation and effect can't be negated, making it difficult to stop.

Unfortunately, if Amplifier is ever removed from the field, its recipient is destroyed. Thus, Jinzo will suffer an additional vulnerability, but it's often worth the risk to access your traps unencumbered.

Solidarity

Solidarity

9. Solidarity

Type: Spell

You'll see that all of today's monsters are machine-type, making Solidarity a strong addition to this deck. While you have one (and only one) monster type in your graveyard, any face-up monsters you control with that type receive 800 extra ATK.

800 added power is a fierce boost to your entire clan, and since some Jinzo members tribute themselves with their effects, your graveyard should quickly fill with fodder to apply Solidarity. Disregard this continuous spell if you're branching out, but for pure-machine decks, it turns your decent ATK scores into lethal ones.

Allure of Darkness

Allure of Darkness

8. Allure of Darkness

Type: Spell

Just as Solidarity makes use of Jinzo's type, Allure of Darkness employs his attribute. When activated, this spell lets you draw twice, but then you have to banish a dark monster from your hand, and if you can't, you'll send your whole hand to the graveyard.

Your overall hand size doesn't change, but you get to quickly cycle through your deck, keeping what you need and tossing what you don't. As a bonus, banishing a dark monster can set you up for...

Escape from the Dark Dimension

Escape from the Dark Dimension

7. Escape from the Dark Dimension

Type: Trap

Odd as it may seem to include a trap in a trap-negating deck, Escape offers a great way to recover your banished monsters, as it special summons one of your banished dark monsters. Normally, you'd destroy and banish the recovered unit if Escape left the field, but if you choose to recover Jinzo, his effect will negate that trait, shielding against the added vulnerability.

Or, to recover Jinzo from your graveyard, use the "Call of the Haunted" trap. Once again, Jinzo's effect will negate its potential weakness, ensuring he remains fielded even if your trap is later destroyed.

Jinzo - Lord

Jinzo - Lord

6. Jinzo - Lord

Type: Monster

Lord is the boss monster of the Jinzo archetype, and you can only special summon him (he can't be normal summoned/set) by sending a face-up Jinzo you control to the graveyard. Lord slightly improves upon Jinzo's ATK, now wielding 2600, and he still negates all traps on the field and prevents any from activating.

Additionally, he can once per turn destroy all face-up traps and inflict 300 damage to your opponent for each, a prime way to make good use of your already-used Escape and Haunted cards as well as any continuous traps your opponent controls.

Psychic Shockwave

Psychic Shockwave

5. Psychic Shockwave

Type: Trap

Psychic Shockwave is a bit risky, as it depends on your opponent activating a trap, and you never know how many they'll include in their deck. But when they do, Shockwave lets you discard a spell or trap to special summon a level six dark machine monster from your deck.

Jinzo just happens to fit these criteria, making it a great way to summon him without tributing, but you can also pull any other valid monsters in your deck. Still, Jinzo's probably the ideal choice, as placing him onto the field will negate whatever trap your rival just activated, meaning you've both negated their play and fielded your ace.

Limiter Removal

Limiter Removal

4. Limiter Removal

Type: Spell

Semi-limited as of this writing, you can only include two copies of this spell in your deck, and it's long been a staple of any machine structure. As a quick-play spell, you can also activate it on your opponent's turn if set. Either way, Removal doubles the ATK of all your machine monsters for the turn, but destroys them when the round ends.

Still, you can avoid the penalty on your turn by using the boosted monsters as fodder for a tribute, synchro, xyz, or link summon during your second main phase, and since there's no "once per turn" restriction, feel free to activate two Removals in a single round.

Black Salvo

Black Salvo

3. Black Salvo

Type: Monster

Black Salvo's machine type and dark attribute fit perfectly with the Jinzo theme, and when normal summoned, he lets you revive a level four dark machine card from your graveyard in defense position with its effects negated.

Thanks to Salvo's tuner status and revival, you're now primed to either synchro summon a level seven juggernaut or cast a link monster. Either way, this single card gives both the materials you need, and we'll soon explore a level four Jinzo monster to combo Salvo with.

Jinzo - Returner

Jinzo - Returner

2. Jinzo - Returner

Type: Monster

While Returner only has 600 ATK, he doesn't need tributes and is one of few monsters who can attack your opponent directly even if they have creatures fielded. Additionally, when sent to the graveyard (from anywhere), Returner lets you special summon Jinzo from your graveyard, although he'll be destroyed at the end of the turn.

With no pesky "once per turn" restriction, cards like "Future Fusion" can send multiple Returners to your graveyard from the deck, activating their effects and quickly swarming Jinzos. Use them as to summon Lord or as xyz/link fodder before the turn ends to avoid their destruction.

Jinzo - Jector

Jinzo - Jector

1. Jinzo - Jector

Type: Monster

As a level four dark machine, Jector works well with Black Salvo, and he carries a solid 2000 DEF. Additionally, while in the field or graveyard, his name changes to "Jinzo", letting you sacrifice him for Lord or revive him with Returner. You can also tribute Jector to add a different Jinzo monster from your deck to your hand, reveal all set spells/traps your opponent controls, and then special summon Jinzo monsters from your hand up to the number of traps revealed.

This awesome ability searches and potentially fields a Jinzo monster without tributing, and even if your opponent only has spells face-down, you still gain the rare benefit of peeking at them. I owe many victories to Jector, and he's essential to any dedicated Jinzo deck; fortunately, he costs well under two dollars!

How to Support the Jinzo Cards

When playing Jinzo themes, be careful to stick with machine creatures if you're running Solidarity, but if not, you have more leeway to explore other monster types. The Virus Control traps (which play off the dark attribute) also help—if you can avoid negating them by using Amplifier. You'll also want some rank six xyz monsters to morph multiple Jinzos into, like "Constellar Ptolemy M7". As for spells, "Future Fusion" helps send Returner to the graveyard and "Fires of Doomsday" offers some instant-speed tokens to sacrifice for tributes.

It's been quite some time since Jinzo has seen new supports, and I hope his ranks expand in future sets. But for now, as we await Konami's next batch of trap-negating cards, vote for your favorite entry and I'll see you at our next Yu-Gi-Oh countdown!

© 2018 Jeremy Gill