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Top 10 Land-Creature Supports in Magic: The Gathering

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

What Are Land Creatures in Magic?

Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. Some effects permanently turn them into land-creatures; others only last for the rest of the turn.

While this strategy has risks (see below), it can overwhelm opponents with sheer numbers. But how can you reinforce your two-typed minions? These are the ten best land-creature supports in Magic: The Gathering!

Terra Eternal mtg

Terra Eternal mtg

10. Terra Eternal

CMC: 3

Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Once fielded, this enchantment simply makes all lands indestructible.

This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals.

The Mending of Dominaria mtg

The Mending of Dominaria mtg

9. The Mending of Dominaria

CMC (Converted Mana Cost): 5

Like other sagas, Mending applies it first effect as soon as it arrives, then its next two during your following upkeeps (sacrificing itself once all are finished). With each of its initial two triggers, Mending mills two cards from your deck into your graveyard, then returns a creature from your graveyard to your hand. With its final ability, it returns all lands from your graveyard to the field, then shuffles your graveyard into your deck.

Not only is this an excellent anti-mill tactic, it also works great for recovering land-creatures that died in battle or from other removals.

Embodiment of Fury mtg

Embodiment of Fury mtg

8. Embodiment of Fury

CMC: 4

You need at least a little red to run Fury, but he provides a sturdy 4/3 elemental with trample who also grants your land-creatures trample, bleeding excess damage through blockers.

Plus, whenever a land enters your field, Fury's landfall trait lets you morph a land you control into a 3/3 elemental with haste (plus trample thanks to Fury's first effect).

Embodiment of Insight mtg

Embodiment of Insight mtg

7. Embodiment of Insight

CMC: 5

A 4/4 with vigilance (attack without tapping) and elemental synergy is already a fair deal for five mana. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase.

Just like Fury, Insight's landfall provides a temporary 3/3 elemental whenever you play a land, overwhelming foes with your boosted army.

Halimar Tidecaller mtg

Halimar Tidecaller mtg

6. Halimar Tidecaller

CMC: 3

Like Terra Eternal, the downside with Tidecaller is that you have to delve into an off-green color, in this case blue. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies.

More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. You'll definitely appreciate her awaken-retrieving powers since awaken cards can be used to create land-creatures, like with...

Planar Outburst mtg

Planar Outburst mtg

5. Planar Outburst

CMC: 5

Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme.

If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste.

Harvest Season mtg

Harvest Season mtg

4. Harvest Season

CMC: 3

With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. Enter Harvest Season, which searches your library for up to X basic lands and put them onto the field tapped, where X is the number of tapped creatures you control.

Of course, this also counts tapped land-creatures you control, letting you often place every remaining land from your deck onto the field. Not only does this provide a massive amount of mana on future turns, it exploits landfall abilities for insane combos.

Titania, Protector of Argoth mtg

Titania, Protector of Argoth mtg

3. Titania, Protector of Argoth

CMC: 5

Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain. Additionally, whenever one of your lands enters your graveyard from the field, Titania creates a 5/3 elemental token, punishing foes for harassing your land-creatures (and regular lands).

You can even trigger the ability yourself using land-sacrificing cards like "Lotus Vale" or "Ambush Commander", killing two birds with one stone.

Nissa, Who Shakes the World mtg

Nissa, Who Shakes the World mtg

2. Nissa, Who Shakes the World

CMC: 5

Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. She enters with a nice amount of five loyalty and her passive lets your forests tap for an extra green mana, a powerful ramp.

Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible!

1. Sylvan Advocate

CMC: 2

Advocate's so darn versatile you can play him in almost any green deck. For just two mana, you get an impressive 2/3 with vigilance plus elf, druid, and ally subtypes! Stopping there, you'd have a decent card, but as long as you control six or more lands, Advocate gives himself and your land-creatures +2/+2!

Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap, costing well under a single dollar!

Land-Supporting Cards in Magic

In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. You'll also want cards that play extra lands per turn and proliferate spells that multiply the +1/+1 counters on your animated terrain.

Anything with awaken or landfall also helps, but for now, as we await Wizards of the Coast's next expansion of land-empowering spells, vote for your favorite card and I'll see you at our next MTG countdown!

© 2019 Jeremy Gill